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Hearth & Holmes — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
August and September Progress2026-10-07If you do everything right, this is Sherlock Holmes's dream team for the final case: Godfrey Norton, Mary Bennet, and the Cat.----AUGUSTUpdate learning logic so that skill is calculated, then potential mood shift happens.Fixed rounding error that made negative emotions less powerful than positive ones.There were errors where Choose Books didn't reload correctly after selection/saving/loading. I think I fixed it?Fixed error where status bars visibly zero while fading. That doesn't need to happen.Mixed up book ideal moods a bit to make interactions more interesting.Fixed error where something invisible was blocking navigation buttons and fixed
June and July Progress2026-08-05Lots of progress these past month and I'm starting to work on actually promoting the game. As part of that Hearth & Holmes is going to be a part of Telltale’s “Choices Matter Festival” on Steam.Telltale has a great legacy of making and featuring wonderful, story-driven games and I'm delighted to be a part of it. They'll be posting updates about the festival on their Instagram & TikTok. It starts August 10th. I'm going to drop a new trailer with more material from the game and very fun voice acting when the festival starts.In the meantime, here's other stuff that happened:JUNEWrote and implemented 'The Cold 2'.Fiddled a bunch with how new opti
April and May Progress2026-06-02A sample of the cat dialog--Narration: What should I say to the cat?@addChoice "Reassure her." Narration: I tell the little cat that thought he has had a harrowing experience, she is safe now. @addChoice "Admire her." Narration: I tell the little cat that she is still a very pretty lady, even though she is covered in soot. Her inner dignity shines through.@addChoice "Just make friendly, nonsense noises." Narration: I relate the many little absurdities that we humans inevitably feel compelled to communicate to cats. It tell her repeatedly how small she is.@stopHolmes is 500% jealous of how much attention Watson is giving the cat, but he's bein
March Progress2026-04-13Working on the late game Sherlock Holmes/Pride and Prejudice crossover.It's going well. I'm maybe gonna murder Mister Collins. I don't think anyone will mind.-March ProgressFixed annoying little issue in post action.Brainstormed and outlined 'The Poisoned Parson.'Wrote a ton of 'The Poisoned Parson.'Implemented some of 'The Poisoned Parson.'Fixed error where ACT was decompressing on multi-skill actions.Made using Mrs. Hudson a free action.Outlined 'Theoretical Murder.'Planned the confrontation scene.Fixed issue with text on buttons breaking containment.
February Progress2026-03-11Godfrey Norton has been kidnapped by the Phantom of the Opera. Irene Norton very much wants to rescue him, but also there is an extremely exciting secret passage.-February ProgressMade case text adjust to the size of its container.Shrunk UI and added more contrast to make text easier to read.Fixed alerts so that UI adjustments don't make them look weird.Found another error with stat updates interfering with each other and figured out that it's not going to be a problem in normal play because normal play doesn't involve the weird ass stuff I do in stress testing. Still. Now I know to watch for it.Fixed gray-flash loading error. It was silly.Fi
January Progress2026-02-02Extremely important visual -- this is the cat that Watson can try to wheedle Mrs. Hudson into letting the house adopt.She does not have a name because Watson will have the capacity to name her in game.Also, for the Mrs. Hudson sequence where there's a Pride & Prejudice crossover I have decided to kill off Mister Collins. I don't think anyone will object.-January ProgressAdjusted temporary clues so that every action you take triggers their countdown. More URGENCY.Implemented @pauseForInput, which groups and simplifies a few commands.Commissioned cat that Watson can try to wheedle Mrs Hudson into letting them keepWorked on Phantom of Drury Lane
December Progress2026-01-05Godfrey Norton is pictured above. A very good and loving husband who will, at some point, be kidnapped by the Phantom of the Opera.The Phantom of the Opera is a complete creep. My god. His novel. He's just...wow.Anyway, Sherlock Holmes puts a stop to that in the spooky October episode.December ProgressMade all scenes organically fade to black.Now that I'm working with the bleeding edge version of naninovel I keep encountering errors that are actually due to naninovel, not me. The dev is very responsive and fixes them. It takes a bit of time, but it's nice to be useful.Identified naninovel error where decimal values were rounding strangely.Ide
November Progress2025-12-12Above screenshot is of Irene being mischievous in drag.November AccomplishmentsUpdated to the most recent version of Naninovel and Unity. This was, as always, an Endeavor.Fixed upgrade script error, input no longer working, Save-Load UI, learning screen, and printing case textThis was all worth it because now the game no longer sporadically freezes while debugging. Life is vastly improved.Made hiding stat display panel on click actually work.Sorted out time passing scene transition so that it's smooth and autosaving works.Made skipping deactivate on scene change.Fixed error with back panel disappearing if you load the case from dialog in the
