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SynthwaveZ — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Bug patch 1.0452026-04-23- Removed rank up icon from displaying on level start - Removed doll boss from Proving Grounds - Guards no longer shoot at inactive knights on proving grounds - Changed price of Munition Maximizer on proving grounds to 4000 points - Increased ammo purchase price on Proving Grounds to 3500 points - Corrected no collision fence on Disturbia - Increased the alpha brightness for some of the text in lobby menu - Added missing audio from in game event Next Update will be - Showcase of available Charms that will be unlocked At Player Ranks - Showcase of current rank points - Notification on screen when special is available for use
Patch 1.03 "Anti melee spam"2026-04-14Alright guys, Gone are the days of sprint spam and melee spam. Here's the notes... - After sprinting and stamina fully drains it no longer starts at 30%. it now starts at Percentage you stopped sprinting at and gradually increases from there. -Using melee weapons now costs stamina, As of right now all melee weapons use 20% stamina per swing, after each swing the stamina immediately starts to regain. However if you run out of stamina you cannot swing or sprint. you will only be able to swap weapons and shoot. -In the future each melee weapon will consume its own stamina amount. the next update will focus on adding an emblem in the hud to let y
Patch 1.022026-04-12Game-play changes -Increase of zombie rank points used to change weapon charms, rank points per zombie now increase based on wave -Reduced points needed for first two weapon charm ranks Rise of the Dead map changes -Minor expansion of lobby in Rise of the Dead -Slight increase of zombies in lobby on Rise of the Dead -Added random spawn locations to exit key card -There are now two Armory passwords, Only one is correct. Its random each play through -Changed location of Slot machine
Hot fix v1.012026-04-10Rise of the dead adjustments -Fixed stairs causing player to get stuck -Fixed portal on sound -Fixed amount of zombies in lobby area (it was not possible) -Fixed fuse boxes interaction area -Changed amount of time spent in weapon rooms to 15 sec -Fixed stairs early navigation cut for zombies
1.0 update Coming April 7th2026-04-06Updates - Maps -Rise of the dead -Shooting range (Single player only) - Optimizations -Reworked all used textures -Optimizations to characters and how they communicate with other assests -Removed unused hard referenced code -reworked the use of unnecessary dynamic lighting in some areas -Overall this leads to large improvements to the amount of Ram each character utilizes and the Fps of the game - Changes -Added abilities to Trovao and Operator Ace -Operator Ace has a large speed boost ability for 8 seconds -Trovao has the ability to Rage Burst killing everything around him within a small radius, this has an extended cool-down period. -The st
1.0 development update News #22026-04-02OK! 1.0 update progress #2! I've pretty much wrapped up the new level. just a couple loose ends to attend to. I should have the level finished by tonight. I'm extremely pleased with the Main new level "Rise Of The Dead" I added a few unplanned areas to the map and I'm having a lot of fun with it. Its chaotic, overwhelming and fairly difficult but I think it fits in fairly well. After I finish Ill be testing it for a few days just to make sure everything is working as it should before a final release. I'm very slightly behind because I added an extra secret level and a shooting range level. ill Make an announcement 24 hrs before release, Once
Development update2026-03-18The 1.0 update is going well and so far I'm currently on schedule! Still keeping things a surprise for launch so I'm not giving away any teasers yet. I'm working every night adding new features, Performance enhancements and more. Working through each level to make sure everything is good for launch. The current plan is to release 1.0 end of March or very early April ill make a few more announcements before launch and plan to have a launch trailer. Also please note the Extended sale price of 4.99 will end when 1.0 launches and will return to the original non-sale price of 9.99. I will make an announcement 24 hours ahead of the 1.0 launch.
