Heroic Kingdom: Origins — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch 2026.11.4.0 | 2026-11-05 | New content: Added 12 follow-up quests for Alistair, Dorian, Aric, Erendriel, Garrick and Asmonious, The Bold. Added 36 civilian quests and their quest givers across Eryndor, Brightwood, Sunridge, the elven villages, the snow village and Cinderveil Bazaar. Added seven further three-quest chains. Four continue the new civilian stories; three introduce Bram Hewer, Liora Penn and Della Shore. Populated Brynwyld near Haven with three quest givers, nine quests and 12 ambient residents, using the Barbarian character models and their matching clothing. Populated Outpost1(Near Deathsworn-No Name as of yet) with seven quest givers, 21 quests and 14 am |
| Patch 2026.8.18.0 | 2026-08-18 | Important Changes: Converted the project from unreal engine 5.5 to 5.8. There are still more items that we may need to adjust/fix for the new version of unreal, but the base conversion is done. Adjusted lighting for unreal engine 5.8. Some areas may need adjusted in the future, but overall, it looks very similar to how the game looked some time ago, while also not being too dark at night in most scenarios. Fixes: Fixed an issue where Chaotic Obliteration Rank 1 was scaling incorrectly. It's now scaling at .75% of wisdom instead of 7500%. Fixed an issue where Night Wraiths were not counting towards Ectoplasmic Evidence. Fixed a typo in "First |
| Patch 2025.11.4.1 | 2025-11-05 | Fixes: Fixed an issue where poison tick damage would never tick after bosses were phasing that cleared dots. Fixed an issue where the teleport location for collapsed tunnel was inside of a tree. |
| Patch 2025.10.30.1 | 2025-10-30 | Fixes: Fixed an issue where non "humanoid" enemies were using potions on Heroic. Fixed an issue where melee attacks were not hitting large creatures like dragons, unless under them. |
| Patch 2025.10.29.1 | 2025-10-30 | Fixes: Fixed an issue where arrows would not hit Rotmaw. New: Added new NPC Lightbringer Yomnom. Added new quest to Lightbringer Yomnom - First Watch. Kill temple guardian's and collect bone shards. Added new quest to Lightbringer Yomnom - Ectoplasmic Evidence. Kill Night Wraith's and gather Phials of Ectoplasm. Added new quest to Lightbringer Yomnom - The Gloomblades. Kill Gloomblade Ambusher's and Gloomblade Captain Hal. Added new quest to Lightbringer Yomnom - The Missing Watch. Investigate a group of missing Gravewarden Scouts. Increased the health and damage of Infernix and Thaldriss the Frozen Terror significantly. Added new quest to Li |
| Patch 2025.9.3.1 | 2025-09-04 | Fixes: Fixed an issue where Gravis was inside of a rock. Fixed an issue where spells would not hit dragons with specific talents taken. New: Added new ability Shadow Step, ranks 1-3. Shadow step behind the first target in front of you. Added shadow step rank 1 hidden in the world. Added shadow step rank 2 to Varek, the Pale Sting's drop table. Added new enemy "Gloomblade Ambusher". Added special ability "Shadow Step R3" to Gloomblade Ambusher's loot table. Added teleports to shrines. We were unsure if we were going to at first but decided to add these to the map as available teleports. Fixed an issue where Thaldriss the Frozen Terror had a la |
| Patch 2025.8.26.1 | 2025-08-27 | Installation: The game will now be compressed once again. This should help with read performance on most modern systems (SSD/nvme) if using a HDD you may see a slight degradation. Compressing the game files should lead to significantly better streaming performance on SSD/nvme drives. Currently, the game will be down from 55gb to 27gb. Fixes: Fixed an issue where Zarnax's drop table had more fluff than intended. Fixed an issue where Eldritch warlocks drop table had more fluff than intended. Fixed an issue where Staff of the Eldritch Warlocks was not Unique. Fixed an issue where Raging Inferno R2 was not binding properly. Fixed an issue where I |
| Patch 2025.8.1.1 | 2025-08-01 | Fixes: Fixed an issue where Fel Elemental's were using fire spells. Fixed the tooltip on Blood Bolt and Blood Nova. Fixed the tooltip on Summon Archer and Summon Mage. New: Normal difficulty now has longer respawn times. This is due to player feedback. By default now, standard mobs will always have a 3-6 minute timer, bosses will have 5-10 minute timers. Updated Bloodfang Stalker attack sounds to be more wolf like. Improved AI thought processes when trying to traverse areas that may not have a path to the player. For example, enemies that get on top of a rock, they have a "partial" path to the edge of the rock and would not walk off. They sho |
| Patch 2025.7.27.1 | 2025-07-27 | World: Updated area around Brightwood to be more playable space. Added new areas in the snow(undead) area of the world. Including frozen lake/camps/POI Changed the Ancient kings that were in caves to be in more of "crypts". This helps the themes as well as makes the fighting area not so clunky. Added Wraiths around all Ancient kings. This is to add variety, as well as increase the difficulty around them. Added Night wraiths around the entire world (spawn at night). Added the new Ironfang Sentinels(day only) and Bloodfang Stalker(night only) to the old Bandit Stronghold. This will be an area for quests in the future. Updated many areas in the |
