GearCity — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| GearCity v2.0.0.16 | 2026-09-14 | Greetings Everyone, I’m happy to announce version 2.0.0.16. This update has a few reported bug fixes and some minor cleanup work. I hope to do more minor code cleanup over the next several updates. Ideally these cleanups will improve performance and decrease bugs. However, it might also cause regressions. Be sure to report any issues you come across. Most of these code cleanups however will have no impact on the program. Games, at least in the old days, are notorious for sloppy code. I’m trying to clean that up in case we go open source some point in the future. We have all noticed the increase of LLM (generative AI) in game development. And |
| v2.0.0.15 | 2026-01-27 | Greetings Everyone,I hope everyone is doing well. I have a small GearCity update to start the new year. Here is the changelog: -Bugfix: Corrected some cities on the Base City Map which were using city population for the 2020 data, when previous years used metro population figures.-Bugfix: Fixed issue where Aero Contract achievement did not trigger when signing civilian aircraft contracts.-Bugfix: Fixed incorrect number reporting in the Last Month Sales By Type table of the Vehicle Class Market Share report.-Gameplay: Moved end war processing to end of turn phase. This should help with date alignment.-Bugfix: Fixed bug which could allow the pl |
| v2.0.0.14 | 2025-07-02 | Greetings Everyone,I just released the first update of the year. It's a small update this time. We've got six bug fixes and one settings-related feature.Change Log: -\Bugfix:\ Fixed possible bug in Stock Reports where Branch Dealerships can get excess commas. -\Bugfix:\ Stopped player from being able to make Marques without a name. -\Bugfix:\ Possible Fix to Duplicate Car of the Year win showing up in memos. -\Bugfix:\ Fixed an issue where users were unable to disable Pension Payment Schedule report using the Report Settings System. -\Bugfix:\ Fixed Quarterly and Annual reports not properly toggling on and off in the Report Settings System. - |
| v2.0.0.13 | 2024-09-21 | Greetings Everyone, Yet another small bug fix update this time around. It contains fixes for a pair of exploits, edge cases, a medium-sized bug, and a few little bugs. Unless anything major pops up, I am taking a break from GearCity until sometime next year to focus 100% on my next game, AeroMogul. GearCity's Free DLC, GearCity: 2nd Gear, is approximately 50% complete. I have another round of work on that before the end of the year. When I complete that round, I'll pause work on the DLC for a few months to focus on getting AeroMogul to a testable game state. In short, work on GC related stuff will resume spring next year. v2.0.0.13 Change Log |
| V2.0.0.12 | 2024-05-11 | Greetings Everyone, GearCity is getting another bugfix update. It contains a few small bug fixes and two possible crash fixes. Work continues on our crowdfunded DLC, which will be released for free when it's complete. Currently, contributors are voting on the feature set for the 4th update. There was also a bugfix update for that DLC today too. V2.0.0.12 Change Log: -Bugfix: Fixed in-game borderless window button -Bugfix: Fixed incorrect year being shown on World Map Competition Graphs the first month of the year. -Bugfix: Fixed unlocked components disappearing after skill point drop from spinoffs. -GUI: Fixed Outsourcing/Licensing sorted lis |
| V2.0.0.11 | 2024-02-06 | Greetings everyone! I have for you all another small bug-fix update. The 2nd Gear DLC also got an update. It is approximately 10% complete. You can find the changelog for v2.0.0.11 below. -Engine: Fixed possible double free issues that could cause crashing when changing rooms. -Engine: Fixed possible GUI Memory issue that could lead to crashing. -Bufix: Fixed mismatched type issue that prevented a performance optimization -Bugfix: Fixed typos in reviews files. -GUI: Taxes are now included as expenses in the revenues report. -Gameplay: Automatic deadbeat stock sales moved from turn 1 of negative funds to turn 5. -Bugfix: Fixed population issue |
| v2.0.0.10 | 2023-12-05 | Greetings everyone, Just a small patch today fixing up the few issues reported to me since the last update. Fixed column shift issue in Individual City Sales Reports Fixed import taxes are charged on old sales when countries enter a war phase. Fixed issue causing non-manufacturing racing teams to order a vehicle for racing but not race them. Fixed possible exploit in the chassis licensing system. Adjusted the frequency of economic boom and bust random events when playing on Random History mode. Fixed possible issues with the office contract display windows that were not popping up when racing contracts were unfilled. Fixed possible green list |
