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My Drug Cartel — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Dev Diary #8 - Employee loyalty, traits and current state of development2026-07-02Hi everyone, It's been a while since the last devlog - mostly because there hasn't been a lot of new visual stuff to show. Nevertheless, we have been working on the game more than ever, mostly on technical stuff of the new engine. I was also finally able to find two more competent C programmers for the team a few weeks ago and I got a part-time job to do besides university so I can continue financing the game's development. LoyaltyOne new thing I've got to show is the NPC loyalty system. Some may have already seen me mention this briefly in the past. In the old engine we had the mood level which was calculated from the different thoughts of t
Dev Diary #7 - New material system, sugarcane and crates2026-02-06Hi everyone,I hope you're all doing well. Over the holidays we've still been working a lot on the new engine but it's still taking longer than expected. In this post I'll show some more stuff that will be included in the 0.9.0 update.SugarcaneYou can find these in the wetland biome. They will spread over time, allowing you to also create large artificial sugarcane plantations. They will drop sugarcane stalks that can be used to either plant more sugarcane or for crafting sugarcane syrup. This sugarcane syrup can then be cooked together with slaked lime to make sugar. The sugar can currently only be used to make sugar biscuits which give worke
0.8.5.4 - Hotfix #132025-12-210.8.5.4 Changelog Fixed - Fixed item not being removed from NPC inventory when destroyed from melee combat - Fixed crash when clothing item that was not worn was removed from an NPCs inventory
Dev Diary #6 - Other criminal organizations & territorial control2025-11-25Hi everyone,This is the first post about the 0.11 update. Most of these things are still in the early design phase so expect that some of it may still change during implementation.The new engine is still not finished but we're still working hard on it. I've started also learning C programming myself to help out even though I did not intend on doing so initially. We also might already release the new engine version on the beta branch once all the functional parts are working (so there won't be any lighting, particles and some missing QoL & instructional stuff). Then, once it is in a polished state we'll officially replace the old engine versio
0.8.5.3 - Hotfix #122025-11-23Hi everyone, just a small bugfix update. Sorry for the silence the last two weeks on here - I've started to try helping out on the programming for the new engine. I'm probably going to release another dev diary tomorrow. 0.8.5.3 Changelog Fixed - Fixed crash when harvesting crop on deplowed land - Fixed crash sometimes occuring when trying to craft drug bricks
Dev Diary #5 - Explosives & Fertilizer2025-11-01Hi everyone,Hope you're all doing well. This dev diary is a bit more "technical" since it goes into a lot of new chemistry-related stuff getting added in 0.10. LimeA new rock formation of limestone can now be found on the map. It will drop limestone stones which can be burnt in the new lime kiln to get quicklime (a volume). You can then mix the quicklime with water to get slaked lime.In this update lime still has very limited use but in the future it's planned to become the key ingredient for a number of products.Ash & Caustic potashBurning wood with enough oxygen will now also leave ash as a byproduct. Slaked lime can be mixed with ash to ma
0.8.5.2 - Hotfix #112025-10-300.8.5.2 Changelog Added - You can now right-click with a hoe on a plowed tile to remove the plant site Changed - You can now hold right-click on empty Fixed - Fixed not being able to take items out of beer keg - Fixed item quality sometimes exceeding maximum possible value during Harvest - Fixed crash when pouring out from a container that has items in it - Fixed trunk weight not being displayed correctly for volumes - Fixed a crash with graves
Dev Diary 4# - Temperature & Wetlands2025-10-25Hello everyone,I hope you're all doing well. This post will also be about 0.10 update content again. On the development side we're currently still finishing up the new biome map generator and crafting/chemistry system.TemperatureRoom temperatureThe temperature is mostly room-based. This means each closed room will have its own temperature. The outside temperature is determined by logic that can't be controlled by the player himself (i.e. time of day, weather). The temperature of rooms however is calculated based on multiple factors. On one hand it's affected by adjacent rooms (including outside) relative to the isolation & size of those (an o
Dev Diary #3 - Butchering & Chickens2025-10-18Hello everyone,This post is about the first features of the 0.10 update. As a small update on the state of things we're now scheduling the new engine for end of November to be released. However, instead of just being at the state of 0.9 it will be a bigger update in general that already has lots of new content along with it.ChickensWe‘re adding the first animal to the game; Chickens. They can be raised to produce different animal products such as eggs, fat, meat, bones (and feathers in a later update). The eggs and meat can be used as a food source for you and your workers. Female chickens can be fertilized by mating with male chickens. They
