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Neural Shock — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch Notes - v1.2.92026-02-02FeaturesYuletide Terror event is over - until next year! Powerup (Gift box) timed event is also disabledAdded a button for cancelling turret placement in the interface where you select the direction the turret is facingBug FixesFixed an issue where turrets placed on Advanced Pods would not return the correct amount of Resources when sold
Patch Notes - v1.2.62025-12-27FeaturesAdded Steam Deck supportRecommendation is to use the Official Layout - Gamepad With Joystick Trackpad for the best user experience
Patch Notes - v1.2.52025-12-25FeaturesAdded controller supportAdded mode: Endless WavesAdded new speed-up mode: x8Known issuesLinux build may not support controllers as intended - this is affecting Steam Deck currently
Neural Shock: Yuletide Terror - Patch Notes v1.2.42025-12-18Ho Ho Ho,Winter has come, bringing with it the festive spirit of holidays to the land of Neural Shock. The Yuletide Terror patch ushers in new macabre, but festive clothing on the creatures and creepers crawling about, as well as seasonal Yuletide decorations in the maps. Tiny bits of quality-of-life changes are included too, and a fun new event-like feature that brings a change of pace into the regular gameplay. Of course, this is accompanied by a few new seasonal songs that will make the hair on the back of your neck stand up and knock the socks off your feet. The main features are only available during the holidays.Patch v1.2.4 FeaturesSea
Patch Notes - v1.2.12025-05-24Features / Improvements Added support for Android and iOS! Changed Laser Turret's Increase Stun Chance (30%) upgrade to Add Flat Stun Chance (15%). The Increase did not affect the chance on the Turret previously, as it did not have base Stun chance. Added buttons for resetting Character and Trap/Turret Skill trees Trap/Turret Skill Tree QoL: Skill Rollover - Right-clicking a skill when it is at 0 will change it to maximum obtainable level. Left-clicking a skill when it is at maximum will reset it to 0. Adjusted lighting in several maps in Chapter 1 & 2 to give them a better look and atmosphere Optimizations to lighting processing - The game s
Neural Shock Is Coming To Mobile - Closed Beta Now Open2025-04-24We are happy to announce that Neural Shock is coming to mobile soon - the target schedule for the release is by end of May. Closed Beta playtest is now open and accepting testers on Android and iOS. If you are interested in participating in the testing, please sign up to receive an invite using the form below: https://docs.google.com/forms/d/1HGVTPpEHLmRKk4-mTbp8TzCH9EvYfjFg7gFOcrkS7-E The testing is mostly focused on Android at this stage. For Android testing, you will need to purchase the game on Play Store after receiving the invite. There are now Promo Codes available for Beta testers to allow downloading the game for free. As a reward fo
Hotfix - v1.1.62025-03-29Bug Fixes Fixed an issue where turrets with sector aiming could not be placed without softlocking the game unless the option Open Upgrade UI After Building was enabled
Patch Notes - v1.1.52025-03-27Features / Improvements Added sector aiming for some turrets in place of line aiming: Rifle Turret (90 deg), Chaingun Turret (30 deg), SMG Turret (60 deg), Antimateriel Turret (30 deg), Shotgun Turret (30 deg) Improved Sniper Rifle 1's fire rate, improved the damage and range of Engineer Pistol 1 and range of Pistol 2 Increased the damage of Chaingun Turret, Flame Turret and Blade Trap Buffed the scaling by level for Spike Trap, Rifle Turret and Flame Turret Implemented a new upgrade for turrets: Increase Projectile Speed Changed Add Stun Chance of Crippled Target to Increase Projectile Speed by 200% for Sniper Turret (Level 4 Upgrade) Added
Patch Notes - v1.1.42025-03-19Features / Improvements Changed projectiles to spawn from the center of the character / turret sprite to avoid issues where enemies couldn't be shot if they were on top of the character or turret Decreased the camera auto-pan margins so that the panning is triggered only very near the edges Bug Fixes Fixed an issue where the in-game timer kept running while the game was paused (this affected "Complete mission under x minutes" Challenges) Adjusted the muzzle flash position of Engineer's Weapon 4 to the correct position in all poses
Patch Notes - v1.1.32025-03-17Features / Improvements Added a new setting: Camera pans automatically when the player character moves close to the borders of the screen (can be toggled on and off) Bug Fixes Fixed an issue where sometimes the player character could get "stuck" i.e. stop moving when running against a wall diagonally. This happened more often when the game speed was increased to 3x Fixed the sight range calculations for turrets. This change was not properly applied in v1.1.2 due to a human error
