STEAMYDATA

Lost For Swords — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Warlock is out now!2025-12-09Hi there!I'm happy to announce that the latest addition to Lost For Swords' hero roster is now live and playable: the Warlock!Siphon the life from monsters or let them rot. Command minions to do your bidding or put your own life on the line. Curse your foes or curse yourself. Your choice!Like the other three existing heroes, the Warlock will bring his own 100+ card pool, together with new card types, mechanics and just all around new ways to play the game! :)It's been a lot of work, but also super fun to design the Warlock! Creating a hero that fits into the existing game, but still introducing fresh and interesting elements was a challenge f
Hero Reveal - Warlock2025-11-24Hi there!in the past couple of months, I've been working on a major update for Lost For Swords! It's gonna be ready soon, and it will include an entirely new Hero: the Warlock! Like the other three existing Heroes, the Warlock will bring his own 100+ card pool, with new card types, mechanics and just all around new ways to play the game! I can't wait for you to try it out! :)As a small appetizer before the release, I wanted to introduce you to a few aspects that the Warlock brings to the game:(spoilers ahead, stop reading if you want to experience it without knowing anything beforehand)GeneralWarlock is the result of me exploring a darker, mo
Steam Workshop Support!2025-07-04Dear players, We're excited to announce that Lost For Swords now officially supports the Steam Workshop! That means community members can now create, share, and download mods to enhance their experience with the game. 🔧 Trying Out Mods If you'd like to explore what the community has created, visit the Steam Workshop page here: Lost For Swords Workshop Since mod support is brand new, there aren’t many mods just yet. To kick things off, we’ve created a starter deck mod ourselves! It adds a new starting deck for each of the three heroes. You can check it out and subscribe here: Official Starter Deck Mod Once you've subscribed, simply (re)start
Steam Workshop! New Cards and Balance Improvement!2025-07-04Dear players, First and foremost, thank you for your passionate support of Lost for Swords!We're thrilled to bring you substantial updates in this patch:Feature Update - Steam Workshop Support!Now your will be able to subscribe or upload Mods via Steam Workshop.For more details, please refer to this guide:New CardsConviction—BarrelChanges and ImprovementsBuffed Infused Sword: gets +1 Use per Spell cast, but less attackBuffed Heavy Hand: +1 Attack gainBuffed Stronghold: +1 Attack gainBuffed Highlander: gains +1 Use instead of +X Attack for each dropped WeaponBuffed Lesser Heal: is now Quick CastBuffed Thinker's Hat: -1 HP lossNerfed Steadfast
Lost for Swords is Now Steam Deck Verified!2025-05-20Hello Tower Conquers, We've got some exciting news to share - Lost for Swords is now officially Steam Deck Verified That means you can now enjoy topping the towers anytime, anywhere, from your comfortable couch, on your busy commute, or tucked in a cozy blanket. Build your deck, flip your cards, and take on the challenge wherever you go. Thank you for your continued support - now your adventure will never have to pause! The tower awaits! MaxyBytes and Astrolabe Games
Reworked Boss Fights & Card Buffs2025-05-07Dear players, First and foremost, thank you for your passionate support of Lost for Swords! We're thrilled to bring you substantial updates in this patch: This update focuses on two key aspects: Optimizing the onboarding experience for new players, ensuring all Tower adventurers can more smoothly explore our content. Implementing card buffs based on community feedback, opening up fresh deck-building possibilities! Here are the details: reworked (most) boss fights: reduced boss phases to 1, increased boss HP adjusted difficulty of Gathering Tower: reduced Monsters on first four floors adjusted difficulty of Dark Tower: added Tangle Root and Le
Workshop Support, QoL Improvements - Lost for Swords Will See Long-Term Updates2025-04-25Dear players, It’s been just over a week since the launch of Lost for Swords, and we’re incredibly grateful for the outpouring of support from players around the world. At the same time, we’ve been listening closely to all the feedback from the community—we want to assure you that we've heard you, and that Lost for Swords will continue to evolve. After much discussion, we’re excited to share that Lost for Swords will continue to receive long-term updates — with a roadmap to be revealed in the coming weeks. The planned upcoming updates will address almost all aspects of the game, including (but not limited to): Workshop Support – Create, share
