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Golel — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

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Wrong tags and information about Golel.2026-10-23Hello everyone,I would like to give a quick update/notice about Golel.Today I have noticed that LGBTQ+ tag was applied to Golel, apparently by me.Also Artificial Intelligence for Atmosphere.I am not sure if I accidently applied those tags myself, but these are incorrect tags.There is no reference to LGBTQ+ subjects in Golel.Golel does use AI, but it's not part of the atmopshere.I am not sure how long those tags were there.I would just like to tell you that there might be some wrong information on the store page, and I might miss it. If you see something weird in the store page, please let me know.What is Golel?Let me use this opportunity to e
Demo and Full game progress update.2026-10-17Hello everyone,How is your day?Game wide improvementsI have a few game wide improvements that are already visible in the Demo.First of all, there is a new UI elements that show your current attack and defense bonuses.You could theoretically find it in the character sheet, but that's really inconvenient.Now you can immediately see the effects of your weapons, armor, spells and conditions on your attack and defense bonuses.A lot of people might not realize that the magic shield not only absorb damage, but also increase your defense bonus by 1.One of the recent demo updates with this feature was actually bugged, showing the wrong amount of "wedg
Core improvements to Golel. Demo 2.4.112026-09-11Hello everyone,How is your day?Game wide featuresI have implemented a few important features to Golel.First, you can now control the resolution of full screen mode.I didn't realize that every time you go to full screen resolution, the game selects that native resolution of your screen.If you want to play on lower resolution because of GPU limitations or because you are streaming, this did not allow you to do it.Now you can select the resolution you want the full screen mode to be at.You know have some control on FOV. A lot of people want FOV controls for comfort.I also keep improving gamepad support.Gamepad is still the weakest way to play th
Golel Progress. Demo and full game.2026-08-27Good day everyone.Game wide improvementsI have made a lot game wide improvements that also apply to the full game.A little nicer menus at the start of the game, and game creation.IMPORTANT: You can now select the language from within the game, instead of having to launch configuration separately.A lot of people were unable to find where to change the game's language.More UI and UX improvements and bug fixes.There is now highlighting when an item cures poison. A lot of people don't realize which items cure poison.There are now gamepad controls improvements, but keyboard and mouse or VR are still better options.Performance is smoother. Less "hi
Golel Demo 2.3.13. Progress and updates.2026-06-28Good day everyone,Demo 2.3.13There have been quite a few system wide updates.Bug fixes, performance improvements.UI improvements, gamepad controls improvements.A few past builds of the Demo might have had bugs that hinder the ability to play the Demo.Full GameI am still working on chapter 3.Progress was a bit moderate, there was focus on the Demo and system wide improvements.Final wordsIf you have any suggestions, feedback or find any bugs, you can tell me about it in the discussions or the comments.Thank you,Ofer.
Ukrainian, Portuguese(Portugal), Czech support and update 2.3.6.2026-05-25Good day everyone,Supporting new languagesIn build 2.3.6, Golel now support Ukrainian, Portuguese(Portugal) and Czech.Localisation is done via AI, and also requires some manual tweaking afterwards.Full pass through the translation will be done before full release, so there might be some issues with the localization before that.Let me know if there are any other languages you would like to support next?Or if you find issues in your own native language.Full Game progressIn the full game progress, I am working on Chapter 3.Chapter 2 is more or less quite finished.The Boss battle was updated to be more interesting.Chapter 3 shape up to be quite n
Demo 2.3.3, full game progress.2026-04-18Hello,Demo 2.3.3 build.Demo build for Windows was updated.In this build there are improvements from the overall game.UI improvements, bug fixes.The new UI tooltip design:Full game and Chapter 3I have been implementing the QA test results for Chapter 1 and 2.There are fewer bugs noted in this test. I am able to fix some of the big, long trail issues, I haven't fixed yet.Chapter 2 is basically finished at this point, but I still need to change the battle of the final boss of chapter 2. It is pretty ok, but I need to make it more interesting and less tedious.I have started working on chapter 3. I think it will be super cool as well. The game has
