Paper Dungeons — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Paper Dungeons [1.26] Keyboard shortcuts and bug fix | 2018-07-25 | Version 1.26 Release Notes Tuesday July 24rd, 2018 Hello, A small patch to fix some issues with Paper Dungeons. The online levels had some broken textures, and we added a few keyboard shortcuts to handle the in-game dialogs and information panels. You can now choose the first choice in dialog with , the second choice with or to close the dialog box with https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5811315/dbe0aefcaffaf32acfcdce842830c519499dbb1d.png Graphic Improvement: Better texture and shader on the dice. UI Improvement: New Shortcut Submit2 New Shortcut Back The introduction can be skipped with Panels and Dialog wind |
| Paper Dungeons [1.25] New servers connection | 2017-09-10 | Version 1.25 Release Notes Saturday, September 09th, 2017 Hi everyone! Our hosting services went down so we had to transfer our Database to a new location. Be sure to update your game in order to create new accounts or access the online maps. Network Fix: New server available, holding the last map and users database. Fixed bug: - Fixed Puzzle level 29: was impossible to finish due to some changes in the heroes' statistics. Life raised a bit (+0.5 life/level rounded up). - Fixed a crash bug on Roguelike, when the save was corrupted. Thanks all for your continued interest, happy gaming and thanks for your support! |
| Paper Dungeons [1.25] New servers connection | 2017-09-10 | Version 1.25 Release Notes Saturday, September 09th, 2017 Hi everyone! Our hosting services went down so we had to transfer our Database to a new location. Be sure to update your game in order to create new accounts or access the online maps. Network Fix: New server available, holding the last map and users database. Fixed bug: - Fixed Puzzle level 29: was impossible to finish due to some changes in the heroes' statistics. Life raised a bit (+0.5 life/level rounded up). - Fixed a crash bug on Roguelike, when the save was corrupted. Thanks all for your continued interest, happy gaming and thanks for your support! |
| Paper Dungeons [1.241] HOTFIX | 2016-09-04 | Version 1.241 Release Notes Sunday, October 04, 2016 Some players were experiencing freeze during the game. Fixed bugs: Fixed Exception error at the end of a fight, resulting on game freeze. Fixed broken inventory resulting on game crash. Fixed some texts not appearing in Shops and Temples (Gold and Piety amount). Thanks for your reports and have fun playing! |
| Paper Dungeons [1.241] HOTFIX | 2016-09-04 | Version 1.241 Release Notes Sunday, October 04, 2016 Some players were experiencing freeze during the game. Fixed bugs: Fixed Exception error at the end of a fight, resulting on game freeze. Fixed broken inventory resulting on game crash. Fixed some texts not appearing in Shops and Temples (Gold and Piety amount). Thanks for your reports and have fun playing! |
| Paper Dungeons [1.24] Bug hunting. | 2016-07-23 | Version 1.24 Release Notes Saturday, July 23th, 2016 Hi everyone! First, we just finished our last game Miaou Moon! You can vote for GREENLIGHT here (there's a demo available!) Time to get back on Paper Dungeons to solve all last bugs known and get a stable game. The main hindering bugs concerned the game saves. We also added the improvements to the UI that you asked for. UI improvements: The character panel now stays visible when you open your Inventory or enter a Shop. Added an button to the Rogue mode. Added a confirmation menu when you try to a map or Rogue mode. Added the name of the map to the button in all game modes. Fixed bugs: Fixed |
| Paper Dungeons [1.24] Bug hunting. | 2016-07-23 | Version 1.24 Release Notes Saturday, July 23th, 2016 Hi everyone! First, we just finished our last game Miaou Moon! You can vote for GREENLIGHT here (there's a demo available!) Time to get back on Paper Dungeons to solve all last bugs known and get a stable game. The main hindering bugs concerned the game saves. We also added the improvements to the UI that you asked for. UI improvements: The character panel now stays visible when you open your Inventory or enter a Shop. Added an button to the Rogue mode. Added a confirmation menu when you try to a map or Rogue mode. Added the name of the map to the button in all game modes. Fixed bugs: Fixed |
| Paper Dungeons [1.23] | 2015-06-14 | Version 1.23 Release Notes Sunday, June 14h, 2015 Hello everyone! Here we are with some bug fixed and UI improvements. Plus a new feature: use now your unwanted scrolls and potions when fighting a monster. Check it out: New features: Throw potions on monsters, usable potions (Acid / Heal / Pure Water / Sickness / Poison / Attack boost / Defense boost). Cast scrolls on monsters, usable scrolls (Curse Attack/ Curse Defense / Curse Life / Direct Damages). UI Improvements: Added a new option to remove the voice over during the win or lose game phases. Added the dice set number currently in use over the dice. Added your current gold amount over th |