| Patch 2026.6.26.3 | 2025-06-27 | Fixes: Fixed an issue where some of the General Settings were not updating while in game. Fixed an issue where the collision of firestone pickup was too small. Fixed an issue where one of Sunstrokes blessing's was floating after removing cliff rocks. New: Added a border to "Interact" popups. Added a description to "Interact" popup for Crafting/Upgrade/Potions/Enchanting stations. This should help define what players can do at a quick glance when interacting with these stations. Added a description to "Interact" popup for all shrines with their passive. This should help players decide if they want to use the new shrine or not. Doubled the amou |
| Patch 2025.6.26.2 | 2025-06-26 | Fixes: Fixed an issue where cliff rocks were incorrectly generated in latest build. Fixed an issue where more trees than intended were generated in elven forest. New: Added a check to see if a savefile has been corrupted during a system crash. We're looking into some kind of backup save if this happens as well. Moved system settings to the player menus while in game (inventory, character, ect). |
| Patch 2025.6.26.1 | 2025-06-26 | Fixes: Fixed an issue where Master Riposte talents allowed 2 talents spent. Fixed an issue if players talked to Sylinar prior to origins quest, speaking with him should now trigger the progress, even if players have already spoken to him. Fixed an issue where arrows were adjusting for enemy momentum, if the enemy was frozen or stunned. Even though they're stunned/frozen they still have stored momentum, which was causing arrows to go way off in the direction they were moving prior to being stunned or frozen. New: Updated the "Stone" attribute amount from 50 to 125. We want these to feel more impactful than they are, in finding them. Updated Su |
| Patch 2025.6.21.1 | 2025-06-21 | Fixes: Fixed an issue where Eviscerator’s Fang was doing massively more bleed damage than intended. Fixed an issue where melee weapons were applying debuffs when using an ability, when the weapon was physical. Fixed an issue where ranged weapons were applying debuffs when using an ability, when the weapon was physical. Fixed an issue where the talent "Misery" was still doing it's legacy damage. This talent originally applied void damage equal to all incoming damage if the target was stunned). Fixed an issue where Sword of a Thousand Half Truths was applying to ranged and mage spells. Fixed an issue where Molten Core was not proccing. Fixed an |
| Patch 2025.6.20.1 | 2025-06-20 | Fixes: Fixed an issue where items in inventory may not be visually removed after selling them to a vendor. New: Reduced global log size to 125(this was taking more performance than we liked when visible. Logs will now hide when inventory is hidden. If logs were visible while inventory was closed, would still cause a performance impact. Reduced cost of "The One Ring" from shop to 650k base. Updated the look of some cliff rocks. They should be less "blurry" when up close. |
| Patch 2025.6.19.1 | 2025-06-19 | Fixes: Fixed an issue where The One Ring was not in Aldric's shop after rebirth. Fixed an issue where Eviscerator’s Fang was not actually added to the world. New: Updated trees/areas in Northern section of the world. |
| Patch 2025.6.18.2 | 2025-06-19 | New: Backstab attacks will always stagger the enemy if the enemy can stagger. Increased arrow velocity. Reduced gravity on arrows. |
| Patch 2025.6.18.1 | 2025-06-18 | New: Reworked aiming with the bow. We've not been happy with how the prediction pathing/arrow pathing is working out. We changed how the projectile path is calculated, on top of adding in some velocity corrections if the target is "strafing" or moving from side to side on the players screen. This means, if the reticle is red, the arrow will attempt to adjust for velocity. Feedback on this change is greatly appreciated. Doubled scaling on Barbed Shot. Added agility scaling to Barbed Shot. Doubled scaling on Triple Shot. Added agility scaling to Triple shot. Doubled scaling on Kill Shot. Added agility scaling to Kill Shot. Doubled scaling on Po |
| Patch 2025.6.16.1 | 2025-06-16 | Fixes: Fixed an issue where bosses that were stunned during a phase, they would be stuck in the stun. Fixed an issue where Abyssal rifts were not able to be destroyed unless on Rowan's quest "Chains of Flame". Fixed an issue where Shadowreaver's cloak was named Rotmaw's cloak. Fixed an issue when running out of potions, the potion wheel would set an incorrect order. Fixed an issue when running out of potions, the selected potion would not update properly. Fixed an issue where default images in the potion wheel did not resemble potions. New: Reworked Crushmaul of Reckoning. This was performing much better than intended. The new effect will be: |
