fishTDX — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| patch v1.2.7 | 2024-09-15 | fixed crash with bullet parent fixed crash with enemy targeting buffed void cauldron 0.25 -> 0.4 welcome to all the new players!! please leave a review if you're reading this - it helps a ton! |
| patch v1.2.6 | 2024-09-13 | added note in tutorial that towers of the same type can be placed ontop to be leveled up added note in tutorial that plots sometimes cost money instead of grant money |
| What to expect from fishTDX... | 2024-08-24 | Hello! Firstly, thanks to everyone for playing the game! It's been super cool to see people enjoying it! I have heaps planned before I move on to other projects, and I'm dedicated to making fishTDX as good as it can be. What's planned So what's planned? Well, there definitely needs to be some big changes made to improve player experience. Fundamental changes that will vastly improve various different aspects of the game. The goal I have with these subsequent updates is to improve the following key areas. Shop Clearly divide towers and affixes Increase roll price with roll Add a shop upgrade system (think SNKRX) Add a percentage system for low |
| patch 1.2.5 | 2024-08-18 | a bunch of bugfixes reduced dna increase with sun and enhancements strong swing 1.2 -> 1.1 damage increase Dna lvl 3: 0.004 -> 0.003 devolution power lvl 4: 0.01 -> 0.004 devolution power cauldron 1 -> 0.25 enhancement |
| The Creation Update is here! | 2024-08-10 | New content! As this update was mainly focused on a major new feature (see more below...), the content is a little lighter than future updates will be. However there should be plenty to dig your teeth into! new affixes plague: give a tower plague (enemies create a poison explosion on death) extra pocket: tower has 2 extra affix slots pepper: tower has a chance to sneeze devoted: increase tower's immolate value new elite blazing: immune to slow damage Create your own packs! The most significant feature by far in this update is the new pack creator! You can now create new packs, duplicate existing packs, and edit your own custom packs. These op |
| patch v1.1.3 | 2024-07-28 | clarified normal effect fixed tooltips showing up if a word is found in another word (eg 'rent' in 'torrent') moved income recap to be centered in the screen |
| patch v1.1.2 | 2024-07-28 | capped auction moved dna to a higher tier in super balanced pack fixed ball bullets scaling way too high with homing balls fixed merchant and stop sign crash clarified beach ball artifact fixed metropolis typo in description null cannon lvl 1: 4 -> 8 mult lvl 2: 6 -> 16 mult lvl 3: 9 -> 24 mult lvl 4: 13 -> 30 mult purifier lvl 1: 1.3 -> 8 damage lvl 2: 1.6 -> 16 damage lvl 3: 2 -> 32 damage lvl 4: 3 -> 50 damage sanitiser lvl 1: 2 -> 6 damage lvl 2: 4 -> 12 damage lvl 3: 6 -> 18 damage lvl 4: 9 -> 28 damage |
| patch v1.1.1 | 2024-07-26 | fixed ui on ultrawide display fixed towers not scaling properly on packs display fixed shattered ice crash moved stop sign down a tier nuclear plant radioactive dmg at level 4: 16 -> 20 fixed buggy behaviour in certain particle effects made 'escape' exit the pause menu optimisations (these shouldn't impact gameplay) made plots pre-draw themselves to cut down on draw calls made aoe effects all refer to the same enemy loop made tower targeting and update get calculated within the enemy update loop |
| The Good & Evil Update is here! | 2024-07-25 | New content! new plot Metropolis: all towers gain 1.5x damage but charge 10 rent new artifacts Free Parking: tower placed on top does not charge rent Parking Meter: all towers have 1.5x damage but charge an additional 10 rent Skyscraper: diagonal towers generate 1 hp per round new towers Dark Lord: immolate adjacent towers for darkness Holy Lord: immolate adjacent towers for lightness new affix Shattered Ice: adds shatter when freeze breaks Updated packs page! The packs page went through a much needed update. Each pack now has a 'plots pool' in addition to the tower pool that determines the possible plots that you can encounter using that plo |
| patch v1.0.9 | 2024-07-20 | fixed crash when removing rooms incorrectly automatically puts back selected tower when you click 'start wave' fixed crash when enemy couldn't find next plot fixed filthy rich giving money instead of spending fixed solar converter giving infinite money with pocket sun fixed ultimate victor achievement |