| v2.0.0.9 | 2023-06-11 | Greetings Everyone! I have released GearCity version 2.0.0.9 for everyone and GearCity: 2nd Gear version 2.1.0.1 for FBS contributors. Version 2.0.0.9 has 11 bug fixes compiled over the last few months. I still have one or two things related to the mod tools that I will work on in the future. Work on my next game, AeroMogul is making steady progress, although work on the GearCity: 2nd Gear DLC for Feature Bounty Contributors has slowed progress somewhat since the last GearCity update. If you have any issues with the game, please don't hesitate to contact me. The next update to GearCity will come after enough bugs have been reported and fixed. |
| v2.0.0.8 | 2023-01-19 | Hello! Version 2.0.0.8 is now out. This update is another bug-fix patch of things submitted to me over the last few months. There is nothing too big in this update. But there are a few moderate and small bug fixes. Depending on what FBS Contributors fund in our Feature Bounty System, the next update will be in conjunction with the FBS DLC release. In other news, The Feature Bounty System crowdfunding milestone is 74.4% funded, and we have four more months to go. We are highly likely to reach the first milestone goal! That means new features in GearCity for FBS contributors. (Eventually, those features will become free to everyone else.) If yo |
| v2.0.0.7 | 2022-09-28 | Hello everyone! I have another bugfix update for you. This time we have ten bug fixes, one of which is an exploit fix. We also have two gameplay changes, one of which may harm your company if you solely rely on racing contracts. And two engine changes, one of which allows you to increase GUI scaling to triple the normal size. In other news, The first milestone in our crowdfunding efforts for additional GearCity content is now over 1/3rd of the way funded. We continue to need your support to reach our milestone goal. If you enjoy the game and would like to see more content for it, please consider contributing. You can find more information on |
| v2.0.0.6 Patch | 2022-07-09 | Greetings everyone! I have for you all a small bug fix update. It's mostly tidying up a few things that were reported to me since the last update. -Engine: Added Additional Error Checking to Prevent Rare Vehicle Design Crash. -Bugfix: Fixed Borderless windows in-game setting in Windows. -Maps: Updated UA city names on Base City Map names to IATA standard. -GUI: Fixed some text alignment issues in the Japanese Language File -Web: News page is now separated based on which game distribution platform you are using. -Engine: Fixed issues with the Chat system that prevented it from working on 64-bit builds. -Engine: Fixed browser not redirecting to |
| v2.0.0.5 Patch | 2022-05-04 | Greetings Everyone, I have released GearCity v2.0.0.5! This update fixes a few bugs in the game, mod tools, and settings editor. All our external programs are now running Qt5, which should help with HiDPI issues on all platforms. The Feature Bounty System has also launched. We're about halfway to our monthly goal to reach the first milestone before the deadline. You can find more details on the forums, the official websites, or our social media pages. Work will continue on documentation and fleshing out the FBS bounty lists. Changelog: -Engine: Some external websites in the game are now using HTTPS on 64-bit builds. -Bugfix: Fixed issue that |
| v2.0.0.4 Patch + News | 2022-03-08 | Greetings Everyone, I have released version 2.0.0.4. This update fixes a few minor bugs and exploits. You can expect the next patch once the community reports a work-week worth of issues. In the meantime, I will return to working on the Game Mechanics section of the manual. Work on the manual will last about a week. Then I will switch back to working on the Feature Bounty System items starting in the middle of this month. That brings me to the next bit of news. As you probably all have heard, Russia invaded Ukraine, and now the country is engulfed in war. Unfortunately, Serhiy, our contract artist who has done most of the quality artwork on t |
| v2.0.0.3 Patch | 2022-02-13 | Greetings everyone, I have just another minor update this time. It fixes several smaller and medium-sized bugs with the game. This update superseded work on the manual, so I am a little behind on the Game Mechanics portion. I do not plan on delaying work on the Feature Bounty system because of it. So I will begin setting everything up for that starting tomorrow. I hope to get it ready to go by the end of the month. Change Log: -Engine: Rebuilt Freetype on 64-bit Windows to enable legacy scaling which will hopefully fix some font resizing issues. (I will post in the manual some optional libraries for Linux users to override their system's free |
| v2.0.0.2 Patch | 2022-02-01 | Hello Everyone, Another bug-fix update for GearCity. With the release hype dying down some, the next bug fix will be in a couple of weeks unless someone comes across a major issue. -Media: Normalize tutorial audio speaking, sound fx, and music. -Bugfix: Changing sound effects vol from off to on doesn't change tutorial audio volume. -Bugfix: Fixed auto-production not producing enough components for contracts when multiple contracts use the same engine for different types of contracts. -Bugfix: Apply to all not working when merge trims is enabled. -Bugfix: Merge Trim not showing all models on the world map. -Bugfix: Non-English language causes |
