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Yark Survivors — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

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Yärk Survivors 1.0 Is Almost Here!2026-10-24Yärk Survivors 1.0 Release & Upcoming Price Increase!The long-awaited 1.0 release is getting closer! The final major content update is now in the testing phase, and I'm excited to share what's coming.Expect a new class, an improved leveling system, new maps and enemies, an epic final boss, and an endless mode!With the 1.0 release, the price will increase from $2 to $5 to better reflect the work, time, and effort that have gone into developing Yärk Survivors.Thank you to everyone who has supported the game and helped me get this far. Your support means a great deal to me, and I'm looking forward to sharing this final chapter of Yärk Survivors
Patch 0.6.4.6 hotfix2025-04-29Balance -triggered skills and the mage's beam attack will now spend strength Bug Fixes -Fixed camera snapping shake -Fixed magic missile not gaining velocity
Patch 0.6.4.62025-04-29General changes -Adjusted the way burn and bleed are applied making it more performant friendly Balance -Bleed will deal it's damage faster and the duration can be refreshed/extended -Burn will deal 3 ticks of % health damage over 1.5 seconds and cannot be stacked anymore -Poisonous concoction will apply poison in an area around the projectile on hit -Magic missile will track enemies it hits much more aggressively for longer Bug Fixes -Fixed a bug that would make multiple projectiles not fan out as intended -Fixed a bug making explosive arrow not explode -Explosive arrow now properly tagged as a projectile skill
Patch 0.6.4.52025-04-24Bug Fixes -fixed a bug that would make player buff icons invisible after pausing and un-pausing -fixed a bug where the bard attack sounds would stay at fixed volume
Patch 0.6.4.42025-04-20General changes -Added a setting to turn the pixel filter off -added a zoom function on mouse scroll wheel Balance -Vital strike buffed from 5%>10% -Electrify buffed from 5%>7.5% -Discharge buffed from 5>10 damage -Flammability buffed from 5%>7.5% -Hex buffed from 5%>10% -Malediction buffed from 10>20 damage -Base crit amplitude buffed from 1.2x to 1.5x -Taunting cry will give 8 x (attack frequency) stacks of strength -Intimidating cry regen buffed from 2 to 4 -Tornado base damage buffed from 5 to 10 and is faster -certain legendary runes are now stackable -Plant boss now summons bashing plants at every players location -Skeleton Boss reduced
Patch 0.6.4.32025-04-19General changes -Added a setting to turn the world curve off -Reduced saturation of the map slightly Balance -Crit is now capped at 100% -Getting more crit chance will turn that % into crit multiplier % Bug Fixes -Fixed a bug that would cause crits to deal no damage
Patch 0.6.4.22025-04-16Balance -Increased the base health of all non standard enemies and bosses -Enemies outside vision radius will take 50% reduced damage instead of 80% (this was not working before at all) Bug Fixes -Fixed a bug that would make damage done to an enemy outside vision radius reduce their health by 80% -Fixed a bug where the slime particles had no color -Adjusted some UI elements so they correspond correctly with their stats numbers
Update 0.6.4.02025-04-15General Changes -Added 10 new legendary upgrades -camera is zoomed out and moved down so map visibility is the same north and south -added shadows -added horizon curves Balance -imps will spawn 1 clone instead of 2 -shock proc chance changed to shock damage -shock will now automatically discharge when shocking an already shocked enemy dealing shock damage to other shocked enemies Bug Fixes -Potentially fixed a bug where the player sounds would only be heard by the host
Patch 0.6.3.82025-02-19General Changes -Added a button prompt to dismiss a skill choice -Bard updated sounds (again) Bug Fixes -Fixed a bug that would make elite bug enemies initiate a second attack for clients during multiplayer -Fixed a bug making the player hurt sound global during multiplayer -Fixed mimics occasionally not moving or running away -Fixed the player hurt sound being global during multiplayer -Fixed the cooldown timer for the third skill not working
Patch 0.6.3.72025-02-07balance changes -Updated attack speed/cooldown reduction functions and updated values: -Quick hands: 5% > 10% -Cooldown Reduction 10% > 5% -Tesla coil is now a duration skill: -Tesla coil base attack frequency 4 seconds -Tesla coil base duration 6 seconds -Tesla coil range to arc between other coils increased from 500 to 1000 -Fighter attack range increased -Acorn dash speed and distance reduced Bug Fixes -Fixed a bug making acorn enemies have 999 health -Fixed a a bug that would make the cooldown visual indicator not properly show remaining cooldowns
Patch 0.6.3.62025-02-05Balance changes -Acorn's dash attack speed reduced Bug Fixes -Fixed a multiplayer bug where a a broken reference would make it so picking up a rune would rapidly move it away out of reach not triggering the upgrade screen losing the money -Fixed a multiplayer bug where invest machines spawned in the safe zones would occasionally not change to the correct prompts -Fixed a bug where whirlwind would show damage type as lightning instead of physical
Patch: 0.6.3.52025-02-01Balance changes: -Reduced enemy health and speed scaling from x 1.05 to x 1.025 each 20 seconds Bug Fixes: -Fixed a bug where picking up 2 runes at the same time would trigger an infinite loop triggering a skill/upgrade pickup without destroying the rune. -Fixed a bug where the speed consumable would reset attack speed to base stats -Fixed a bug where the preparation upgrade was not applying to skills -Fixed a bug that would not show the correct button prompts on the invest machine -Fixed a bug where rapidly selecting a skill would occasionally lock out the player of selecting further skills -Fixed a bug that caused the mushrooms and elite pl
