Steve's Warehouse: Physics. Roguelike. Chaos. — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| The Suika Roguelike Mega Bundle | 2026-10-11 | Hi everybody!Some other developers contacted me, and we decided to make "The Suika Roguelike Mega Bundle" together, a collection of 5 Suika roguelike games! The whole bundle is 20% off!But even if the whole bundle might be a bit expensive for you (given that it's 5 games), don't hesitate to check out the other 4 games that have a totally different take on what a "Suika Roguelike" can be! Steve's out! |
| INFINITY UPDATE - NEW OBJECTS, ENDLESS MODE AND MORE | 2025-11-10 | Hello Steve! This major update adds "The infinite mode", "Daily Challenges", new objects and way more!The game is 25% off to celebrate the release of the Infinity update!New ObjectsBulletRarity: Rare (3-cost)Description: When created, gives you +1 deleter. Cannot combineUnlock conditions: The Bullet has replaced the Bowling Pin unlock for the Strike MedalGolden EyeballRarity: Rare (3-cost)Description: Transform into a random object from your warehouse. Cannot combineUnlock conditions: This object cannot be unlocked; it will only exist in some of the daily challenges or with a Luck SignNotes from Steve: Golden eyeballs can transform into any o |
| [Minor update] Bug fixes | 2025-08-31 | Hello Steve,This small update will fix some minor bugs:The Windows desktop icon can now grow and will no longer be blurryThe I letter can now rotate infinitely: it will no longer stop after a few hoursClosing the Deck selection page after a game will no longer bring you to the gameplay page (and give you a medal for free) but will instead bring you to the home menu.You can no longer close the end credits with a cross, only with the "continue" button as intended.Closing the deck selection will no longer duplicate the music trackController vibration will no longer stay on if you change pages.Have a great day,Steve |
| New update - Bug fixes, Balancing and QoL | 2025-08-17 | Hello Steve,Here we are again with a minor update.BalancingBike wheelBike wheel will now give 20 points instead of 50 points per combine.Comment from Steve: The Bike Wheel is at a sweet point size-wise, but it gave the road a bit too easy a point-wise. While keeping this aspect alive, this should prevent "Bike Wheel only runs".Remove from deck costRemoving from the deck now costs 99 only in the round before the boss and not on round 12.Comment from Steve: The intention remains the same, but the last objective being difficult, allowing the player to remove it if they have not reached the objective, will block players less.New featureOmmetaphob |
| Tiny Teams 2025 Update - Starting deck, Timer and more! | 2025-08-05 | Hey Steve!2 weeks ago, Steve's Warehouse was released to the world! We want to deeply thank everyone who played the game! If you liked it, don't hesitate to leave a positive review on Steam. This is one of the best ways to help us.Starting August 7, we will be participating in the Steam Event Tiny Teams 2025. We want to thank the team at Yogcast Games for selecting us, and for this occasion, we have prepared a new update:ːhappydonutː New content ːhappydonutːCreate a starting deckThe feature that has been the most requested has arrived: Starting deck creation!To unlock this feature, you'll need to have at least completed the tutorial.You can n |
| New languages available! | 2025-07-31 | Hello Steve!We want to thank you for the 7,000 copies sold in one week! To celebrate, I have had the game translated into Spanish, Italian, Brazilian Portuguese, and Japanese! We deeply thanks our amazing translators!Steve |
| [HotFix] Game crash on launch and Stevie Wonder achievement | 2025-07-28 | A small update has been pushed that should fix the issue for a very small number of players where the game was crashing on launch. It should be fixed. Please report on the Discord if you still have this bug!Also, the Stevie Wonder achievement now correctly counts the number of medals! |
| New update - Balancing, new achievement, bug fixes... | 2025-07-27 | HELLO STEVE!First and foremost, I would like to thank all the Steves and non-Steves for their amazing support! With only 4,700 wishlists pre-launch, we managed to sell more than 5,000 copies in under 5 days!As definitely named Steve, I want to personally thank all of you for enjoying the game!New content and new featuresNew achievementAdded the "Stevie Wonder" achievement: Complete the warehouse. (translation to come to Russian and Chinese very soon)New shortcutsTwo new shortcuts have been added (keyboard only):F3 - Will disable the objects' tooltipsF4 - Will hide the UI In addition, a new shortcut has been added to both the controller and th |