| Paper Dungeons [1.23] | 2015-06-14 | Version 1.23 Release Notes Sunday, June 14h, 2015 Hello everyone! Here we are with some bug fixed and UI improvements. Plus a new feature: use now your unwanted scrolls and potions when fighting a monster. Check it out: New features: Throw potions on monsters, usable potions (Acid / Heal / Pure Water / Sickness / Poison / Attack boost / Defense boost). Cast scrolls on monsters, usable scrolls (Curse Attack/ Curse Defense / Curse Life / Direct Damages). UI Improvements: Added a new option to remove the voice over during the win or lose game phases. Added the dice set number currently in use over the dice. Added your current gold amount over th |
| Paper Dungeons [1.22] Achievements | 2015-04-14 | Version 1.22 Release Notes Tuesday, April 14h, 2015 http://paperdungeons.net/wp-content/uploads/2015/04/Patch-1.22-Achievements.jpg Hello everyone! Here we are with 25 Steam Achievements! Also a brand new campaign with a new potion to unlock. We fixed alot of small bugs that were mostly introduced during the last patch, finished with a dash of polish on the UI and optimizations for the new Unity 5 engine… Check it out: New features: 25 Steam Achievements. A new campaign: “The Four Idols” A new potion: Potion of wisdom restoring 100 piety points. When your Inventory is full, if you pick a new loot, it will no longer be destroyed but will stay |
| Paper Dungeons [1.22] Achievements | 2015-04-14 | Version 1.22 Release Notes Tuesday, April 14h, 2015 http://paperdungeons.net/wp-content/uploads/2015/04/Patch-1.22-Achievements.jpg Hello everyone! Here we are with 25 Steam Achievements! Also a brand new campaign with a new potion to unlock. We fixed alot of small bugs that were mostly introduced during the last patch, finished with a dash of polish on the UI and optimizations for the new Unity 5 engine… Check it out: New features: 25 Steam Achievements. A new campaign: “The Four Idols” A new potion: Potion of wisdom restoring 100 piety points. When your Inventory is full, if you pick a new loot, it will no longer be destroyed but will stay |
| Change of plans | 2015-04-02 | Hello, As of March 2014, it’s been 1 year since Paper Dungeons has been on early access. It is longer than we planned, as we hoped to get all the promised features done by now. During this time, we improved all game modes greatly, brought many new contents and the single player modes are very solid now. We also introduced many great features to improve the DIY (Do It Yourself) aspect of Paper Dungeons. Although we still missed the multiplayer game modes, and in order to earn enough resources to keep developing our game, we released Paper Dungeons on mobile last month. Unfortunately the game didn’t take off on mobile and sold very poorly. I’ve |
| Change of plans | 2015-04-02 | Hello, As of March 2014, it’s been 1 year since Paper Dungeons has been on early access. It is longer than we planned, as we hoped to get all the promised features done by now. During this time, we improved all game modes greatly, brought many new contents and the single player modes are very solid now. We also introduced many great features to improve the DIY (Do It Yourself) aspect of Paper Dungeons. Although we still missed the multiplayer game modes, and in order to earn enough resources to keep developing our game, we released Paper Dungeons on mobile last month. Unfortunately the game didn’t take off on mobile and sold very poorly. I’ve |
| Paper Dungeons [1.21] High Def' patch | 2015-02-25 | Version 1.21 Release Notes Wednesday, February 25th, 2015 Hi everyone! As you probably noticed, we recently ported Paper Dungeons on mobiles (available for Android at the moment). The game gained some improvements that benefit the Desktop edition too, so here's the according patch: - Game balance has been more precisely adjusted. - All game sprites got a HD makeover, which adds 2 zoom levels to get closer to the action. - Many parts of the game were optimized and run faster - We launched a 64bit version available on Steam. And finally we're introducing a Cloud save, which allows you to upload your saved game on our server and load it back on |
| Paper Dungeons [1.21] High Def' patch | 2015-02-25 | Version 1.21 Release Notes Wednesday, February 25th, 2015 Hi everyone! As you probably noticed, we recently ported Paper Dungeons on mobiles (available for Android at the moment). The game gained some improvements that benefit the Desktop edition too, so here's the according patch: - Game balance has been more precisely adjusted. - All game sprites got a HD makeover, which adds 2 zoom levels to get closer to the action. - Many parts of the game were optimized and run faster - We launched a 64bit version available on Steam. And finally we're introducing a Cloud save, which allows you to upload your saved game on our server and load it back on |
