PropFight — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Anniversary Sale | 2026-02-28 | I initially planned on putting the game for free for a week to celebrate the anniversary update, but since I'm not allowed to do that, the game will have the biggest sale I can actually set for a whole week.The game will cost $4.99 $0.74, a -86% sale, for a whole weekIf you buy the game during this sale, don't hesitate to join our Discord for informations, support and/or be part of the modding community. |
| Anniversary Update | 2026-02-23 | This update has been a big amount of work. It started off as just changing one or two things and try to stabilize the game, and it turned a bit bigger than that.What you should expect from this update: less or no more crashes, slightly better performance, more fun with the new content.To celebrate this update and year, the game will be free for a week, when I get permission to do so from SteamStability and performanceThe loading/preloading system has been totally changed to avoid deadlocks (not the game) and conflicts in resource access. This should avoid the game from crashing, especially at the start, and avoid the game from deadlocking esp |
| Winter update (a bit late) | 2026-01-04 | - Level blocks visuals now differ and may change with different backgrounds (can be used for mods too)- Many block visuals were added for fitting to backgrounds- Many backgrounds were added some slight postprocessing- Tsunami visual was enhanced- Winter season is now in for the lobby- Tweak outlines to hopefully make them look better- Some other tweaks I forgot- It doesn't look like it but it's kind of a big update (at least visually)The mods and modding API has been updated tooDon't hesitate to join the discord server if you want to participate in creating content for the game |
| Autumn Update | 2025-11-03 | Autumn Update is here, introducing seasons, lots of fixes and a new prop!I had a few problems with this update that are hopefully solved. If the game crashes or has issues, don't hesitate to report them on Discord- New prop: Umbrella- Add 2 more colors to the game- Add autumn to the game, it only affects the lobbby's appearance- Events and powerups are now unlocked after a few levels, instead of being available for new players directly- "Tsunami" now has a real collision shape (it was a square before)- Rain background now interacts a bit with the world- Rename "Chromatics" to "Trip" and change its behaviour- Change "Deform" effect processing- |
| A few hotfixes, and testing better a theorically collision detection | 2025-08-18 | - Fix powerup effects being given to only one player - Fix some bug where death effects would have improper positionning - Fix a bug that would make killscreens with physics objects behave improperly (fixes Blackhole) - Fix the camera scaling not being the same with different level zooms - Slightly enlarge the 'Eater' killscreen - Slow objects in 'Spawner11' I now use continuous CD (collision detection) on props and some other physics objects, this should make the game run slightly slower (theorically, but I didn't notice it yet), but make collision detection slightly better. On that note: - Nerf deagle/kalashnikov bullets since collision det |
| Bugfixes and new stuff | 2025-08-09 | It is now possible to make levels with a different camera zoom. This permits to have bigger levels. Backgrounds, Killscreens and Powerups are not scaled, Events aren't either, but it's not forced. A few levels were added to showcase this new feature. - Add some more levels - Remove CRT option, bring it back in an event with a better look (Pixelize) - Add a bit of audio processing for some events (Pixelize, Wind, Tsunami, LowGravity) - Change a lot of powerup visuals to fix physics interpolation, accidentally making some of them better (Revert, HighJump, Sleep, Freeze) - Put back Godot Input for emotes on triggers (for controllers) - Fix some |
| 'Missiles' killscreen | 2025-07-07 | - Add a new killscreen called 'missiles', it might be tweaked later on - Some new booster levels - better random distribution for spawner levels - fix a crash on killscreen exit |
| Various fixes and new levels | 2025-06-15 | Fix physics interpolation bugs with a few particles (it's not supported well for particles yet in the engine) Enhance physics1 level Add a new kind of levels called 'boosters' with 5 levels Tweak basketball water movement Tweak rugby movement Various bugfixes |
| Physics interpolation | 2025-06-05 | Enable physics interpolation in the engine. High refresh rate users are happy. |
