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Godslayer Arena — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
0.9.0.3 Hotfix2026-07-31Fixed a bug that prevented game progress when receiving the "Hex Caster's Trial" reward.
0.9.0.2 - Difficulty and Godborne Reward Tweaks2026-07-30Difficulty TweaksDamage taken multiplier per fury level 10% -> 5%. At gate 9 this value went from 15% -> 10%.Fixed a UI tooltip issue with gate 9.Gate 10 Godborne health multiplier 50% -> 35%.Gate 10 Godborne attack speed multiplier 25% -> 15%.Gate 7 ELITE health multiplier 40% -> 30%Please let me know how the difficulty feels for this patch in this thread:https://steamcommunity.com/app/2870430/discussions/0/590685327346199951/ System ChangesYou are now offered an alternative to a neutral spell after defeating a Godborne. This can range from shop refreshes, experience, or a spell duplication effect unique to the Godborne.The first resonance r
0.9.0.1 Run Reload Hotfix2026-07-24Warning: This patch will reset your active run! Fixed an issue causing some neutral spells to load as a different spell.
Content Update 0.9 - Rise of the Godborne2026-07-24The Rise of the Godborne update is now live!Highlights of today's update:14 Godborne bosses to fight in arena combats.30 new spells. These are "neutral" spells that you receive after defeating a Godborne.The enemy spawning system has been reworked. You no longer teleport to a separate arena at the end of each zone.A new "fury" mechanic has been added. This mechanic increases the amount of damage you take the further each combat lasts.Various effects can now grant you spells from other Godslayers,Further adjustments to trait breakpoints.Godborne BossesBefore each arena combat, you'll now be choosing between one of two different Godborne to fig
New Godborne Spells Preview #32026-07-18Hello hello everyone!The Rise of the Godborne update is just around the corner! Here's the final preview of the upcoming Godborne spells. To recap:Godborne bosses are new enemies that you'll be facing in arena combat. Defeating a Godborne grants you a unique neutral spell, and each of them has a unique pool of spells that they can drop.These spells can be acquired by any Godslayer, but do they not appear in your spell shop and can only be upgraded through resonance rewards. They have a chance to appear as a silver level spell based on how far into the run you are.
New Godborne Spells Preview #22026-07-07Hello hello everyone!I'm back with another preview of the upcoming Godborne spells. To recap:Godborne bosses are new enemies that you'll be facing in arena combat. Defeating a Godborne grants you a unique neutral spell, and each of them has a unique pool of spells that they can drop.These spells can be acquired by any Godslayer, but do they not appear in your spell shop and can only be upgraded through resonance rewards. They have a chance to appear as a silver level spell based on how far into the run you are.
New Godborne Spells Preview #12026-06-26Hello hello everyone!I'd like to give you all a preview of some new spells coming soon in the Rise of the Godborne update.Godborne bosses are new enemies that you'll be facing in arena combat. Defeating a Godborne grants you a unique neutral spell, and each of them has a unique pool of spells that they can drop.These spells can be acquired by any Godslayer, but do they not appear in your spell shop and can only be upgraded through resonance rewards. They have a chance to appear as a silver level spell based on how far into the run you are.
