Whirlwind Magician — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch 1.0.1 | 2025-05-25 | A patch has been released for Whirlwind Magician. Here are the changes: Made one of the strength fruits easier to obtain. (Hover over spoilers for details - these spoil how to get it as well as info about a different secret item) The strength fruit that requires using the Slingshot Jump ability to cross a large pit between Treetops East and Treetops West now only requires a single Slingshot Jump in order to reach. Developer Commentary: Previously this large pit could not be crossed with only a single Slingshot Jump - it required some additional movement to cross the full distance. I've noticed that members of the community believe it requires |
| Community Spotlight #1: Speedrun by Sekeri_rat! | 2025-05-18 | Welcome to the first Whirlwind Magician Community Spotlight, where I highlight one or more things from Whirlwind Magician players and fans that I think are cool! (These posts will not be scheduled) Today I'd like to spotlight Whirlwind Magician's first recorded speedrun, completed by French Twitch streamer Sekeri_rat! He first started routing a 100% speedrun of the game last Thursday, which I discovered randomly as I was browsing Twitch. After multiple runs, he's brought his clear time of the game from 36 minutes and 27 seconds down to an impressive 17 minutes and 13 seconds! His run showcases many cool ticks and techniques that you can perfo |
| Thank you for 11+ positive reviews! | 2025-05-09 | Hey everyone, I wanted to thank all of you who purchased the game so far and especially those of you who left a review! It really means a lot to me! We have reached the 10 total reviews needed to generate a review score on the Steam page, which means the game should hopefully be seeing more traffic! And so far it seems like everyone has been having a great time with the game! I'm very glad about that. Of course, though we have reached the 10 Steam review threshold, additional reviews are still helpful and appreciated! I would love to hear your thoughts on the game as well as your critiques if you have any - that can help me improve the game i |
| Whirlwind Magician is available now! | 2025-05-07 | It's finally here! If you like the game, please consider leaving a review on Steam! Steam games unlock a lot more visibility when they reach at least 10 total reviews - so leaving a review is one of the best ways to support the game. It can be as short as 1 word even, and more reviews after the game reaches 10 will still be helpful. If you encounter any bugs or technical issues, you can report them in the discussions thread I posted or send an email to samuraimantis.help@gmail.com. That's all for now. I hope you enjoy exploring the world of Whirlwind Magician! |
| Whirlwind Magician is Releasing May 7th! | 2025-04-23 | Whirlwind Magician finally has a release date! It will be available on May 7th at 10AM PDT (That's exactly 2 weeks from now!) It will cost just $2.99 USD. The price may be lower or higher in countries outside the United States. I'm very excited for when all of you will finally get to play the game. I hope you're looking forward to it! |
| Steam Next Fest Wrap Up - Thank you for your support! | 2024-10-22 | Hi everyone, Steam Next Fest for October 2024 is over and I just wanted to say thank you to all of you who wishlisted Whirlwind Magician, tried the demo, or talked about the game! It means a lot to me and will go a long way towards making the launch of this game a success. Anyways, that's all for now. Stay tuned for more updates as Whirlwind Magician gets closer to launch. |
| Demo Patch 1.0.3 | 2024-06-10 | Hello everyone! Thank you for waiting patiently for Whirlwind Magician. Unfortunately development has been coming along slower than expected due to life stuff. But still, significant progress on the final game has been made in the past few months and a few of the changes have been applied to the demo in the latest update which was released yesterday. Here are the changes: Improved green and purple barrier pixie sprites Updated collectible fruit and ability item sprites to be more consistent with the rest of the game's art Breakable walls now have a particle effect when broken instead of just instantly vanishing Also if you're wondering "Where |
| Metroidvania Fusion Wrap Up - Thank you for your support! | 2024-03-13 | Hi everyone, the Metroidvania Fusion Steam festival is over and I just wanted to say thank you to all of you who wishlisted Whirlwind Magician, tried the demo, or talked about the game! It really means a lot to me and will go a long way towards making the launch of this game a success. While I'd prefer to not reveal the exact numbers publicly, the number of wishlists Whirlwind Magician gained during Metroidvania Fusion absolutely smashed its previous record for weekly wishlists gained, and the total number of wishlists is far higher than it was before the event started. You're all awesome! I also wanna say thank you to NaggyAlie and CozyDrago |
| Demo Patch 1.0.1 | 2024-02-04 | Hello! I've released a small update to the Whirlwind Magician Demo: Save files will now track the amount of time you've spent playing, like how save files in most platformers do. Some notes about the playtime stat: Playtime will not accumulate during cutscenes or while loading a level. Playtime WILL accumulate while looking at the map and while browsing the pause menu in-game. I thought it would be a good idea to do this since speedrunners tend to prefer including time spent browsing menus into their total time. In the full version of the game, time-attack mode—which is meant for speedrunning—will automatically skip cutscenes. Older save file |
| Demo available now! | 2024-01-17 | Whirlwind Magician now has a playable demo! It features parts of the first two major areas of the game. In-game there are links to forms for giving feedback and reporting bugs. Let me know what you think of the game so far! Additionally, if you create content, feel free to stream or make a video on the demo as well! I'm still testing the waters with this demo so it may not be available forever, but I'm planning to keep it up for at least 4 weeks and, if things go well, until the release of the full game. Anyways, I hope you all enjoy it! |