Return to Basic Killing — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Adding interactions and game feel | 2025-03-11 | Here we go again! Welcome to the second update on Return to Basic Killing... or RBK ːsteamhappyː As a solo dev, I have been working a lot during my spare time and weekends to bring new elements to enhace gameplay and, after adding them to the game, I feel much more confident on the final result. Game Feel I added two new elements that will bring the game some much needed feedback for the player: Camera shake when the player is damaged. Screen damage border and splatters. Yeah, I know they are both pretty much standard nowadays, but I can tell you they made a huge difference on how the game feels more like an actual, modern game. Camera shake |
| How it's going? | 2025-01-04 | Hi there! This is our first post here in our Steam page. I've been working silently but steady whenever I manage to have some free time. Here is the stuff I've been working during these past weeks: Enemy AI improvements and patrol system My previous AI implementation for enemies was too basic. Just detecting you by distance and attacking even if a wall doesn't allow them to "see" you. Now, the system works as expected, and they won't "see" you if they are in a different room. Also, I implemented a first version of a patrol system, so they are not patiently waiting until they see you. I can add several waypoints to the patrol path and they wil |