Demo update, full game progress.2026-03-15Hello,I have updated the demo but also made progress in the full game.Demo update and bugsI update features that apply to the entire game, and the Demo as well.I have also made a few improvements to the Demo itself in terms of decoration and a small significant change in the final boss.A lot of bugs have been fixed, a lot of performance improvement.I tried to improve support for gamepad, making it more convenient to play with, and fix some gamepad related bugs.However, gamepad support is still not at it's final state.What I want to say is that I keep updating the Demo, and from time to time I also introduce new bugs. So the Demo may contain b
Back from Thailand, and update.2026-01-23Hello,I have been on a trip to Thailand so work on Golel was delayed.The trip was inspiring, and I also decided to add the Thai language support.Every new language I add, I use AI to translate, but it requires fixes after the translation. Choosing shorter terms and see everything sits in place.So the Thai translation is basic right now.Changes to DemoIn Demo build 2.1.7, I have made quite a few changes.There are more bug fixes and performance improvement.There is a little more loot when you end the Demo.One of the big changes is with the way you select the local language and start a new game.I no longer have separate screen for quick start, a
Chapter 2 bug fix, and Demo 2.1.12025-11-15Hello,Chapter 2 progressAfter I finished chapter 2's base structure, I was using a service to playtest it.Many issues arouse, and I am working to fix them.In addition, as I mentioned, I am adding new talents and improving existing talent/equipment and content of chapter 2 as well.Demo and game wide improvements.I have also fixed a lot of issues that have always exist in the Demo as well.Some quality of life improvements such as:Pointing on enemy health bar will show the HP in numbers.Map names appear in mini mapWeapons now show the attack and damage values for your specific stats.Showing vacant equipment slots names.Sort button for your inven
Chapter 2 Done? New demo build.2025-10-06Hello,Demo updateI have update the Demo for both Windows and Linux.The demo include some bug fixes, also an update to the visuals.There was also a recommendation by Unity to update Unity builds, so I did so.I am working on new QoL updates that will also be part of the Demo.Chapter 2 technically "done"I have technically completed all the maps and levels of chapter 2.Including the last boss battle.There are a lot of additions and things need to be add to make Chapter 2, truly complete.Playtesting of chapter 2 will start soon.Things that needs to be add for chapter 2, to be complete:More level decorationsMore lootMore talents and update to the t
Demo update 2.0.7, and Chapter 2.2025-09-12Hello,Demo build 2.0.7Improvements to the Demo, which are also improvements for the overall game.I have changed weapon damage from the 1d6+2 notation, into a range of damage.So 1d6+2 would be 3-8 instead.There is now graphical indication of the condition's time until they are over.You won't have to look at the condition tooltip to see how longer it will take for it to disappear.In addition a better presentation of the time it takes an ability to be available again:I have improved the collision objects of some enemies, because it was difficult to click them when they died inside a pit.I have also made the graphics options have a wider frame, s
Linux/Steam deck Demo update. Chapter 2.2025-08-22Hello,Linux and SteamDeck Demo updateI have updated the Linux build of the Demo.The build works on Linux and SteamDeck. There should be no visual artifacts.I have test it on a real Steam Deck device, it seems to work well.If you have any tips how to improve the Steam Deck controls for the Demo, please let me know in the comments or discussions.VR support for Linux is not available yet.A demonstration of me trying out Golel Demo on Steam Deck, can be seen here:Chapter 2 progressChapter 2 is progressing well.I have said I am nearly complete of chapter 2, but there was a lot more work to do.I am now working on the last dungeon, and there is the
Progress update, and Demo Build 1.9.72025-06-14Hello,Demo Build 1.9.7A demo build was uploaded to Steam.This Demo includes several improvements, in performance, bug fixes, and quality improvements.Flank Hack skill now fixed.Poison attacks now have their own "decal"Important update in "Turn manager" that might affect smoothness in some cases.VR headset recenter now saved from the intro screen.More bug fixes and performance improvement. There may be new bugs introduced as well.So if you find any, please tell me in the comments or in the discussions.Chapter 2 progressI have made a significant chapter 2 progress.Still have more work.I would say it is more than 60% finished.I cannot reveal too
Demo Build 1.9.62025-05-16Hello, What's new in Demo update 1.9.6? Golel Demo update 1.9.6 has a few improvements. Used Quick items that reach 0, do not disappear from the quick item menu. So picking more of the same item, will refill the same item spot you placed it at. Bug fixes, quality issues, performance. A big update in Unity version, hopefully not major bug introduced. Windowed full screen mode that was requested by a lot of people. There is a "Loot all" button, and you can see more "combat keys" under the controls menu. Mushroom can be opened from both side(there is one in the beginning that could be opened only from one side). More future updates for the Demo.
