Dungeons of Alethrion — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Updates to v1.3.1 | 2026-09-17 | Bug fix with the warp flute attained from the item modifier Bug fix with floor 99 modifier on the first spawn Better enemy scaling on later floors with some extra health on tougher enemies Boss damage scaling is a bit higher Ice zombies are easier to see on the snow backgrounds |
| Nintendo Switch Release 8/27 and Updates to v1.3.0! | 2026-08-19 | Nintendo Switch Release 8/27https://www.nintendo.com/us/store/products/dungeons-of-alethrion-switch/?srsltid=AfmBOoqbdk4hxD5TienDFNQkZSvExwU8J8yY-aftuOA1IYXWBfflJwamNew Content:-New Hero's Journal item, it increases a random stat of +1 Max HP or +1 Max Attack-New Obsession curse: when you go down the staircase it adds +1 to the floor number, but your inventory is replaced with zombie meat when you do-New Void Journal curse: your special attack meter charges faster, but so do the enemy spawn portals, as well as a bit higher enemy spawn limits-Modifiers option was added to the menu, modify dungeon settings by making the game easier, harder, or |
| Updates to v1.2.1 | 2026-01-12 | Bug Fixes and Minor Tweaks Fixed a bug where when a pet no longer had energy, after being fed they would keep following you until the next floor. Now after they're fed and have energy, they continue to target monsters. Fixed a two player bug with the treasure exits - updated now to immediately go to the next floor when a player is in contact with a treasure exit Snow floors spawn cats as pets, which are usually lynxes Regular floors spawn more dogs as pets, and the cat type percentages were tweaked This will likely be my last update, at least for a while. I'm taking a break! Thanks for playing. |
| Updates to v1.2.0 | 2026-01-11 | Big ones! Snow Floors! Has Yetis that pound the ground and throw snowballs. They have good range on both attacks. Also the new ice snakes, they shoot laser projectiles once active. New Modes! Choose between Arcade, Frenzy, and Plunder Rush! These are available with either one or two players Arcade is the classic mode that has always been in the game Frenzy has tons of enemies, more portals, and much higher enemy limit caps, so you'll have much more to fight Plunder Rush is a mode where you must watch the hourglass time before it reaches zero otherwise you get a gameover. You can turn back the timer by grabbing treasure or defeating bosses. Ne |
| Updates to v1.1.4 | 2025-11-15 | Death animations on some enemies based on the type of attack that killed them! Note that not all enemies have this yet, the animators are currently working on this. This is most notably seen on the zombie enemies! You can also seem some types on the wisp enemies. New candle item! This is a permanent item like the holy water that has a cooldown. It shoots out fire in a circle around you, which may burn foes. This is found in normal green chests. Animated cameras! This makes everything feel nicer, and is in 1-player and 2-player mode. Spike traps are now randomized, they don't all go at the exact same time anymore. On level up in 2-player mode |
| Updates to v1.1.3 | 2025-04-04 | Added new reusable Holy Water item, with a new cooldown system to go along with it Added new Immunity skill, reduces the length of time the player is poisoned for Chests appear darker/faded when opened to indicate they're already used Vito levels up a bit faster Flame curse circle sound fx no longer plays on the Game Over screen Greed leech curse updated to be more helpful: +2 treasure / -1 health every 5 seconds -> +3 treasure / -1 health every 6 seconds Updated red double chest item spawn rates: removed the big epic potion, and reduced boomerang drops from it, added in new holy water item Rare drop for Elder Gargoyle is the new holy water i |
| Updates to v1.1.2 | 2024-12-24 | Skills update now works in 2 player mode! This includes the skills, curses, and fortunes on level up. May still need some tweaking in the future. Added 2p mode scaling based on the amount of skills both players have to the boss health. More skills you have, more health the bosses will have! Added a bit more of a delay on the reward screen, so you can't just mash and quickly skip it by accident anymore. Buffed tira critical damage some. Tira's knives can clear out enemy groups a bit better than before. |
| Updates to v1.1.1 | 2024-12-19 | Bug fixes related to using controllers on the skills system (works on Steamdeck too!) Added sound to skill selection Fixed an icon issue on curses |
| Updates to v1.1.0 | 2024-12-18 | New skills system for when the player levels up! Skills and curses are available as rewards, along with treasure based fortunes. The pause screen has been updated to reflect your inventory as well as your skills you have attained. Balancing updates, game is a bit harder and scales better. The bosses too! |
| Updates to v1.0.4 | 2024-04-22 | Cooldown speed stat now goes faster when leveling up, meaning the more you level up the faster you can move your special attack. This is now shown on the pause screen too. Initial cooldown speed was reduced a bit to account for this. More emphasis on leveling up: text popup, slightly louder, and fx moves faster vertically. Many 3 enemy variants deal more damage. This includes regular and poison zombies, spider slashes and webs, first form wisps, and both attacks on second form wisps. Then the gorilla zombie earthquake smash in all levels. Boss health scales a bit more depending on difficulty. Elder Gargoyle attacks all do more damage. Queen S |
| Updates to v1.0.3 | 2024-04-20 | Updated pause menu, which shows more information. Player stats, item descriptions, and resized elements. Ability to drop items during an interaction with the shopkeeper. Ability to change keyboard controls with the ALT key on the pause menu. Trail fx on magic projectiles. Vito's magic shots, gargoyle magic, Elder Gargoyle magic, and Spider Queen's poison (along with her head as an item). UI fix on player two keyboard inputs on the inventory toggle. Fix on gargoyle enemies being poisoned. |