October Progress2025-11-01October AccomplishmentsIrene has SO MUCH to say about love. Now there's a separate tree for if she doesn't think you're sleeping together, but is concerned that you're co-dependent.Updated Steam page with GIFs and punchier text.Redid nighttime conversations so that all possible conversations are visible from the start. Also made them better.Made it so that Holmes always interrupts your nightmare, even if he's annoyed with you.Added Holmes' relationship to Watson to the status screen so that you can always see it.Fixed some contrast issues and redid Books screen again to fix different screen resolutions/have Holmes' current mood.Wrote and impl
September Progress & Love2025-10-08September AccomplishmentsWrote and implemented Hudson Sprains Foot.Researched and thought a lot about translation issues.Wrote and implemented Project: Clean Baker StreetWrote and implemented Project: Do LaundryWrote and implemented resolution to Hudson chores and fixed her prefab's pivot.Wrote and implemented Irene on love.Wrote and implemented October default.Irene had more to say about love, so I had to write that.Got less done than usual because I had freelancing and got sick.Have reached the optional-romance part of the story where Holmes and Watson can be in love.Holmes, usually profoundly perceptive and a master of deduction, has a big
August Progress & Theoretical Burglaries2025-09-02Pictured above is Mary Bennet, sketched in a few outfit variations. She is going to be Mrs. Hudson's love interest and I'm very pleased with the vibes description I composed for Occudo, the artist who's drawing her:Mary Bennet - An elderly spinster from an affluent family, Mary Bennet is dedicated to intellectualism and Christian values and has a deep and abiding love of beauty, particularly music. She's more than mildly autistic and is one of those devout people who actually reads and tries to think about the Bible and gets really annoyed when people interpret it incorrectly/lazily/for their own convenience. She's also not the best at expres
Wishlists, Hearth & Holmes Dates, and July Progress2025-07-29We've reached 2800 wishlists for Hearth & Holmes on steam, which is a number of things: 1. Exciting! 2. Over a third of the way to my goal of 7000 wishlists. 3. Considerably ahead of schedule. I haven't been actively advertising the game because I want it to be in a more finished state before I start that process in earnest. Video games take such a long time to make and looking forward to something that will happen in two years can be difficult. But given how many people are now paying attention (hello and thank you) I think I should start setting expectations. Hearth & Holmes is going to cover the first year of Holmes and Watson's life toget
May & June Progress2025-07-14Pictured above is Irene Adler being annoyed that you decided to publish the story 'A Scandal in Bohemia' without asking her. Below are the things that got done in the last two months.May Progress Linked up rewards and unlocks with events and cases, solidifying outline Wrote discussions about Sherlock's family, Holmes and Watson using christian names, cocaine, and Holmes' health. Wrote discussions about healthy coping strategies such as exercise, playing the violin, and talking to people. Wrote options for gossiping about all of the other characters. That was a freaking lot of writing. Fixed button visibility error. Designed animated text intr
April Progress2025-05-15Fixed error with learning bar going up from 0. Again. Maybe it will stick this time. Many many minor fixes. Made Holmes' appearance change when his mood changes in the Learning screen. Added audio for health, relationship, stat changes, and time passing. Some needs improvement. Made health, mood, and emotional stats glow on change. Made buttons in the tutorial glow on appearing. Fixed error where internal items in UIs were appearing/disappearing too gradually on load. Updated alerts: improved box appearance, made stat it's changing glow, and if stat isn't visible, display stat bar for it so the player knows the new value Fixed error where ale
March Progress2025-04-13Fixed error where Irene didn't bounce while speaking. Implemented Game Over from losing relationship with Watson. Tried to make it as sad and upsetting as possible. Mocked up rough alert for Time Passing. Need to make it pretty eventually. Added in weekly logic to check if characters have more plot available. Made books the method by which Holmes learns new skills and added two new ones. Replaced downtime tutorial with a forced shopping trip to make sure the player knows how to learn skills. Redid Durham case to remove tutorial aspects, fix up cutscenes, and allow Holmes to befriend the student body. Added Holmes' new poses to Durham and Aust