Dev Diary #2 - Steppe biome & Wine2025-10-11Hi everyone, This post is about all the new stuff that will be in the 0.9 update (the first with the new engine).SteppeIn the old code base you may have noticed me adding the Ephedra shrub. In the new engine you will no longer find this shrub in the jungle biome but instead in the new steppe biome. Besides the ephedra shrub, this biome has very little vegetation. In the 0.10 update however, you will be able find the new evaporite rocks which are the source of two new resources. One of them is potassium nitrate which can be used to manufacture a number of chemicals, fertilizer and even explosives while the other is iodine (new ingredient for m
Dev Diary #1 - New engine, new inventory system and modding2025-10-01Hi everyone, As promised I wanted to make some kind of preview for the upcoming updates. I thought doing this kind of dev diary format I know from Paradox would be most fitting for this. This post is about all the new changes that are coming with the new custom engine. The old engine we are currently using is GameMaker Studio 2 which is convenient for RPG/platformer type games but has become very restrictive for My Drug Cartel. This is why we decided to start developing a new custom engine for the game in C using the raylib library. As a scripting language we chose Lua which makes creating mods for the game more convenient.I know the initial
0.8.5.1 - Hotfix #102025-09-100.8.5.1 Changelog Fixed - Fixed crash occuring when right-clicking stones
Alpha Update 0.8.5 - Morphine syrette, methamphetamine2025-09-08Hi everyone, It's been a few weeks since the last update since we're still mainly working on the new engine for the game. However, we're making good progress and are still aiming to release a first public build at the end of this month hopefully. For this update I added a morphine syrette that can be injected into worker NPCs to reduce pain and methamphetamine in an early form. You can get apatite ore by mining rocks and putting them into a jar or other type of item container - this will "crush" it into phosphorus. The ephedra shrub can be harvested by clicking on it with a container item (like a jar). To make methamphetamine you have to then
Alpha Update 0.8.4 - AP landmine, stamina & bricks2025-07-15Changelog 0.8.4Added- Added cocaine, morphine and heroin brick- Added anti-personnel Landmine- Added seed bag which can be crafted from hemp fabric- Added stamina system (decreases when running and increases when not moving/sleeping)Changed- Increased cocaine, morphine and heroin prices- Decreased quantity of ammo of police- Made hire employee quest a bit clearer- Farmer's hat can now be crafted from hemp fabricFixed- Fixed a bug when switching magazines- Fixed eagle eye magazine maximum ammo being set to 8 instead of 30- Fixed keybindings not getting saved & loaded- Carton box can be picked up again when placed, items can also be taken out/
Alpha Update 0.8.3 - Fixes, Steel helmet & 2025 Roadmap2025-06-24Hi everyone, This is the changelog for the update I uploaded yesterday. I also have the roadmap for the updates planned in 2025. Until September our main priority will be developing the new game engine but I will still work on updating the old code base until then.Changelog 0.8.3Added- Ballistic steel helmet (can be crafted)Changed- Increased bleeding, lowered damage for bear traps- Input popups now get selected automatically when created- Hire new employee quest now also gets added when car is purchasedFixed- Fixed Research table being blocked forever if researching was interrupted- Fixed crash when ordering NPC to wear leg protection- Fixed
0.8.2 - Hotfix #92025-06-17Added - Added tactical leg protection (can be placed into Bottom vest apparel slot) Changed - Carton box from beer bottles can now be burned in oven Fixed - Fixed some loading bugs with strings & wires - Language selection dropdown menu is now shown over other buttons below it - Fixed not being able to select Ukrainian or Lithuanian in settings - Fixed a number of bugs with NPCs & smuggling system - Optimized NPC performance for init functions - Fixed NPCs eating the wheat while harvesting (lol) - Fixed NPCs getting stuck on baking bread sometimes
0.8.1.5 - Hotfix #82025-06-11Changelog 0.8.1.5 Added Additional cheat console commands Changed Player and workers awakening when police raid starts Increased police wave interval to between 1 day and 5 days Fixes Fixed NPC not cutting threes while player not looking Fixed Movement speed at lower fps been very high Fixed 4k resolution Zone inspector UI hiding Fixed NPC friendly fire Fixed NPC shooting at the unconscious Targets Improved Police NPC Fixed multiple bugs with smuggling Fixed staying idle when starting the raid Fixed Node prices in some regions of the world Fixed When clicking at the item inspector buttons, no longer opening the zone inspector under it.
