SHOCKWAVE TRIGGERS — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Game crashing to desktop | 2025-12-28 | Hi there pilots,Recently, many players did encounter crashing to desktop issues. I finally figured out the issue thanks to your error message reports. The issue is with the newest game engine update, which changed a basic function and this led to many crashes. I'll switch to a previous while figuring out a fix for the issue brought by the update.thanks again and sorry for the trouble.Shinu Real Arts |
| 1st Update After Release - YEAY | 2025-10-23 | Hey Pilots,Thanks a lot for the support!! I hope you guys are enjoying Shockwave Triggers.Thanks to your awesome feedback and bug reports, I've been working on the game the whole time.Beside fixed the bugs you've reported, I've also added some quality of life features:Start / Escape to close the dialogue scene. It was Y / Triangle before, which was problematic in case the player maps "special attack" to that key.A new option to totally remove the cutscene before and after bosses.A new option to turn off the majority of voices. Previously, it was just the announcer voice.The continue message now uses the keys "start / escape" to select "no". P |
| THE GAME IS FINALLY OUT!!! | 2025-10-21 | Hello there sky pilot,The game finally released. It was a real journey. Thanks a ton for the support. However, more work is ahead. Now that the game is out, I'll do my best to fix eventual bugs and also improve things based on players feedback.I'd also like if you guys could drop a review if you like the game. Because the game needs at least 10 positive reviews to get a chance with the Steam algorithm. Again, appreciated the support!!Shinu Real Arts |
| A little delay for the release... | 2025-10-16 | Hello Pilots,Unfortunately, I'll have to delay the release by a few days. Exactly after the 20th October.Some of you may have guessed the cause, yeah, Steam Next Fest is still on going and I don't want Shockwave Triggers to be shadowed by the event.So, once the Steam Next is over, Shockwave Triggers is going to be released. The game is already completed and just waiting.Thanks a lot for your understanding! I hope I can count on your usual support once the game is out.Cheers,Shinu Real Arts |
| GAME IS COMING ON THE 16TH OCTOBER!! YEAY | 2025-10-09 | Hi there Pilots,Finally, I decided to release SHOCKWAVE TRIGGERS on the 16th October, only 6 days left.It was a long ride, but this last few days are the heaviest due to the stress that they bring. And this isn't even my first indie game hahah.I'm really looking forward to the release and I hope that I can count on your continuous support.Cheers,Shinu Real Arts |
| Finally, the game is 99.9999% done! | 2025-08-21 | Hi there sky people,I'm back after a while. I've been busy finalizing the game and I'm happy to announce that the game is ready for release. I'm just working on some advertising, beta testing and making some original artworks.Not sure about an exact release date, but I'd say less than a month.The latest demo patch comes with some goodies from the final game build.Thanks a lot for being around! I hope that everyone likes the game once it's released.Shinu Real Arts |
| Regular Game Update 9 | 2025-05-04 | Hi there Sky pilots, It's been a while. I'm just busy with the game, since we are nearing a potential release. This update brings the training mode, where you can learn about the game's mechanics and how to get scores. The Tate mode (Horizontal screen) has an interactive tutorial, where you can test stuff out. Sadly and due to technical issues, the Yoko mode (vertical screen) only has a picture tutorial. I hope you like it. Other than that, a few bugs were fixed. I guess that's all for this regular patch. See you around! Shinu. |
| MAJOR GAME UPDATE 8 | 2025-03-07 | Hi there pilots, Another big update comes with this new patch 1.2.7. I added all 30 achievements/trophies to the game. Although many of them aren't accessible in the demo version. In addition to that, we now have a world map screen, like a good old arcade beat'em up :D I guess that's all for this update. See you soon! Shinu Real Arts |
| We've got a leaderboard! | 2025-02-25 | Hi there Pilots, Long time not seen. I was just busy working on the boring stuff, like menus and such. However, there's something worth of an announcement: Shockwave Triggers got a fully working online Steam leaderboard. Now you can compete against other player on all 4 difficulties. I hope this functionality adds more fun to the game. As for the rest of the game, I'd like to announce that stage 5 is finally done. Only one stage left (I guess) and we can call this project 90% done. Stay tuned for more info. Cheers, Your solo game dev Shinu Real Arts. |
| MAJOR GAME UPDATE 7 | 2025-01-03 | Hi there pilots! This is your solo developer Shinu again. I thought it'd make a nice change to add a new stage to the demo of Shockwave Triggers. In this update, you find stage 3, Rusted Factory, available instead of stage 2. Stage 3 is a nice change of scenery; you'll find yourselves inside an old factory filled with new enemies to kill, platforms to avoid and an awesome boss made of 3 parts. Please give it a try and let me know how do you like it. Cheers! Shinu |
