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Mask Around — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Version 1.3Z - Bug fixes2025-09-16Fixed items duplication glitch (key & sacred book) Fixed black screen on launch sometimes Prevented game over UI from appearing in tutorial Fixed cherry shooter not working Fixed sun mask not working Fixed typo
Version 1.3 is here!2025-08-15Version 1.3 is available now as a free update to Mask Around! It features new content, quality of life changes and bug fixes. Here's the full patch notes:New ContentAdded new weaponsOnly Zone 3 featured an exclusive weapon (the Star Shooter), so I decided to give zone 1 & 2 their exclusive weapons as well :Rigid Riffle (zone 1)Melon Shooter (zone 2)Added Sleep Mask and Sleep BackpackYou'll have to be either restless or restful to unlock them...ImprovementsReworked pause menu to show current items' descriptionsImproved masks, backpacks and items menus UI.Added particle effect to cursed playerFixed screenshake causing sudden camera movementsI c
Version 1.2 patch notes2024-12-02Mask Around have been updated to version 1.2 on all platforms. Here are the changes: Once you've beat the game with a mask, a star will display next to it and you'll be able to see your best time with this mask. Additions Added run timer logic Added a setting to display the run timer (default to off) Displayed the run timer on game over screen when successfully completing a run Displayed the fastest run timer on the main menu Once you complete a run with a mask, it will be granted a "star" in the mask menu Changing mask during a run will not star any mask even if you complete the run. Added best time display for each starred mask in the mask
Version V1.1 patch notes2024-11-24Mask Around is now available on android! I took the time to do some polish, add the requested keyboard rebinding features, and also added a new mask and backpack as a bonus! Additions Added Backpack Mask. beat the final boss with no items and the default gun to unlock! Added Mask backpack. beat the final boss while cursed to unlock! Added keyboard rebind menu in settings Added controller dpad support Balance Increased the damage of the Pink Bubble Mask's bubble from 5 to 15 Lowered Walker's bulb HP from 30 to 20 Allowed player to jump out of the detransform animation Made third zone a bit easier (I intend on tackling this issue more in future
v1.03: fixing bugs!2024-11-15Version 1.03 is available now. The following bugs were fixed: fixed supernova hand falling through the ground fixed inconsistent succulent leaf weak spot fixed sacred book being gifted on curse cured fixed translation issues fixed key disappearing fixed premium mask steam achievement unlock fixed cherry shooter doing double damage fixed decor floating in the air fixed Stupid Mask still shooting bullets sometimes adjusted room patterns Feel free to join the discord server for future bug reports.
Mask Around is OUT NOW!2024-11-08art I've drawn to celebrate release Hello!!! I think today calls for several exclamation marks, because... Well, because it's release day: Mask Around just released! If you do get the game, it would help me tremendously if you left a review. Early reviews are by far the biggest boost a freshly released Steam game can get. My work on Mask Around isn't done yet: I still need to release the android version, and I will offer support for bug fixes or game improvements if necessary. I will also keep doing efforts to promote the game during the following weeks. I definitely have ideas for new content as well, but It's a bit too soon to think about t
Steam Next Fest + Release date!2024-10-14cool gif from the new trailer!! Hey there, fellow devlog readers! Long time no see. Autumn is kicking in, the days are rainy, and you feel like you need some vivid colors in your life? Well, here's a good news for you: Mask Around will be available on November 8th on Steam!!! Isn't that exciting? I think it is. Yay! On participating in a virtual festival They gave us this template to communicate on the Next Fest so I'm putting it to good use Can't wait to play? Well, you're in luck: Mask Around is participating in Steam Next Fest starting... today! Try out the freshly updated demo, and take a look at the awesome new trailer for the game, all
Making A Body Without Organs (Steam Demo!)2024-08-09No Organs Here Have you ever dreamed about making a Body without organs? Buff form (bullet glitch not included) While trying to understand this philosophical concept the other day, I realized that maybe this is what my games, and especially Mask Up, are about: enabling the embodiment of something that goes beyond what our simple physical bodies are, or even what they could be. Becoming fluid. In Mask Up, you were directly the juice, while in Mask Around, you begin as a human but slowly become one with the juice, until you reach your final weirdly buffed form, the latest addition to the game. Try It Now! I just slapped a big "DEMO" on top of t
Many Reasons To Explode: Mask Around devlog #22024-05-19Following the fun : first zone rework Lately, I've been trying to "follow the fun" with Mask Around. I realized that what I found fun in platformer roguelike is the principle of "chain of action": one action leading to another, which leads to another, and so on. I've been tweaking the game and adding small mechanics in order to extends existing chains of action. gif #1: action > reaction > more reaction For this, I've added an explosive variant of the green blocs. These new deadly obstacles explode when something collides with them with a strong enough impact. Secondly, I've modified the drone behavior so that it explodes upon death. Both of
The Idea That Came To Me In A Fever Dream2024-03-16So... I've been working on this game for the last 8 months and I today I'm finally announcing it! In this post I want to talk about what is Mask Around and why I'm making it. But first check out the trailer: In 2019, I created Mask Up, a mobile roguelike, that I ported to Steam later. With Mask Up, my goal was to make a platformer with only two buttons. I made several moveset to experiment with this fun but limiting control scheme, which ended up being the 4 playable forms. Mask Up was an experimental game from the beginning: fun to develop, but somewhat messy. the infamous 'Mask Up' and 'Plant Down' characters Two years later, I naturally wa