Slaughter Me Street: 1999 — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update 1.0.4a Hotfix | 2024-11-17 | Issue with Claustrophobia challenge not loading addressed |
| Update 1.0.4 | 2024-11-16 | - Fixed an issue in which Hunter would get stuck on certain stairwells (for real this time) - Fixed an issue in which challenge level "CLAUSTROPHOBIA" would not load correctly - Removed Egret's game over tip related to a mechanic she no longer has - General Optimization |
| Update 1.0.3 | 2024-11-11 | - Fixed a bug that rendered Denson Daycare impossible to complete. - Fixed a bug that caused the flashlight to never run out correctly. - Fixed a bug that caused certain characters to get caught in certain areas of the map. - Fixed the level progression patterns of several challenges. - Fixed a bug in which the level brightness would update incorrectly if the Pixelation Effect was disabled. - Fixed some battery spawn locations that were incorrectly placed. - Adjusted game over tips for specific enemies. - Increased the amount of flashlight batteries the player starts with on Slaughter difficulty. - Increased the battery life of the flashlight |
| Update 1.0.2 | 2024-11-04 | Adjusted Gomez's alert animation timing / speed Fixed a bug in which Henry would get stuck on specific stairwells Adjusted the difficulty of the final level Fixed a bug in which the inaccessible exit would be picked for Denson Daycare (Hopefully) fixed a bug in which kill animations would not play upon death (Hopefully) Fixed a bug in which enemies and event triggers in the final level could interrupt each other Made the path in the Forest easier to see Misc. Difficulty Tweaks General Polish |
| Update 1.0.1 | 2024-11-01 | Fixed a bug in which certain enemies teleported when they shouldn't have Difficulty balance adjustments General polish |