STEAMYDATA

CRYO — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
CRYO Halloween Update: Meta Progression, Mutators & More!2026-10-31Hello everyone!We've been hard at work behind the scenes preparing some major changes for CRYO, and we figured Halloween was the perfect time to unleash them!This update introduces an entirely new progression system, a company store, contracts, challenging gameplay mutators, and a range of quality-of-life improvements. There's plenty to get through, so let's dive in!Meta ProgressionOne of the biggest additions to CRYO is the introduction of player progression.Players can now earn XP by completing objectives, discovering collectibles, and successfully finishing missions. This XP contributes towards your overall player level, which serves as mo
CRYO Patch 10/09/20262026-09-09Fixed blowtorch interactions desync Station_Delta_7 - fix bug causing AI to get stuck in locked printer room Fixed players being able to get Flaregun stunned while they're in hiding spots Fixed players clipping through walls when lighting a fire Erebus monster navigation fixes - especially near staircases where monsters were often getting stuck Erebus - AIs can now see players through Upper Deck captains deck windows Erebus - fix duplicate item spawnpoints in front side tower (near spawn) Erebus - remove colliders from objects floating in Moonpool (items could get stuck on them when dropped) Erebus - Fixed upper deck toilets allowing AI to wa
CRYO - Update 28/08/262026-08-28Changes / AdditionsMassive audio optimisation overhaul to reduce CPU usageAdded new Languages; Czech Arabic Korean Japanese Thai Indonesian Malay New Erebus rocking sounds heard throughout the levelMassively decreased the information AI is fed on Easy and Normal. This should make them dumber and easier to handle overall for new playersReworked AI on all difficulties so that information fed to the AI is less accurate from players further away or that have had too much interaction with the monsters recentlyBug FixesFixed issues causing crackling on ErebusFixed a glitch in the audio when the submarine escape is used on ErebusFixed a bug causing
Hotfix 19/08/202062026-08-19- Fixed a disconnection when using the panic room door - Fixed the camera sway option resetting - Audio optimisations
CRYO - Photo Update2026-08-18Changes / AdditionsAdded the ability to take photos from the tablet (Camera icon next to send button)Added the ability to open doors while bleeding outFinalised the "Voice Chat Focus" settingAdded Archivist II achievement for reading all lore notes on the ErebusLots of performance tweaksBug FixesFixed a major issue causing monsters to have stronger vertical hearingFixed some incorrect or missing localisation keysFixed an issue where items dropped out of bounds could end up in unobtainable areas, they will now spawn to the last drop position before they were out of boundsFixed an audio bug when taking the helicopter exit on the ErebusFixed a f
11/08/2026 Update2026-08-10Hi all, Thanks for your patience with this first week. As always, we appreciate the bug reports, feedback and support you guys have been giving us. ChangesImproved performance throughout the gameMonsters will now stay away from a revived player's position for a brief time (difficulty dependent)The Lantern now has to have chased a player for at least a few seconds before he can use his lantern (no more instant flashbangs)Destroyed a railing on the front tower of the ErebusRemoved the ability for AI to search inside small bathrooms after they break down the door (allowing players to hide behind the door)Shaders are now pre-loaded to prevent stu
Small Hotfix 01/08/262026-07-31- Fixed a crash when joining a lobby with occupants playing scooter menace - Fixed an issue with scooter menace not awarding the achievement sometimes - Removed a leftover Dev Debug tool
CRYO - EREBUS MAP RELEASED2026-07-31Hello Everyone,Thank you all for your patience. Today is finally the day, we're excited to release The Erebus (also known as "the ship")!What's on The Erebus?The Erebus has been a huge undertaking for us. It features a vast playable space spanning multiple decks, with sections of the ship being randomly generated each time you play.The new map introduces two brand-new major monsters, each with their own unique abilities, as well as a new environmental threat. For those who enjoy uncovering the story, there's plenty of new lore to discover and piece together.Of course, we've also added new achievements, cosmetics, and a brand-new collectible t
CRYO - Developer Update April 20262026-04-16Hello everyone,We’ve just published a new developer blog for CRYO, where we talk about what the team has been working on recently and what’s coming next for the game.In this update we share a closer look at the upcoming second map, including some of the new environments players will explore aboard Angenex’s massive offshore research vessel. We also touch on some of the procedural systems we’re implementing to keep each run feeling unpredictable, along with a few details about new monsters currently being developed.There are also a few sneak peeks scattered throughout the blog if you want an early look at what’s been happening behind the scene