Patch Notes - v1.1.22025-03-13Features / Improvements Reduced the skill costs of Trap and Turret Skills. Increasing the skills now costs 1 point until 18 points have been spent, after which they will cost 2 points up until they are level 24. Increased the overall experience gained in Chapter 2 by 66% Reduced the enemy resistance scaling with the Deranged modifier to a more reasonable level: +0.8% -> +0.1% per character level Added an option in the settings for toggling Windowed mode (Alt + Enter works as well) Renamed Cold/Physical/EW Mastery skills to Cold/Physical/EW Mastery I and II correspondingly, based on the amount of damage they add and availability in the skill t
Patch Notes - v1.1.12025-03-08Features / Improvements The weapon (trap / turret) information now properly displays the effect of Engineer's buff when the player is in vicinity Adjusted the attack range of Putrid Roach from 10 pu to 12 pu Bug Fixes Fixed the Auto-Shoot Mode for Engineer Fixed an issue causing a crash when using the "Neural Shock" Active Skill of Engineer Fixed a crash that was sometimes occurring when opening the upgrade interface Fixed a crash which sometimes occurred when a burn effect was erased after a new burn effect overwrote the existing effect
Neural Shock v1.1 - Total Destruction Patch Notes2025-03-07Main Features Since Neural Shock launched, we have been listening to all of your feedback and reviews carefully. The Total Destruction update is our answer to your suggestions, commentary and concerns that we have heard along the way. The core priority of the update is to provide players with more interesting gameplay content, improve the replayability of previously completed missions, increase the variety of viable builds in the endgame (making also the low-tier weapons endgame-viable), as well as to give the game the finished look, feel and sound that it deserves. The main features introduced in the Total Destruction update are: Chapter 2 t
Release Announcement for Neural Shock: Total Destruction2025-02-21Neural Shock: Total Destruction Awaits ... INCOMING TRANSMISSION ... The radio towers have been restored and the communication channels are functional once more. Stand by for more information on your next assignment. Release Date The first major content update for Neural Shock designated as Neural Shock: Total Destruction (v1.1.0) is now scheduled for release. The confirmed release date for the update is 03/07/2025 (March 7th, 2025). Main Features Since Neural Shock launched, we have been listening to all of your feedback and reviews carefully. The Total Destruction update is our answer to your suggestions, commentary and concerns that we hav
Patch Notes - v1.0.192024-11-30Bug Fixes Fixed an issue where clicking a turret upgrade button may have caused the underlying tile to be selected after confirming the upgrade Fixed an issue where succesfully defending side doors was not rewarding experience correctly at the end of the mission Fixed issues with the enemy spawn timer and player respawn timer Disallowed pressing restart/quit/menu while the mission completion screen is pending
Neural Shock + 1BIT CASTLE REMAKE Steam Bundle Released2024-10-04True Indies Bundle Released Today Oct 4, 2024 Happy to announce that we’ve made a bundle with Neural Shock + 1BIT CASTLE REMAKE by Kantal Collective and published by Indie Kraken! The bundle provides you with a -20% discount on the other game if you already own one of them - or if you buy both of them together. 1BIT CASTLE REMAKE is a charming minimalist fantasy Tower Defense game with innovative gameplay that you’ve likely not experienced outside of the 1BIT CASTLE franchise. In it, you get to choose from various heroes, strategize your defense and protect your treasures. I have been following the 1Bit Castle for a long time now and as the r
Patch Notes - v1.0.182024-08-15Features / Improvements Adjusted some weapon attack sound volumes Bug Fixes Fixed font loading on MacOS Fixed an issue where character and turret/trap attacks & animations were repeated back-to-back without cooldowns on some machines
Patch Notes - v1.0.172024-07-25Features / Improvements Adjusted upgrades and fire rate of Pyro-Cleaver to rebalance it after the latest bug fixes: Add Bleed Chance 40% -> 30%, Add Cripple Chance 100% -> 20% and cost 1800 -> 1300, Increase Bleed Duration cost 1500 -> 1200, Add armor bypass chance cost 1800 -> 1500, Add Freeze Chance 80% -> 30% and cost 2000 -> 1600. Pyro Cleaver's base Fire Rate slowed down. Changed High-Value Target II skill from 15% -> 10% increased Critical Chance. Graphics improvement: Added anti-aliasing filtering to smooth out pixel distortions and make texts more readable Added an options setting for changing the font. Changed the default font to a m