| Small update with various changes | 2025-06-04 | Twitch - Add a more noticeable countdown to votes - Add a feedback to votes being registered - Show the name of the event selected upon selection - Fix players picking in votes Other - Rename events "ColorFlip" to "Chromatics", "ColorSwitch" to "ColorFluid" and "LowG" to "LowGravity" - Make "Chromatics" event more noticeable - Enhance the blackhole killscreen effect - Add a slight visual change to the "LowGravity" event - Rename "race" levels to "survival" - Add 5 simple "survival" levels - Various tweaks/bugfixes |
| Gun reworks | 2025-05-08 | - Guns now drop bullets on shooting (it's just fancy) - Deagle now reloads after 7 bullets shot - Rework very slightly deagle/kalashnikov sounds - "Highjump" powerup now also increases shooting speed for shooting props - Nerf grenade launcher a bit |
| Bugfixes, gameplay content, tweaks and save | 2025-04-30 | The game should now save your progress on the cloud, so you can have a backup when moving to another PC, or re-installing the game. Twitch New potential vote: "Which player would you help" (gives 5 point to the most voted player) Change the random pick animation from a random sequence to a more "roulette" style animation Launch events instantly on pick, not on the next round Bugfixes Probably fix threaded loading of game parts, thus fixing deadlocks (note the 'probably') Fix some collision sounds not triggering Fix some sounds attenuation/freeing issues Enhance hit detection a tiny bit for contact props (Basketball, Cross, Crate, Football, Ru |
| Twitch hotfix | 2025-04-14 | Changed Twitch authentification method from "Implicit Flow" to "Device Code". This requires slightly more steps but will cause less issues with different systems and remote play focus |
| Twitch integration, color updates and more | 2025-04-13 | Some cool changes coming in, some less, probably new bugs, who knows? This update hasn't been tested a lot so as always if you encounter bugs, please report them in our discord server. Chinese translation hasn't been updated in time and it's entirely my fault. It will be updated when it can. Anyways, here's a quick overview of the changes Twitch integration The game should now permit Twitch integration (go to Game Settings > Twitch). This will change the event system to only work with votes. The Twitch chat will be able to vote for the next events they want, and you can set the voting time. Gameplay A few workshop addons were added to the bas |
| Nobody asked for it... yet | 2025-03-07 | Nobody asked for it (yet), but here it is, the colorblind mode option! You can access the option at Game Settings -> Accessibility and even force your friends to play without colors. With that, team indicators were also made different shapes to help with colorblindness, and were added as a new cosmetic. The shop was also enhanced a bit, and a few other adjustments were also made, like Cross being a bit more powerful or some more canvas layering issues were (hopefully) fixed. Don't forget to join the discord if you encounter any issues! (also big thanks to our chinese translator for helping with updating the translations so fast when new thing |
| Small fixes/tweaks | 2025-03-01 | Tweaks: - try to boost the cross's attacking capability, probably making it even buggier - tweak some minor audio and visual things Fixes: - fix the background's front layer loading - fix a bug where clashing keyboard inputs wouldn't be set and stored properly - fix some canvas layering issues with outlines again |
| Small fixes (mostly outlines) | 2025-02-23 | - fix initializing multiple keyboards on initial config creation - probably fix a bug in team mode where round wouldn't end if more than 2 players of the same team are alive - enhance outline visuals and canvas layering a bit. |
| no more reWASD | 2025-02-21 | Some players were using reWASD to have several people playing on a single keyboard. You can now bind up to 4 players on keyboard/mouse (their respective inputs must be different from one another) This can be useful over parsec or remote play if you don't have a controller, or if you want to exceed the remote play controller limit of 4 controllers connected (so you could theorically have 4 controller players and 4 keyboard players on remote play). Don't hesitate to report bugs on the Discord server if you encounter any. |
| Mic check 1-2...Is this working? | 2025-02-17 | Thanks everyone who bought the game or got a key offered by some generous donator. The game got released last week and we're already fixing some things over time, don't hesitate to report bugs you encounter on steam forums or on the official discord server! The OST will soon be available on Steam but you can already listen to it on Spotify, Youtube or some other streaming platforms. What's planned? Not much is planned for now except Twitch integration which is being worked on. I'm planning to work on enhancing the modding support and make a better documentation. On that note... Looking for modders The game heavily focuses on making mods and r |