Vollema — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Small Patch (10.5.2025) | 2025-10-05 | Small update to fix an apparent issue with the Unity engine. |
| v1.3 | Bug Fix | 2025-03-29 | Quick update to fix the issues below. Fixed a few misc. sprite and animation errors Enabled a bit of missing dialogue in Chapter 7 Fixed a typo in Chapter 7 That's all for now! |
| v1.2 | Bug Fix | 2025-03-25 | Back again with a small patch fixing a few known issues outlined below. Fixed a sprite positioning issue when entering the courtyard from the school in Chapter 1 Added a missing word in Chapter 4 Fixed an instance where the player could become softlocked during the boss fight in Chapter 4 under certain circumstances Fixed a bug that would cause the screen to go black if the player got a game over at the same time as a successful attack during combat Until next time! |
| v1.1 | Update | 2025-03-23 | Hey, all! It's been a few days now since Vollema's release. Thanks for checking it out! In that time, I've been looking over feedback on various platforms and in the interest of accessibility, have decided to make a few minor adjustments to the game's combat mechanics outlined below, among a few general bug fixes. Gameplay Slightly lowered the speed of enemy color changes during combat Slightly owered enemy movement speed during combat Adjusted certain attack patterns during middle and late-game battles Bug Fixes Fixed an issue in one Chapter 8 scene where dialogue volume was bound to the sound effects volume setting Fixed an audio issue in C |