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Phantoms — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Phantoms Reborn2024-07-04How's it going, everyone! We're excited to announce Phantoms update 1.5! Don't dally too much, drop in the game and confront the unknown once again! This update brings a bunch of stuff that has been in the backlog for a while. More or less, the update brings: Performance optimizations Updated lighting and visual presentation across most scenes Upgraded tutorial during the first level Many QoL and under-the-hood improvements, movement should feel more consistent now Upgrades to the main menu navigation UX Slight UI upgrades here and there FMV audio volume should now apply correctly. No more jumpscares by just starting the game! Bugs squashed N
Version 1.342024-03-19Hey everyone! Long time no see. Patch 1.34 brings some fixes and updates: Enabled Languages menu in the options, for the forthcoming translations Added Croatian translation Added a particle effect for the Conductor's teleportation ability Fixed trigger of the ghostly face in the train Minor QoL and backend changes Camera movement should be more consistent during framerate dips Scripting fixes, game shouldn't fall apart if it can't find the things it needs anymore... hopefully All settings should auto-load properly now All aboard!
Hotfix 1.332024-01-17Hey everyone! Been a while. Hope you've been well for the holiday season, now it's time we all got back to work. This is a simple hotfix of a bug I wasn't aware existed. If your OS was set to a language other than English, the scripts lock up and the game breaks. That's fixed now. Fixed the game trying to load a language pack that wasn't available. You may be wondering, "well the game is only in English and the language options are disabled, what can possibly break here?" The simple answer is that the game does have a full localization system in place, but it was cut last minute due to some game-breaking bugs (like the one fixed now) were fou
Version 1.322023-12-11Hey all! Thanks for playing the game. I've gotten some of your feedback, so the first batch of fixes is here. Just some fixes, nothing too dramatic. Updated the display settings menu across all playable levels so the "Resolution" and "Brightness" options stop overlapping Opening the Steam Overlay sometimes resulted in the game locking up - as a temporary measure, the game will not stop when the overlay is open Fixed the Danger Indicator setting not applying in levels
The grand release day!2023-12-08Hello everyone! Thank you for buying Phantoms and giving it a shot. I hope you'll enjoy it. It's been a fascinating journey finally getting a game I made on Steam. Not to mention that the Steamworks system is an absolute joy to work with. All in all, I'm super satisfied, thus I hope you guys will enjoy the game; I sure enjoyed making it. To celebrate the release, I'm also starting a dev-log YouTube series where I'll be talking about this game, how it came to be, nuances in its design and whatnot. Eventually, of course, I'll talk about some other projects as well. That's about it. Whenever there's content updates for Phantoms (there are some s