Cloud Save Now Fixed and Fully Operational!2025-04-17Dear Players, We're happy to report that the cloud save feature should now be fully operational! First, a heartfelt thank-you to everyone. Lost for Swords only just launched, and we've already received incredible support and passionate feedback across multiple platforms — from Steam reviews to Heybox comments to Discussion Board posts, Some of you even left positive reviews despite experiencing cloud sync issues - and for that, we’re truly grateful for your patience. We apologize for the earlier malfunction. As soon as we received your reports, we began working on a fix. Some of the potential solutions carried a risk of impacting existing sav
Lost For Swords is now released!2025-04-15Dear Players, Greetings! Happy to announce that Lost for Swords officially launches on Steam today! Thank you for your incredible support along the way! If you’re a fan of deckbuilder and some good roguelike dungeon-crawling action, we are sure Lost for Swords is the GAME for you! But before you begin your journey to conquer towers, our Tower Quartermaster has a few PSA to share: Core Experience At the heart of Lost for Swords is a fusion of deckbuilding and a procedurally-generated dungeon crawling experience. The layout of each dungeon floor is directly shaped by the cards in your deck! The game features three playable characters and six un
Lost For Swords Set to Launch on Steam April 152025-04-02Adventurers assemble! The wait is almost over - Lost for Swords charges into Steam on April 15, 2025! Dive into our free demo live right now and start crafting your blade-strategy legacy. Compare to the Demo: New Hero: Mage All-New Levels: Including four new regular towers and one additional hidden tower New Cards: Each class can unlock over a hundred cards Custom Levels: You can create levels using an editor in "Hero Academy" and upload. Support for experiencing other players' created levels online. Various Usability Updates: Including optional unlocking options, save file copying, complete card collection, and more. Wishlist now to be the f
All Cards Are Beautiful2025-03-04Hi there! New update for the Lost For Swords demo, with loooots of new stuff! Here are the details: mod support! See https://github.com/max-bytes/lfs-example-mod for more info new language: Brazilian Portuguese! changed music in Paltry Tower nerfed battle mage robe: gets less armor per upgrade, but upgraded Mana Orbs instead reworked Brewmaster's Tunic to push barrels after creation and made it a Rogue only card reworked Wings Of Hypnos: increases all timers now instead of applying sleep reworked Boots: gain more copies with each upgrade reworked Helmet: buffs bottom armor when Monster attacks reworked Reconsider: equips Arcana and redraws re
Quests2025-02-11Hi there! New update for the Lost For Swords demo, with loooots of new stuff! Here are the details: quests! Meet NPCs in your run that will give you quests moved level browser and editor to map screen -> Hero Academy removed Tripwires (replaced by Amulet Of Ice) endless mode: Monster abilities scale with each loop changed behavior when monster defense resets: only on room exit -> buffs retreat buffed push based effects buffed Infused Sword and Infused Dagger changed Foresight to draw only non-scroll cards changed Claustrophobia to be replaceable nerfed Wand Of Rehearsal from Exert 4 to Exert 5 nerfed Quartermaster's Belt: decreased upgrade pr
The Endless Update2025-01-09Hi there! Long time since the last update, but I've been hard at work and got a new update for the Lost For Swords demo, with loooots of new stuff! Here are the details: endless mode! added Bestiary added Arsenal reworked Paltry Tower: added Lackey, reworked difficulty progression Push rework: pushing does significantly more damage added difficulty +7: stronger bosses added difficulty +8: 1 more monster per floor added difficulty +9: start run with a Futility new Monster: Lackey knight starting decks: the Minimalist and the Gourmand rogue starting deck: the Thief and the Joker nerfed Shield Maiden deck improved room loot generation, including
Mechanical Reworks2024-08-03Hi there! New update for the Lost For Swords demo, reworking and improving many mechanics! Here are the details: scroll rework: hero does not move ONTO scroll anymore, but next to it; also reworked lots of scrolls to remove Origin and simplify them cowardly/shifty rework: cowardly and shifty Monsters will not retreat anymore when in last room sleep rework: instead of at end of turn, sleep gets reduced when the card would act, also tweaked many values regarding sleep to reflect the change Apothecary: in some mezzanines, you can now buy Potions Peddler: in some mezzanines, you can now buy totally not cursed Trinkets trinkets appear one floor ea