0.8.0.1 - Difficulty Changes and Minor Bug Fixes2026-06-03Difficulty AdjustmentsDifficulty is being tweaked at all gate levels to further compensate for the removal of curse modifiers.Please let me know where the difficulty lands after this patch! The modifiers for gate 1 and gate 5 have been swapped.Gate 5 difficulty modifier - In non arena combats, you take 5% increased damage every 8 > 5 seconds.Gate 1 difficulty modifier - Start with 1 > 2 less revives.Slight increase to enemy damage scaling. Misc ChangesMinions now spawn much closer to your Godslayer.Fixed an issue where spell level up notifiers were being blocked by Favor icons. Bug FixesFixed a bug that prevented Godshards from unlocking trai
Content Update 0.8 - Champion's Favors2026-06-01The Champion's Favors major content patch is now live!Champion’s Favors and Curse System RemovalThe curse system has now been completely replaced with the Champion’s Favors system.At the end of each arena, instead of choosing a set of curses to apply to your run, you’ll now be offered a selection of Favors which grant various bonuses until the end of the next arena. Many of these Favors affect what spells appear in your shop, giving you some control over the randomness of spell acquisition.In some cases, you’ll be given the option to participate in a trial instead. These trials increase the difficulty of the next zone in some way, but offer y
Patch 0.8 Experimental Branch Now Live!2026-05-25Patch 0.8 (Champion’s Favors) will officially launch on June 01, but you can try out the experimental branch right now!To access the experimental branch, right click on Godslayer Arena in your steam library, select “Properties”, and select “experimental” in “Game Versions and Betas”.Before you play, I highly recommend that you back up your save file, located under “AppData > LocalLow > Hippo Rider Games > Godslayer Arena”.Please leave your feedback under the pinned steam discussion forum here: https://steamcommunity.com/app/2870430/discussions/0/840629022687990437/Champion’s Favors and Curse System RemovalThe curse system has now been complet
0.7.0.3 - Minor Bug Fixes2026-04-30Bug FixesFixed a bug where loading a run with Infernado in your reserve or main bar would break the game.Fixed a bug where fortune spells would retrigger when loading a run.Fixed a bug where acquiring a silver spell through methods other than directly from the shop would trigger that spell’s iron and silver fortune spells.Fixed an issue where some item descriptions would get blocked by spell card popups when hovering over the item.Fix a bug where pylons summoned from “Ragestone” were not properly applying rage or bonus damage.Fixed a tooltip bug with the “Empower” spell.
0.7.0.2 - Minor Bug Fixes2026-04-24Misc ChangesIncreased the visibility on the spell reserve’s auto sort button.Bug FixesFixed a bug preventing the “Aeon Garden” mastery spell from casting.Fixed a bug where the “Summon Puresoul” spell would not spawn additional minions from bonus projectiles.Fixed a bug preventing the gold level “Summon Ice Knight” spell from casting its Fortune Spell.Fixed an issue where enemy models would not change after each new zone.Slightly changed the text on the “Flame Pact” spell.Fixed a tooltip issue with the Feral upgrade of the “Zenith” (Huntress Doomquiver mastery) spell.
0.7.0.1 - Minor Bug Fixes2026-04-22Misc ChangesAdded an icon signaling acquire/discard Fortune Spells on spell shop buttons. This icon is replacing the mana cost visual. Bug FixesFixed a bug where helmet “The Vagrant” would autocast 2 spells instead of 1.Corrected some tags on the “Doomblast” Bloodlord spell.Fixed a bug that made enemies take damage from certain spells even if they weren’t in range.Fixed a bug where traits would not fully unlock when reloading runs.
Content Update 0.7 - Fortune Spells2026-04-20The highlights of today’s major content patch for Godslayer Arena include a new class of spells called “Fortune Spells”, core changes and major rebalancing to trait breakpoints, and changes to when you select your mastery spell.Fortune SpellsAt the core of today’s patch is the new fortune spell system. Fortune spells are a new type of spell that automatically cast when you acquire or discard certain spells. For example, when you acquire the “Summon Flame Wyrm” spell, “Fervor” will automatically cast and permanently grant your attack spells bonus spellpower.Most fortune spells grant you a permanent bonus in some way. These are designed to make
Dev Update #2 (Roadmap)2026-04-20Hello hello everyone.In today’s dev update for Godslayer Arena, I will be going over the Early Access roadmap to give you all some insight on what new features and reworks will be added. The very first of the major updates releases today, so please make sure to check it out and let me know what you think of the changes.Read below the roadmap graphic for further details!v0.7 - Fortune Spells, Trait Breakpoint Update, and Mastery ChangesPatch 0.7 releases today, and if you’d like to see all the changes make sure to check out the patch notes.To recap, this update introduces a new class of spells called “Fortune Spells”. These spells are automati
v0.6.3.2 - Bug Fixes2025-07-16Cosmic HuntressTier 1SoulstealFixed an issue where the minion would not grow in size after each attack.Tier 2Flame PactFixed silver and gold level requiring 3 blitz charges for companion shapeshift instead of 2.Bug FixesFixed issues with Frenzy mode scaling.
