Backrooms Media — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 1.0 Update is HERE! | 2025-12-16 | Backrooms Media has officially left Early Access and the 1.0 Full Release is available right now!1.0 Update Is HereAfter continuous updates, testing, and improvements, the game is now entering its full release state. Early Access helped shape the core experience, and this version represents a more polished, stable, and complete vision of the game.New Level for The Hunt Game ModeTo celebrate the full release, The Hunt game mode has received a brand-new level: Level Fun. Expect new layouts, new tension, and new ways for things to go wrong as you track down the entity with your team.Bug Fixes & General PolishingThis update also includes many bug |
| Bug Fixes & Community Survey | 2025-11-20 | Hi everyone!🛠️ Bug FixesThis patch focuses on tightening up the experience. Some reported issues have been resolved, including stability problems and some smaller gameplay quirks. 📋 Take the Player Survey!As the project moves closer to 1.0, I want to make sure the final direction truly reflects what you want the game to become.This update includes a survey asking about your experience so far, what feels strong, what still needs work, and which features you’d like to see prioritized for the full release.💬 As Always, I Need Your Feedback!Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam fo |
| New Level in Procedural Generation | 2025-10-13 | Hi everyone!New Level just arrived at Procedural Generation!⚡ Electrical Station Joins Procedural GenerationThe dark, industrial halls of the Electrical Station are now part of the rotation in Procedural Mode. Every run will feel fresh and unpredictable as layouts shift and new dangers lurk around every corner.🌡️ Temperature Variation MechanicThis update also brings a new feature: room temperatures. These conditions affect how you and your team navigate, survive, and plan your next move.🎮 Launch crash fixedThe new update also fixes the NetDriverListenFailure issue that was sometimes happening at launching the game, caused by a particular ga |
| Procedural Generation Update | 2025-08-01 | Hi everyone!Procedurally generated level have been upgraded!🧩 Procedural Generation now has more variety, biomasses and darkness!The generation have been made more dense and creepy. The level from now on, grows out biomasses and progressively gets more and more dark as you progress through, adding more intensity to the level.The items are now spawning more randomly through the level adding more variety to their locations.The item markers also got smaller, so now it is not as easy to find the solution as before! Hunt mode related UI have been improved.💬 As Always, I Need Your Feedback!Procedural generation is a huge step forward for the game |
| New Update: Procedural Generation | 2025-06-24 | Hi everyone!Procedurally generated levels have arrived to The Hunt game mode!🧩 Procedural Generation Comes to The HuntYour mission to track, trap, and capture an entity has entered a whole new dimension of chaos. Levels now regenerate with each game, creating endless layouts. It’s still The Hunt, but it’s different every time.🕹️ More ReplayabilityThe level, the traps, the items, the entity.. it is all going to be randomly generated. 💬 As Always, I Need Your Feedback!Procedural generation is a huge step forward for the game, and I want to make sure it feels just right. It is in a really early stage but is already a huge improvement in terms |
| What's going on? | 2025-04-08 | Hey everyone! Just wanted to share a quick update. This time, not a devlog, but a heads-up! 🛠️ No Devlogs for a Little While I’m still working steadily on the game, but I’ve hit a few challenges that turned out to be way more complex (and time-consuming) than I expected. Because of that, there won’t be weekly devlogs for a little while. Right now, I’m completely focused on sorting out this one big thing, and honestly, there just isn’t much new to show or talk about yet. I also want to apologize for not delivering the March update as planned. The issue I ran into ended up delaying things, and I really appreciate your patience while I work thr |
| A Quick Devlog #12 | 2025-03-14 | Hey everyone! Another devlog is here! I’ve been hard at work on the March update, and I’m excited to share what’s been happening! 💡 What’s New? I’m wrapping up the procedural generation system! Just a few final bugs left to fix, and it’s almost good to go. It’s been a tricky process, but I’m really happy with how it’s shaping up. Another big focus has been refining the new lose condition for the new game mode, making sure you don’t just respawn after death. This should add more tension to survival and make every decision count. It’s something I’ve wanted to improve for a while, and it’s finally coming together! 🎮 Playtest is Still Open! The |