| Paper Dungeons [1.20] Boardgame & NPC Overhaul | 2015-01-18 | Version 1.20 Release Notes Sunday, January 18th, 2015 http://paperdungeons.net/wp-content/uploads/2015/01/Patch-1.20-Boardgame-and-NPC-Overhaul.jpg Hello everyone! This patch, we focused on revamping the Boardgame mode, allowing you to keep your loot and personalize your characters. Yes! In addition to the dice you unlocked, you can now also keep all your equipment as you progress in the game. Each character class now benefits from a permanent inventory! To match these big structural changes, the game balance has been tweaked with a reduced drop rate and a slightly raised difficulty. Our latest storytelling feature has also been improved with |
| Paper Dungeons [1.20] Boardgame & NPC Overhaul | 2015-01-18 | Version 1.20 Release Notes Sunday, January 18th, 2015 http://paperdungeons.net/wp-content/uploads/2015/01/Patch-1.20-Boardgame-and-NPC-Overhaul.jpg Hello everyone! This patch, we focused on revamping the Boardgame mode, allowing you to keep your loot and personalize your characters. Yes! In addition to the dice you unlocked, you can now also keep all your equipment as you progress in the game. Each character class now benefits from a permanent inventory! To match these big structural changes, the game balance has been tweaked with a reduced drop rate and a slightly raised difficulty. Our latest storytelling feature has also been improved with |
| Paper Dungeons [1.19] Storytelling patch | 2015-01-07 | Version 1.19 Release Notes Wednesday, January 7th, 2015 http://paperdungeons.net/wp-content/uploads/2015/01/Patch-1.19-Storytelling.jpg Happy New Year 2015! As usual, this is one big patch filled with new features that are storytelling oriented. To satisfy all those who longed for a real Adventure mode, we are happy to present a new promising game mode: Campaign! We noticed the name “Adventure” used for the main game mode mislead many players looking for a classic role-playing game with constant leveling. So we decided to simply rename it “Boardgame”, which reflects more accurately its gameplay. The Boardgame mode now benefits from a storylin |
| Paper Dungeons [1.19] Storytelling patch | 2015-01-07 | Version 1.19 Release Notes Wednesday, January 7th, 2015 http://paperdungeons.net/wp-content/uploads/2015/01/Patch-1.19-Storytelling.jpg Happy New Year 2015! As usual, this is one big patch filled with new features that are storytelling oriented. To satisfy all those who longed for a real Adventure mode, we are happy to present a new promising game mode: Campaign! We noticed the name “Adventure” used for the main game mode mislead many players looking for a classic role-playing game with constant leveling. So we decided to simply rename it “Boardgame”, which reflects more accurately its gameplay. The Boardgame mode now benefits from a storylin |
| Paper Dungeons [1.18] Cosmetics & User friendly patch | 2014-11-25 | Version 1.18 Release Notes Tuesday, November 25, 2014 http://paperdungeons.net/wp-content/uploads/2014/11/Patch-1.18-Cosmetics-and-user-friendly.png This patch shows a bunch of cosmetic changes (pretty menu stickers! Icons!) and many new user friendly features (identify/uncurse items in Shops/Temples! Save and quit in Adventure/Puzzle mode! etc). We focused on a more comprehensive game interface, smoother in game movements to improve your gaming experience. Lookie here! Gameplay: The player’s sprite now follows the selected path instead of teleporting to its destination. Added a walking animation on the player’s sprite. Added new camera optio |
| Paper Dungeons [1.18] Cosmetics & User friendly patch | 2014-11-25 | Version 1.18 Release Notes Tuesday, November 25, 2014 http://paperdungeons.net/wp-content/uploads/2014/11/Patch-1.18-Cosmetics-and-user-friendly.png This patch shows a bunch of cosmetic changes (pretty menu stickers! Icons!) and many new user friendly features (identify/uncurse items in Shops/Temples! Save and quit in Adventure/Puzzle mode! etc). We focused on a more comprehensive game interface, smoother in game movements to improve your gaming experience. Lookie here! Gameplay: The player’s sprite now follows the selected path instead of teleporting to its destination. Added a walking animation on the player’s sprite. Added new camera optio |
| Paper Dungeons [1.17] Game Balance patch | 2014-10-31 | Version 1.17 Release Notes Friday, October 31, 2014 http://paperdungeons.net/wp-content/uploads/2014/10/Patch-1.17-Game-balance.jpg Here we are again! This new patch introduces many deep changes and is all about the game balance. Notably, the 5 classes are now much more distinct from each other and the gap between the different zones has been reduced for a more linear progression. The Rogue mode progression has also been completely rethought for a more comprehensive and realist goal. Game balance: Defense for both Classes and Monsters has been significantly raised up. Each class has its own leveling system, plus distinct bonuses when leveling |