Patch Notes - v1.0.16 : UI improvements, bug fixes2024-07-18Features / Improvements Improved UI and visuals in the Main Menus and in-game Added a background image and new logo Added new click sounds for buttons Added transition animations for different user interfaces Minor improvements: Click-to-shoot mode now draws the crosshair at the cursor Allow using Escape to leave Turret & Trap Skill Tree view Mission completion screen now appears after a short delay after the last enemy has been killed (~3-4 seconds) Bug Fixes Fixed applying cripple, armor bypass/penetration and critical effects on melee/AoE turrets (Chopper, Pyro Cleaver, Plasma Ripper, Shockwave Turret) Fixed automatically opening the upgra
Patch Notes - v1.0.15 : Range visualizer, Stats Display, Shoot Mode2024-07-13Features / Improvements Added Turret / Trap Range visualization. The range is visualized as a circle around the weapon when it is selected. For weapons which shoot in a line, the line is also visualized. The range visualizer is updated when a range or radius increase upgrade is selected in the upgrade interface. Added a Character Stats display on the Character Skill selection screen. The Stats are updated when the player picks new skills, so it is now easier to see the effects of different skills. Added an Options setting for Player Character's Shoot Modes. Auto-Shoot (default) is the automatic shooting mode, Click-to-Shoot mode is a new mode
Hotfix - v1.0.142024-07-09Hotfix v1.0.14 Fixed the Engineer Trap Fire Rate skill for Floor Traps as well - this was missed out from the last patch (v1.0.13)
Patch Notes - v1.0.13 : Difficulty Adjustments and Improvements2024-07-09Features / Improvements Adjusted the wave groups in Missions 23, 24 and 25 to make the difficulty curve at the later levels more linear. The difficulty was increasing too much starting from Mission 23 previously Added Trap Cost Reduction skills in Sniper's skilltree. Removed Skills: Command Center HP (Tree A, Tier 2), Add Melee Damage (Tree B, Tier 2), Increase Critical Chance 25% (Tree C, Tier 2) Reduced the Trap Cost reduction skill of Engineer (Tree C, Tier 3) from 10% -> 5% Increased the Laser Turret's Damage output and Fire Rate. Adjusted Laser Turret's upgrades: Changed rate-of-fire upgrade on Level 3 to Penetration. Increased Damage in
Patch Notes - v1.0.12 : Bug Fixes and Minor Adjustments2024-07-08Features / Improvements Added a 10% Cripple Chance on Proximity Charge Adjusted the Level 3 upgrades for Scorcher Trap - Decreased the Radius upgrade from 60 -> 30 - Damage upgrade increased from 80% -> 90% - Burn Duration upgrade cost decreased from 2000 -> 1600 Turrets with Auto-Aim or 360-degree AoE do not require setting the direction anymore since the direction does not matter for them Bug Fixes Fixed a bug where Floor Traps were activating only once after they were placed Fixed the Pyro Cleaver turret/trap skill - the Fire Rate was not updating properly previously Fixed the flat Cripple Chance of Explosives II to 2.5% - previous % was b
Patch Notes - v1.0.112024-07-01New Features Added hotkeys for setting the Game Speed Down / Up (Q and E) Added an image to show the keybinding for the Pause button (Spacebar) Improvements / Fixes Recompiled the Linux build with Ubuntu 22.04 to support distributions with older versions of GLIBC (2.35 or newer) and GLIBCXX (3.4.30 or newer) Fixed blood splatter amount setting not being saved/loaded properly Fixed the experience bar's visual scaling. Previously the size of the bar did not visually correspond to the actual percentage
Patch Notes - v1.0.10 : QoL Improvements and Sniper Balancing2024-06-27Balanced the Sniper's early level skills and base stats Increased the base movement speed, Max HP increased from 50 to 66, average Base Damage increased from 9 to 13 Adjusted the Sniper's early skills to increase the damage output earlier Quality of Life improvements: Allow cancelling turret/trap placement in case of errors: - Turrets & traps can now be destroyed without any penalties to the refund cost if it has not yet attacked. The upgrade costs are not refunded, as it was before Added hotkeys for selecting uprades: Use Numbers 1-3 to select the upgrades and Backspace to Destroy the Turret/Trap Added options for disabling the requirement f
Patch Notes - v1.0.92024-06-26Re-applied the fix for Explosives I and Explosives II - the last fix was not properly set Fixed a crash in the Linux build when trying to open the Turrets and Traps screen
Patch Notes - v1.0.82024-06-26Fixed the MacOS executable
Linux and MacOS Versions Now Available2024-06-26We are happy to announce that we have added Linux and MacOS support for Neural Shock today on June 26th, 2024. Linux support is 64-bit only, MacOS support adds support for both Intel and ARM64. Get shooting, soldier!
Patch Notes - v1.0.72024-06-26Added Linux and MacOS Support Fixed Explosives I, Explosives II and Energy Weapons I Skills display values
Patch Notes - v1.0.62024-06-25Performance optimizations related to pathfinding and NPC processing - improvements should be observable when there are a large number of NPCs simultaneously in a mission (> 100-200) Added an option to control the amount of blood splatter generated Fixed a crash when user was switching playback devices while the game was launched