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Sector Unknown - Prologue — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Sector Unknown Is Now Out Of Early Access!2026-02-12Sector Unknown has officially left Early Access and is now fully released. The game is available now as of 10:00 AM Pacific Time, with a 30% launch discount. https://store.steampowered.com/app/2734270/Sector_Unknown/ This marks the completion of the Early Access phase and the beginning of the next chapter for the game. Thank you to everyone who played, reported bugs, shared feedback, left reviews, streamed the game, or simply supported it along the way. Your involvement directly shaped the full release, and the game is better because of you. I’m truly grateful. To those discovering Sector Unknown for the first time - welcome. I hope you enjoy
Future Updates & Patch Notes2025-07-19All future updates and patch notes for the Prologue, Demo, and main game will now be posted in the main game's community hub: https://steamcommunity.com/app/2734270/allnews/#scrollTop=102 Now that the main game has launched, I’m working on centralizing everything in one place. So if you’re ever curious about what’s changed or what’s coming next, that’s the best place to check. Thanks so much for playing and supporting the game!
Sector Unknown is Out Now!2025-07-16Sector Unknown is finally live — after three years of development! I just want to take a moment to say thank you. This has been a true labor of love, built with the goal of creating a fun and choice-based game, the kind I enjoy playing as well. Something that respects both your time and your love for old-school RPGs. The game is in Early Access, and I’m incredibly excited to keep building it with you — your feedback, ideas, and support will shape where it goes from here. Thank you again for being part of this. It means more than I can say.
Sector Unknown Launches July 16th – 15% Off at Launch!2025-07-12Just a quick announcement to let people know that Sector Unknown launches on Wednesday, July 16th. The game will be priced at $24.99 USD, with a 15% launch discount during the first week. The game is story-complete, so you can play it from start to finish. I’ll be adding the occasional side quest after launch based on player feedback and ideas, along with Hell’s Gate — a notorious prison facility orbiting a star, planned as a free DLC/update down the road. But as far as the main story goes, the game is in its intended state. As far as I can see from testing, the game is in a pretty solid state bug-wise, thanks to the amazing feedback from pla
Version 1.2.272025-07-08Latest updates: Fixed bug where ability bar sometimes doesn't appear in combat after engaging in space combat. Fixed bug where stun beam still bugged when used by companions: they occasionally perform another action after stunning an enemy. Font size options added Rotate character on creation screen Fixed bug with number pad not triggering proper for dialogue option selections (seems to be with larger selections) Opening journal no longer pauses other UI animations Opening conversation turns off any highlighted objects from alt key Number keys play button click sound during dialogue Fixed bug with radio antenna clearing away Gunts. More to co
Version 1.2.232025-07-04Updates: Fixed volume bug on start (not loading presets) Fixed bug with Unarmed points not saving for NPC companions Added robot and cannibal icons to character sheet Fixed bug with dialogue when saving, recruiting a companion, reloading, and recruting the same companion again Fixed bug with Quick Trigger and Blade Dance not using any AP Fixed bug where space bar would not end turn with either Quick Trigger or Blade Dance active (but not used) Fixed bug where end turn button was showing as interactable despite not being so Fixed occassionaly bug where Cheetah still shows up in pirate base even after recruiting her More to come!
Version 1.2.222025-07-01Updates: Remove penalties from power attacks Robot still showing wrong healing message after combat (Ability-AutoRepair) Footsteps continue when using workbenches Fixed bug with crafting stations showing still after unlocking and then loading a save before they were unlocked Fixed bug with Custy calibration not advancing quest Fixed several dialogue bugs More to come!
Version 1.2.182025-06-25Updates: Panama Red quest, give narcotics to player if sneaking or buying Custy moves to side of room after repairing facility Increased brightness slightly in mining facility Adjusted Custy's dialogue so you can recruit him only after ship repaired (but can still attempt to insert personality matrix) More to come!
Version 1.2.162025-06-21Updates: Hands skin color to match face skin color for females Added stockpile confirmation box when closing, warning players the weapons inside contribute to war score and will be consumed Combat, stun beam issue - fixed issue where companion attacked right after using stun beam Fixed bug with Lil Pecker pistol and free second attack (and causing combat to freeze if under 3 AP) Can no longer issue off one last valiant attack while in the middle of dying from a damage over time effect Fixed bug with camera lagging outside of combat after having it follow controllable NPCs Fixed Lethal Programming bonus not applying to unarmed builds Fixed bug
Version 1.2.132025-06-19Updates: Action points now show as decimal with combat UI and movement box Cheetah and delegation bug fixed with Cheetah not in party Robots should not be able to level other weapons if not applicable (Unarmed or Carbines only for now) Chalk can no longer use own intimidate skill against himself Unarmed now more viable as a combat choice (added more range with increased maximum amount) Player character now stops moving the instance aggro or combat placement starts Fixed tooltip bug for status boxes on side of party portraits as well as War Score support boxes Fixed bug with combat grid crashing before combat after reloading and using it a sec
Version 1.2.92025-06-15Updates: Fixed bug where Cheetah, Fang and Tooba would still sometimes appear in the base Added missing tooltip data for accessories on evasion and damage stats Moved crate containing Lil Pecker pistol back to a accessable spot Prepared UI to properly show for different languages Made numerous dialogue edits Removed tier one pistols from crafting until that tier is researched Numerous Sjo fixes More to come - thanks again for the feedback and help!