0.8.1.4 - Hotfix #72025-06-08Changelog 0.8.1.4 Changed - Reduced wheat seeds price to $200/ 1500 ml - NPCs will now drop their vests & hats(including helmets) on death - Reduced NPCs often lumping together and friendly-fireing each other - Player will now wake up during raid Fixed - Fixed NPCs not cutting trees anymore - Hair type, hair Color & skin Color now get saved & loaded - Fixed crash when sleeping NPC got killed - Fixed mouse flickering at 4K Resolution - Fixed having to LMB select NPC first to heal them - Fixed a few bugs with NPCs sometimes staying idle after task complete/ after raid - Fixed Workers getting stuck during mining & sowing sometimes - Fixed NPCs g
0.8.1.3 - Hotfix #62025-06-06Whoops, I uploaded an update an hour ago that was supposed to fix sowing, but instead broke it even more. Now, it should be fixed all the way though! I also was finally able to reproduce the "stuck on harvesting bug" but it will still take me until tomorrow to fix that one (it's 3 AM in my local time right now). Changelog 0.8.1.3 Fixes - Fixed not being able to sow seeds behind a coca plant - Actually fixed NPCs not being able to sow anymore - Fixed a crash during NPC plowing
0.8.1.2 - Hotfix #52025-06-05Changelog 0.8.1.2 Changed - Sleeping now accelerates time 12x instead of 8x - 30% chance of worker removal after respawn has been removed, instead the player will now just lose 50% of crops (as previously) and lose $500 - Reduced police attention gain from beer smuggling even more - Increased fuel value of logs - Rods & Planks can now also be used as fuel for stove - Reduced NPC melee damage to Player - Reduced restock time for cannabis seeds - Increased growth time for hops & coca Removed - Removed wishlist button Fixed - NPCs can now dry tobacco leaves if you add the production bill - NPCs can now farm all crops - Shotguns, SR-4C, Thompson1
Hotfix #42025-06-04Changelog 0.8.1.1 - Fixed player not being able to get out of bed Sorry this took so long to fix. Someone else on the team edited this variable yesterday evening before I exported so I didn't test it. Ironically, I was also stuck in bed IRL finally getting some sleep.
Hotfix #3 & Post-EA-release thank you2025-06-04IMPORTANT NOTE: Please note that this update will break save files from the previous versions. Apologies for this inconvenience but it's necessary in order to fix some serious bugs. There's still a lot of things we have planned to work on tomorrow (especially in regards to NPCs) but for tonight that's it! I would also like to thank everyone for the continued support despite the "buggy start". Next few days, we're going to continue working on fixing more bugs & balancing stuff until we're good to go to continue adding some more flavor to the gameplay (like more different events, constructions & items and more). The launch has also already brou
Hotfix #22025-06-03- Autosave interval should now get adjusted properly when changing settings - Fixed a crash during smuggling
Hotfix2025-06-02- Fixed default autosave interval being 2 minutes - Showing "Autosaving..." during autosave now.
Final comment before Early Access release2025-06-02Hi everyone, The game is about to finally release into Early Access in a few minutes (we just gonna finish up on a few things). I wanted to write a small post before that to look back as well as give you guys info on what's planned going forward. The EA game now has more drugs, weapons & other chartered vehicle types to reach other parts of the world to smuggle to compared to the demo. In the last few weeks we wanted to focus on fixing as many bugs as possible so we also had to cut/simplify some newer drug production mechanics (but we're still going to add more depth to those soon). The price I've decided to set for the game at launch is abou
Alpha Update 0.7.3 - Fixes, QoL, New Smuggling System2025-06-01Hi everyone, The past couple of weeks we've been working hard on fixing bugs & improving the overall experience. Of course we've also been working on the content for the full release tomorrow at 17:00:00 UTC, 2 June. Unfortunately, we weren't able to keep a changelog for this update since we were so stressed with just working on the game itself. I will still probably make a final post before release tomorrow or later this evening so stay tuned for that! - Gigicom
Alpha Update 0.7.1.1 - Bug Fixes2025-04-170.7.1.1 Changelog (includes changes from 0.7.1.0 update yesterday) Fixed - Fixed flickering color of Load Last Save - Fixed crash when hiring after deleting zones - Fixed UI being bugged for non-1920x1080 resolution displays - Fixed police officers not attacking most of the time
Alpha Update 0.7.0 - QoL, NPC rework, Graves2025-04-10Hi everyone, This update adds a couple of new mechanics & replaced some the older ones. I've been hiring more developers recently so I can speed things up for release. Unfortunately, the Kickstarter did not work out as you may have seen but because the Steam Next Fest brought so many more wishlists than I expected, I now have a bit more security to invest the remainder of my own savings into the project. The game is scheduled to release in May/June now, not April. I recently rescheduled the release date because we want to redo the Multiplayer & add delta-timing so it also works for people with low-end hardware. Until then, the demo will still
Alpha Update 0.6.2 - Screen Resolution Fixes2025-03-01Hi everyone, First of all I would like to thank everyone in the last week who's wishlisted the game. The response has been way above expectations. This update mostly just brings a few important fixes and the new resolution adjustment system. I completely redid the UI so it should now work with almost any resolution but if it doesn't please let me know (I can't test larger screen resolutions unfortunately). One small note I have is that the 4k resolution unfortunately doesn't have lighting at the moment because of a bug. I will fix that until the end of next week probably. I've also received tons of suggestions & bug reports that I will start
Alpha Update 0.6.1 - Multiplayer, Fixes2025-02-24Hi everyone, This update adds multiplayer co-op. Please note that this is still a work-in-progress feature and if you want a stable experience I recommend playing singleplayer at the moment. I am releasing another update(s) this week to fix a lot of issues that come up and add the ability to use beds & revive other players. I also want to raise attention again for the Kickstarter Campaign again because unfortunately so far we have only reached 5% of the funding goal. It would be great if we could make it happen so that I can hire another developer to work on the game. We're also soon going to work on improving the experience for players that