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Shadowed: The Demon Castle of Ooe — patch notes and updates

Shadowed: The Demon Castle of Ooe Steam game key art
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Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch 1.1.42026-01-11The gears on my next game are spinning up, and between that and the holidays, things have really slowed down around here. This might be one of the final patches, so thank you for supporting the game so far. I'd say that with this, the game is in a very good spot, maybe not 100% perfect, but certainly very good.Gameplay:-Hardening Steel's melee break chance has been halved. To compensate, only 3 stacks are gained on sneak attack.-Shinobi's acension has changed: Dodge now lowers block, block lowers armor, and armor lowers dodge, in a triangle, rather than them all affecting one another. The numbers have been tweaked a little, but it's a lot les
Patch 1.1.32025-12-09The next patch is here, and as stated earlier, things are winding down. Still a few more changes to go, but this is mostly just a small balance and bugfix patch.Gameplay:-Hardening steel now adds a (current meleebonus)% chance to break ranged AND MELEE weapons when used(Hard steel is brittle, after all!). Reduces carry weight of melee weapons to compensate.-The Saboteur Iga perk now reduces trap weight by 50%.-Shinobi ascension 3 has been changed:---Your BLOCK, ARMOR, and DODGE now all reduce each other, becoming worse the higher any one increases. -Pills now take 1 turn to use from inventory (up from 0, can't remember if it being 0 was a bug
Patch 1.1.22025-11-26Things will be slowing down a bit from here on out, but I will be trying to keep having weakly (or fortnightly) patches for some time, just smaller ones. This one has a few more balance tweaks and fixes across the board.Gameplay:-The Onmyoji can take Honed Strikes again (this was actually an accidental removal)-One With Smoke is now a level 1 perk, but the fire resistance has been reduced to compensate.-Hardening Steel has been nerfed:---When adding stacks, there is a (current stack)% chance to fail. This effectively caps the max bonus at 10 and makes getting them harder and slower in general.-\ has been changed to lower critical damage. This
Patch 1.1.1 - Big balance changes and additions2025-11-16After many suggestions, this patch is largely a gameplay and balance patch. Several new additions have been made as well, including a few new artifacts and perks. Patch wise, things are likely going to be slowing down from here on out, but there are still some fixes and changes to come. Stay tuned!Gameplay:-Lowered the cost of Aim a bit.-Monk may no longer take Stealthy. Stealth stance will have to do!-Garrote has been reworked a little, it still stuns, but only does large damage upon a sneak attack. The death damage has been removed.-Iga may now take Garrote to start.-Nerfed entangling widows slightly.-Monk's defense stance exit now grants a
1.1.0 Hotfix2025-11-07A minor fix to a few issues: -Fixed the game crashing when trying to use Snakewell in Japanese -Updated info so Blunt now shows 75% instead of 50 -Fixed a bug where PRE did not reduce weapon technique costs
Patch 1.1 - Japanese, sneak attack changes, and rebalancing2025-11-06It's been a while! This patch was meant to just be the translation, but between that and other things, it snowballed into a quite a huge update! But at last, the big translation is here, and Shadowed finally hits 1.1! Don't worry though, there are still some more balance changes and fixes to come.Note: When playing in Japanese, Builds from pre 1.1 patches may not display items properly in the character build screen, I couldn't do anything about this sorry, as they are saved from before they had Japanese names.Gameplay:-Sneak attacks have been reworked!-The damage is now fixed instead of random. No more massive swings between tens or hundreds
Patch 1.0.72025-10-16Things are still chugging along! Originally, I was hoping to save up a big patch for the translation, but due to some bad luck, my translator has needed a few breaks, so it seems like the translation my still be a few weeks away. As usual, this is just a bugfix patch, albeit with some minor changes.Gameplay:-The Kamikui's Utter Chaos playstyle now doubles essence gained, so they can gain active abilities more easily.QOL:-Fixed some help files.-Added a note about accuracy in help/derived stats.Bugfixes:-Grudge gathering was bugged and gave extra ki levels at very small corruption values, it now works properly.-Fixed(?) an issue with Ghost of O
Patch 1.0.6 - Balance changes, more QoL2025-09-28Another week, another patch. Some good news: The JP translation is getting close to the end! It will probably be out the week after next, if things are able to to proceed at the current rate. Also, I was finally able to get around to some balance changes. More to come soon!NOTE: If you are a controller player, you may have to delete your keymaps again, just like in last patch. More in the QOL section.Gameplay:-Changed the thirsty oni event to only spawn enemies with "oni" in the name.-Neutral creatures are no longer affected by statues.-Ascension 7 now reduces the players BLOCK scaling and AGI damage scaling, as well as giving -10 dodge, in a