Shrines and Balance2024-06-21Hi there! New update for the Lost For Swords demo, adding shrine and balancings! Here are the details: Shrines: neutral cards that have effects on both hero and monsters stealth and teleport charges don’t stay between rooms anymore nerfed Pocket Wormhole: gains 1 less Teleport Charge nerfed Rearrangement: cannot be upgraded anymore nerfed Force Multiplier: weapon also loses attack buffed Spell Wand: triggers whenever a spell is prepared buffed Foresight: replaces itself by drawing a card at origin buffed Preparation: it also upgrades the Scroll it draws buffed Ring Of Patience: triggers every 18 turns, not just on turn 20 buffed Bow Artisan:
Watch Retromation play Lost For Swords!2024-06-12Watch Retromation play Lost For Swords, a roguelike deckbuilder where the cards in your deck shape the rooms you’re exploring! A playable demo of Lost For Swords will be in the June Next Fest! Retromation will be playing the game on our store page, giving his first impressions as he progresses. The developer Max will also be on stream to answer your questions!
Watch Retromation play Lost For Swords!2024-06-09Watch Retromation play Lost For Swords, a roguelike deckbuilder where the cards in your deck shape the rooms you’re exploring! A playable demo of Lost For Swords will be in the June Next Fest! Retromation will be playing the game on our store page, giving his first impressions as he progresses. The developer Max will also be on stream to answer your questions!
A 1000 Cuts And Healing2024-05-31Hi there! New update for the Lost For Swords demo, adding +6 difficulty as well as a lot of quality-of-life features! Here are the details: +6 tower difficulty: flipped monsters heal 3 when exiting room add icons to various keyword explanations when inspecting card doors and backtracks flip immediately when entering a room Winged Door only spawns after all monsters have been defeated visual effect for ethereal cards cards that relate to the origin show an indicator at the origin spot while interacting performance improvements reworked card inspect screen Intimidation Ring ticks down instead of up show Mage hero as “not available” in demo bugf
Japanese2024-05-18Hi there! New update for the Lost For Swords demo, adding Japanese as a fully supported language, as well as improved readability and a few minor updates! Here are the details: new Language: Japanese! overhauled overworld map stealth rework: attacking monster reduces stealth by 1 instead of removing it fully keep teleport counters and stealth until next room improvements to card rendering: bigger texts whenever possible fixed bloody chest trigger not always triggering Thanks for reading and see you at the next update! :) Bye! (ʘ‿ʘ)╯
Rooms And Rogues2024-05-10Hi there! New big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated! Here are the details: between rooms, you’re given the option to pick the next room layout to go to, with differing amounts of monsters and loot Rogue rework: updated mechanics (push), new mechanics (stealth), new and updated cards. See below for details push rework: pushed cards continue to push the cards they bump into boss rework: reduce the size of the initial monster deck, but boss adds new monsters to the deck after each phase teleport rework: teleportation is now an explicit counter on hero that det
Who’s The Boss Now?2024-04-13Hi there! New update for the Lost For Swords demo, including a rework of boss battles, new cards and lots of improvements! Here are the details: Boss rework: bosses are immune to all damage while there are still other monsters on the board rebalanced boss HP, Attack and Monster spawn rate reworked most of the Sins and Sin related cards: Sin interaction does not move hero onto the Sin anymore, but next to it many Sins replace themselves by putting a card in their place after interaction reworked Stalker to not swap place after attack: was too strong reworked Blessed Hammer: now triggers before monsters act reworked how damage is dealt to Monst
Ropes And Ladders2024-03-23Hi there! New update for the Lost For Swords demo, including new difficulty options and better run variety! Here are the details: new late-game mezzanine with two vendors: collector and jeweler option to skip the first floor battle if you found the rope on the previous run more fine-grained options for easier difficulties improvements to translations lots of card description clarifications quality of live improvements Thanks for reading and see you at the next update! :) Bye! (ʘ‿ʘ)╯
