Shoomer Booter — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Error fix: resolved bug with navigation mesh volumes at 2 levels | 2025-08-30 | 2 levels were affected: E1M0 & E2M8 |
| Shoomer Booter – Full Release Coming Late August | 2025-08-11 | Shoomer Booter began its journey in Early Access with Episode 1 and 10 levels. Now the second and final episode is ready, adding another 10 levels for a total of 20.What’s new: • 3 new enemy types • Fixed reported bugs and errors • Improved sound design and overall game performance• 4k resolution support• added FOV adjustments and mouse sensitivity and inversion • Updated UI – hero portrait now changes with every 10% drop in health, just like in the classics • Each arena now has a shop where you decide what to buy before the fight: ammo, weapons, health, armor, or nothing at all if you want to save money for later • Every level has 3 secrets |
| Current progress. Episode 2 Level 0 - completed (E2 progress - 10%) | 2024-10-06 | Hello Shoomer Booters. Reporting about current work in progress. Episode 2 Level 0 - completed 100%. The next big game update will be when all 10 levels of 'Episode 2' will be done. The game's price will probably increase from 4.99 USD to 5.99 USD. Here is a sneak peek of the ready level: Have a nice day. -- Tommy Gun Walrus |
| Main Asian languages localisations: Simplified Chinese, Japanese, Korean | 2024-08-31 | Hello Shooter Boomers! Game changes in this update. Localisations for : Simplified Chinese, Japanese, Korean Several game performance improvements; Enemies slightly pushed back when receiving damage; Enemies might indicate received damage (short white blink)' Minor level layout changes; Other quality of life improvements; Have a nice rest of the weekend! -- Cheers, Serhii |
| [UPDATE 2] Key remapping feature + otherimprovements | 2024-06-27 | Hello, Shoomers Shoppers, it's Summer Sale time! What was done: KEY REMAPPING FEATURE added to PAUSE -> OPTIONS menu. Updated game engine version (Unreal Engine 5) from 5.2 to 5.4 (needed for key mapping feature). Removed the DLSS Nvidia plugin. Quite strange but this gave FPS boost at a low level of graphics; More types of enemies spawn loot, "Abomination" (big guy) spawns random 3 loot pieces; More (all) types of enemies counted into relevant achievement (kill n-enemies to unlock); ChainSaw makes blood splat/squash additional sound at damage; Fixed bug when Rocket-projectile cause 1 HP damage; Increased Plasma gun damage; Improved lights in |
| [UPDATE 1] Regular "Shoomer Booter" improvements | 2024-06-23 | Hello, Booters and Shooters! I spent a good chunk of this weekend working on game improvements. What was done: Text outline in all UI (menus, dialogues, etc.); Text block centered in dialogues; Vending machine (shop) spawn items of the same type with small coordinates deviations (increase readability); Player footstep rate reduction (from ~200 to ~300 units means sound will be triggered 1.5 times less than before); Fixed bug when footstep sound played when players were riding lift/platform; Sprint logic changed: one time 'Shift' press - now enabling 'Auto-Sprint' or vice versa; Added Voiceover slider sound volume to options - so players could |
| [HOT FIX] Achievement unlocked - fix game achievements | 2024-06-21 | Hello boomers! The first game hotfix (tested at 1 achievement instead of all 45 of them) has been deployed to Steam just now. More fixes with less priority will be done later this week. Gear up your shotguns. |
| June 13. Demo build update (v 0.5.2) | 2024-06-13 | Hello, Boomers and Shooters! This update is mostly based on your feedback. Fixed an annoying bug when the options menu was available only once Improved shooting sound for 'pistol' and 'shotgun' (+10 to gunpowder) NPC ('Datsyuk') sprite now rotating to player Cosmetic changes in the main menu Improved skybox (+ clouds) on levels when its available A few sound volume levels tweaking (mastering) Small changes in ammo pickups capacity (after playtesting) Sunlight shadows now more soft (when applicable) Some other minor improvements which I forgot to note Yup, there are some to-do's remaining from feedback at the community hub - I am going to impl |
| [TECHNICAL ISSUES] Feedback about critical game issues | 2024-06-13 | The player contacted me and described a crit. problem. The game was installed correctly, game menu loaded, after clicking on the demo level -> loading screen -> black screen and no DEMO LEVEL. His Video card is a Geforce 3060 laptop. My development is happening on a laptop with Geforce 3070 - and there are no such issues. Moreover, I see people playing in the demo: https://steamdb.info/app/2846900/charts/ And at the community hub, I see some feedback from the players with loaded demo levels (at least their issues are not related to those mentioned above). So I decided to create such a topic/announcement in the community hub to collect all cri |
| [NEXT FEST] Shoomer Booter gameplay boradcasting | 2024-06-11 | Developer playing in the first levels of the 'Episode 1'. Try out the Demo and share your feedback. Wishlist if you like classic tiny boomer shooters. The release will be less than 2 weeks from now. |