Patch 1.0.5 - Controller support!2025-09-22So this patch ended up being smaller than anticipated, because I finally got around to adding controller support! It took a lot more work than I thought it would, and some issues may remain which are pretty much unfixable, but it *should* be good enough for most people's purposes, and unfortunately, getting it up to the standards of everything else would likely take months, so it just kind of is what it is. Still, the game is fully playable with a joypad now. Just a few things to note:-The key rebind system does not support the joypad, I may change this if a lot of people feel they need it, although I can't promise that it will ever work perf
Patch 1.0.4 - Weekly2025-09-15Another week mostly devoted to translation behind the scenes. But the vast bulk of my portion of the work is now done, so next week, I'll be able to do a lot more QOL and gameplay changes!Gameplay:-The Poultice->Curing pill crafting recipe now has a 60% fail chance, to help balance out the cheap cost of taking poultices on character generation (didn't want to nerf the poultice option itself, wounds can be quite devastating early on).-Increased noise from the yell command.QOL:-Cleaned up a bunch of messages to only play when a monster is in sight (being stunned, etc).-The "highest class win" section in score now reads "highest ascension class
Patch 1.0.3 - PDF manual + The Usual2025-09-08Another weekly patch again, once again there is little to note here. The translation is still going, although its a very long and tedious grind. In the meantime, lots of people have found a lot of bugs and issues, and I always appreciate the reports, even if it's a pain to see the bugs themselves. Still, I got around to fixing most of them, although there's still more fixes and changes to come!Gameplay:-Dropping an item now takes a turn(sort of a bug/oversight fix more than anything, but relevant here)-Weapon buff talismans can now no longer be prepared (they just buffed weapons in your current slot, so it didn't work when prepared, no perfec
Patch 1.0.22025-08-31Another week, another patch. Nothing very glamorous in this one, I've been working on the translation pretty much full time, so a few things have fallen by the wayside. But the whole thing is going smoothly, and I've had the time to iron out a small few things here and there along the way.Gameplay:-No changes this patch, but will probably do more tests and adjustments soon.QOL:-Added back buttons to the character generation screens, and let you go back with ESC. (You could always do this by pressing backspace, but I forgot to improve it before release.)-Did a large internal overhaul on the mouse system. It should behave properly in all situat
1.0.1 Hotfix2025-08-25Just a small fix.-Fixed an issue where the character creation would crash when mousing over the blade flurry scroll.
Patch 1.0.1 - Fixes and Tweaks2025-08-24Shadowed's first post-release patch is not terribly exciting, just mostly fixes and tweaks. There's more to come, though! However much of my time has been spent laying the groundwork for the JP translation.Gameplay:-Made weasels slightly less charming.-Made Onigiri slightly less heavy-Made event rooms in forests notably rarer. QOL:-There is now an option to disable the mouse.-You can now use items in your inventory by clicking on them without having to use the "use item" command.-Made the mouse behave a little better in general.-Added a new feature where a help popup will appear to tell you about your current negative status effects and what
1.0 is here!2025-08-171.0 is here! A warm thanks to everyone who supported the game so far. It's been a long journey, although with more eyes on the game, more feedback, and more bug reports, I'm sure that it's not quite over yet. There's also the Japanese translation, which is over halfway done, but still needs quite a bit more time before it's ready for release. But thank you again, and be sure to spread the word!This is also a patch of course, albeit with a few tweaks only.Gameplay:-Readjusted the EXP curve substantially.-The "Curse Absorption" mutation now makes you immune to miasma tiles and heal while standing on them.-The "Natural substitute" perk now grant
Patch 0.9.95: Final overhaul, release very soon!2025-08-13Shadowed is a game that has been in development for quite a while now. A lot of things have been added that weren't part of the original plan, some parts of the original plan didn't turn out so well, and many different changes have been made thanks to feedback. With all this being said, the release is *very* close, just a few days away in fact, and when I went over my core design goals, and I realized that Shadowed had strayed away from a few of them. This next patch is quite an upheaval as far as these things go, but to sum it up in a few words, most things in the game have gotten easier, although actually defeating Shuten-douji has gotten m
