Take off a mask — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Early Access 0.41 Patch | 2025-12-29 | Fixed background display issues in the starting area. |
| Demo Update (v2.0) | 2024-09-12 | Feature Additions Two new ranged units have been added. A new magic type attack has been added. New skills have been added to characters that previously had none. The final boss for stage 31 has been added. Defeated enemies now disappear from the map. An item grade system has been added. The looting system during battles has been removed and changed so that looting occurs on the hiring screen. A brief battle history is displayed upon winning the final battle. |
| Demo Update (v2.0) | 2024-07-19 | Feature Additions Added a friend-or-foe indicator to display characters' health above their heads. Enemy hero characters now use skills. Adjusted the aggro system to prevent the issue where characters would bunch up and chase a single enemy. Bug Fixes Fixed various issues that caused the game to halt progress in the middle of a stage. Balancing Adjustments Overall difficulty has been increased, and spikes in difficulty have been smoothed out. |
| Demo Update (Demo v1.4) | 2024-07-09 | Feature Additions Added Korean, Japanese, and Chinese languages Added shortcuts for character and unit selection Added gamepad control functionality Added friend-or-foe identification markers Added transparency effect when characters are obscured by structures Bug Fixes Fixed bug where level-up stat increases were the same for all characters Fixed issue where hyena gang animations were awkward Balancing Adjustments Adjusted to start with additional members Increased base level capacity of all stages by 5 Adjusted base HP for each character and increased overall base attack power Increased increments of HP, attack power, etc., upon leveling up |