Patch 0.6.3.32025-01-28Balance changes -balanced overbuffed upgrades -Quick hands: +10% > +5% -Strength: +5 > +2 -Imps will no longer turn or move closer to the player -Enemy health scaling changed from +0.005 to x1.05 every 20 seconds (experimental) -Enemy speed scaling x1.05 every 20 seconds (experimental) -Enemies outside vision radius will take 80% reduced damage (experimental) Bug Fixes -Fixed a bug where pressing all buttons to select an upgrade would either take all of them or lock the player out of picking anything -Fixed a bug where players could take multiple upgrades in one go resulting in permanently gaining an upgrade screen -Fixed a bug where players
Patch 0.6.3.22025-01-27Balance changes -Enemy spawn cycle times has been altered across the board to be consistently 6 minutes long until new enemy type shows up, bosses will spawn at 5 minutes after the start of each cycle. -Enemy health scaling reduced from + X0.01 every 20 seconds to 0.005 each 20 seconds. -upgrade pickup buffs -Quick hands: +5% > +10% -Strength: +1 > +5 -haste: +10 > +15 -buff: +2 > +5 -lasting: +0.25s > +0.5s -Preparation: +5% > +10% -Cause and effect: +2% > +5% -Will: +5% > +10% -Lucky strike: +1% > +5% -Savage: +5% > +10% -Vital Strike: +1% > +5% -Deep cuts: +5% > +10% -Electrify: +1% > +5% -Discharge: +5% > +10% -flammability: +1% > +5% -Bl
Hotfix 0.6.3.12025-01-22Bard is no longer immortal.
Update: 0.6.3.02025-01-22Balance changes -Skill and upgrade runes will now automatically pick up walking over them giving players a choice of 3 skills/upgrades to choose from -Recycling skills/upgrades is no longer possible -Bard will not directly buff and deal damage instead of stacking notes and expelling them on the 4th attack -Mage has 2 new skills -Arcane shield: conjure a shield a shield slowing enemies inside before exploding for # damage -Mindskewer: summon a # of projectiles each dealing # damage to a single enemy -Lightning storm and fireball have been removed from the mage and added to the global skill pool -Certain skills will focus higher priority target
Upcoming skills and upgrade changes2025-01-11I thank everyone for the feedback, it helps me make a better product, while i can never please everyone i have to take weigh in all the feedback and take peoples issues in consideration and make decisions based on that! Never the less there have been a few key issues that arose and i want to address. 1. Picking up upgrades and skills is difficult while being hounded by enemies. -While i thought adding a safe space for shopping would mostly fix this it seems this is an issue that persist, so in an upcoming update i have changed that skills and upgrades are automatically picked up when walking over them. 2. Players are too much at mercy of rng.
Patch 0.6.2.42024-12-24Balance changes -Increased the speed of the slime boss so it poses more of a threat rather than an off screen slime catapult -Slime gals will be less tardy and more of a threat rather than standing around a bunch -Improved the skill/upgrade dispensing to be more consistent Bug Fixes -Fixed the boss slime being able to attack players in the safezone -Fixed the investment machine not swapping icons to controller icons -Fixed some enemies not showing status icons -Fixed plant boss sometimes getting stuck in an attack loop -Fixed a bug when swapping skills would not show correctly which skill you got Multiplayer bug fixes -Fixed the slime boss sp
Patch 0.6.2.32024-12-21Bug Fixes -Fixed a bug where the Millionaire's Mark achievement was not properly tracking earned money -Fixed a bug where the Millionaire's Mark achievement would reset getting more than 1 million -Fixed a bug where the stat screen would show the wrong value of movement speed -Fixed a bug where the bard's buff would remove all player damage instead of the buffed damage -Fixed a bug where the price increase per upgrade bought would not take effect for clients during multiplayer -removed an exploit allowing client players could refund upgrades at a higher price than being bought Balance Changes -Re balanced permanent upgrades and class unlocks
Patch 0.6.2.22024-12-17Bug Fixes -Fixed a bug that allowed spamming of shops buying multiple upgrades at the same price -Fixed a bug where you wouldn't get recycled money when walking away -Fixed a bug where HP upgrades would not work in multiplayer -Fixed a bug where if the client walked too far from the host it would be de-loaded and not affected by certain systems -Fixed a bug where paying would generate some money -Fixed a bug where the shield throw projectile would get very confused -Fixed a bug where trigger-able skills would apply on clients if host picked them up -Fixed a bug where new skills would not be affected by attack speed -Fixed a bug where AOE upgr
Update 0.6.22024-12-14Bug Fixes -Fixed a bug that would result in a crash when picking up a magnet -Fixed a bug that would lock up both pickup/recycle buttons if an upgrade was taken by another player -Fixed faulty navigation in the settings menu using a controller -Fixed slime gals b-lining to player location after fear instead of returning to their usual behavior -Fixed the Porcudillo boss roll attack being able to enter the shop and killing the player
Update 0.6.12024-12-10Bug Fixes - Fixed a bug that would not end the game properly for clients in multiplayer rounds - Fixed a bug where money would not be properly saved in multiplayer after losing - Fixed a bug that allowed trappers to spawn stone walls inside the safezone - Fixed a bug that would allow players to spam the claim button on the vestment machine gaining more money than intended - Fixed a bug where the payout for the slot machine would not work when walking away - Fixed a bug where inflation would keep ticking when the game was paused - Fixed a bug where magic missile would not find a proper target Potential fixes These are maybe fixed but require m
0.6 HOTFIX part three2024-12-08Bug Fixes -Fixed a bug that would not save players money after reaching high score! -Fixed a bug when a boss would not spawn due distance check error With so much reworked systems comes a lot of problems, therefor i thank you all for the patience and support!