Small patch 17/03/20262026-03-17Fixed an issue where the AI could be moved nearby to a player if they were detected as "stuck" Fixed some missing Localisation in the UI Added Localisation strings that were previously missing Updated Chinese font to support new localisation Fixed Hound not being able to enter panic room Fixed an issue where players could get stuck between lockers in the locker room when being killed Fixed an issue causing environmental jumpscares to not play for non-host players. Minor performance improvement for environmental jumpscares
Bugfixes 12/03/262026-03-12- Fixed a major issue causing microphones to break for some players (this, combined with the previous fix, should fix almost all microphone issues) - Fixed a major issue allowing the AI to detect people in lockers if they'd interacted with a door nearby - Fixed some penguin spawns not being interactable - Fixed an issue where players could get stuck on "connecting" indefinitely - Fixed an issue with AI pathing near the warehouse which could result in them temporarily getting stuck - Fixed an issue with how we detected the hound being stuck - Fixed an issue with the refrigerator sounds - Fixed an issue where players could be clipped through th
Hotfix 09/03/262026-03-09Some more fixes to come tomorrow but these address some of the more major issues found in the hound update. - Fixed an issue with a decal - Removed the tablet noise notifying the monsters (You guys didn't like that!) - Fixed an issue with the switchboard puzzle being misaligned - Increased tutorial bar pulse strength (makes it more obvious what needs clicking) - Fixed an issue preventing spectators from chatting - Added a "joining lobby" message after connecting to a lobby successfully - Potential "connecting" loop fix - Improved performance - Fixed issues with Audio stuttering - Fixed incorrect date on posters - Fixed an issue where being do
The Hound, Russian Localisation and More!2026-03-07Hello! Apologies for the delay on this update, we wanted to get a bunch of fixes and adjustments in. As always, we'd love to hear your feedback on the discord! Valko Games Official DiscordFor those who don't keep up with our dev blogs, the new map should be coming soon; there's a couple sneak peeks in the discord in the meantime. Enjoy! ChangelogAdditionsAdded the houndAdded a hound win achievement and cosmeticAdded sounds for curtain collisionsAdded Russian LocalisationAdded some variation to the kennels in delta7Added some gore piles / dead grabbers around delta7Added a new "audio reflection" system to improve the realism and quality of sou
Hotfix 18/12/20252025-12-18- Fixed escape achievements granting on joining another player's lobby - Fixed Flappy Bober requiring 31 score instead of 30 - Fixed an issue where getting attacked by a grabber on hard or hell will make you drop your item and it becomes uninteractable - Fixed an issue with the playerlist that could cause a crash
CRYO Patch #22025-12-16Additions / Changes / ImprovementsAdded controller supportSpectate will now show the spectated player's inventory and noise meterImproved the transitions between Walking, Running and Idling for all AIImproved how we handle monsters being active around playersImproved how monsters determine whether a player is in a hiding spotAdded an additional check to make sure downed players aren't contributing to the monsters interestAdded an in-house analytics solution (anonymous)Improved stalker ceiling-vent usageAdded a toggle sprint optionAdded a minor vignette when sneakingRemoved code spawn points outside of the conference room for the printer objec
CRYO - Developer Update December2025-12-12Hello all,Just to update everyone with the current game plans, we've put together a dev blog. You can read it here: Valko Games Developer Update - December 2025Thank you to everyone who has joined us so far with CRYO!
Hotfix 23/11/20252025-11-23- You can no longer get the master infiltrator achievement from the lobby door - Penguin meter shows unlocks at the correct amount - Fixed some occlusion issues
CRYO - Cosmetics Update2025-11-23Hello Everyone,We have enabled the ability to earn cosmetics this update. This is done currently in two different ways; Achievements - Completing an achievement will unlock a corresponding cosmetic. Penguins - Hidden around Delta-7 are penguin figurines. These are designed to be multi-match collectibles, so you will need to play the map quite a bit to unlock everything. Both the methods above have UI in the lobby changing room to show your progress to unlocking new cosmetics.There's also 15 new achievements in this update.For those not on discord (Come join us!), we have an informal Trello we're keeping up to date. You can find that here http
CRYO Patch #12025-10-31Changes and New FeaturesLoading screen hints have been addedTexts have been updated to help players find/understand objectivesEasy difficulty will now only have a single objective and it will never be the CCTV oneMicrophones can now be reduced even furtherLobby passwords are now hidden (stream friendly) and appear on the lobby boardVarious audio improvements to occlusion, reverb, footsteps etcMore variation for the grabber audioAdded the ability to self revive in singleplayer and Easy difficultyMap wall decals have been adjusted to represent their respective keycards (i.e. red card -> red decals)Some small audio additions when the feral is wa