Cavern — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Dev Update - 08/24/26 | 2026-08-24 | Hello All,This is Brendan, the dev of Cavern. Thank you for the continued support.I've been hard at work polishing and tweaking things based on continued demo feedback, but I've also been adding tons of new content. New areas, new enemies, new objects and upgrades to combo.While the work on the new areas is a bit "head down" I'm still posting semi regular updates to the YouTube channel. You can find a bit more in depth coverage there.Recent behind the scenes updates include:Entire game scoped / designed on paperEntire script finishedGraveyard / Brimstone area (area 2)New enemiesNew boss2 new playable characters (6/7 planned for final release) |
| Controller Support! | 2026-05-19 | Hello All!I've added a few things to this cavern update, namely Controller Support.It is a tad rough around the edges when it comes to menus (settings etc.) but all the functionality is accessible. Let me know what you think about the controller features, and rewatch the tutorial with a controller active to get some more insight into the controls. Otherwise this patch has some small balance changes.Cheers,Brendan |
| Demo Update v0.9.21 | 2026-03-06 | Hello All!Thanks for picking up the Next Fest Demo of Cavern. I hope you all had a good time with it. Among a few crashes and poor experiences, the feedback I got was mostly positive and excited! I've tried to help new players get started with a better (more forced) tutorial with more explanation and imagery. I think this should help a lot. Let me know!I've added a few other small changes:Better character descriptions for all charactersHover over the player portrait for desc.Rocks in the main menu start as invulnerable, so you cant strand yourself without swapping.cobwebs slow lessunique Upgrade rooms now properly load! (more floor variation, |
| Cavern Next Fest Demo Gameplay Broadcast! | 2026-02-23 | I'll be livestreaming when this post goes live and for a while after!Come say Hi!Drop any questions in chat or on this community post, I'll be happy to answer them! |
| Cavern Next Fest Demo Available Now! & More! | 2026-02-12 | Hello All!I hope you all are doing well, Cavern has a new demo hot off the press for you all to try. Create crazy interactions, find infinite damage and one shots, manipulate the game to your will, all the while managing the everchanging challenge of Mirror Cavern!This demo includes:A looping first area (3 floors and a boss + infinite scaling anomalies) The first 3 cutscenes of the game!3 unique base characters1 unlockable character60 upgrades!many anomalies...many hidden interactions...and hopefully some fun experiences for you all!If you find a bug, or want to share feedback, you can report it in the Discord: https://discord.gg/5dCNErgKRW(F |
| Cavern Playtest - Round 2! | 2025-09-07 | Hello!This is Brendan, the sole developer behind Cavern. I hope y'all are doing well. It's about time that I release a new playtest and get some more feedback for Cavern! Any feedback (positive or negative) is welcome, and certainly helps shape the game.There are a few know bugs and points of confusion (no clear tutorial, etc.), but this demo has the first 3 playable characters and is a pretty decent vertical slice of the game. To Report Bugs:Please fill out and submit this google form: https://forms.gle/bo7NmmwvQEL669JU9Please join the DogmaQuest discord and share your thoughts in #playtesting-feedback!Currently, there are a few ways to get |
| Cavern Limited Beta Testing Now Open | 2024-11-21 | Hello! This is Brendan Roarty the developer of Cavern. I am happy to announce that Beta Testing for Cavern is Live! Please see the "join" button on the steam page if you are interested in trying out the game and potentially providing feedback. Please submit bug reports, or things you enjoyed about the game (negative and positive feedback!) in the feedback form linked below. The goal is to mitigate what the game does wrong (bugs etc.) and strengthen the concepts it gets right (if any at all!) Feedback Form Link If you are interested in suggesting content for the game ("you should add a sword that one shots everything and has a 10% chance to en |