| v2.0.0.1 Patch | 2022-01-22 | Hello everyone, A small bug-fix patch this week. I wanted to get it to you all yesterday, but my week was very heavy with greater than expected release traffic and some offline headaches. Then I was going to release the update Saturday morning, but at the last minute caught some vandalism in our translation system. So an evening update, which I hate doing. With that said, the translation system is locked down. You need to email me to register an account and tell me what language you want to work on. I will also be locking translators to a single language. This is for damage limitation in case anyone goes rouge again. In advance, I'd like to a |
| GearCity Concludes Its Early Access Stint! | 2022-01-14 | It is my pleasure to announce the completion of GearCity. I welcome everyone stepping into the game for the first time. I hope you have an enjoyable and profitable experience. Be sure to do the tutorials, and feel free to ask if you have any questions. For everyone that has been with me for some time, I would like to say thank you. When I started making this game twelve years ago, I had limited expectations that anyone would play it. I thought it was bound to be an unfinished open source game rotting in a repo somewhere, but the game did find a small but dedicated audience. Through your feedback and suggestions, GearCity's development continu |
| Version 2.0.0.0 - The Final Early Access Update | 2022-01-06 | Hello Everyone, The full release of the game is about one week away. I've spent quite a bit of time playtesting the game and knocking out issues that you all have reported over the last few weeks. I also did some static and dynamic code analysis and made changes based on those results. In short, I'm running out of obvious things to fix. So I thought it would be a good time to release version 2.0.0.0, the full release build, to Early Access. Unless a major issue pops up in the next few days, this will be the build the "Full Release" goes live with on the 14th. (I will probably update translation files and other text files at that time as well. |
| Full Release, Release Candidate 5 | 2021-11-16 | Upon looking into some user-reported bugs, I noticed that I left some map testing debug code in the game. This error resulted in the Autosave function not working properly. Since this is a big enough issue, I decided to release this RC5 update. This update fixes that issue and a couple of other bugs. Work on the manual continues, and I hope to reach the formula/mechanics sections by the end of the month. -Bugfix Fixed company acquisition cooldown times not being saved to the save game file in certain situtations. -Bugfix AutoSave saving every decade to a new file instead of indicated time. -Bugfix Fixed Autosell not selling licensed or outsou |
| Full Release, Release Candidate 4 | 2021-10-19 | Greetings everyone, The fourth full release candidate is now available. With this update, all first-party game-related items are considered complete. I have finished the maps that will ship with the game and fixed several bugs in this release candidate. With the fulfillment of the map data, the game is complete! We're ready to remove the Early Access tag from GearCity and step forward into the post-release phase of the game. But there is a problem. It's a matter of timing. Q4 is probably the worst time to release a non AA game. This time of the year, major studios are releasing their big-budget games for the holidays. Most games will have wee |
| Release Candidate 3 Hotfix | 2021-07-21 | Quick hotfix today fixing two typos of mine that prevented the player from buying stock shares if they already owned shares of a company. And another that kept tutorial videos playing after you closed the window in the Office. Easy fixes, so I thought I'd slip them in a hotfix before moving on to more complex stuff. |
| Full Release, Release Candidate 3 | 2021-07-18 | The third full release candidate is now available. This update fixes several bugs the community and I have found, and it includes a bit of text content that I put off for several years. Looking forward, we're going to have a Release Candidate 4 to finish the Base Territories, Europe Test Map (name will change to Europe Map), and the Old School Territory map. I hoped to get these done for RC3 but ran into time constraints. In addition to that, work has begun on updating the game manual. After RC4 is released, I will finalize a release date and begin marketing efforts. I'll address any bugs that pop up after RC4 with a just before-release patch |
| V2.0.0.0 RC2 | 2021-04-25 | A save game corruption issue has forced Release Candidate 2 out a couple of weeks sooner than planned. But that is the purpose of Release Candidates. So we're likely to have 4 RC's now unless more major issues pop up. If you have a save game that was corrupted in RC1, it should work in RC2. I also worked on a few other items users reported to me over the last few days. I did not update translations, edits, or the new data that I planned on. I'm saving those for the next update. -GUI: Show all player vehicles in the magazine class challenge. -Bugfix: Fixed bug that prevented AI companies from getting factories and branches in some cases, if th |
