The Adventures of Bunny and Pig — patch notes and updates

Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| A New Story Has Been Added at the End — Also Available in the Demo | 2026-09-24 | New in this updateA new story has been added. It is also available in the free demo. Just scroll down to find it after the previous final story.Some typos have been fixed, and a few sentences have been improved.Updated UII had thought many times about going through the text carefully again, fixing more typos, and improving the writing. But the content is quite sad. Every time I reread it for a while, I would start feeling sad too, and eventually close it.That does not mean I think the game itself is bad. Many works related to psychology can have this effect. Sometimes a story can be so emotional that people need to stop reading for a while.My |
| Unity version upgrade following a recent security advisory. | 2025-10-13 | Nothing new this time — no need to open it if you’ve already played.Unity released a security update, so I’ve upgraded the Unity version accordingly.Thanks for your support! |
| The final chapter is now updated, and the game is officially complete. | 2025-04-23 | When I was little, I read The Little Prince. In the preface, the author dedicated the book to a friend who was hungry, cold, and in need of comfort. At the time, I found it strange — the whole world could read this book—why say it’s for just one friend? Later, I understood. When we create something, there's often a specific person we think of. While writing, it feels like we’re speaking directly to them. So, to a player somewhere on the other side of the world— This game is for you. I hope it brings you joy. While making it, I imagined someone who needed help was watching. If this work brought even a little light to you, I would be so, so hap |
| Added Chapter 11. | 2025-04-15 | Just updated another chapter—one more update, and I’ll be ready to publish the full version. The final chapter is from the little bunny’s perspective. It’s about how to take care of a friend who is going through a fragile time. Sometimes, when I’m emotionally drained, I take a break and work on something else for a while. I’m afraid that if I write while feeling too low, the story won’t come out right. Creation is also a way of saying goodbye. Along the way, I’ve thought of many, many people I’ve met in life. Some lucky people grow up and fly off like birds to explore the world. Others stay frozen where they were, hurt by inner wounds—some ev |
| Updated Chapter 2 to fix some confusing parts | 2025-04-07 | Updated Chapter 2 to fix some confusing parts (about medication and “doing nothing”). Thanks to your thoughtful comments, I realized certain sections could be misunderstood. Now Chapter 2 has two good endings, and an extra illustration page was added to highlight the positive effects of medication. The cover is a screenshot from the updated Chapter 2 — Pig lying peacefully in a field of flowers. Also adjusted some parts in other chapters, and swapped the order of Chapters 9 and 10. Replied to some player feedback — thank you so much for your detailed messages, they were incredibly helpful. Huge thanks again! With your support and feedback, th |
| Added Chapter 10. The game is planned to have 12 chapters, only 2 more to go! | 2025-04-01 | 🔹New Chapter Added Chapter 10. The game is planned to have 12 chapters, only 2 more to go! Many parts were written and even more were cut. After careful consideration, 12 chapters are enough to cover all key points. You can explore related books for deeper insights. I guess some of you want to read the whole story in one go. So I decided to release the game when it's 90% complete (Chapter 9), allowing for interaction and feedback on the final chapters. This way, you can experience most of the story while still having room for collaborative improvements. 🔹Bug Fixes Fixed some bugs and adjusted parts of the story. If any previous chapters see |
| Update: You can now adjust the font size! | 2025-03-22 | I got feedback asking for adjustable font size. I wish I had thought of it earlier! But better late than never — I had to go back and add components to all the UI elements, setting minimum and maximum font sizes. I tested it, and it looks good so far. If you spot any bugs with the font scaling, please let me know! I also tested it at 800x600 and adjusted some UI background colors to improve readability on smaller screens. If you’re wondering why I didn’t add this from the start… This is a common rookie mistake. When designing, you focus on making things look perfect on your screen — but forget that users have different screen sizes. Some desi |
