Crystal Guardians Prologue — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Crystal Guardians early access release! | 2024-03-17 | Hello all, Very excited to share with you that the game has been released into early access!!! (for 1 day now) https://store.steampowered.com/app/2322090/Crystal_Guardians/ Differences between Prologue/Demo and early access New and upgraded visuals https://i.imgur.com/ce60XWH.png https://i.imgur.com/vcyuyhJ.png 4 Modes, 2 with 2 lanes and the hardest going up to wave 100! https://i.imgur.com/sUXa9Mq.png Can you beat the final boss in hard-mode at wave 100? Explore 30 new items https://i.imgur.com/xKOzh8v.png Explore new OP combinations and find your best build! Explore the bigger and improved progression menu https://i.imgur.com/MOAOnwE.png M |
| Update 4, Steam next fest participation and the future for updates | 2024-02-02 | Thank you! This will (probably) be the last update I will upload for the prologue. Thank you all for all the feedback, nice comments, sharing highlights and the ideas! These allowed me to make the necessary QoL improvements and bug fixes before releasing the game in ~3 weeks. Next Fest On the 5th of February, Steam next fest starts and I will be participating. Playing the demo and sharing it would really help me out a great deal!! As for updates, I will probably only update the demo, but the updates will only contain QoL improvements and bug fixes. So no extra content updates! Future updates As mentioned, I will only be updating the demo from |
| Update 3.5 | 2024-01-21 | This update is a bit on the larger side since I changed the video you see in the main menu. The video is now more up-to-date with the current gameplay! Additional changes made: - Corrected the damage numbers, now the damage stats of tower should be accurate - Enabled option to skip and re enable the tutorial if desired - Fixed handbook mistake in item recipes section - Added some more info to the handbook - Made the tutorial a bit more clear now - Added naming to the progression trees (crystal only branches) - Added 3 new leaderboards: Biggest tower damage, highest DOT stack, highest single hit damage - Boxing glove now also saves stats when |
| Update 3.0 hotfix | 2024-01-18 | - Firethrower recipes now work properly! |
| Update 3.0 | 2024-01-18 | Thanks for all the feedback and thanks for playing! This update took me a bit longer since I had to test a bunch of things and had less time available. I made a bunch of QOL updates, redesigning certain things and adding more information in the handbook. Total damage done at the end of the game per tower should now also be way more accurate. - Fixed the bug where the biggest damage hit was 900 000 000 - Fixed the horseshoe bug where the progression critical chance would override the item - Fixed a bug where projectile towers dealt 200% damage - Naming consistency Firethrower - Damage done should be way more accurate now - Adjusted burn to exp |
| Update 2.5 | 2024-01-15 | Hello all, I've made a couple of changes to the UI and listened to all your feedback. Tried to fix most of them but some are still in the making. Thanks for all the feedback! - Upgraded the UI for certain parts a bit, to make it look more consistent - Now you can also press right mouse button in the progression menu to drag the screen - Made item roll animation a bit faster - Slowing chackels -> Slowing shackles - Added item rarity colors in the Item catalogue - Change the progression colors a bit to match the crystal better - Fixed the lag spike you got when opening tower overview when there were lots of towers Progression fixed colors to re |
| Update 2 hotfix 1 | 2024-01-14 | Accidentally left in a piece of code that would automatically scale down the UI. Fixed now! |
| Update 2 | 2024-01-13 | - Implemented UI scaling, your UI should scale correctly now! - Implemented color-blind mode, please let me know if it is not helpful! - Added achievement fire crystal only: Win by only using fire crystals - Added achievement projectile tower only: Win by only using projectile towers - Added the ability to move the camera with the arrow keys - Removed the pause menu exploit - Fix achievements that were not given at wave 40 - Fixed bug with item recipe Magma explosion not working on flamethrower - Fixed the in-game timer that was hidden at the start all the time - Fixed some tutorial layouts - Buffed DOT overall - Buffed item Slow power - Buff |
| Update 1 hotfix 2 | 2024-01-12 | Thank you to all the people reporting bugs and suggesting ideas in the discord and on the discussion page! It's greatly appreciated :) And thanks to all the people that left a review, those help me out a lot! Here are the fixes/changes: - Decreased the amount of particles spawning when boulder tower uses seismic slam, should get rid of the lag spikes - Fixed a couple bugs regarding the stone of attack speed and stone of damage. (this took some time, but it they should work perfect now!) - Fixed a bug where you could level all tower abilities when having 1 tower hit level 10 - Re-balanced the waves 20-30 and 30-40 (not the boss waves!) - Chang |
| Update 1 hotfix | 2024-01-11 | - Fixed issue with scrolling in the tower overview menu, now it doesn't zoom the camera anymore!! - Fixed various spelling and grammar errors and made item descriptions more clear - Fixed issues with bombs leaving left over damage numbers - Fixed issues with bombs being clicked while building a bomb, and through the UI - Fixed mouse not returning from hand when hovering tower targetting - The max firerate is 20, now the number in the tower info menu becomes blue when reaching max! - Escape can close menu now - Projectile tower now should always kills it's target instead of leaving them at very low HP Thanks to the discord users for reporting |
| Update 1 | 2024-01-11 | Changes made - fixed a bug where you could spent a point on an already unlocked progression item - fixed a bug with progression menu scaling - Made scaling on higher resolution screens better - Fixed camera shake not going down to 0 - Hardmode ability for the last boss was bugged, not anymore! - Added a missle for hardmode Gilbert - The horseraid boss mode now also drops a worthy soldier from the horse instead of a weakling - Redesigned the handbook a bit - Created the tower overview menu - Made shortcuts for the towers and crystals hopefully a bit more intuitive - Added 3 new short cuts for olling all random items, for sorting main inventory |
| Hotfix 3 | 2024-01-09 | Fixed the time spent in stats Fixed the bug where the ZAP upgrade causes a huge lag spike Made the enemies health more clear in intense situations Horses toned down even a bit more |
| Fixed bug | 2024-01-09 | Fixed a bug where tutorial would restart on game restart |
| Fixed bugs and added a statistics tab | 2024-01-09 | Fixed tutorial bug where you had to click on item in order to complete it (now also works with dragging) Fixed item unlock condition Added a tab to show you your statistics |
| Handbook and leaderboard quick fix | 2024-01-09 | The handbook had a bug, and the leaderboard still didn't show more entries. This should all be fixed now! |
| More small hotfixes and added a handbook | 2024-01-09 | Update list Handbook: Handbook will explain certain things to you so if you don't know something, look in the handbook! The horse power in wave 30 has been toned down a bit Stone outreach item fixed Don't let Gilbert enter your castle now, he will destroy it! You can see more entries in the leaderboards Buffed hardmode A couple of small bug fixes |
| Small hotfix couple of bugs | 2024-01-08 | - Fixed bug when you are supposed to die, it crashed - Fixed typo - Little balance fix |