Patch 0.9.922025-08-05Shadowed's next patch comes with bugfixes, QoL, and some minor balance changes. The game is in its home stretch, and there will be some pretty big balance changes to come, but this patch is more focused on polishing things up a bit. Gameplay:-Re-nerfed the bow a little after some more testing. Also nerfed the Iga's conservation perk a bit, and buffed the Volley perk.-Forest levels now have measures in place to prevent too few and too many monsters from spawning.-Relaxed the purity requirement for the god statue event.-Adjusted Tesso, Iron Rat slightly.-Talismans can now be used as long as they are identified. The same auto-ID system based on
Patch 0.9.912025-07-29Shadowed's new patch comes with a bevvy of minor changes. About the recent saving/loading issues: Fixing these is my top priority. This patch *should* fix it. These issues were quite bizarre because everything worked on the test build, the desktop build, the steam client version(on my work computer), the desktop of my other computer, but *not* the steam client version of my other computer. The solution unfortunately means that any builds/saves you have will be deleted, but you may recover your builds if you dig them out of your /saves/data folder and transplant them to users/user/appdata/roaming/godot/Shadowed/builds/. Apologies for any incon
0.9.9 - A monstrous new class emerges!2025-07-23Introducing a new and final class, the Kamikui! The name means "god eater" in Japanese, and as it implies, he is a half-human mutant who has sinned against nature and paid the ultimate price for power. Most of his slots are taken up by growths on his body, like his claws, carapace, and horn, and doesn't gain perk points normally. Instead, he takes a bite of each corpse he comes across, and may gain "essense" from the creature, which he can spend on mutations. He's an extremely random class in general, and even has access to some abilities which gives him really random mutations every now and again like in many older roguelikes.The class will
Patch 0.9.6 - Level 12 perks and various fixes2025-06-09Shadowed's latest update comes with level 12 perks - You can only pick one, but they are very, very powerful, and should help make Shuten a lot more manageable. There have also been a few more features and fixes. We're getting close to release now! Gameplay: -Added level 12 perks! A lot of these are game-changers! -Added a few more miscellaneous fun perks that I forgot to add before. -Added an achievement -Shadowblood ninpo no longer stacks. -Slightly buffed Purifying Salt's damage. -Charmed monsters no longer hit you with their AOE abilities. QOL: -Fixed some typos -The Look command now automatically goes to the nearest monster. -Finally add
Patch 0.9.5: Achievements and extra2025-05-31Achievements are here! There's not much to say about them, some of them may be pretty tough for a completionist, but hopefully nothing too brutal. They should also help serve as a way to keep track of how far the average player makes it into Shadowed, as well. Additionally, I got around to fixing a few more minor issues. Level 12 perks are finally up next! Gameplay: -Added achievements. -Changed Shuten slightly, his powered-up form now corrupts on attack. QOL: -Changed the blend mode of the character's sprite, it should now show up better when wounded on the hell levels. This may cause it to have odd colors in rare situations though. -Added a
Patch 0.9.4 - Ascension, difficulty and easy modes!2025-05-23Patch 0.9.4 comes with Shadowed's brand new Ascension system! Not only will you be able to ramp up the difficulty on repeat playthroughs, but "cheat" easymode options have been added as well, many of which can help new players learn the ropes. Of course, you're not eligible for any unlocks while using the easy options, but you can't have everything. Easy mode options include things like being able to retry from your last save, seeing enemy vision cones, doubled inventory space and less weight, learning all techniques and spells, ignoring perk requirements, and more, so there's plenty to play around with! A few more miscellaneous improvements
Patch 0.9.3 - New wound system, new perks, big rebalance2025-05-11A huge patch coming in, Shadowed's combat and builds have evolved! Shadowed now has a wound system, the goals of which are as follows: -Make combat more difficult/costly for frail classes, while making classes like the Ronin feel more suited towards direct fights. -Add more long-term thinking and strategizing. Getting heavily wounded before a boss fight can cost you a run! -Make certain items more useful. -Be relatively simple to understand. All the wound system does is lower your max regen total, there's not much more to it than that. In addition, Shadowed has received a large perk rebalance and additions, with the main core goal of helping