| A Quick Devlog #11 | 2025-03-06 | Hey everyone! First off, sorry for the missing devlog last week. Things got a little hectic, but we’re catching up now. I’ve got some exciting updates to share, so let’s dive in! 💡 What’s New? I’ve been making solid progress on procedurally generated levels, and things are starting to shape up nicely! This should bring a lot more variety and unpredictability to each playthrough, and I can’t wait for you to experience it soon. Another big focus has been adding new enemies to the hunt game mode. You’ll need to stay on your toes because some fresh dangers are making their way into the game… and they won’t be friendly. I'm aiming for the next up |
| New Game Mode Playtest – I Need Your Feedback! | 2025-02-20 | Hey everyone! Two weeks ago, I introduced a new game mode, and now I’d love for everyone to give it a go! To make that happen, I’m hosting an open playtest where you can jump in and try it out. This is a key moment in shaping the future of the game, and your feedback will help me determine if this is the right direction. 🛠️ New Tools & Traps 🔍 Radar – Detects all lifeforms around you, both friend and foe. 🎭 Decoy – Toss it to lure the entity away. But be careful - it won’t fool them forever. 🚨 Sensor – Alerts you when something passes through its range. ⚡ Stopping Shocker – A last resort to stun the entity and buy yourself precious second |
| A Quick Devlog #10 ...And Help Needed! | 2025-02-13 | Hey everyone! Time for another devlog. This one’s a bit shorter, but the thing I’m working on is pretty exciting! 💡 What’s New? I’m working on procedurally generated levels for the new game mode! This is a huge step, and I’m really excited about it. Having levels that generate dynamically will bring more replayability, unpredictability, and tension, so exactly what Backrooms Media needs. It’s still very early in development, but I can’t wait to show you more as soon as I can! Here’s what it looks like on my end so far! 🐛 Help Needed: Tracking the Fatal Error Crash I also want to ask for your help in tracking down the fatal error that’s been |
| New Update: The Deadly Hunt Begins! | 2025-02-07 | Hi everyone! A brand new game mode has arrived, bringing fresh objectives, mechanics, and intense new challenges! This time, your mission is simple but terrifying: capture one of the entities roaming the Backrooms. At any cost. To help you survive this dangerous expedition, I’ve introduced five new traps, each designed to give you a fighting chance. 🛠️ New Tools & Traps 🔍 Radar – Detects all lifeforms around you, both friend and foe. 🎭 Decoy – Toss it to lure the entity away. But be careful - it won’t fool them forever. 🚨 Sensor – Alerts you when something passes through its range. ⚡ Stopping Shocker – A last resort to stun the entity and |
| A Quick Devlog #9 | 2025-01-30 | Hey everyone! Time for another devlog - I have a bunch of exciting stuff to tell you about! 💡 What’s new? Big news! Work on the new game mode is almost finished! The pieces are finally coming together, and I’m really excited for you to try it out very soon! The lights dim as the main trap sets up, adding an extra layer of tension. There also will be some surprises for you to find, but I don’t want to spoil too much. Discovery is half the fun! A small glimpse of what's coming soon! On the technical side, most of the sounds are already implemented, all the traps are working as intended, and the objectives are fully functional. Now it’s just ab |
| Kitty's Level Item fix | 2025-01-23 | Hi! I fixed a bug that occured on Kitty's level with the letters on the boxes. Thank you for reporting the issue! — Patrik |
| New Level is Live! | 2025-01-23 | Hi everyone! There’s a new level waiting for you, and it’s not what it seems... This time, you’ll find yourself in a cute, pink labyrinth, but don’t be fooled by its charming aesthetic. Something deadly lurks in the shadows. Is it just your imagination, or is there an entity watching your every move? Your goal is to navigate through this deceptively sweet nightmare, uncover clues, and find a password to unlock the exit. But be careful... Kitty is watching. You can access this level from the Poolrooms. 📝 Report your bugs! Your reports are invaluable for improving the game. If you encounter any bugs or glitches, please share them in the specia |
| A Quick Devlog #8 | 2025-01-16 | Hey everyone! Another Thursday means another quick devlog! 💡 What’s new this week? I’ve been hard at work adding some exciting updates and improvements to the game. Here’s what’s been keeping me busy: There’s a brand-new level in the works! It’s shaping up to be a really eerie addition. It features a unique entity with its own look and mechanics, and introduces new item interaction mechanics, adding a layer of complexity to the gameplay. I can’t wait for you to explore it very soon! Say hello to this guy! ...Or maybe don't. On top of all that, I’ve been improving some of the core game elements. I’ve polished the lighting across all levels, m |