| MAJOR GAME UPDATE 7 | 2024-12-16 | Hi there pilots, Recently, I've got a huge feedback from the community and been busy working on that. Alongside the regular bug fixes, I've got the following changes done, hoping they improve the over all quality of the core gameplay: - Players do not lose all their power ups after a hit, they only get down by 1 level, but lose all turrets. - Continue now reduces score to 0. - Enemies bullets colors changed to match backgrounds and player fire. - Slowing down some enemy bullets on stage 01. - Turbo B no longer can shoot and charge at the same time. Which was a bug that removed the risk purpose of his play style. - Cool down for Turbo B specia |
| REGULAR GAME UPDATE - WE CAN REDO! | 2024-11-29 | Hi there pilots! Version 1.2.2 is here and, alongside many bug fixes, it brings a new feature: Restart. Listening to feedback, the restart feature is mostly for 1cc players, because it restarts the game to stage 1 and deletes all progress like score, power ups and collected crystals. For people who want a stage restart option in order to practice, rest assured, the game will have a practice mode and even a boss rush mode. Thanks a lot for the continuous support and feedback! now, work on stage 5 is starting. Shinu |
| REGULAR GAME UPDATE | 2024-10-21 | Hi there pilots! Thanks a lot for the wishlsts during the Steam Next Fest! This is a regular small update, in which I worked and a few bugs and suggestions I've got lately, most notable are: - ZXC and arrow keys are the default keyboard controls. - Stage end special attack reward is fixed. - Stage result won't get stuff if you leave the score calculating till the end. - Bosses won't hide your power ups and items now. - Steam screenshots with F12 are available now. And more. I'll working on the rest, and counting on your feedback, I'll be improving the game for sure. Cheers, |
| REGULAR GAME UPDATE | 2024-10-11 | Hi there pilots, This is another regular update update fixing a few bugs, however, we have something new; I just finished an intro for the game and the composer just made a new ost for it. I hope this new addition makes the game shine, even if a little, during the upcoming Steam Next Fest. As always, I'm counting on our support, feedback and wishlist. Cheers, |
| REGULAR GAME UPDATE | 2024-09-14 | Hi there pilot, This is just a regular game update. For this new patch 1.1.5, as usual, a few bugs were fixed. But also I decided to make things difficulty-wise spicier for stage 1. This decision was made after regular demands from players. If you guys find the game too challenging, you can still lower the difficulty. I hope that the game now offers a challenging but also fair gameplay. As for the game progress in general. Work already started on stage 4 and it's 20% so far: However, I decided to pause working on stage 4 and started working on something the game needed since day one: An intro! I guess this is the overall progress and update s |
| Small patch solving some bugs | 2024-08-23 | Hi there pilots, This is just a small bug fixing some bugs reported recently. I wanted to make an announcement in case players still have an issue with the player not respawning due to old save. If you still have this issue, just go into options and increase player 1 or player 2 lives back to 1, 2 or 3. Cheers, Shinu Real Arts |
| Linux/SteamOS build added | 2024-08-20 | Hello pilots, This is a quick note letting you know that I Linux and SteamOs build was added to the launcher. But it's not tested thoughtfully yet. The goal of this build is to make game installation on mentioned OS easier without the need to manually install the game or look for the exe file location. This is me thinking about installing Linux in my 2nd PC: |
| Regular bug fixes patch | 2024-08-18 | Hi there pilot, This is a demo patch for version 1.1.4. This is just regular update fixing bugs you've been reporting, which I truly appreciate. Main bug fixes and changes in this version: - Auto special (bomb) is now available for all difficulties. You can turn it on/off from the options. I'll add more twists to this later. - Boss 1 core is no longer damage-able until it shows its HP and starts attacking. - Too bad, but it was removed. Some player discovered the "I" key that I didn't block for the demo, which triggers the continue screen any time and allows players to have many characters on screen. Was fun to watch hahaha. - HUD bug during |
| MAJOR GAME UPDATE 6 | 2024-08-01 | Hello pilots, As the title mentions, the new patch 1.1.1 brings some changes to the core system. I've been getting a lot of feedback on the item/power ups drop system. The old system was part randomized and part checking the player's state in order to drop the necessary items. However, players didn't like this method, so I want with the traditional take and created item carriers that disposes power ups, add-ons, bombs etc. at certain parts of the stage. I also added a bonus drop at the end of each stage to help players start the next stage with some fire power in case they've lost them during the boss fight. Also, I did some optimization for |
| MAJOR GAME UPDATE 5 | 2024-07-27 | Hello pilots, A major update is here. The main star of this update is the 2nd stage available for both arcade and two players modes. I hope you can now enjoy the demo much longer. Alongside to the new stage, we now have 8 achievements. And of course, more bugs are fixed. I'm looking forward to your feedback and bug reports, so I can improve the game. Cheers, Shinu Real Arts |