Patch 0.9.25: Crafting finishing touches, new additions, much balancing2025-05-04As a continuation of last patch, more general balance and item changes abound. As it turned out, the crafting table was also somehow even buggier than I thought, but should *hopefully* be all good now, and much more has been done to improve the experience and let you use crafting to minimize wasted inventory space. In addition, a slew of minor balance changes and game additions have been made. Gameplay: -A-rank stat scaling now costs 2.5 stat points instead of 2, and D-rank scaling is now 4.5 instead of 5. A-rank scaling previously seemed to make leveling the stat a no-brainer, even if you're building for something else, and D-rank scaling wa
Patch 0.9.20: Banks, Inventory management, and balancing2025-04-27This next patch mostly comes with balancing and housekeeping. Measures have been taken to reduce inventory clutter, make the decision of what to take and not take with you more tactical and less repetitive, and overall make Shadowed's later levels feel more about quality and less about quantity. Some QoL changes and bugfixes have been made as well. Gameplay: -Added the bank. These can be found in baths, next to shops. They will let you deposit and withdraw items later, but charge a small fee to deposit. -Inventory size is now 26. -Paralyze can no longer immobilize you for multiple turns in a row(this was meant to be changed when stun was chan
Patch 0.9.12: Miscellaneous balance, QoL, and fixes2025-04-19A big bugfix and QoL patch, with some balancing too. As it turns out, the last patch may have been a tad rushed, but aside from fixing that, there are a fair few more changes as well. Some more clutter/inventory changes will be coming in the next patch. Gameplay: -Reworked stealth yet again. Since enemy vision was fixed last patch, it became a bit too easy again. ---Making noise(such as by fighting) near enemies who are searching will alert them. ---Fighting temporarily reduces your VISSTEALTH to 0. ---Searching(yellow) enemies will be more sensitive to sound in general. ---Adjusted the chance for monsters to see you. ---Monsters now check th
Patch 0.9.10: Crafting table, QOL, and bugfixes2025-04-11Introducing the crafting campfire! While it may seem like a strange idea, there's a lot of neat things to do with it, most notably letting ninja turn negative pills into poisons, making rice and other foods more useful, converting between mines and bombs, and potentially giving a few other useful options as well. I also have some more uses planned for a potential future update, but with that being said, I'm not planning on taking crafting much further or trying to turn it into anything more than a minor feature, as the goal of adding it was to make junk more useful, not add even more junk in! So you don't have to worry, I have no plans to tur
Patch 0.9.0 : The Onmyoji's Debut2025-04-06Rather suddenly, the Onmyoji is here! I originally intended to lay a little basic groundwork from him in this patch, but in the end, I got a little bit carried away and ended up taking the time to just put him in the game for real. It probably was a little bit poorly timed, but at least now, I will be able to make future balance changes with every class in mind, and if you play him a bit, you'll probably understand why I couldn't leave him alone once I started. After this however, I will be returning to more frequent patches with QOL and other mechanics updates, and I apologize for the slowness of the recent patches. As for the Onmyoji himsel
Patch 0.8.2 - Enemy overhaul, 30+ new monsters, and more!2025-03-17It's been a while! This new patch is pretty huge, as it has a few things that were meant to be in the last patch(before it was cut short by a hotfix), as well as huge, final batch of new enemies! This has been a long time coming, and not having the enemy roster finished has made it pretty tough for me to make balance decisions, and the later levels in the game in particular were in a pretty bad way enemy-wise. It took longer than anticipated to add everything, but now I feel that it's in a very good spot. Gameplay: -Added in 6 new bosses, 3 for each boss floor. These have some very unique fights, such as one who can clone himself, a horde bos
Patch 0.8.1 - QOL, minor changes, hotfix2025-02-25With the monk finally released, I've had a lot of housekeeping to do. This patch has a lot of bugfixes, QOL adjustments, and small gameplay changes, in order to help sort things out for larger changes to come. I wanted to do a little more before patching, but due to a rather serious crash, I had to push this one out a bit early. So next patch will have a few more things like this as well. Note- This patch introduces some new game options, so your current options may be reset. Apologies for any inconvenience. Gameplay: -Added the Rice food item. This will replace a lot of food drops, in order to balance out the food economy somewhat. More thin