Sweeping Attack2024-03-15Hi there! This is a big one! New update for the Lost For Swords demo, including new and improved bosses and lots of playable cards. Rogue Disarm is now a viable strategy, for example! Here are the details: reworked bosses: instead of a regular 3-room floor, bosses appear on special single-room floors. Players must defeat the boss in three phases Trinkets are now equipped in mezzanines too, offering more interactions and possibilities for the future mezzanine rooms with Merchants now appear in addition to other mezzanine rooms, not instead of them Merchant rooms have Herotrap new NPC - Trader: trade away your cards in exchange for random new o
Chinese and German Language Support2024-02-13Hi there! New update for the Lost For Swords demo, including full support for Chinese and German languages. Here are the details: full Chinese translation full German translation colorized card types in card descriptions and keyword explanations Steam Cloud saves lots of card description clarifications fixed animation for cards that are immune to getting pushed off the board show tower name and floor number in in-game menu bugfix: cards with timer AND attack indicator were overlapping in certain setups Thanks for reading and see you at the next update! :) Bye! (ʘ‿ʘ)╯
More Content, More Control2024-02-05Hi there! New update for the Lost For Swords demo, including keyboard and controller support, new content and new cards! :) Here are the details: reworked map screen and forts: map contains only towers now. Forts have moved into the “training cellar” of the new castle, which serves as the place to select/change the hero. greatly increased size of Paltry Tower: 5 floors, including a new monster, the Sentry. added basic keyboard and controller support: Controls explained in options screen in hero deck screen, differentiate between cards on the board and in the deck nerfed Shield Maiden starter deck: -1 Shield Slam, +1 Broken Shield slightly cha
Balancing Acts2024-01-21Hi there! New update for Lost For Swords, with a bunch of balancing changes, improvement and new cards! :) Here are the details: reduced Gathering Tower to 8 Floors: this makes for a better gameplay loop! To balance it out, a couple of changes to benefit the player: increased Emeralds options in Loot Select from 10 to 20 increased Emeralds in Strange Chest from 10 to 20 in Prison-Mezzanine, spawn Unidentified Loot instead of 20 Emeralds added highscore and win streak system to towers! gameplay change to Push mechanic: push now also flips the affected card(s) before push and damage happens gameplay change to cards in decks and shuffling: order
Difficulty Modifiers and Starting Decks2024-01-09Hi! Another update for Lost For Swords, this time focussing on difficulty and additional content! It adds multiple difficulty modifiers to the big Gathering Tower. Tone down the difficulty if the game seems too hard, or beat the tower to unlock higher difficulties! The update also includes alternative starting decks for both Knight and Rogue, which you can find and unlock while on a tower run! The update adds various new cards for the Knight, which enable different Hammer-focussed builds: (small Diablo II reference in there :D) Here's a detailed list of the changes: introduced difficulty modifiers for Gathering Tower: adjust the game to your
Language, please!2023-12-27Hi there! Another update for Lost For Swords, this time focussing on language! It adds a second language to the game: German! Additional languages will follow soon, as I have now set the basis for proper multi-language support. The update also includes a lot of improvements and bugfixes. support for German language in card descriptions and explanations (set in options) added indicators for weapons and monster attack values when higher or lower than their base increased damage of exploding barrels from 5 to 6 added credits screen renamed Burning Sins to Common Penance: to avoid it getting mistaken for a Sin added better tooltips for sin explan
Overworld Map, New Tower and Juice2023-11-29Hi there! A new update for the Lost For Swords demo just dropped! It includes a full rework of the systems and visuals outside of a tower run, including an overworld map. Furthermore, lots of improvements to help beginner players learn the game better, such as a second tower and better visual guides... and lots of other stuff too :) Here's what's new: Introduced overworld map Added second tower that serves as a better introduction to tower gameplay Reworked first fort Reworked objective system: defeat monsters to obtain winged key, which opens door to next floor NPCs and Bosses are more talkative Added options for disabling post-processing an