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Manahex — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
1.8.22025-11-12Fixes another bug with spell targeting.
1.8.12025-11-10This fixes a movement/UI bug introduced in 1.8.0.
Version 1.8.02025-11-04This update adds an exciting and much requested feature to Manahex – team play!You can now create matches where you and another player fight together against another team. If both players of a team are knocked out, the other players gain a shared victory. This game mode also affects some of the spells (namely those that mention the word "enemy", they will not affect your team mate).So, find a friend and go try your luck on the battlefield!
Version 1.7.02025-10-27This is another maintenance update. The biggest change is that the turn time for async games has been increased to 48 hours. There's also support for resetting your password. Enjoy!
Version 1.6.02025-09-24This is a maintenance update with internal changes only.
Manahex 1.52024-12-20Hi Manahex players! Here are the changes in version 1.5: Four new pieces of equipment! A spell that turns all your creatures into 3/3s One more plant card, this one with "Parachute" (can spawn anywhere on the map) A 4-color legendary creature A new kind of damage ("disease") that goes through armor. This is now used on old cards like "Mage Fever" and "Contaminated Beast". A new keyword called "Untargetable" that replaces spell immunity in most cases. This makes it easier to interact with a lot of units. "Spell blocked" is now replaced with two separate keywords, one that blocks abilities and one that blocks playing spells from hand. This give
Version 1.4.02024-09-13The big thing with this patch is game balance, here are the highlights: The 'Haze' card that has been wreaking havoc in the meta for the last few days has been made a lot weaker. It now takes 2 hp to activate (rather than just 1) and it also makes your unit get -1 power until end of turn, making repeated attacking much less effective. The card is still being carefully watched, and if it keeps being a problem additional measures against it will be taken. 'Reinforced Walls' now only adds 1 armor (and no Spell Immunity). 'Sentry Tower' now has one less hp. The ability on 'Moving Castle' only affects creatures (not all units). The struggle to mak
Version 1.3.12024-08-23This small patch makes the lobby must better organized and easy to use. Here are the main points: Separate tabs for active games and challenges. Support for hiding incoming / outgoing / open challenges. Icons that show the time setting for the match, at a glance. Bug fixes for notifications in the lobby.
Version 1.32024-08-22This update (version 1.3) includes 18 new cards, and numerous tweaks to the existing ones. A few examples: The 'Legionary' who can push other creatures away (perhaps to their doom?) A 'Paratrooper' who can spawn anywhere on the board. Several new useful buildings, and a card to help keep them safe. One more card to help plant based decks. A new medallion. Two new "Legendary" (limit 1 per deck) creatures. A very efficient aggro creature, but it will cost you something else... Many of the old cards have gotten their mana costs adjusted, usually by adding more color requirements. This is to avoid too many "good stuff" decks that play a four colo
Version 1.2 – new mage ability & bot2024-07-04The new version of Manahex has two major features: A new mage ability All mages now have an ability called "Redeem", which lets you discard a card to draw a new one. This also costs an action, so you can't do it on the same turn that you're taking control of a hex. The idea with the ability is that it lets you put more narrow "silver bullet" cards into your deck without taking to much of a risk. If the card isn't good in the particular matchup you're playing, just throw it away and get a new one. The ability also gives you something productive to do if you're locked out of new hexes to control. In general I hope it will increase the strategic
Version 1.1.02024-06-13First of all, thanks to everyone who has tried the game! Here is new major patch that addresses som problems that have been found. New features Undo! There's now a button below the 'Pass the turn' button that you can click to undo your latest move. In certain situations (for example after drawing a card) you are not allowed to undo, since that would be a form of cheating. It is now possible to search for all card characteristics in the deck editor (type, rules text, stats, etc). Additionally, the deck editor layout has been improved, and mana filter buttons have gotten appropriate colors. A big "Your turn" banner is shown across the screen ea
1.0.12024-06-06Fixes for some minor issues that were found on launch day: Improved rules text on some cards. Show time settings on all matches in the lobby. Fixed a problem when switching between matches with the "quick switching" sidebar.
Manahex Launch Stream2024-06-05Today Manahex is out, come join the developer play the game versus various people.