| Release Patch Note - 1.0.0 | 2025-07-23 | Hello Steve's,Here is the patch note for yesterday's update:Day 1 patch:Fixed a memory leak issue (you can now play for hours and hours, and the game will not get slower)Add a small visual "-1 Heart" feedback when losing an objectLow-visual mode is more visually pleasingYou can now press "F5" to quickly start a new game (in the same arena and/or challenge)Demo update:Demo content has been reduced to accommodate the release of the game:Coin and Storage are no longer on the demo (Storage can still be unlocked by finishing the tutorial, but to play them, a full version will be required)Mountain Arena has been removed from the demo"Add to wishlis |
| Steve's Warehouse is now available! 🍉 | 2025-07-22 | Hello Steve,Steve's Warehouse is now available! 🍉It's finally time to dive in and discover all the surprises this game has in store for you. I absolutely cannot wait to see your most creative combos, your perfectly filled arenas and, of course, your very very very tidy Warehouse!To celebrate the launch, Steve's Warehouse is available with a 15% discount for the first two weeks!Full game content+70 unique items, divided into item families7 different arenas and bosses to overcome7 challenges to play Steve's Warehouse in improbable waysWhat's next?It's time for Steve to take a little vacation, but patches will be deployed regularly to correct b |
| Steve’s Warehouse | Release date trailer | 2025-07-05 | Hello Steve,I hope you're ready to add a little watermelon and chaos to your summer, because it’s time for Steve’s Warehouse to launch on Steam! After all, summer is the perfect time to tidy things up. Or not?Steve’s Warehouse will be released on Tuesday, July 22 at 4 p.m CET! 🍉Going on vacation? No worries, you can take it with you on your Steam Deck.🛸 Help Steve!To support Steve, add Steve’s Warehouse to your wishlist. It’s super important to help more people discover the game through the Steam algorithm.Now available in RussianSteve’s Warehouse is now playable in Russian! The game will be available in the following languages:EnglishFrenc |
| Official gameplay trailer, new OST and more! | 2025-05-26 | Official gameplay trailer Hello Steve, we are glad to announce that the game will release in July 2025 with this brand new gameplay trailer! Check it out: More news Publishing partner Abiding Bridge We are happy to announce that we are partnering with Abiding Bridge to publish the game in the best conditions! Don't hesitate to check their games, including other roguelikes like Wordatro or Chumini Tiny Army Lookout for this direct! You should check out the AG French Direct on Wednesday... Steve might be appearing! New Original Sound Track With the game getting close to release, we worked with Herbie Puppy to produce an original soundtrack with |
| Demo update: QoL, visuals and Bugs | 2025-04-20 | Hi Steve, In today's small demo update, some bugs have been fixed and quality of life has been improved! Quality of life: You can now check the description of the next object you are going to play Options are now saved when you quit the game Visual improvements: Medals have new visuals The logo and Steam page have been improved Misc: The game now has a loading bar when launching the game, which should slightly improve performance with all the visual assets being loaded when the game starts The main menu has random events where invisible walls can disappear, making objects go a bit everywhere. The main menu now has multiple presets of objects |
| Demo update, Chinese version and more! | 2025-02-21 | We are getting closer to the game release, and while we cannot give you a precise date, here’s a demo update! Simplified Chinese Great news! The game has been fully localised to Simplified Chinese and the demo too! A huge thanks to Sound of Mystery for the localisation. Other updates - The game now has a full controller and steamdeck support! - A new page has been added “Arena” to check the Arena in the shop - A lot of balancing, visuals and QoL improvements! Finally to make you wait for the full game here are some sneak peek (in Chinese to celebrate the addition of simplified Chinese to the game): Steve |
| Hotfix: Bugs - v0.4.5 | 2024-10-06 | Hi Steves, Some bugs went unnoticed until recently. If you have any bugs or latency issues, report them on the forum or Discord! Thank you! Bugs: If you lost too early in the tutorial, you could not unlock the Tutorial medal. Fullscreen now correctly save between sessions and the default version is fullscreen. Surprisingly, playing a passive was deleting a random object from your deck. Comment from Steve: I am shocked nobody (including myself) notices |
| Small update - Passives rework and multiple saves | 2024-10-04 | Hi Steve! This small update is the last update before Steam Fest! At the menu today, making some passives more fun and multiples save system! Passive changes Comment from Steve: Some of the passives were not that fun to play or too bad. With this rework, the main idea is to have fruits a bit easier to play with a more combo-friendly passive (Passive of the sea) and globally make both Celestials and Fruits a bit easier to play Passive of the debris: Old effect: Every Celestial generates 1-4 Asteroids when created New effect: Every Celestial gives twice more points when combining but generates 1-4 Asteroids when created Passive of the asteroid: |