Adjustment Patch 0.99.98.76.12026-02-17-General - Found and fixed large memory leak with certain FX Spawners not being destroyed after end of life. Causing thousands of spawners to accumulate over time hurting performance. -Gameplay -Added a Dot Cross hair. The Cross hair can be changed in the options menu, In the game settings tab -Increased maximum FOV to 110 -Weapons -Added a new weapon variation that can only be found on the Last Resort Mini boss (Lost one) -Changed location of multiple weapons (Mostly lower and closer to center position) Pistols were not changed -Reduced overall visual recoil (Back and forth movement) FX from Rifles and Smg's -Added a new Recoil channel for b
Performance and FX Enhancements2026-02-08-PERFORMANCE AND LIGHTING - Performance increase across all levels - Overall Lighting increase across all maps for low gamma compatibility (Reduce gamma recommended) (2.3-2.8) - Performance increase on player character - Performance increase on Zombie's - Lighting re-works and tweaks across all maps - Massively increased ambient lighting from muzzle flashes in world - Reworked reflections and water on multiple levels -GAMEPLAY - Added a dynamic crosshair, this crosshair moves with the weapon. I felt there was no need for the player to aim the weapon, this addition greatly increases the difficulty of "hip fire" making aiming more useful. (Plea
Live today, Die Tomorrow.2026-01-25-Weapons -Added New weapon: The HGXX 6.5 -New weapon has two variations for upgrades -Death Valley Reworks -Changed Death valley boss loot drop -Added a weapon locker that requires a key -Mines are now destroyed once they blow up -Zombies can no longer spawn in the Mine field -Reduced health of radioactive coils -Added FX to boss area -Increased speed of boss animations -Last Resort -Fixed audio occlusion in the club area -added two new Zombie spawns in the club area -Increased the Lighting for the disco ball in the club area -Club music is slightly louder when outside of the club -Replaced vines covering the office with better model -reduced
Minor Rebranding Update to SynthwaveZ2026-01-21After much thought i have decided to change the title to "SynthwaveZ" for quite a few reasons. SynthwaveZ fits more along the lines of my vision for feel and vibe in the game. Not to mention the name is shorter, easier to say, and remember. So what does this mean? the Games development will stay the same, receiving the same regular updates. there will be more music in game and more opportunity in the levels to play or listen to music as well as a menu option to just have music on at all times (or all off) while playing. I'm still very busy with the next update adding new optimizations, a New weapon with 3 variations, and other minor bug fixes
Salus Re-work2026-01-18- Optimizations to Salus Character - Salus health pistol no longer charges up and heals the Character - Using the "G" key, Salus has an injector that will temporally increase the characters health - Walk speed and sprint speed increased when using injector - Effects slowly return to their previous states. - The effects work whether you have a perk or not, stacking with Speed and health. - Added step to Soul Redeemer on Last Resort Before it can be used. - Optimized Hell fire rocket performance
Optimization patch2026-01-17Optimizations
Bunker Lighting update2026-01-12- Bunker - Reworked lighting on Bunker - Changes to spawns on bunker - Corrected issues with De-coder on Bunker - Corrected damage of mini-trap on Bunker - Corrected extracted item bug on Bunker - Death Valley - Corrected lighting on Death Valley - Added extra trap to Death Valley - Corrected spawns on Death Valley - Corrected Nav mesh issues on Death Valley - Corrected Multiple Traps on Death Valley - Mines Mine Area - Adjusted points required for on Death Valley - Added the to Death Valley - Disturbia - Adjusted spawns on Disturbia - Added New Achievements - Added 3 new songs From WhiteBatAudio to radio - Adjusted radio operation - Reduced
Disturbia lighting Rework2026-01-07- Reworked lighting on Disturbia - corrected issues with zombie soul spawn - corrected issue with grass becoming invisible after turning on power (Level Change) - Fixed some materials from not appearing on a mesh in game - General optimizations
Death Valley Lighting Re-Work2026-01-05- Re-worked lighting on Death valley to the updated method using level streaming. (More maps with new method coming soon) - Changed Final Boss on Death Valley - Changed exploding zombie damage range - Changed Hell Creature damage and FX - Minor changes to base base zombie - reduced points received from killing zombies per bullet hit - removed Christmas from main menu - Added recommended settings tab to main menu - general optimizations to game play.
Patch .99.86.852026-01-02- Changed lighting method of Last Resort, lighting is now using Level streaming with lighting scenarios. In short this means more realistic lighting using shadows at a lower cost to performance. Last resort is the first map getting a full lighting rework. other maps will follow in the next update. This should drastically increase performance to Last resort (And other maps in the future). - Added a Points ATM machine allowing the player to Deposit and Withdrawal points - Single player only (Testing proved the game was to easy in multiplayer) - Withdrawal points machine is accessible early in the match - Deposit points is found later in the mat
Last Resort map update2025-12-22- Improved overall function and angle of attack for he companion bot on Last resort. - Added random spin attack to companion bot - Added zombie distraction area to Last Resort - Reduced health of the kill squad guards - Added ability to succeed on Last Resort with end game event - Added pool que melee weapon - Added health to the kill squad helicopter - Added a new zombie that has an oxygen tank on its back, if the tank is hit, it will explode. - Added trap to Last Resort club house. Minor bug fixes
Disturbia hotfix2025-12-16- Corrected bug with end game event on Disturbia. - Fixed zombie on fire bug.