Version 1.2.82025-06-12Small update: Added a few more scripting checks after combat with the pirates to make sure the quest updates. Added an additional computer skill check with Custy for those that don't want to initiate the personality transfer of TX930 into his chassis. Numerous Helfyr and Nabi fixes. More to come! Thanks again.
Version 1.2.72025-06-11Updates: Combat: Reduced spacing for unarmed/melee (could sometimes hit a target from two squares away) Combat: Fixed a bug where combat sometimes gets stuck when pressing the spacebar to end your turn and at the same time as clicking to attack Combat: Fixed a bug where player can sometimes walk in a cell occupied by a Gunt if you click slightly outside its hitbox Combat: Fixed small bug/exploit with clicking just slightly beyond current grid square to gain a move for free Fixed bug with loot window closing and sometimes not opening again when looting a corpse Fixed bug with opening map while loot button is open Fixed bug where injectors that
Version 1.2.62025-06-10Updates: Can no longer evade attack if attacker is lucky in initiating a hit Accessories now use the finance adjustment for prices Fixed bug with accessories sometimes showing wrong stat when rolling over if accessory already equippped Fixed bug with narcotic showing wrong stat when rolling over if accessory already equippped Fixed bug with Lil Pecker pistol allowing a second shot despite not having enough Action Points Fixed bug where injector and narcotics bonuses were reversed Fixed dialogue bugs on Sjo (this is for the full version of the game) Fixed research screen bug for Biology adding a space between boxes Fixed bug with quest hud occ
Version 1.2.52025-06-08Updates: Fixed bug with Options menu not opening Graphics tab Fixed bug with human meat being sold on vendors (may see some with a current save until vendors have time to refresh stocks) Fixed bug with only main character luck being used in looting, not highest in party Fixed bug with Weapon Master perk bonus calculating only off of the base stat only Fixed bug with Unarmed level not contributing to damage (and changed Unarmed damage 2% every level, not 1%) Fixed bug where wall in pirate base could be climbed via rock Fixed bug where player can fall down behind landing pad terminal (though companions can still wander past the guard rails, wor
Version 1.2.42025-06-07Updates: Fix added to prevent spamming spacebar Custy can no longer be recruited until after talking to him on launch pad (this is so he can project the message from General Alonzo at the base) Baseline Action points set from 3 to 4 - will see how that goes Fixed bug with Scaling Fortitude Fixed bug with helmet contributing to armor twice Fixed Bulwark Bond tooltip to be for Evasion 14% Fixed Weapon Master, Blade Master, Ranged Master bonus to be of weapon and base attribute stat Fixed bug with broken checkmark tooltip on Perk Boxes (no tooltip for that) Fixed bug with Surge Strike applying only to maximum ranged damage Fixed bug with Hard Sw
Version 1.2.32025-06-06Updates: Can now convince other prisoners on the opening transport to escape - they will be found after the Prologue on the planet Combat ability box above actions expands now depending on the amount of text in the box Fixed bug with Chalk not being recruited after auto save on prison transport Fixed bug where taking Chalk's shiv and then reloading would have him possessing the shiv again Fixed bug where looting the corpse of B-Rod with the mining facility datapad and then reloading would not trigger the loot dialogue a second time Increase aggro range of Gunts so that player doesn't have to run so close to activate combat Fixed bug where dam
Version 1.2.22025-06-05Updates: Combat: Health bar shows minimal damage when hovering over target Now only 50% of resources returned from deconstructed item Crafting now uses highest skill in organization for crafting results Knee-cap now afflicts target on the same turn Fixed another bug with the dice roll on start screen (sometimes rolling twice) Fixed Chalk dialogue start Fixed bug with skillpoints being spent at 5 when skill needed less than 5 to increase Fixed bug with side panel showing only player character information Fixed research bug where Weapons Experimentation Three was not showing Adjusted price bonuses to make sure vendors are never selling somethin
Version 1.2.12025-06-04Updates: Adjusted some of the prison transport skill rolls to five Scapyard Sal mentioned differently in salvage door if he's dead When corpse is looted, change to ignore raycast - this is to prevent them from blocking something underneath Fixed bug with extra pip showing on character screen for attributes Adjusted weapon critical damage to +1% every 5 levels Added Unarmed as a combat skill that can be leveled More to come!
Version 1.2.02025-06-03Updates: Chalk can now be recruited as a companion on the prison transport. After claiming the facility, Chalk can help you become a cannibal. This will unlock the cannibalism system where you will find meat on dead bodies when you loot them. Eating this will restore some of your health outside of combat. Only you and Chalk can eat human meat if you unlock the feature. Fixed bug on new character screen where skills were not always being randomly filled when using the dice button. Fixed bug where biology bonus was not showing properly for the healing amount for injectors. Thanks again for all the feedback and ideas - more to come!