| Hot fix: Latency and balancing | 2024-10-02 | Small update: I identified and removed a cause of latency. The game should be smoother, if you still have some performance issues, please report them on the forum or discord Balancing hotfix: Jupiter is 10% less bouncy The moon now generates 1-4 instead of 1-5 asteroids. |
| Challenges teaser and demo update: Stats! | 2024-10-02 | Hi Steeeve, On today's program, a new feature has been added to the full game, while the feature is not available in the demo, you deserve a small teaser! Challenges! The game will have 6 unique challenges at launch! Challenges will change the way to play the game entirely by altering the game system or offering unique situations that can't happen in a normal game! But since I, promised a small teaser here is the Big Bang challenge: Start the game with 3 black holes in your arena and 1 in your deck! (Also what's this arena?) Demo update Major changes Challenge button has been added to the menu, but those challenges are not available in the de |
| Demo update - Patch note v0.4.1 | 2024-09-23 | This update mainly focuses on balancing and improving the quality of life. Major changes: Whale effect changed: The whale now has 7 different effects including 4 available in the demo Black hole and Whale effect are unchanged New effect: Eating heart for more lives! New effect: Eating coins for more gold! The passive effect has been improved and moved to the full game Tooltips greatly improved: Text has been harmonized, fruits show which animal eats them, the text is now displayed on multiple lines, and important elements are in bold. Also, they can't go out of the screen. Rarity draw changed: The rarity of the object shown in the shop will n |
| Demo Update: Save, New bosses, New visuals and more | 2024-09-02 | Hi Steve, This update has many changes, but first and foremost: Save system The location of the save has been changed from : C:\Users\\AppData\Local\UntitledSuikaLike to C:\Users\\AppData\Local\StevesWarehouse This change was made to leave behind the temporary project name. You will have to move all files from one folder to the other manually. Also, you can now play with different Steam accounts on the same computer and each player will have their save independently. If you need help regarding this update, please contact us directly on the forum or Discord. Visual changes With this update, nearly all content from the demo is in a "close-to-fi |
| Demo updated! New visuals, heart update and more! | 2024-08-13 | Hi Steve, steven, steph or other stevo, On today's demo update: Major changes Animals and celestials are now magnificent with brand new faces! Heart is now a physical object, its price has been reduced in accordance to 10 gold. Watermelon now generates a physical heart A gold condition has been changed to incentivize more to play multiple families at the same time and nerf one-family carry a bit, instead of having 1 gold per family in the arena at the end of the round you will now have 1 gold per family in the deck. All passives have now names! New end screen! The recap has been moved to a dedicated screen that shows your unlocks! Small chang |
| Patch notes: Demo content changes, QoL improvments and Bug fixes! | 2024-07-16 | Hi every-steves, The demo just got updated! Demo content Thank you a lot to the nearly 1 000 players that already tested the Steve's Warehouse demo! With that, I, Steve, got some data and some of you played... a ... lot! Which is pretty great but also way more than what I imagined, 100 of you played more than 3 hours of the demo, and more than 25 of you more than 5 hours! This helped me notice, that the demo might be a bit too generous. I am showcasing a bit too many objects (more than 50% of the final objects) which feels a bit too much for only the demo. I would not want players to be disappointed when purchasing the full version because th |
| Demo Updated! New passives, whale rework and visual update! | 2024-07-12 | Hi fellow Steves, The demo has been updated with a few changes: Tutorial improved, even if you don't read everything or do everything the tutorial will get less stuck and let you unlock the medal more easily. Also to give more to play early on, the Celestials family is not unlocked from the start and does not need to be unlocked! Visuals improved! The visuals on the game are still "demo visuals" and will improve throughout the demo life before the release, thanks to our amazing artist Steve-Aglou! On this update, all fruits have been updated to be closer to their final looks New passives that I will let you discover by yourself!! Also, the pa |