STEAMDATA.GG

Keep It Steady! — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
V3.62025-12-22Announcement:Recently the hosting provider I have been using for my website has no longer been in service meaning for a while now the game has lost access to online scores. However I have found a new hosting provider and my website and the scores for the game are back up. The only issue is for the scores I had decently old backups of them and some score boards are out of date. The only one I am aware of that has been effected was the endless mode I know there were some higher ones in there then there are now so I am very sorry to the people who were at one point at the top of the board hopefully you can get back up there!Another thing to talk
V3.5 Climb Point2025-07-14AdditionsClimb Point game mode has been added under the sub game modes for Climb.When invincible after losing a live the ball will flicker indicating it is invincible and then stop when it is not.Fixes and OptimizationsFixed a bug with music not playing when using the 3 second delay timerClimb modes should now be more optimized for people with bigger screens. (holes would not despawn until hitting the edge or end of your screen so people with bigger displays had more resources used rather than people with smaller displays.)
V3.4 Endless Mode2025-06-20Additions-Endless mode is now available. You can also earn the same achievements from Speedball and Classic in the new mode so that the achievements are not completely impossible to get where they were insanely difficult to get in these modes especially classic.-Added a new achievement for 100 points.Fixes-Fixed a bug for phantom hole game mode where if the lit hole changed during the fading cycle it would mess with other holes visibilities.-Performance for sideswiped and mayhem have been improved.-Controller detection is now more improved along with menus that are now more reactive with the controllers.Changes-removed credits tab-music is ch
V3.22025-01-06Additions -added a new game mode called "SpeedBall" where you have to put the ball in the glowing hole while making the ball go as fast as possible into that hole to get more points -added more compatibility with wired and Bluetooth controllers -added more volume settings in settings menu -added 8 more achievements for phantom modes and new mode + one for getting all achievements Fixes -fixed a bug with the pause and game over menu buttons not working Other Info This is probably the last update for a while as I am now off of my break and will have way less free time to work on the game. The little free time I have will be mostly targeted at f
Version 3.12024-12-13Fixes -Fixed Horizontal Master Achievement from not triggering Other Info Sorry for the slow update, I was aware of the achievement issue for a while now (Thanks to the community!) but was not able to find the time to do it till now. I will try to make more updates featuring more content as soon as I can but for now since I am on a winter break I will try to focus mainly on fixing as many bugs as I can find and that the community reports.
Version 3.02024-09-13Additions -Added Phantom Game mode where objects in the level will flicker -Added a credits tab -Logo is now animated -New game soundtrack featuring YUNGMATTY & ZAY Changes And Optimizations -Some game modes have name changes -Changed some of UI -Optimized online score board Fixes -Fixed Scores overlapping -Fixed game modes timers to show a real number of time unlike the previous way (3min, 2min, etc)
New Sub Game Modes2024-06-06Additions New Game modes are added and now split into sub game modes. The classic Keep It Steady game mode that was available in the begging is now called the Point By Hole game mode (Crappy name I know. Didn't know what else to call it.) and the new game mode is called Climb. There is more achievements added now for the new game modes also. Climb Game Mode The Climb game mode has currently only 4 sub game modes each with their own twist. In this game mode you will be avoiding all holes however they are falling from the top, bottom, left, and right side of the screen depending on the sub game mode you chose. Point By Hole Game Mode The PBH Ga
Update 3/22/20242024-03-23Fixes -Fixed scoring system. This way each player will have their 3 highest scores shown if they are high enough to get on the board. Other Info Expect a few more improvements later on including new game modes.
Finally Released2024-02-02We Released! This post is just to celebrate the release of Keep It Steady on Steam! 6 Months ago I started working on this game (which really isn't that long ago) for my dad who likes playing arcade and retro games. This game was originally inspired by a old mechanical arcade machine game called Ice Cold Beer that my dad used to like playing. My dad thought this game was really cool and told me it would be interesting to see it made into a video game, so that's what I did. After a few weeks I made a sort of functioning version of Keep It Steady and over a few months later I had fixed, improved, and added various features to the game until fin