Re:Connect — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 【開発ログ #5】「今日ずっとブースが一番盛り上がってましたね!」DREAMSCAPE #5 出展レポート | 2026-10-26 | こんにちは、『Re:Connect』を開発している まーぴょん です。 10月24日(土)、東京国際フォーラムで開かれた DREAMSCAPE #5 に出展してきました! ブースに来てくださったみなさん、ありがとうございました。 ライターさん・配信者さんとの交流が広がった1日 DREAMSCAPE #5 のテーマは「アート・パズル・アクション」。このテーマを聞いたとき、「まさに『Re:Connect』のためのイベントじゃん!」と思いました。 イベント自体の来場者数は多くはありませんでしたが、そのぶんライターさんや配信者さんとじっくり交流できて、とても楽しいイベントになりました。 Steam Next フェスで体験版を遊んでくださった方とつながったり、以前から交流のあるライターさんがほかのライターさんを紹介してくださったりして、これまでの活動が実を結んでいるなと思いました。 いただいた声 「今日ずっとブースが一番盛り上がってましたね!」 「以前遊んでからずっとリリースを楽しみにしているゲームです!」 「ブースの装飾まで統一感あってすごくいいですね!」 出展者インタビューにも答えました DREAMSCAPE の公式 note の出展者インタビュー「10問10答」で、ゲームを作り始めたきっかけや「ココロとはなにか?」という問いについて話しています。 ⇒ DREAMSCAPE JOURNAL|StudioWink 体験版は Steam Next フェスが終わったあとも配信を続けます。 体 |
| Demo Update (Oct 23, 2026): Fix for a game-breaking bug | 2026-10-23 | Thank you for playing! We've updated the demo. This update focuses on fixing a bug that could leave you stuck. We're sorry to everyone who ran into it.▶ Get the demo here: Re:Connect Demo on Steam🚨 Game-Breaking Bug FixFixed: the screen stayed black after dying in a puzzleSymptomsIf you died in a puzzle while holding a button that isn't used during play, the screen could fade to black and never come back, leaving you unable to do anything.This mainly happened when dying while holding the ■ button on a controller (X on Xbox controllers) or the Shift key on a keyboard. ※ These buttons are not used while playing the demo.What we fixedThe cause |
| Devlog #4: "Too easy," "too short"... so here's a BIG demo update! | 2026-10-21 | Hi, I'm Mapyon, the developer of Re:Connect. For Steam Next Fest, which is running right now, we've given the demo a big update to Ver.1.5. ▲ In the LivingArea, everyday electronics around you become puzzles. Two things you told us about the May demoOur May demo got a "Positive" rating on Steam, but two comments kept coming up: "the puzzles are too easy" and "there isn't enough to play." This update is our answer to both. On to Chapter 2, with more than 3x the puzzlesYou can now play partway into Chapter 2, "LivingArea," and there are more than three times as many puzzles as before. Chapter 2 brings four new rules: Fire, Ice, Water and Thunde |
| Demo Ver.1.5: Chapter 2 "LivingArea" added & 3x more puzzles | 2026-10-19 | Thank you for playing Re:Connect! We've updated the demo to Ver.1.5 for Steam Next Fest October 2026. Based on your feedback on the May demo — "the puzzles are too easy" and "there isn't enough content" — this update adds Chapter 2, along with quality-of-life improvements and bug fixes. New features Chapter 2 "LivingArea" is now playable After the Chapter 1 ending, choose "Continue to Chapter 2" to carry on with your save data. You can also start Chapter 2 from the beginning with "From Chapter 2" on the title screen. The demo ends partway through Chapter 2, just before the rooftop. Look forward to the rest in the full game! Four new rules: Fi |
| Demo Update Ver.1.2.2 | 2026-09-26 | We've updated the Re:Connect demo! Thank you for playing. This update mainly fixes issues that could block your progress, along with a few adjustments. Progression Fixes Fixed an issue where the goal would not appear after defeating the Maid Boss if you were standing on the tile where it spawns, leaving the player unable to move. Fixed an issue where, after returning to the title screen during a conversation or event and starting a New Game, the player could spawn in the wrong position in the first room. Added safeguards against a rare issue where connecting a cable in a puzzle would not transmit the rule, even after restarting the puzzle. Bu |
| Devlog #2: Our Tokyo Game Show 2026 report | 2026-09-26 | Hi, I'm Mapyon, the developer of Re:Connect. We've wrapped up five days at SELECTED INDIE 80, Tokyo Game Show 2026. Thank you so much to everyone who stopped by our booth! Five days at our own boothLast year we showed Re:Connect in a corner of the iGi incubator booth. This year we had a booth of our own, in a busy spot that nobody could miss, with four demo stations, the most we could fit. We handed out 2,000 uchiwa fans and nearly 300 exclusive postcards. What players told us"The biggest surprise of the whole show." "I'm definitely buying it when it comes out!" "It's a really exciting game!" Puzzle fans visiting from overseas enjoyed it too. |
| “Re:Connect” Has Been Selected for TGS 2026's “SELECTED INDIE 80” [DevLog #1] | 2026-09-11 | Hi, I'm Mapyon, the developer of Re:Connect at Studio Wink. Starting this week, I'll be posting a devlog here every week. First, some news: Re:Connect has been selected for SELECTED INDIE 80 at Tokyo Game Show 2026. You can play it at Makuhari Messe, Japan, from September 17 to 21! What is Re:Connect?If emotions can be programmed, can we call that a heart? Re:Connect is a programming puzzle adventure where you connect cords to change the rules. You play as a newborn Debug AI: push and pull units, run power cords, and wire rules like "stop", "rotate" or "vanish" onto objects. Unplug a cord and the rule disappears. Plug it in somewhere else, an |
| 『Re:Connect』 Demo Availability Ending on May 31, 2026 | 2026-05-29 | Thank you to everyone who has played the 『Re:Connect』 demo!We’re happy to announce that the Steam demo has reached 10 reviews and earned a “Positive” rating. All of your feedback and comments have been incredibly encouraging for our development team.The currently available Steam demo of 『Re:Connect』 will remain available until May 31, 2026.Based on the feedback we received from this demo, we plan to continue polishing and improving the game.Before the full release, we also plan to publish an updated version of the 『Re:Connect』 demo, so we hope you’ll look forward to it!If you haven’t played the demo yet, we’d be very happy if you give『Re:Conn |