Mechs & Mercs: Black Talons — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Beneath Next Fest Demo | 2025-10-13 | Are you ready to plunge into a world of shadows, mysterious creatures, and relentless soldiers?We hope so, because Beneath is rising from the depths on October 27thThink you can handle it? Prove it - play the free demo on Steam today:But first check out the brand new trailer! |
| Happy Holidays! | 2024-12-24 | Season’s Greetings from Camel 101! 🎄 This time of year (and only this time), the only chills should come from the winter air, not the shadows. Enjoy the holidays, play some great games, and have a Merry Christmas and a New Year filled with excitement and surprises! 🎅 |
| Beneath | 2023-02-28 | It's with great excitement that we present to you our latest game, which has been in the works for the past two years. After taking you to the far reaches of space and immersing you in the spine-tingling atmosphere of a haunted town, we are now embarking on a new adventure that will submerge you into the depths of the ocean. Join us on this thrilling journey, battling shady soldiers and enigmatic creatures, while keeping a firm grip on your sanity. Welcome to BENEATH. Deep beneath the surface, an ancient terror awakens, and the creatures that dwell in the deep begin to stir. Will you survive the horrors that await you in the depths? Jump on B |
| Patch 1.2 and Survival Mode released! | 2015-05-11 | Hi everybody! The team has been hard at work on the new update. This one now includes new features like a brand-new survival mode and local leaderboards. Here is the full changelog! Decreased the spawn time of enemy units on EASY and MEDIUM. Decreased slighty the damage of enemy units on EASY. A penalty of 15% Implemented a retreat button: When the button is clicked, the squad automatically runs back to the nearts LZ, ignoring all enemy units All barricades and sandbags now have cover on both sides. New Survival mode including all playable factions. Implemented Local Leaderboards Weapon damage in short range has been balanced: heavy weapons a |
| Patch 1.2 and Survival Mode released! | 2015-05-11 | Hi everybody! The team has been hard at work on the new update. This one now includes new features like a brand-new survival mode and local leaderboards. Here is the full changelog! Decreased the spawn time of enemy units on EASY and MEDIUM. Decreased slighty the damage of enemy units on EASY. A penalty of 15% Implemented a retreat button: When the button is clicked, the squad automatically runs back to the nearts LZ, ignoring all enemy units All barricades and sandbags now have cover on both sides. New Survival mode including all playable factions. Implemented Local Leaderboards Weapon damage in short range has been balanced: heavy weapons a |
| Patch 1.1 now live | 2015-01-23 | Hi everybody! First of all: Thank you all for the wealth of feedback we got since the release of the game. We are working hard to fix what issues are left and to make the game an even better experience. That said, there is a new patch available that brings the game to version 1.1 and changes the following things: Infantry units now have an auto-heal function, so they can recover their HP. The way it works is: health goes up automatically with a timer, but the speed of recovery depends of the unit type. Light infantry heals faster than medium, and medium heals faster than heavy. This will also work to make light infantry survive longer because |
| Patch 1.1 now live | 2015-01-23 | Hi everybody! First of all: Thank you all for the wealth of feedback we got since the release of the game. We are working hard to fix what issues are left and to make the game an even better experience. That said, there is a new patch available that brings the game to version 1.1 and changes the following things: Infantry units now have an auto-heal function, so they can recover their HP. The way it works is: health goes up automatically with a timer, but the speed of recovery depends of the unit type. Light infantry heals faster than medium, and medium heals faster than heavy. This will also work to make light infantry survive longer because |