| A Quick Devlog #7 | 2025-01-09 | Hey everyone! I hope you all had a fantastic holiday break and that 2025 is off to an amazing start for you 🎉 It’s time for another devlog, and I’m really excited to share what I’ve been working on lately. 💡 What am I working on this week? I've been focused on pushing forward some exciting new features and making progress on the new game mode. Here’s what’s new: I’ve been implementing various types of traps in the game. They’re already functional, but the visuals aren’t quite there yet. Don’t worry, though - once the graphics are ready, they’re going to make exploring even more intense! I've started working on defining the core objective of |
| December Update is Out! | 2024-12-20 | Hey everyone! First off, thank you for your feedback and support as always. As promised, I have another update for you! ⭐ What’s New? This month, I focused on reworking the Parking Lot level, but that’s not all! Here’s what’s new: ☢️ Parking Lot Revamp: New Models: I’ve added fresh environmental details and a brand-new card reader to help you find the exit door more easily New Layout: The Parking Lot level has been redesigned with new areas for you to explore ☢️ Sound Enhancements: Flashlights now have sounds when toggled Player damage sounds have been updated The Smiler now comes with its own creepy sound ☢️ Monster Speed Adjustments: Monste |
| A Quick Devlog #6 | 2024-12-12 | Hey everyone! It’s time for another devlog! I’m very excited to share the progress I've made. 💡 What am I working on this week? This week has been all about refining gameplay mechanics and enhancing the player experience on the Parking Lot level. Here’s what I've been up to. I’ve added a keycard reader to the exit door! Now, it’s much easier to figure out which door is the right one to escape through. No more wandering around aimlessly – but don’t let your guard down just yet! I’ve changed the key that was hidden in the car to a keycard. This tweak better aligns with the new mechanics and gives the level a more cohesive feel. I’ve wrapped up |
| A Quick Devlog #5 | 2024-12-06 | Hey everyone! First off, I just want to say a huge thank you for all your reactions to the recent update! It’s so awesome to see that many of you are enjoying the changes and noticing the little details I’ve been working on. Your excitement means a lot, and it’s a big motivator for me to keep pushing even harder to make Backrooms Media the best it can be. Thank you for being such an amazing community! If you want to read more about what’s been introduced in this update, please check out this post: https://store.steampowered.com/news/app/2714970/view/4482866135595746075 💡 What am I working on this week? With the new update now out, I’ve shift |
| November Update Is Out Now! | 2024-11-28 | Hey everyone! Patrik here again, bringing you another update for Backrooms Media! Your feedback has been invaluable in shaping the game into something we can be proud of, and I’m very excited to share what’s new and improved in this update. Let’s jump in! ⭐ What’s New? This time, the update focuses on leveling up the overall experience, addressing networking issues, and introducing some spooky surprises. Here's what you can expect: ☢️ Networking Improvements: No more fatal errors when connecting to multiplayer games You no longer need to switch servers on Steam to join your friends—connecting is now seamless Overall, the connection is much mo |
| A Quick Devlog #4 | 2024-11-21 | Hey everyone! It’s time for another update on what’s been happening with Backrooms Media. There’s been a lot going on this week, and I’m excited to share the progress with you as I continue refining gameplay, adding new content, and tackling some important issues. 💡 What am I working on this week? This week has been a mix of visual, audio, and gameplay updates, with a few additions that I hope will make the experience more immersive! The infamous bacteria has received a fresh coat of terrifying! I’ve added a brand-new model and animations to make it feel more lifelike and a bit scarier. To match its new look, I’ve also added some unsettling |
| A Quick Devlog #3 | 2024-11-14 | Hey everyone! It’s time for another update on what’s been happening with Backrooms Media’s development. There’s been a lot going on this week as I work on gameplay improvements, tackle some long-standing issues, and add a few extra touches to make things more immersive. It’s been busy, but I’m excited to share the progress with you! 💡 What am I working on this week? First off, networking continues to be my major focus. I’m trying to make multiplayer as smooth and reliable as possible. I know how much a stable connection matters for a great experience, so I’m putting in extra care to make it happen. On the gameplay side, I’ve made some tweaks |