Demo Build 1.9.3.2025-03-24Hello, What's new in Demo 1.9.3 The have been a few demo version updates. Several performance and bug issues were fixed. In version 1.9.2 VR didn't work, it works now in 1.9.3 again. In addition, I have gone through and improved several localization languages issues: German, Japanese, Korean, Polish and Russian. I will keep improving locazliation issues in future updates as well. Full game There has been a lot of work on the full game as well. But the recent week I was mostly focused on issues pertaining for both Demo and Release. Like performance, Unity version update, and bugs. Now I am going to continue focus again on the full version. Wha
Demo Build 1.8.7. Chapter 2 progress.2025-03-01Hello, Demo Build 1.8.7 This Demo build has a few improvement. You can now control UI audio separately. NPC speech audio is higher now. There are some UI improvements when dragging to quick item and talents. Other bug fixes. Chapter 2 I have made a lot of progress in Chapter 2. I already have 5 new monsters. New equipment, weapons, armor, magic items. More environment, new levels, new riddles. I plan to have at least 12 unique monsters to this chapter, and many more weapons and items. Update in Library I did not notice that the client did not display the update events. I hope this event will appear in the library, as it seems people think the
Golel Demo 1.8.6 and News.2025-02-20Hello, News I have been working on the Demo, but also making progress in the full version. There have been some bugs and issues that I had to dedicate quite a few days to solve and improve. Some bugs even in the Unity engine itself that I had to report. Now I am already back to progressing the development. Demo 1.8.6 Bug fixes. Quality improvements in the visuals and performance. I have add support to the Turkish language as well. Water might look a little nicer now. There are still many fixes I need to do to language support. Mostly, words that are too long for the UI. I will have to go over all languages and make sure they all fit in the UI
Golel Demo build 1.8.12025-02-06Hello, Demo Build 1.8.1 I have upload Golel Demo 1.8.1. This build contains improvements to gamepad support. It contains improvement to quality issues. There is now also support for cloud saves. Notice, that the cloud does not save the image/screenshot of the save, but missing screenshots will not affect your ability to load the save file. I have also add support to Italian, Traditional Chinese, French and Spanish(Latin America). The demo is now marked with partial support for Gamepad. I would like to make it full support of gamepad. What's next for the Demo? I want to add more language support to the Demo. I want to make official full suppor
Demo Build 1.7.7, new features.2025-02-01Hello, Golel Demo 1.7.7 new features. I have been fixing issues, and adding visual and audio cues that were missing. One feature that took me at least a week to add, is gamepad support. Golel Demo now supports gamepad. You can play the entire game using gamepad only. You will need to enable the "gamepad mode" from the menu(the menu can be accessed with the gamepad even without gamepad mode). You can see the gamepad mapping here: (Notice gamepad mapping not localized yet, and is only available in English) What's next? I would like to keep improving the gamepad support. There are still ways it can be improved and make a better experience. I als
Demo Build version 1.7.62025-01-20Hello, Golel Demo build 1.7.6 is now available. A few recent issues fixed In this version, a few issues with VR were fixed. Recent versions of the VR did not work properly. Also issues with shadows were fixed for monitor. VR should work fine now. The only issue might be with UI have some effects cover it, it will be fixed in the future as well. Improvements to the Demo. A few visual and audio qualities were improved in the demo. Also a few visual bugs were fixed. In addition, the Demo is now supporting Italian localization. Next updates I would like to add gamepad support next. I think a lot of people want the Demo to support a gamepad contro
Demo version 1.6.9. Improvements, and new languages.2025-01-13Hello, Golel Demo version 1.6.9 is now available. What's in version 1.6.9? In this version of the Demo, I have add support to Russian language, and also Spanish(Spain). However, Spanish has an issue that the launch option could not be added. You will have to launch the Demo and make sure to add the argument "-es". This should be fixed in the future. More bug fixes to the Demo. There is also a red - to the talent cursor, when the monster has immunity to at least some of it's effects: Undead cannot get critical damage(critical stab). Undead and big monsters cannot be stunned. Some big monsters cannot be pushed back. Undead cannot get bleeding c