| New chapter added.Early access is now available. | 2025-03-20 | • New chapter added. • Early access is now available. 📖 Story Progress We’re now at Chapter 9—just a few more chapters to go before the story ends. This game explores the theme of psychological trauma, so I’m not expecting a large player base. Once I finish this, I’ll likely move on to my next project. If there’s a specific theme you’d like to see explored, feel free to leave a comment! Creative work depends a lot on the right mindset. To create this project, I’ve read many books and had countless conversations. I’m still immersed in this mindset, but once I start the next project, I might not be able to reconnect with this feeling. Now I un |
| After Pig escapes, the humanoid monster continues to stalk and harass. | 2025-02-04 | Added a new chapter: After Pig escapes, the humanoid monster continues to stalk and harass. Childhood trauma leaves deep scars on the brain. Many who escape bad environments live in constant fear, worried their happiness could vanish at any moment. Writing the story was fun, but implementing it was a struggle. Once the plot was set, designing scenes was fast, but making it all work in Unity was painful. I relied on online assets and Unity Store models, but the art process is still exhausting. Writing feels easier—no matter how vast the world, it’s just a few lines of text. The project has been upgraded to Unity 6, which caused a lot of fixes. |
| Pig adjusting to a new life after escaping the monsters. | 2024-12-22 | Pig adjusting to a new life after escaping the monsters. In this new chapter, I especially love the scene where Pig and Bunny lie in a field of flowers, gazing at the sky. It's already updated in the demo, so you can check it out right away. |
| Added two more chapters: Emotional Manipulation and Distorted Beliefs. | 2024-11-20 | Added two new chapters: Emotional Manipulation by the Monster Before Leaving Past Misbeliefs Preventing Pig from Making New Friends After Leaving -----The following is just for chatting.------------ Player data shows very few people have tried the game, but I’ll keep working on it to the end ♪( ´θ`)ノ I truly love this storybook (it’s more of a storybook than a game, really). While creating it, I spoke with many people who’ve experienced trauma and read countless psychology books. Maybe, just maybe, this story might resonate with someone. If you’re one of those people who enjoys the story, I’m so glad. I poured my heart into this project, hopi |
| Updated the UI and simplified the text. | 2024-11-05 | Thanks to early player feedback—it was super helpful. Followed suggestions, fixed bugs. Big thanks to everyone! |
| The demo is now available for download! | 2024-11-01 | It’s hard to believe a year has flown by. The game has been revamped multiple times, and if you’ve seen earlier previews, this is a completely new version. With creative work, it's easy to feel stuck, seeing no progress while rethinking ideas over and over. Unlike physical work, where you can track your progress, here it feels like endless spinning in circles. Making this game was tough, but I got through it. Many who are trapped by trauma appear fine but struggle day and night, reliving old wounds even in a safe environment through emotional flashbacks. I wanted to create something to help others break free, and this game is one attempt. If |
| Changed the previous gameplay, took a new direction. | 2024-06-16 | I have repeatedly making demos and then scrapping them multiple times. After nearly reaching the breaking point, I finally found inspiration for the new game!! Now I'm happily continuing the development. I've also updated new game screenshots. The new game focuses more on storytelling and reduces the animation parts, making the overall art aspect more manageable. That's about it. It's really nice to finally have some progress to show. It was truly frustrating when I had to keep revising and scrapping previous ideas, leaving progress at zero. |
| UI, Pig's home | 2023-12-14 | finished a demo, UI, and Pig's home. |
| The bunny can collect items and activate objects. It can also inspect assets. | 2023-10-28 | The bunny can collect items and activate objects. It can also inspect assets. I attempted to have an item strike the bunny, and the poor little creature soared like a capsule, colliding with various objects and rolling all over the place. It was genuinely amusing. Initially, I considered using ragdoll physics, but when the bunny lay motionless on the ground, resembling actual death, it was just not right... (I won't share that image). Quite sad... So, I chose to craft our own animation. There's no mistaking the bunny's animation for death. So, I explored various approaches to achieve the desired styles. |
| Finalized scene of the bunny setting off in the grassy meadow. | 2023-10-07 | After trying a few different methods, I've finally settled on the character's movement style and camera control. It's going to be a 3D world with a side-scrolling view. The camera can tilt up and down but not left or right. This is one of the scenes where Bunny sets off to find Pig. I really like the way the grass sways in the wind. It's beautiful. |