| A Quick Devlog #2 | 2024-11-07 | Hey everyone! Here’s another small portion of information about what’s going on with Backrooms Media’s development! 💡 What am I working on this week? This week’s focus has been on improving the UI for the main menu and pause menu to make them more user-friendly. I’m adjusting settings, enabling the Esc button to exit the menu… Some quality-of-life improvements that should make things smoother overall! I also gave the Smiler a few more updates after seeing your feedback on the last changes—it was really encouraging! The big focus, though, has been fixing the network issues. I hoped to get these sorted in the last update, but a few things stil |
| A Quick Devlog #1 | 2024-10-31 | Hey everyone! As promised last Thursday, I'll be sharing a weekly update on Backrooms Media’s development. Here’s the first quick devlog! 💡 What am I working on this week? I'm currently focused on enhancing the lighting for the initial levels and refining the entities. Your reactions to the new Smiler were awesome, so I'm aiming to improve the other mobs as well! This fella will be scarier soon... In addition, I'm gradually progressing toward upgrades for the next level - DeepInLevel0. I’m planning a slight layout redesign, and I hope you’ll like the changes! 🤝 Join the community Join the official Backrooms Media Discord server to stay upda |
| It's Steam Scream Fest time! | 2024-10-28 | Hey everyone! Backrooms Media takes part in Steam Scream Fest – the spookiest event of the year 🎃 Dive into the eerie world of the backrooms with a 20% discount, available until November 9. https://store.steampowered.com/app/2714970/Backrooms_Media/ |
| A new update is out! | 2024-10-24 | Hey everyone! Patrik here. I’ve been reading all of your comments and reviews, and it really means a lot to me. I want to make sure the game meets your expectations, so here’s some quick info on what’s going on behind the scenes. First off, there’s a new update waiting for you! ⭐ What’s New? This time, I wanted to focus on the first two levels. Here’s what’s been fixed and added: ☢️ Uplifting of Level0: Changed lighting Updated textures and models of the environment Updated layout of walls and columns Entities now can’t get stuck at the last doors, preventing players from entering Fixed issue with popping up walls ☢️ New, scarier Smiler on Le |
| Another new level is live! | 2024-09-18 | Hi everyone! Another new level is out! Once again, one of the already existing levels lead to this one. Is there any escape from this eerie forest? What monstrous creatures, twisted by radiation, hide within the shadows? Can you find the exit and survive the lethal radioactive particles swirling around you unnoticed? Grab your dosimeter and see if you can make it out alive! The game is expected to go on a non-linear path, so, once again, the new level is not at the end of the current game. The entrance can be found at one of the already existing levels! 📝 Report your bugs! As always, your reports are a huge help in improving the game, so if |
| New level is live! | 2024-09-14 | Hi everyone! There’s a new level waiting for you! One of the already existing levels leads to this new one! This time, you’ll be exploring a bunker where you’ll have to survive some pretty intense conditions – extreme heat and cold. Let me know what you think! The game is expected to go on a non-linear path, so the new level is not at the end of the current game, the entrance for it can be found at one of the levels! Along with the new level, I’ve also rolled out some fixes based on your feedback. Here’s a quick list of what’s been addressed since yesterday: Italian and Polish language support has been added. Stamina Buff: Your stamina now re |
| What's Next? | 2024-09-13 | Hi everyone! It’s Patrik – solo developer behind Backrooms Media. First off, thank you so much for buying the game and for leaving your reviews – both the good and the bad! I’ve been reading all of them, and I really appreciate you taking the time to share your thoughts with me. I'm working on improving the game, so I wanted to let you know what's going on! 🐛 Bug fixes I’ve already started working on some of the issues that came up. Here’s a quick list of what’s been fixed so far: Realistic Camera Movement is now turned off by default. Fixed an issue where players could hear each other’s audio. Resolved an issue where camera shaking occurred |
| Backrooms Media is OUT NOW in Early Access! | 2024-09-10 | Hi everyone! We're super excited to share that Backrooms Media is out now in Early Access! Grab your friends and face the terror together! 🎮 What's waiting for you? We're starting off with 9 levels, but there are already 2 more coming your way within a week! And there's much more to come - take a look at the roadmap that highlights the biggest upcoming updates: 💡 Share your thoughts and ideas As we're in Early Access, our goal is to keep improving Backrooms Media based on your feedback! Please share your thoughts, report any bugs you might find, and let us know if there's anything missing that you'd like to see in the game. We'll do our bes |