Version 1.1.272025-06-03Updates: Human meat added to the game (for future cannibalism mechanic) - this will drop on human corpses if you are cannibal and eating it will provide health. More on that soon enough. Fixed bug where it was tough to click and talk to Scrapyard Sal from certain camera angles. Fixed bug with Blade Dance or Quick Trigger killing a target on the first hit Fixed bug where helmet was not adding to enemy NPC health Possibly fixed a bug where the helmet visor material occasionally goes missing and becomes pink in the portrait box Cheat console requires command to unlock cheats Thanks again for all the fantastic feedback!
Version 1.1.262025-06-02Updates: Added action point cost of attack to target rollover during combat Rally Call now adds action points during combat instead of initiative New scrollbar handle to make scroll areas a bit more visible Fixed bug where camera would not reposition back on player after focusing on companion during combat Fixed bug where combat actions would not clear after combat concluded Side party portraits tooltips now update when gaining experience Fixed Cheetah showing up in pirate base after recruiting her Added confirm box for planetary upgrades Fixed a bug where Achievements were not working if going to menu and starting game a second time Added qu
Version 1.1.242025-06-01Updates: Completely changed tooltip system for combat stats, it now shows exact numbers and how they contribute to each stat (may require more tweaking) Fixed bug with NanoSurge and Roll The Dice using swapped images Fixed dialogue grammatical and spelling errors Fixed bug with Scrapyard Sal taking 5000 credits instead of 3000 Fixed bug with faulty tooltip on Deconstruct image Last Stand tooltip fixed Staunch Surge critical penalty removed Bulwark Bond set to 14% evasion instead, and health increased Fixed a bug with Titan Challenger, not previously working Stand Fast tooltip corrected Lowered Rapid Dominance perk requirement to 30 initiative
Version 1.1.222025-05-30Updates: Added space bar click to advance conversations Fixed bug where one could move their player outside the grid infinitely if their Action Points were down to 1. Fixed bug where equipped weapon could be broken down for material while never actually breaking down the weapon Moved a crate away from the prison transport door terminal, was looting through the wall Fixed bug where removing Cheetah from party before entering the pirate base would have her reappear in the pirate base on the side of Dav Added an information icon next to name to let people know name can be edited Perks that increase health increase health when selected Fixed a bu
Version 1.1.212025-05-30Updates: Character creation: attributes can now be both increased and decreased Character creation: skills can now be both increased and decreased Character creation: skills can be incremented by 5 with shift-click Character creation: skills tooltip informs players that most skill checks are 5 or more Character creation: changing personality resets character More to come!
Version 1.1.202025-05-29Updates: Datapads now sort by order of time they were found (only for newly acquired datapads, ones found before this update will not do so) Toggled off narcotics withdrawals for now Toggled off Hush injectors in containers for now (these remove withdrawals) Corrected narcotics bonuses from perks and origins Added a Return To Game button the small menu Added player -> vendor, storage, stockpile labels to windows so players can identify which side is their inventory Added Science Points box in clearer spot on Research screen Research boxes now show a clear Researched icon when researched Mines no longer show as crate icons on overhead map Adde
Version 1.1.192025-05-29Updates: Made an important change to travel - now travel on the map is instant, without moving across the grid Companions stepping on mines only incapacitates them - they now revivew again with 10 health Fixed a critical bug with scene states on Maku not being saved before entering the pirate base (the recruitment of Cleveland, for example) Fixed a bug with Rational or Methodical traits showing only 9 instead of 10 skill points per level Fixed a bug where loading into an auto-save trigger would trigger the auto-save again Fixed a bug where loading an auto-save outside the pirate entrance would restrict movement Fixed several dialogue bugs Mor
Version 1.1.182025-05-28Updates: Refactored the starting origins/convictions a bit based on suggestions Shipjacker and Forger now use proper bonuses Revolutionary, perk point clarified in tooltip to be +1 perk point per new level Fixed rollover bug showing incorrect Action Point increment per speed point Added in tooltip the Action Point increments per speed level (3,5,7,9,10) Fixed bug with Pirate computer where someone could get locked in dialogue without finance skill Fixed bug with Skulk in hallway activating combat before dialogue trigger (he was set on aggro mode) Fixed bug in Maku salvage site with infinite XP from door dialoge skill checks Mining exterior, f
Version 1.1.172025-05-27Update: Tutorials now work out of a queue so that one doesn't accidentally turn off the previous one when triggering Replaced the door terminals in the Abandoned Mining Facility with ones that highlight better Fixed bug on Prison Transport where doors would not highlight Put camera movement as a separate tutorial Fixed bug where player could wander beyond bounds of missionary ship Fixed bug where you could recruit TB-227 after already recruiting him Corpses that have been looted do not highlight anymore Objects no longer highlight when map window open Make Yourself at Home mission, now clicking terminals advances mission Fixed tutorial messag
Version 1.1.152025-05-27Update: Fixed bug with AutoSave trigger in pirate base. Fixed bug with computer not advancing Skull Duggery quest. Computer solution not accessible if Fang already dead. Lots more to come, thanks for your feedback so far!