Golel Demo version 1.6.22024-12-27Golel Demo version 1.6.2 is now available. What's new in Version 1.6.2? In this version I have fixed a bug in the inventory system. This will pave the way to inventory management like was often requested. I have also made save files listing faster. In case you have a lot of save files. And in the future save files listing will be even faster, and I will also give the option to delete save files. If you see any bugs related to save files and inventory, please let me know. In addition, you now have tooltips for conditions like when being poisoned or stunned. It will finally be more clear what happen when you have those conditions. Another small
New talents, and a big update for Demo version 1.5.72024-12-13Hello, I have uploaded and published Golel Demo version 1.5.7. New Talents There are 3 new talents. Sword Parry - It's an old talent that got implemented. Sword Parry allows you to attack an enemy and knock them off balance, enabling you to flank them. But if you fail to hit, you end up being flanked yourself. Feint Strike - A mace talent that allows you to ignore half of the enemy's armor bonus. On a successful hit, it causes confusion in the enemy for one or two turns. Confusion results in temporary reduction of enemy's armor. Flank Hack - An axe talent that let you attack and rotate to your right or left, facing your enemy in less than a t
Golel Demo version 1.5.4. German language support.2024-12-09Hello, Chapter 2 I made good progress on Chapter 2, that is not in the Demo. It turns out to be very promising as well. I am not going to reveal anything from the new chapters, unless you really ask for something specific. Demo version 1.5.4 I have also update Golel's Demo to version 1.5.4. In this version, there are a few bug fixes. There is now also support for the German language. Please let me know if you find any issues about your language, in the discussions. Next update In the next update, I want to fix more bugs, but also add new talents. I will make the Sword Parry talent useable(currently it's there without being properly implemente
Japanese language support. Build 1.4.72024-11-15Hello, I have added support for the Japanese language for the subtitles and interface(but not audio). With this language support, I have added the infrastructure that will allow me to add more languages easily. Is there any language you suggest to add as well? The translation was made using AI. The linux build is a bit behind, and the next things to do, is update the linux build, fix bugs. But mostly continue working on chapter two. If you have any comments or feedback, please let me know in the discussions. I will also add Japanese speaking forums to the discussions. Regards,
Chatper 2 and Demo update 1.4.62024-11-09Hi, I am working on the second chapter of the game. I also made improvements that are game wide and also changes that are relevant for the Demo. I have updated the demo to version 1.4.6. The character stats are now scrollable, because the stats are longer than the dialog size. You can now see your stun resistance, which exist before, but was only added by an iron helmet(in the Demo). Unlike before, strength now give you a little bonus to stun resistance as well. I also added "Clotting Bonus". If you are attacked with something that cause bleeding, you can now have reduced effect due to the Clotting Bonus. I made an attempt to make the walking
Golel Demo 1.4.52024-11-01Hello, I have update the Demo to version 1.4.5 There is also a Linux Demo version 1.4.4 The Linux Demo still have issues. I have fixed some of them, but not all. That is why I didn't update it too. Some of the things the 1.4.5 update includes: * Animation bugs fixes. * A separate volume for SoundFX, Music and Voice. (Also a separate master volume). * Line of sight for throwing changed(both for player and enemies), Hopefully enemies will not throw through columns now. You also can't throw through the Torture Cages, like you could in the past. In VR: * Experimental optional on Wrist UI. * Comfort option to not have the camera track the characte
Golel Demo, version 1.4.4. (VR?)2024-10-21Hello, Next Fest is about to end, and new updates are coming to the Demo. Version 1.4.4 of the Demo has been uploaded. This version fix a lot of issues, and also add a new mage talent. I am also going to improve VR support a lot in the coming weeks. Among the many changes: Allow to bind mouse buttons(except left and right). Optional key combo for Quick Items. A list of most of the fixes in this version: Date: 17/10/2024 * First step loop bug in loop walk for undead. * Gate click collider broken after close. * Inventory is blocking clicks for attack and magic? * Allow mouse remapping * Doesn't save relative size. Of abilities and stat bar. * M
Demo build version 1.4.0, and asking for your opinions.2024-09-19I have uploaded and released Golel Demo build 1.4.0. I have been fixing a lot of issues, and improving things in this version. Here is a list of some of the issues that have been fixed, or attempted to fix: Fix undead walk loop. Cave walls have issues with geometry, visible in VR. Deal with blood decal and moving to ragdoll. Prevent slime being push back kicked. Fix slime spill animation. Fog GPU RAM bug. Disable camera filter for VR Improve defend animation and sound for gnome Bug kicking crate side look. Wheel lever, add cover for floor. Mushroom broken after kick. Orc kick bug with mouth. Ogre kick bug. Orc Defense sound. Riposte stance do