| Patch 2025.6.14.2 | 2025-06-15 | Fixes: Fixed an issue where character sheet wasn't reflecting some racials, like Grim Skull. Fixed an issue where Vigor/Cunning were not displaying on character stats. Fixed an issue where melee abilities were not critting properly. Fixed an issue where Vitality % increases were not being applied before Grim Skull passive. |
| Patch 2025.6.14.1 | 2025-06-14 | Fixes: Fixed an issue where enemies could get stuck not attacking, if they were currently investigating a noise. New: Added a new death recap that shows the last 10 sources of damage/healing Added a new combat log for "Self" or "All" in the inventory menu. There is a small arrow that will display the log. Clicking Self or All will refresh the log. Feedback is appreciated! |
| Patch 2025.6.6.1 | 2025-06-06 | New: Performing a Riposte after a parry is no longer enabled by default. Riposte has been moved to the talent "Master Riposte" in both the 1H and 2H trees. We feel this is more engaging and provides the player with more controller on whether or not they'd like to perform a Riposte after a parry. Increased the number of points for the talent "Light Hands" from 2 to 5. Renamed Heavy handed in 2H tree to Ferocious Attacks. Increased the number of points for the talent "Ferocious Attacks" to 5. Now increases light attacks by 5% per point for 2h weapons. Increased the "Crit Damage" talents in general tree for both 1H and 2H to 5 available points, |
| Patch 2025.6.5.2 | 2025-06-06 | Fixes: Fixed an issue where enemies would get "Stuck" if casting an AoE spell out of visual range. New: Enemies now run to "noise" if they've recently seen an enemy. Reduced the duration range at which enemies will run towards players if LoS. |
| Patch 2025.6.5.1 | 2025-06-05 | Fixes: Fixed an issue where snow footsteps were not impacted by sound volume. Fixed an issue where dust footsteps were not impacted by sound volume. Fixed an issue where puddle splashes were not impacted by sound volume. Fixed an issue where dealing bleed damage while wearing Venomblood Hauberk, the damage popup would display poison damage as a bleed. Fixed an issue where Elf Outcast rogues were using the wrong rare drop table. Fixed an issue where Rebirth 3 on normal was being granted if rebirthing on normal. Fixed an issue where enemy kill count was being calculated on how many times they were "seen" not killed. Fixed an issue where Malikar |
| Patch 2025.6.4.1 | 2025-06-04 | Fixes: Multiple updates/fixes to the weather system. This should resolve any issues of weather not loading in particular areas. Fixed an issue where cloaks were visible if the appearance was an entire character. Fixed an issue where Lucian was available to get quests even if started Aldric's questline. New: Increased the window available to side with Lucian. The window will last until completing "The Shadowflame Huntress" quest for Aldric. Added weather effects to characters/Armor. Not all are current, but will be updated as we go. |
| Patch 2025.6.3.1 | 2025-06-03 | Fixes: Fixed an issue where Crushmaul of Reckoning's collision range wasn't as long as expected. Fixed an issue where random items in vendors were being inflated in value based on the rank of the vendor. Fixed an issue where items in the vendor screen, were showing the items "Actual" value when displaying the tooltip. This should now properly show the individual buy/sell rate per item. New: Added player character name to loading screen in game. Added player level to loading screen in game. Added Random Tips that display in loading screen in game. Added popup tips in starting area of Alden that will try to help explain some of the combat/picku |
| Patch 2025.6.2.1 | 2025-06-02 | Fixes: Fixed an issue where Lucian would disappear too soon when completing "Revelations". New: Updated the "Foothold" quest area. This area should feel much livelier and more filled out. Added many ruins around "Foothold" quest area. Added more enemies around "Foothold" quest area. |
| Patch 2025.6.1.1 | 2025-06-01 | Fixes: Fixed an issue where a Sanguine Lichling was incorrectly spawning in Alden. |
| Patch 2025.5.31.1 | 2025-06-01 | Fixes: Fixed an issue where poison damage from weapons was not applying properly when used with an ability. Fixed an additional issue causing specific weather areas to not load properly. Fixed an issue where some enemy mages (Necrolords/skeletons) would not enter mage "aiming" state while casting. New: Added new Unique Gloves hidden in the world, Gauntlets of Relentless Reckoning - Forged in sacred fire, these gauntlets amplify the flames of holy burn, allowing Final Judgement to reach new heights of divine retribution, increasing the cap to 200%." Added new unique Dagger hidden in the world, Eviscerator’s Fang - A dagger honed to a wicked ed |
| Patch 2025.5.30.4 | 2025-05-31 | Fixes: Fixed an issue where arrow projections would interfere with other arrows. Fixed an issue where some rocks were floating near Malikaroth's dungeon. Fixed an issue where saved files were impacting specific weather areas. Fixed an issue where some attribute points in Malikaroth's dungeon were set to very high random amounts. |
| Patch 2025.5.30.2 | 2025-05-30 | Fixes: Fixed an additional issue causing weather in specific areas to not load properly. |