| Paper Dungeons [1.17] Game Balance patch | 2014-10-31 | Version 1.17 Release Notes Friday, October 31, 2014 http://paperdungeons.net/wp-content/uploads/2014/10/Patch-1.17-Game-balance.jpg Here we are again! This new patch introduces many deep changes and is all about the game balance. Notably, the 5 classes are now much more distinct from each other and the gap between the different zones has been reduced for a more linear progression. The Rogue mode progression has also been completely rethought for a more comprehensive and realist goal. Game balance: Defense for both Classes and Monsters has been significantly raised up. Each class has its own leveling system, plus distinct bonuses when leveling |
| Paper Dungeons [v1.16] Halloween Treats galore! | 2014-10-19 | Version 1.16 Release Notes Sunday, October 19, 2014 http://paperdungeons.net/wp-content/uploads/2014/10/Patch-1.16-Loot-galore.jpg Our newest big patch is finally out! So sorry for the unplanned delay, it took us longer than expected to tweak everything right. Anyhow, as per Halloween's custom, we come bearing treats! Here goes (Ta-daa~! Hope you're as excited as we are ^^ ) : New features: Added a paper doll inventory management, now available under your Character sheet: click on the Inventory button (shortcut "I") to slide it open. Added 50 new pieces of equipment, common, uncommon and rare! Some of them give new abilities, change your atta |
| Paper Dungeons [v1.16] Halloween Treats galore! | 2014-10-19 | Version 1.16 Release Notes Sunday, October 19, 2014 http://paperdungeons.net/wp-content/uploads/2014/10/Patch-1.16-Loot-galore.jpg Our newest big patch is finally out! So sorry for the unplanned delay, it took us longer than expected to tweak everything right. Anyhow, as per Halloween's custom, we come bearing treats! Here goes (Ta-daa~! Hope you're as excited as we are ^^ ) : New features: Added a paper doll inventory management, now available under your Character sheet: click on the Inventory button (shortcut "I") to slide it open. Added 50 new pieces of equipment, common, uncommon and rare! Some of them give new abilities, change your atta |
| Paper Dungeons [v1.15] Start with 3 powers! | 2014-04-20 | Version 1.15 Release Notes Sunday, April 20, 2014 Biggest change you'll notice right away are the 3 Class specific powers. They are available from the start, while the Dice power slot now starts empty (till you roll one with a die). Combat calculations details and combat modifiers are now displayed under the Dicebar and on the Character sheet. We've also added many tooltips on the fly to UI elements (in game, on the Character sheet, in Editor mode...), visual effects, and of course fixed many bugs. Thanks for the feedbacks, keep them coming! Game Balance: 3 Class specific power slots are now available from the start (Utility, Escape, Action p |
| Paper Dungeons [v1.15] Start with 3 powers! | 2014-04-20 | Version 1.15 Release Notes Sunday, April 20, 2014 Biggest change you'll notice right away are the 3 Class specific powers. They are available from the start, while the Dice power slot now starts empty (till you roll one with a die). Combat calculations details and combat modifiers are now displayed under the Dicebar and on the Character sheet. We've also added many tooltips on the fly to UI elements (in game, on the Character sheet, in Editor mode...), visual effects, and of course fixed many bugs. Thanks for the feedbacks, keep them coming! Game Balance: 3 Class specific power slots are now available from the start (Utility, Escape, Action p |
| Paper Dungeons [v1.14] - Big Patch | 2014-04-07 | v1.14 Phew, that's one big patch for you guys! We listened to your suggestions, watched the reviews on videos, and came up with notable changes that should improve your gaming experience (lower level requirements to unlock game modes and classes, etc...), spice up your game play (70% of the dice sets have been modified and become more specialized to offer more tactical options, etc...) and feel more user's friendly (you can now easily transfer your game progression from one computer to another, etc...). We hope you enjoy! Again, thanks for your feedbacks! Game balance: Lowered the level requirements to unlock game modes: Puzzle mode (Adventur |
| Paper Dungeons [v1.14] - Big Patch | 2014-04-07 | v1.14 Phew, that's one big patch for you guys! We listened to your suggestions, watched the reviews on videos, and came up with notable changes that should improve your gaming experience (lower level requirements to unlock game modes and classes, etc...), spice up your game play (70% of the dice sets have been modified and become more specialized to offer more tactical options, etc...) and feel more user's friendly (you can now easily transfer your game progression from one computer to another, etc...). We hope you enjoy! Again, thanks for your feedbacks! Game balance: Lowered the level requirements to unlock game modes: Puzzle mode (Adventur |