Christmas Patch2025-12-16Added Christmas to Main Menu Added multiple new melee weapons Added new zombie skins Expanded Disturbia map Added End game event to Disturbia Added Flame Thrower "Super Roaster" Added Zombie Distraction area to Disturbia, More areas coming to other maps later.
Minor changes2025-11-09-Rain changes -Audio changes
Update 0.99.96.22025-11-05-Added Fire slide perk -New Rain FX on Death Valley -Changed two SMG skins to they final version as well as the upgraded versions -Fixed bug where other players could see weapon charms in players head -Added New lightning FX to death valley -Changed lighting on Death Valley -Other various minor bug corrections
Hotfix v0.99.932025-10-27- Cleaned up slide cancel, smoother movements. - Tweaked zombie path technique - Reworked ability for zombies to get to close to player (WIP)
Patch 0.99.922025-10-26- Reworked the Mine Detector it is much more user friendly - Mine Detector is now a Super Weapon renamed the (Nullifier) with 25 shots - Fixed a Most scope glass to be more clear and have less glare - Added more boss rounds to proving grounds (Nothing is friendly on the map) - Added slot machines to proving grounds they have a chance to drop ultimate items or nothing at all - Increased time between waves - Added achievements system (more achievements will be added over time) - Added a total kills tracker to single player character screen - Fixed pick up issue with orbital weapons drop crate - Made more adjustments to random weapon box
Proving Grounds Hot Fix2025-10-12Proving Grounds Hot fix - Fixed doors on proving Grounds - Fixed hammer being able to reload - Fixed hell creature and zombie wave mix (there are ultimately more but it is more consistent) - Hell Creatures only spawn in the 4 "corners" of the map - Reworked the random weapon box, Should be more consistent - Fixed wall weapon and perk machines info getting stuck on screen when walking away - Zombies no longer give points for hits. Only Gibs and kills (WIP) Only gives points IF a Gib is spawned - Changed all user explosives to not kill the player no matter how close you are to explosives. it only takes 10 health, this makes Grenade launchers/Ba
Patch 0.99.912025-10-11-Added New Map Proving Grounds -Added New Perk Super Savings - Levels -Added max tier weapon to end of Death Valley Easter Egg -Added Hell Creatures during normal waves (On proving grounds only) -Fixed fog clipping on Proving Grounds -Added extraction method to Bunker Level -Reworked Lighting on Proving Grounds -Fixed out of bounds acces on Death Valley -Fixed coffee table glitch on Death Valley -Fixed Pipe Exploit on Bunker -Added New path in Water Treatment on Bunker -Fixed Death Vally boss spawns invisible -Reworked lighting on Death Valley -Fixed Lockdown Map staring on Boss wave - Weapons -Changed iron sight distance on pistols -Reworked
Small munition maximizer patch2025-10-04-Removed ability to purchase a wall weapon while upgrading a weapon with Munition Maximizer. -Reduced upgrade time of Munition Maximizer from 10 sec to 6 sec
Bug Hot Fix2025-10-03-Crawlers -Crawlers can no longer charge at players like standing zombies -Crawlers attacked distance reduced from 400 to 100 -Crawlers are now all the same speed (No matter what round) 180 base speed, after first attack 220 base speed -Crawlers now play proper animation while crawling -Zombie leg health increased from 35% of total health to 40% of total health before wave 10, After wave 10 leg health is 45% leg health Note - It will still be "easy" to crawler a zombie in the early rounds -Zombies -Zombie damage reduced from 30 to 20, Max multiplication after round 15 jumping to 25 damage per hit -Added more blood effects to body hits that do
Hotfix2025-10-02- Fixed wave starts at 5
Patch 0.99.86.72025-10-02Hot fix Update coming tonight @everyone Major Salus SUPERCHARGE! - Salus Buff - If you hold left trigger you can add health to Salus by 50 points - Holding the left trigger multiple times will super charge Salus to extra health - Increased the amount of Health pistol ammo from 50 to 150 - Each time you Supercharge the round count of the health pistol will decrease by 10 - If you are supercharged and hit by a zombie the health will not regain until you are below 99/100 - You can super charge as many times as you would like, just depletes ammo - Fix wrong image for Salus character - Decreased the distance to player before hell creature explodes