v0.6.3.1 - Performance Tweaks and Bug Fixes2025-07-14General performance tweaks.Raging BloodlordTier 1Summon Staff 召唤法杖Fixed a bug causing the summoner trait to grant its damage bonus to the minion twice.Tier 2Haunting Dash 萦绕猛冲Fixed a bug causing the summoner trait to grant its damage bonus to the minion twice.Attack speed 1.5 > 2.5Cosmic HuntressTier 4Blazing Focus 炽燃聚焦Fixed a bug where upgrading to silver and gold level had no functional effect.Bug FixesFixed Boundless gem not granting any bonus area.Combat now ends correctly after losing all of your lives. Fixed a bug where selecting the resonance reward that grants a specific tier of spell would break the game if there were no available sp
v0.6.3.0 - Balance Changes2025-06-27Hello hello everyone! This week’s patch focuses on balance changes and some bug fixes. These changes are mostly focused on number tweaks, and bigger reworks and functionality changes are planned in the future after I’m able to implement the curse system rework.One quick note, if you run into the bug with minions failing to despawn on this patch please let me know over on discord or the steam discussion forums. Thank you!General Balance Changes Gate 5 and gate 6, which spawn bonus Overlords and Demigods in arenas, spawn 1 less of each on the very first arena.Attack speed reduction curse 50% > 25%Attack damage reduction curse 50% > 25%Raging Bl
06-23 Dev Update2025-06-24Hello hello everyone!Paolo here and I'd like to let you know what's next for Godslayer Arena. Before I get into that though, I just want to thank each and every one of you for supporting the game and for leaving so much valuable feedback. It really means a lot to me to see so many people playing through the game and I feel more motivated than ever to keep improving it. From the bottom of my heart thank you to everyone of you!This post will be a bit disorganized and I do not have any concrete dates for any of the changes I'm about to list, but I just want to keep you all in the loop for what I'm working on at the moment. Keep in mind that thes
v0.6.2.5 - UI Changes and Bug Fixes2025-06-21GameplayReduced the effect of spell shop weights. Weighting is now only applied after wave 12.UIThe main menu panel animation has been changed to a sliding animation.The open codex button has been moved to the pause menu.Fateweaver and curse modifier panel now only appear after the first combat.The damage tracker panel has been redesigned.The equipment panel has been removed. You can now always see your equipment at the top left.The level and resonance panel has been redesigned.The gem inventory now only appears if you have an unequipped gem or if you are currently moving a gem.The spell card has been redesigned.The main menu hero selector bu
v0.6.2.4 - Spell Shop Changes2025-06-18The spell shop now offers you 5 spells per refresh instead of 3.,The spell shop is now slightly weighted to make it more likely that you find spells you have the traits for. Spell weights Increase based on how many of their traits you have active (up to 2 traits). Breaker, enigma, and bulwark traits need 2 spells equipped for it to count as a weighted trait.,The shop tiering has been modified to accomodate the changes to the spell shop.,Increased the overall volume of the game.
v0.6.2.3 - Minor Adjustments2025-06-17Reduced enemy hex visual effects. Added a toggle for vfx lighting systems. Added a toggle for screen effects. Fast forward is now on by default. Fixed a bug where Judgement Flail's refill was not being granted.
