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Slaughter Me Street: 1999 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 1.0.4a Hotfix2024-11-17Issue with Claustrophobia challenge not loading addressed
Update 1.0.42024-11-16- Fixed an issue in which Hunter would get stuck on certain stairwells (for real this time) - Fixed an issue in which challenge level "CLAUSTROPHOBIA" would not load correctly - Removed Egret's game over tip related to a mechanic she no longer has - General Optimization
Update 1.0.32024-11-11- Fixed a bug that rendered Denson Daycare impossible to complete. - Fixed a bug that caused the flashlight to never run out correctly. - Fixed a bug that caused certain characters to get caught in certain areas of the map. - Fixed the level progression patterns of several challenges. - Fixed a bug in which the level brightness would update incorrectly if the Pixelation Effect was disabled. - Fixed some battery spawn locations that were incorrectly placed. - Adjusted game over tips for specific enemies. - Increased the amount of flashlight batteries the player starts with on Slaughter difficulty. - Increased the battery life of the flashlight
Update 1.0.22024-11-04Adjusted Gomez's alert animation timing / speed Fixed a bug in which Henry would get stuck on specific stairwells Adjusted the difficulty of the final level Fixed a bug in which the inaccessible exit would be picked for Denson Daycare (Hopefully) fixed a bug in which kill animations would not play upon death (Hopefully) Fixed a bug in which enemies and event triggers in the final level could interrupt each other Made the path in the Forest easier to see Misc. Difficulty Tweaks General Polish
Update 1.0.12024-11-01Fixed a bug in which certain enemies teleported when they shouldn't have Difficulty balance adjustments General polish