February Progress2025-03-14Things I got done in the month of February. Improved custom choice buttons. Worked on pawnshop and gift-scenes. You can now buy Holmes a Magnifying Glass, a Deerstalker Cap, and an Inverness Capes. Commissioned Holmes in a Dressing Gown, Mrs. Hudson Post Kidnapping, and Irene Norton Post Kidnapping. Updated Mrs. Hudson pose. Implemented visiting St. James' Park and the Bond Street Picture Galleries. Encapsulated changing stats and skill into controlling methods. Wrote and implemented Obsessed consequence. Wrote and implemented Reckless consequence. Wrote and implemented Listless consequence. Wrote and implemented Capricious consequence. Wrote
January Progress2025-02-06Development of Hearth & Holmes may slow down for a while because I'm living through an attempted coup of my government, it's affecting my mental health, and I'm looking for things to do about it. I will still get at least some work done every month, because I do still think a gentle, potentially gay story about the value of interpersonal relationships and the importance of taking care of people is worth telling. Added barking sound effects to Hound case. Made and sent sample case to UI/UX analyst. Redid the Hudson mood tutorial. Tested and released new version of the demo. Designed Watson's downtime mechanics. Updated Relationship/Skills scre
December Update2025-01-08Commissioned UI/UX quality analysis of existing game. Finished "The District Messenger" case, adding a few more conversations and making it considerably gayer. Implemented surgery tools nightmare. Wrote and implemented wound nightmare and Holmes interrupting it. Made framework for nighttime conversations. Switched from Naninovel 1.19 to Naninovel 1.20 (I'm tired of changing versions, it's so fiddly.) Reviewed first part of UI/UX analysis and folded it into development schedule. Wrote and implemented June Dust event. Restructured how I organize scripts. When the game is loaded mid-case, text is now retained and buttons remember whether you can
November Progress2024-12-04Things I accomplished in the month of November: Wrote and implemented case: 'The District Messenger' Wrote and implemented introduction to the case: 'The District Messenger' Gave Holmes the ability to point and steeple his fingers. Fixed error making Holmes deduce the same things multiple times. Commissioned Mrs. Hudson Compiled and presented status of the game to the incubator sponsoring me. Updated Steam screenshots. Remade and re-released the demo. Coped emotionally with various world events.
September & October Progress2024-11-04I took a couple of months off of developing Hearth & Holmes to finish a fan game for Baldur's Gate 3. It's called A Dream of Silence. It did pretty well in the Interactive Fiction Competition, despite being a very weird entry. If you like Baldur's Gate and specifically elven vampires from Baldur's Gate, give it a try. If you like consulting detectives from London, I'm going to release another sample of gameplay to people on my discord and mailing list in the coming month. I'm looking for feedback on it and I'd love your thoughts. Here's an update of all the stuff I've gotten done since returning to work on Hearth & Holmes: ---- SEPTEMBER Upda
April Update2024-04-15This month was making sure I could effectively balance making steady progress on H&H with other fun/professional projects I'm doing. The answer is pretty much yes, but I need to be careful to be kind with myself and respect my own limits for productivity. Here's what got done: Updated capsule images on steam. Created Moriarty layered character. Implemented the Case: Affair at Durham Implemented Scene: Moriarty Arrives Wrote and implemented Mud Nightmare Implemented Credits area. Made empty healthbar display on death with the express purpose of upsetting Watson. Implemented Leg Nightmare (only text) Added mood-based nuance to Watson downtime i
March Update2024-03-19This month was mostly research, because I was devoting all of my programming energy to another project. Read "Sherlock Holmes's London." Mapped out Watson's downtime actions and shopping based on its contents. Listened to and took notes on all the stories in "The Adventures of Sherlock Holmes." Designed two cases: one based on the "Red Headed League" and one on "Scandal in Bohemia" to introduce Irene. Designed a case based on the fact that green wallpaper contains arsenic. Wrote Moriarty's intro. A handful of important things I discovered: In 'The Sign of the Four', Holmes describes a pretty cloud, saying it looks like a flamingo feather. It
February Update2024-02-12January and February have been slow due to health reasons. I'm adjusting to new medication, re-learning how to sleep, and (bewildering) got bit by a dog and needed two stitches. But! I still got some nice stuff done. I've implemented the mechanics of Holmes' mood and polished the interface. I've finished the core gameplay loop of the game. This is what it looks like: Holmes Week Pattern / Gameplay Loop - Book Meddle - Case/Scene - Watson Downtime - Nightmare / Moriarty Each loop is a week of time. Here are the parts in detail -- - Book Meddle You start the week by meddling with Holmes' reading material, directing his focus to different things