Godslayer Arena Is Out Now!2025-06-16Hello hello everyone! Godslayer Arena is out now in early access! It's been an amazing journey creating this game and I'm so excited to finally be able to share it with you all.The game is available for $14.99 with a launch discount of 10% off for the next 2 weeks. Your feedback is very important to me so please leave an honest review.If you have any questions or run into any issues please let me know over on the steam discussions and I'll try to help out as soon as I can! Thank you all for your support and I hope you all have fun with the game!-Paolo
Godslayer Arena Releases June 16th!2025-05-27Hello hello everyone! Godslayer Arena's early access launch is coming up and I'd like to let you all know what you can expect as well as some highlights for what's changed since the demo version. The Cosmic Huntress The Cosmic Huntress is the second playable Godslayer, featuring a unique ability to summon cosmic companions that grant you powerful buffs. She has her own unique set of 63 base spells and 22 mastery spells, allowing for a gameplay experience completely different from the Raging Bloodlord! Changes From The Demo Numerous gameplay improvements have been made since the new version of demo launched. Below is a list of some of the most
New Demo Now Live!2025-02-24Hello hello everyone! The update for Godslayer Arena's demo is now live for steam next fest! Here's a quick recap of the major changes: Here are some of the most notable changes: A completely reworked spell pool for the Raging Bloodlord. This includes 50+ new and reworked spells that introduce completely new mechanics such as spell transformation, corpse consumption, minions, and special charges. ~8 new and reworked traits. 20+ new mastery spells A reworked mastery spell system that grants you a unique bonus if you chose a mastery spell of that trait. Mastery spells now only have one trait, and selecting a spell with that trait always activat
Huge Demo Update Coming Soon to Next Fest!2025-02-21Hello hello everyone! Hope you all are doing well. I wanted to let you know that the demo for Godslayer Arena is getting a massive update for the Steam Next Fest on February 24th 10am PT. Here are some of the most notable changes: A completely reworked spell pool for the Raging Bloodlord. This includes 50+ new and reworked spells that introduce completely new mechanics such as spell transformation, corpse consumption, minions, and special charges. ~8 new and reworked traits. 20+ new mastery spells A reworked mastery spell system that grants you a unique bonus if you chose a mastery spell of that trait. Mastery spells now only have one trait,
v0.3.2.3 Patch Notes2024-08-21Gem drag and drop now works properly. Fixed a bug where Chrono’s positional effects were reversed. General UI tweaks. Fixed a bug where some resonance rewards were granting wrong stats. Fixed a bug where some gem imbues would give you a different imbue than the one you selected. Fixed a bug where spells that get manablocked at the start of combat would still fill once. The demo panel at the end of a run can now be hidden. Fixed some typos and changed the wording of a few descriptions. The shadowborne minion’s HP bar now follows the minion correctly. Fixed a bug where Necroweave minions would not despawn. Fixed a bug where Oracle and Electros
Tiny Teams Demo Has Launched!2024-08-08Hello hello everyone, Tiny Teams has just started and Godslayer Arena’s demo is now live! Thank you to all the early playtesters for helping me improve this version. If you have any suggestions or run into any bugs feel free to send them over my way. Steam just made a pretty large change to demos where you can now leave reviews on them, so if you have the time please leave your honest feedback there! It would be the best way to support the game at this stage and I really appreciate it. The Tiny Teams festival is currently running for a week, so check out this page for a bunch of demos and discounts on a bunch of indie games. Yogscast will als
Thank you for playtesting!2024-07-25Thank you to everyone who participated in the first Godslayer Arena playtest! Your feedback has been incredibly helpful and I'm doing what I can to find the time to read through it all. If you missed the playtest don't worry as there will be a public demo launching as part of the Yogscast Tiny Teams festival on August 8th. This demo will primarily focus on bug fixes, audio tuning, and balance adjustments. However, there will be one new experimental system that I'd like to test out called the Resonance system. In short, this is a system that offers you a choice of randomly selected rewards as you progress through a run. If you don't like any o
Playtest Extension!2024-07-22Hello hello everyone. Due to the recent surge of new playtesters, Godslayer Arena's playtest will be getting extended for 3 days! The new end date will be on Thursday, July 25th @ 10:00AM PT. If you're unable to play before then, the demo will be launching as part of the Yogscast Tiny Teams festival on August 8th! This demo is planned to stay online until the game launches. Thank you once again all for the wishlists and feedback!