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Bot Hunter — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Hotfic 1.0.12025-04-11Improved notifications readability Set default music and sfx volume to 50% Fixed size of Contract message in Harbinger
Bot Hunter Release2025-04-07Hello Hunters! We're excited to announce that Bot Hunter is released now! We still can't believe this is really happening and we've managed to finish this project and release our first game. We learned a lot while working on Bot Hunter and we wish to continue growing in game developement. Huge thanks to everyone who has been with us on this journey! We really appeciate your support. Your opinions and feedback helped us balance the game and make it so much better. Please don't forget to leave a review after playing Bot Hunter! This would mean a lot to us!
Dev Update #62025-03-31Hello Hunters! The Bot Hunter release is near so here's a little update. In the previous update we have added 2 new magazines: Ripper and Plasma Ball. Now we have made a dedicated type of guns for each of them as well as new shotgun model. You can now notice the enemies holding them so you know what to expect from their attacks. We have recieved messages pointing out that the game balance needs improving. We made some changes so player's weapon is now overheating slower and enemies are a bit more easier to kill. Let us know what you think of the gameplay now. To help player in the later stages of the game we added higher tier to some weapon m
Gameplay Stream2025-03-02Prerecorded gameplay of Devs playing Bot Hunter showing advanced weapons.
Stream: Prerecorded Gameplay2025-03-01Waiting for dev live stream (today at 17:00) you can watch prerecorded gameplay of Bot Hunter!
Bot Hunter - Play with the Devs #12025-02-25Meet the Devs at the first Bot Hunter Livestream during February Edition of Steam Next Fest! We invite you to join us while we'll be playing Bot Hunter Demo. Ask us anything, stay for a little chillchat and watch us kick some metal butts! Grab your drink, some snacks and see you on Saturday!
Dev Update #52025-02-14Hello Hunters! It’s time for a small review of what we have done recently. We focused on improving Bot Hunter’s storyline that you could experience through the chat with the mysterious contract giver. We felt it was a little bit too plain so we did some brainstorming and formed a complete story with a questline assigned to it. It has much more depth now and it gives meaning to the gameplay. This resulted in the updated Demo version 0.1. Unfortunately, storyline changes were so significant we had to WIPE THE SAVES… BUT the demo version 0.0 will still be available on its own Steam branch if some of you would like to continue their game there. W
Dev Update #42025-01-29Hello Hunters! Public Playtest was a big milestone in Bot Hunter journey and it lead us to even bigger one: Bot Hunter Demo. This time we were polishing the tiny details and now we are ready to release the demo for you! The most notable changes we've made are: Improving player weapon model (we've made it more detailed and contrasting) Introducing player's armor that increases max HP and adds variation to player model Making tutorials more readable and ordering them better Improving death and beam up vfx Fixing issue with light bleeding between rooms and stars being visible through tiny gaps between chunks Fixing long-living bug that made play
Dev Update #32024-12-30Hello Hunters! We're in the middle of playtest and we've received lots of valuable feedback from you for which we are super grateful! Many of you pointed out that Bot Hunter's movement and shooting need to be more dynamic. We've tested a few options and have chosen the one we think will be the most satisfying. Now each Jump and Dash increases your max speed up to some cap. Than it gradually decreases. While you're moving with high velocity not only you deal greater damage but also receive less of it. We've put a lot of efforts into improving camera movement. It's much smoother now what helps to feel the momentum of your bot. What's more when
Bot Hunter - Public Playtest2024-12-13Hello Hunters! Public Playtest is finally here and it will be available until 5th January! Request access on our store page and Bot Hunter Playtest will appear in your library. You can install and launch it from there. This build contains two game modes New Game - tutorial that explains basics of the game including Color Theory, Crafting System and Contract Progression Sandbox - that lets you experiment with game mechanics This is alpha version so you may encounter some bugs and imperfections. You can report them on our Discord Server. We'd also love to hear your feedback there. Let's improve the Bot Hunter together! See you on our Discord! E
Crafting System2024-12-12Hello Hunters! One of the core mechanics in Bot Hunter is its unique Crafting System. It allows you to create a wide variety of guns from simple modules. Everything from Blaster Pistol to Fully Automatic Shotgun Rocket Launcher. The weapon is a reflection of your progress. You do not level-up, you need to craft better modules instead. It is crucial to understand how weapon modules will interact with each other so we’ve made this Crafting System Overview for you. Your weapon is made out of 5 modules. Each of them is responsible for different aspects of the weapon. LightCells - define basic damage and color of weapon’s projectiles Coolers - def
Dev Update #22024-11-14Hello Hunters! Since the last time you were hearing from us, a lot has changed in Bot Hunter. We managed to give our UI an overhaul. We have added a new death screen, which now shows the loss of items caused by the player's defeat. It also informs the player of the run time and the number of enemies killed. In addition to this, we have completely revamped the Quick Wheel menu and polished the Harbinger tab (i.e. the in-game chat). We also paid some extra attention to making our main menu look presentable by creating a Bot Hunters galaxy’s diorama and adding it to its background. This diorama can also be seen from the windows of our brand new
Dev Update #12024-09-20Hello Hunters! During the last couple of weeks we were super busy polishing our game for the trailer release. Our main focus was to increase UI readability. We improved crafting and weapon panels as well as map and minimap view. We reworked crosshair and added the heat bar which informs you about overheating your weapon. And lastly, we’ve added a custom death screen. For a smoother gaming experience we’ve implemented Xbox controller support. We adjusted UI navigation and added AimAssist which can be tweaked in the settings. DualSense support will be implemented in the nearest future. We were also working on bot design to increase coherency in