0.6 HOTFIX part two2024-12-08Bug Fixes -Fixed a bug that would not save used money after buying from the main menu store -Fixed a bug that was not tracking gold for the "millionaires mark" achievement properly -Fixed am oversight that allowed dead players to use permanent skills in multiplayer -Fixed a bug where the slime gal would stop moving Potentiality fixed (requires extra testing) -Bug that would lock up players ability to yip or buy when a bought upgrade would be stolen by another player -Low enemy spawn nearing the 70 minute mark -Plant Boss not spawning Balance changes -Reduced the imp health -Reduced slime gal health -reduced the safe zone hitbox so the timer c
0.6 HOTFIX2024-12-08Some minor issues causing big problems have been resolved! -Gold will now properly save between sessions! -Spamming the pause button in multiplayer will no longer result in many pause screens -No longer able to press the JOIN button without a code -Limited player name to 20 characters after an individual managed to add so much text it crashed their game
0.6 Class warfare Update OUT NOW2024-12-07The Big one is here! Classes! - Along with the warrior unlock 3 new classes! Mage, a wielder of arcane magics, The Ranger, a nimble long range sniper, and the bard, support your allies with soothing tunes or devastate enemies with harsh tones. Skills and upgrades overhaul - With this update comes an entire new system of power, each class will start with a unique attack and 2 skills, you can acquire new skills swap out existing skills with new skills and even stack multiple copies of the same skill! Upgrades are now independent from skills and each upgrade will benefit a certain skill in a way! Experience is gone - exp has been replaced with m
Patch notes build 0.5.52024-09-06Bug Fixes: -Fixed a bug where the Proginator would spawn inside the portal pulling players with him and forcing them under the map. -Fixed a bug where the game would crash 5 minutes after the proginator spawns. -Fixed a bug where the player's listener location would attach to another player during multiplayer. -Fixed a bug where the players exertion sound would stop playing after some uses. -Fixed a bug where porcupine spikes would not hit the ground properly. -Fixed a bug where the dodging would not avoid getting burned or slowed. Balance changes: -Time between boss spawns increased from 5 minutes to 7 minutes. Other changes: -Forest map rew
Patch notes build 0.5.42024-09-01Bug Fixes: -Fixed a bug where skill re-rolls would not reset after starting a new game -Fixed a bug where the final boss would stop spawning monsters Balance changes: -ember shot damage delay on bounce impact changed from 0.2 to 0 -attack speed upgrade rate increased from +0.12 to +0.15 radius increased per upgrade from +0.03 to +0.04 -porcupine boss base hp reduced from 220 to 140 -slime boss base hp reduced from 200 to 120 -slime boss slime toss attack cooldown increased from 8.s to 14.s -bosses now have no collision with other enemies -porcupine special spikes no longer stick to players -porcupine special base hp reduced from 80 to 40 Othe
0.5.3 Hotfix2024-08-22Bug Fixes: -Fixed a bug where the player was allowed to reroll the skill choices without leveling up, potentially locking them out of future choices. -Fixed a bug where run boss would delay pulling you to him at spawn -Fixed a bug where the enemies would not spawn anymore during the run boss making him un-killable -Fixed a bug where the boss bomb timers would desync and delay the player wipe sequence -Fixed the dead discord link to a permanent one.
Patch notes build 0.5.22024-08-19Bug Fixes: -Fixed a bug where being slowed multiple times would permanently slow the player. Balance changes: -player base speed increased from 320 to 330 -player hitbox radius reduced from 100 to 80 -base xp pickup radius increased from 40 to 60 Other changes: -Main hud roll and skilllist button prompts reduced in size