| MAJOR GAME UPDATE 4!! | 2024-07-22 | Hello pilots! A big feature was added to Shockwave Triggers recently, which is Steam Achievements. Now you can see your achievements either in the game bonus menu, or on Steam. Right now I added only 5 achievements. So Far, 30 are planned. I may need your suggestion to get cool and interesting ones. I'll be adding new achievements on the way while developing the rest of the game. |
| Somehow starting a devlog? | 2024-07-20 | Hi there guys! This a new thing. I'm thinking about occasionally sharing some news and devlog stuff here, just as a way to get people involved in the development of Shockwave Triggers and also get some feedback on it. Today I just finished working on the core system for the Steam achievements. The demo got 5 achievements so far. I decided to stop adding any more and move to the 3rd stage. I'll be adding more achievements on the go. And here we go, this is the first concept for stage 3. The theme is "old abandoned and rusty factory". I always start with some concepts like this one here: I guess that was all for this first devlog attempt. I hop |
| Regular Game Update 5 | 2024-07-17 | Hey pilots! how's life? This is just a regular update. Some bug fixes and some life qualities improvements. Also, progress is going smooth. Stage 2 is now done. Not sure if I should start working on stage 3 or move back to menus and make the missing features like achievements, leaderboard, shop etc... With that said, looking forward to your feedback! Cheers, |
| REGULAR GAME UPDATE 5 | 2024-06-29 | Hi there pilots, As the subs mentions, this is just a regular update fixing damn bugs, but also adds a little something to the gameplay: we now have health bars for bosses (only one boss in the demo though). That's all, take care! |
| Regular Game Update | 2024-06-27 | Hi there pilots, This is just a regular update fixing them bloody bugs. Main one discovered and fixed here is the player 01 hitbox, that decided to go crazy on its own. Sorry if some of you died even after dodging a bullet, it's not your shmupper skills, but rather my fault. Other than that, work on the game is going smoothly as it should do. Take care! |
| Regular Patch | 2024-06-21 | Hi there pilots! Thanks to your feedback, again, I've been able to discover that nasty key mapping bug. Fortunately, it's fixed now. Alongside to this one, other bugs were fixed as well and I added a new visual effect for the shockwaves, yeay. Thanks again for the support!! PS: work on stage 2 started!! |
| GAME MAJOR UPDATE 4 (COUCH!) | 2024-06-07 | Hi there pilots! Finally, I managed to add the local two players mode to the demo. Now you can experience the game as two players. Keep in mind that the game gets harder during the two players mode. In addition to the two players mode, you can now set the controls for the 2nd player as well. As usual, in addition to that, and thanks to your feedback, a lot of bugs were fixed. Finally, and since I'm a solo developer, I'll be asking once more for your support with testing and feedback reports; they help a ton! thanks in advance! Cheers! |
| GAME UPDATE 3 (More Goodies) | 2024-05-26 | Hi there pilots! Here comes one of the most wanted features in any game. I finally managed to include gamepads and keyboard key mapping for the arcade mode. It will be available for player 2 once two players mode is ready. Now the game can support Playstation gamepads like the Dualshock 4 and 5. You can also choose which gamepad you want to use, port 1 or 2, even if they are both connected, no need to unplug the unwanted one. This comes in handy once the two players mode is available. Alongside this main update, I also fixed various bugs reported by you guys, which I really appreciate. I'll be counting on your support. Please wishlist the gam |
| GAME UPDATE 02 (MAJOR) | 2024-05-19 | Hi there pilots! A big patch was finally added to the demo. It took a while because it brings some cool content. Here's what's new: - A new character for the arcade mode: This new player, called "Turbo B." (let's see who'll get the reference) is totally different from Amira. In contrast to her, he doesn't have a power up super attack, but rather a charging and waiting mechanism. Which means that he's more on the technical side. - New artworks for the side panels. - Improved gameplay. - New cutscenes and dialogs for the new player. - Improved audio sfx for Amira. - Many bug fixes. Major plans for the next patch: - Two players mode: I'll be mak |
| Demo Update ver 1.0.1 (First update, yeay!!) | 2024-05-04 | Hi there pilots! Thanks a lot for trying out the demo and providing me with feedback and bug reports! Thanks to that, I've been able to work on the first patch for Shockwave Triggers. Here's what I've worked on: - Improved visuals for the player's art. - Added Tate mode 2 for counterclockwise rotation. (Even made some cool rotation effects). - Fixed the keyboard controls for Tate normal and reversed (yes, you can play Tate mode on a normal horizontal screen, just go to pause options and reverse the controls). - Improved the gameplay for the scoring system. - Added "dark bgd" and "desaturated bgd" modes for people who have issues with visibili |