| Full Release, Release Candidate 1 | 2021-04-17 | It's been a long time since there was an update. And for good reason! With the game nearing completion, much work went into creating the in-game video tutorials, playtesting, and cleaning up more text files. With the additional amount of playtesting over the last few months, I am more confident that the game is at the stage where I can release it as a final product. So we have entered the release candidate phase of development. Or "going Silver," as some call it. This phrase means that the game is "code complete" and nearly ready for release. I won't be touching any part of the program except to fix bugs or gameplay issues. My entire focus no |
| Official "Full Release" Video Tutorials | 2021-02-13 | Greetings everyone, I spent the last several months creating the final video tutorials for the game. I am pleased to announce that all of the main video tutorials for the game are now available for download or streaming. Here is where you can find them: Steam Guide Youtube Official Website You can also find some of the tutorials embedded into the game via the top-right Help menu. The missing ones will come with the next update. In total, there are 46 videos and 4.65 hours of content. I've tried to break things down so that you can easily find information on specific topics. I do have plans on creating some additional videos covering smaller i |
| Version 1.25.0.11 Hotfix #9 | 2020-12-06 | Greetings everyone! It's time for another hotfix, as a possible crash with outsourced component production was reported to me. I also went ahead and fixed several pending issues, and included the latest video tutorial. On the topic of video tutorials, I am nearly finished, but I have been slowed down recently because of the length of the videos I'm currently working on. Anyway, enjoy! -Bugfix: Fixed crash in would map when opening production of a vehicle design that uses outsourced components. -Bugfix: Fixed issue causing AI companies to own a model name when player outsources a vehicle to them. This bug prevented players from being able to m |
| 1.25.0.11 Hotfix #8 | 2020-11-22 | Greetings everyone, Another hotfix for 1.25.0.11. This one fixes a crash issue with loading .car files on non-standard encoded copies of Windows, primarily Swift-JIS. I also threw in a few bug fixes listed below. Video tutorials are going well. I am about 60% complete. At this pace, I should finish them by the end of the year, and then I can start working on full release candidates and completing the manual. This hotfix includes all video tutorials to date. You can also find them on our youtube: https://www.youtube.com/playlist?list=PL1Qy-Pj_RIRvRkajKTI9bsut_ZXJ6eqWn or the tutorial page on our website: www.gearcity.info/tutorials Hotfix incl |
| Version 1.25.0.11 Hotfix #7 | 2020-10-26 | This should be the final hot fix for v1.25.0.11, but don't hold me to that. I've also worked in a couple bug fixes in this one as well. Hotfix #7: -Bugfix: Fixed possible crash issue with German translated save games. -Bugfix: Fixed Autoproduction issue which ignored home country contracts during war time if the player has neutral country contract and no peaceful or limited factories. -Bugfix: Fixed several issues with the duplicate name checker for vehicle designs. -Bugfix: Fixed trim finish dates when the player makes multiple trims. -Bugfix: Fixed mouse wheel scrolling on Load Game lists for Unix OS's. -Bugfix: Fixed Branch Distribution wi |
| Version 1.25.0.11 Hotfix #6 | 2020-10-04 | Greetings everyone, I have released the 6th hotfix for version 1.25.0.11 . This hotfix includes: -Media: 6 New Video Tutorials. -Bugfix: EPS Growth Rate issue in the Stock Report -Bugfix: Revenue Growth Rate issue in the Stock Report. -Bugfix: Operational Margin issue in the Stock Report. -Bugfix: Fixed issue with recent changes to contract bids that could cause vehicle contracts not to being assigned. -Bugfix: Fixed possible crash in the custom district branch pricing system on the world map. -Bugfix: Fixed incorrect value in the Buyer Rating Table explination. -Bugfix: Fixed incorrect text in the subsidize dealerships system. -Bugfix: Fixed |
| Version 1.25.0.11 Hotfix 4 and 5 | 2020-09-19 | Greetings everyone, Two more hotfixes for version 1.25.0.11. Hotfix #4: -Bugfix: Fixed a critical issue which wouldn't allow you to select a vehicle body. Hotfix #5 -Bugfix: Tweaked city manufacturing growth for random history mode to prevent city's manufacturing ratings from hitting zero. The fix isn't perfect, and will be further tweaked for v1.25.0.12. -Gameplay: Minor adjustment to racing funding's effect on over experienced teams. -Bugfix: Fixed duplicate stock bankrupt memos. -Media: Added three new tutorial videos. |