| [NEXT FEST] Shoomer Booter gameplay boradcasting | 2024-06-10 | Developer playing in the first 3 levels of the 'Episode 1'. Try out the Demo and share your feedback. Wishlist if you like classic tiny boomer shooters. The release will be less than 2 weeks from now. |
| [NEXT FEST] Shoomer Booter gameplay boradcasting | 2024-06-09 | Developer playing in the first 3 levels of the 'Episode 1' |
| Shoomer Booter gameplay boradcasting | 2024-05-24 | |
| May 11. Demo build update (v 0.5) | 2024-05-11 | Hello, Boomers! It’s been a while since my last update. Game development is my hobby, but some unexpected events recently disrupted my work on 'Shoomer Booter.' I had a bout with a covid-like virus (yes, for the second time, with eerily similar symptoms). Following that, I had to divert my focus to job hunting, navigating through screening interviews, test assignments, technical interviews, even C-level discussions, and more. But now that I've recovered from the virus and secured a job offer, I'm excited to dive back into my passion project. While a few minor features may need to wait, the game's release date remains unchanged. I’d love to he |
| March 17. Weekly demo build update (v 0.12) | 2024-03-17 | Hello, Shoomers! As my virtual accountable partners - you will receive weekly status updates (as well as a new build for the demo version of 'Shoomer Booter'). So today on our menu: Finished assignment of some enemies to spawn pickups at the rest of 'Episode 1' levels; E1M5 - fixed 'Level Finished' HUD bug; Tweaked 'Secret areas' at the level 'E1M6'; Added placed 'names' or pickups (weapon, ammo, health) on crosshair over; Finished assignment of 'hero phrases' after enemy ambushes at the rest of the 'Ep. 1' levels; Added death fall sound for 'Abomination' enemy; Fixed bug when 'pause menu' buttons were clickable from the 'options menu'; Added |
| Weekly demo build update (v 0.11) | 2024-03-10 | Hello, Doomers! As my virtual accountable partners - you will receive weekly status updates (as well as a new build for the demo version of 'Shoomer Booter'). So today on our menu: Reduced explosive barrel sound radius and improved its sprite effect Changed sprites for small health & small armor pickup Tweaked player jump (initial speed, length, etc.) Small changes in demo level: pickups, enemies, layout Ranged enemies' projectile speed tweak Added dissolve effect for dead enemies Dissolve material for dead enemies (so corpses will not overlap some valuable pickups like 'key cards' etc.) Fixed 'floating hud hand' Improved shotgun 'spread' Add |
| Demo update after 'K.K.' & 'A.O' players feedbak | 2024-03-03 | Hello, Shoomers! Players 'K.K.' and 'A.O.' provided meaningful feedback after their playing sessions. So I delivered some fixes: Changed sprite for small health pickup Increased the 'speed/velocity' of the player's jump Added a few ammo pickups at the start Increased ranged enemies projectiles speed Fixed corridors too narrow in some places Dissolve material for dead enemies Blood decals for killed enemies Added 'breadcrumbs' in the lava area so the player could find the 'secret' area more easily Added dynamic crosshair Added the 'Esc' button as an in-game pause trigger A few other level/sound/meshes tweaks Reduced explosive barrel sound radi |
| Update after 'Saint Phoenix' feedback | 2024-02-28 | Hello Boomers! Player 'Saint Phoenix' provided meaningful feedback after the playing session. So I delivered some fixes: Decreased health for enemies: 'Brain-Bug', 'Melee Imp', 'Ranged Imp'; Added more small health pickup Added more small armor pickup Added a few more ammo pickups Increased values at some existing ammo pickups Added 'breadcrumbs' leading to a secret area (near lava) Fixed layout so level could reach secret area even with a 'broken' lift Small fix on 'broken' lift/platform Added capture reflections (graphic improvement) Some other minor changes On average, players, even without finding secret areas with big ammo supplies, coul |
| Demo change list: 26 Feb 2024 | 2024-02-26 | Hello Booters and Shoomers! Since the last update in the 'News' demo build of 'Shoomer Booter' was significantly improved: "Out of Ammo" HUD Message Level Name HUD on Begin Play HUD Short Splash When Player Picks Up Something HUD Message: "2 out of 3 Secrets" VFX/SFX for Spawning Enemy HUD message for cases like: "Red Key Used" HUD: Sound - 'Secret Found' case HUD: " Ammo Full" when trying to pick up ammo Spawn blood splatter in the player's field of view when they take damage HUD shows damage direction from enemies (left/right/back) HUD: Slot systems for pickup texts (up to 7 rows) Localization for French, German, Russian, Spanish, and Portu |
| Upcoming Demo version of "Shoomer Booter" | 2024-02-20 | Hello, Shoomers and Booters! The demo version of the game will be available soon. It will be tiny (~250 MB in size) and contains Episode 1 Mission 0, aka "E1M0" (granny explanation for youngest shooters). There will be about 15 minutes of playtime - fair enough to understand what players could expect from the upcoming Early Access version of the game. A few minor known issues could be present in "Demo build", but as a solo indie dev - I promise that every reported bug/issue or any meaningful feedback will be carefully considered for immediate fixing or placing into the game 'backlog' and further. BTW backlog contains 136 tasks/points of impro |