| patch v1.0.8 | 2024-07-20 | added another debug log to try to fix 'ultimate victor' achievement fixed tower disappearing if holding it when start wave is pressed fixed mute not disabling underwater added setting 'health bar numbers' |
| patch v1.0.7 | 2024-07-19 | fixed scroll bar hovering randomly on *most* displays fixed wasd navigation mid-wave being scaled on game speed added collections tab to pause menu fixed not being able to select elites in collections tab (page 2 of fish) add effect if you place a tower on a plot that makes it stronger added a log to try to debug ultimate victor achievement added an alternate, more legible, font that can be selected in settings fixed a couple of crashes |
| What's next? | 2024-07-19 | Hi everyone! As of today, fishTDX has sold 100 copies! I know that might not seem like much, but it's 100 people who are playing my little creation! A massive thank you goes out to Olexa and Time to Grind for playing a few runs on their channels! Getting your game out there is incredibly difficult, but content creators like them can change the life of a solo dev like me! Please please leave a review if you haven't already - I'm trying to reach 10 reviews so Steam shows the game to more people. And so, what's next for fishTDX? Well, unlike bugTDX, I have no plans to stop updating the game anytime soon. fishTDX was designed from the ground up t |
| patch v1.0.6 | 2024-07-18 | capped enemy budget at wave 23 added error sound and red text when you can't afford a tower added red and green text when losing and gaining lives respectively fixed crash when using purity fixed bug that took you to negative money fixed achievement 'ultimate victor' not activating (doesn't backwards-check for achievements as this would make cheating super easy!) whale hp: 24 -> 18 megaladon hp: 60 -> 30 steel fireworks lvl 1: 2 -> 3 damage lvl 2: 3.5 -> 4 damage lvl 3: 5 -> 6 damage lvl 4: 7.2 -> 9 damage sludge gun lvl 1: 0.2 -> 1 radioactive damage lvl 2: 0.5 -> 2 radioactive damage lvl 3: 0.8 -> 3 radioactive damage lvl 4: 1 -> 4 radioact |
| patch v1.0.5 | 2024-07-16 | added borderless fullscreen to settings fixed crash when lightning inherited other effects fixed demo displaying all packs instead of only a few fixed angler fish alert not showing up in game filthy rich lvl 3: 1 -> 2 cost lvl 4: 2 -> 3 cost lvl 4: 0.07 -> 0.05 reload lvl 4: 60 -> 70 damage money bag lvl 2: 4 -> 3 income lvl 3: 6 -> 5 income lvl 4: 12 -> 8 income |
| patch v1.0.4 | 2024-07-15 | fixed crash when applying impact effects directly to enemies added functionality to stop sign fixed fridge not deactivating on void plot blazing flail lvl 1: 3 -> 8 damage lvl 1: 0.5 -> 2 burning damage lvl 2: 8 -> 13 damage lvl 2: 1 -> 4 burning damage lvl 3: 14 -> 17 damage lvl 3: 1.5 -> 7 burning damage lvl 4: 19 -> 25 burning damage lvl 4: 2 -> 12 burning damage cluster mines lvl 1: 3 -> 2 damage lvl 2: 5 -> 4 damage lvl 3: 7 -> 5 damage lvl 4: 12 -> 8 damage dagger lvl 2: 5 -> 6 damage lvl 3: 8 -> 9 damage lvl 4: 12 -> damage fireworks lvl 1: 0.7 -> 1 damage lvl 2: 1.3 -> 1.5 damage lvl 3: 3 -> 3.5 damage harpoon gun lvl 4: 10 -> 14 mult |
| patch v1.0.3 | 2024-07-13 | added stuffed image fixed solar converter trying to generate income before it's placed fixed crash when bullet is created without a parent reset settings to force tutorial playthrough fixed saved game using incorrect pack sometimes changed shield elites ('all damage below 1/7 of max hp is greatly reduced') to be less beefy esc now removes income recap for when it goes too low on the screen fixed max difficulty not updating upon win hoarder lvl 1: 0.1 -> 0.3 mult lvl 2: 0.15 -> 0.7 mult lvl 3: 0.2 -> 1.4 mult lvl 4: 0.3 -> 2.5 library lvl 2: 14 -> 16 damage lvl 3: 19 -> 25 damage lvl 4: 28 -> 37 damage |
| patch v1.0.2 | 2024-07-12 | made 'braap' achievement trigger if you're very close to 0 reload fixed toothpick not showing as stealth homing ball now adds 50% tightness instead of 10% baseball bat lvl 1: 2 -> 3 damage on hit lvl 2: 2.3 -> 3.5 damage on hit lvl 3: 2.6 -> 4 damage on hit lvl 4: 3 -> 5 damage on hit tennis racquet lvl 1: 1.4 -> 1.7 damage on hit lvl 2: 1.5 -> 2.3 damage on hit lvl 3: 1.6 -> 2.5 damage on hit lvl 4: 1.7 -> 2.8 damage on hit stop sign lvl 1: 4 -> 3 reload lvl 2: 3.6 -> 2 reload lvl 3: 3.2 -> 1.5 reload lvl 4: 2.5 -> 0.5 reload speed gun lvl 4: 15 -> 7 damage lvl 4: 16 -> 18 multiplier sacrifice lvl 2: 12 -> 14 gold gained lvl 3: 17 -> 19 gold |
| patch v1.0.1 | 2024-07-12 | fixed decay working incorrectly added 'mum' to credits made the sell bin a little smaller cluster mines: level 1: 7 -> 5 damage level 2: 12 -> 7 damage level 3: 18 -> 12 damage |
| fishTDX is OUT NOW! | 2024-07-11 | fishTDX, the tower defense roguelike is finally out and you can play it right now! Massive thank you to everyone who helped out on the way - you made this possible! And, of course, a huge thank you to all future players. As a reminder of what the full game offers, here's a little recap: 80+ towers 35+ effects 30+ affixes 40+ artifacts 5+ elites 10 packs achievements & heaps more!!!!! I don't know what you're still reading for?? The game is super cheap and provides hours and hours of replayability, and will challenge even the most experienced gamers. If you're interested in how this game was actually made, subscribe to my YouTube where I've go |
| Check out our livestream! | 2024-06-15 | Hey all! We're live once again playing some fishTDX! Come join the stream and check out what the game has to offer! Happy fishing! 🎣 |
| Check out our livestream! | 2024-06-13 | Hey all! I am live right now playing fishTDX! Check out the broadcast on the fishTDX's store page and have any questions answered! Happy fishing! 🎣 |
| Major demo update and Steam Next Fest! | 2024-06-10 | Hello all! Welcome to build v0.3, a new and improved look for fishTDX! What's new? SO much. Like, seriously, a crazy amount of stuff has changed. I could describe all the new affixes, towers, enemies, effects, artifacts, plots, collection system, packs, synergies, elites, and heaps more, but I think it's truly better if you experience it all for yourself. If you have a crazy build, run into any issues, or just are generally curious, please join the discord server! Happy fishing! 🎣 |
| fishTDX is now a part of the Steam Endless Replayability Fest! | 2024-05-13 | Hey everyone! The demo for fishTDX is now live as part of Steam's Endless Replayability Fest! 🥳🥳 What does it have? Unlike other demos, fishTDX offers a full game experience with an expansive collection of items to discover and interact with! It's fully features with a unique soundtrack by st3d, hundreds of pieces of art by me, and tons of synergies for you to discover! Tons of towers As promised, there are over 70 towers in fishTDX. As you play, you'll unlock packs in which you can experiment with different synergies, tower combinations, and strategies. Not only are there tons of towers, but there are many affixes to level up your towers a |
| New demo go play it right now!!!!!!!! | 2024-04-15 | welcome to the demo! (v2) go play it right now and let me know what you think! i have been working very hard on this and i hope you like it :) why right now? the goal of this demo is to do bugfixing and balacing. fishTDX is enlisted in the June Next Fest, as I'm sure many of you know is one of the best opportunities for little devs like me to have many new eyes on their game. However, any bugs or issues with that demo, and your reputation is permanently tainted! To ensure the game is tested and ready to go, plus give you guys an opportunity to see how it's coming along, this demo will be out until the end of April! click here to fill out the |
| Demo State Update | 2024-02-28 | I hope you've all been having fun with the demo! We reached 320 downloads for the demo and about 150 new wishlists! Of course a big thanks goes to Olexa for featuring the game on his channel and to all you for downloading the game, giving feedback, and proving worthy fishers! The demo for fishTDX will be de-activated on the 4th of March to give me some time to focus less on bugfixing and optimisations and more on adding some new content for the full game. I put together a little feedback form (less than a minute to complete) that would really help me gather an understanding of everyone's reactions to the demo! Here's the link to the form! The |