STEAMDATA.GG

Before Exit: Supermarket — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Midnight DLC For Before Exit: Gas Station is out!2026-02-19🛒 The Night Shift Continues…Hello everyone,We’re incredibly grateful for the support you’ve shown to Before Exit: Supermarket. Your feedback and playthroughs helped us grow the Before Exit series into something much bigger than we originally imagined.And now… the story continues.🌙 Midnight DLC Is Out NowThe experience doesn’t stop there.The first major expansion, Before Exit: Gas Station – Midnight DLC, is now available and pushes the tension even further:🌕 9 brand-new late-night scenarios⛈️ New weather conditions affecting gameplay😨 A more watchful and unpredictable presence⛽ Deeper secrets behind the station and its ownerIf you enjoyed
Supermarket Sale! 🛒 -85% Until December 5th!2025-12-03Hey everyone! 👋Just a quick update from us! Before Exit: Supermarket is currently -85% off - the biggest discount we’ve had so far. If you’ve been thinking about jumping in (or dragging a friend into the late-shift madness), this is the perfect moment. The sale runs until 5 December.We’ve also been keeping an eye on all your clips, comments, and ideas. It’s always fun seeing the creative ways you manage to survive the supermarket 😄 Thanks for sticking with us and for being such a positive, supportive community. See you in the aisles! 🛒✨Your team at Take IT Studio!
Achievements Are (Finally) Fixed!2025-10-16Hello Everyone!After the release of the sequel, we had this strange feeling that we’d forgotten something important... and yes, it was Supermarket all along! Some of you reported this bug a long time ago, but in the madness of developing Gas Station, we never had time to properly address it - until today! Today’s patch notes are short, but it’s something many of you have been asking for:- Fixed a bug that prevented players from collecting achievements We want to thank every player who reported that issue initially: @Raytenecks, @Swinetower, @CitizenX3639, and @flaviopaganinijr from this discussion thread
Before Exit: Gas Station is here!2025-10-10Hello everyone!The long-awaited sequel is finally here!Today marks the day our project hits the virtual shelves of Steam. You are especially invited to give it a try - find all the quirks, anomalies, and, most importantly, Exit Gas Station without getting fired by your boss.Good Luck!In case of any problems: We are aware that bugs can happen what can be espetially frutranting considering construction of our game 😥 If you encountered ANY inconveniences during your playtrough feel free to contact us on: support@takeitstudio.comOr join our discord, where you can find active channels with developers and players that are eager to help you with an
A sequel to Supermarket - Before Exit: Gas Station Arrives 10.10.20252025-09-25Hello everyone,While we are 100% focused on polishing our product we have some exciting news to share - Before Exit: Gas Station now has an official release date!The full version of the game will launch on October 10th, 2025. 🎉 To mark this milestone, we’ve prepared a brand-new trailer that not only announces the release date but also gives you a fresh look at what’s coming.It's fully based on in-game gameplay and should give you more insight of what is coming besides just closing the station...Playtests continues!At the same time, our playtests are still ongoing. We’re carefully reviewing all of the feedback you’ve been sending us, and it’s
Before Exit Gas Station is shaping up! Wishlist now!🚪2025-08-21Hey everyone! 👋 We’re super excited to share with you progres regards Before Exit: Gas Station ⛽✨ https://i.imgur.com/uH6j49V.gif If you played (and hopefully enjoyed 😉) our first game, you’ll be happy to know your beloved employee is back, this time working the late shift at a lonely little gas station. Your mission? Close everything down for the night. That means sweeping floors, cleaning toilets, restocking shelves, double-checking the workshop, shutting off the fuel dispensers… basically making sure everything is in order before heading home. Sounds simple, right? Well, not if your boss has anything to say about it - he notices every li
The sequel is coming!2024-11-08Dear Players! The sequel to Before Exit: Supermarket is being developed! In a few months, you will move to a gas station, where you will once again perform well-known tasks, but also learn more about your favorite characters! https://store.steampowered.com/app/3268520 Add the game to your Wishlist and check the Steam page for further updates! Yours, Dorian Loewe Take IT Studio!
We are live on consoles2024-10-07Dear players, After nearly two months of Steam exclusivity, the game is live on consoles! You can check it on PlayStation, Xbox, and Nintendo Switch. We have also released the patch that fixed some achievement bugs. Also, the rare scenarios should now be easier to come - on Steam too! Hundreds of new players are enjoying the game thanks to other platforms, and growing popularity means we are preparing something special for you. The announcement is coming soon! Yours, Dorian Loewe Take IT Studio!
Hotfix 1.0.22024-10-07List of changes: - Rare scenarios are easier to spawn - Minor achievement fixes - Translation fixes
Hotfix 1.0.12024-08-08Hi everyone! We are pleased to announce that the first hotfix is now live! List of changes: We fixed empty tips from the boss Cleaning cart content should now move with the cart Few translation fixes Double doors are now fixed Few achievement improvements New sounds added Please enjoy!
The game is OUT NOW!2024-08-08Dear players, The awaited game has now been released! We have already seen some of you playing Before Exit: Supermarket on streams - thank you for your support! As always, we are already working on some issues we found during your broadcast. The hotfix should be released very soon. You can now buy the game with a 10% discount for a limited time. Please enjoy! https://store.steampowered.com/app/2983730/ Yours, Dorian Loewe Game Producer Take IT Studio!
Before Exit: Supermarket - Official Release Date Trailer2024-07-25Hello customers, Today we have small update for you... but quality one! We proudly present: Before Exit: Supermarket - Official Release Date Trailer
Devlog #11 - Release date annoucement!2024-07-19Hello everyone! 08.08.2024 Yes, release of Before Exit on PC is less than month away. We basically completed whole gameplay loop and now we are focusing on polishing and fixing issues that we have found. We have playtested the game and even in current state it was pretty playable, so we expect that release should go expected to proceed smoothly… … as always. We are not experienced studio, but we already went trough some game releases. Some of them was directly produced by us, in some we were part of a team. It’s hard to predict what will exactly happen after such crucial day in a game development cycle. Will there be game breaking bug that we
Devlog #10 - Buy two, get one free!2024-07-16Hello Customers! We are still working hard, buuut what would a day be without a decent devlog? Today I want to introduce you to my new friend - Crate cart! https://i.imgur.com/ni5jY6X.jpeg It helps with the distribution of crates around the storage and shop. The player can carry crates by hand, but it is less time-efficient and he can grab only one per run… https://i.imgur.com/7DXfzr7.gif …because a cart can carry two crates simultaneously! https://i.imgur.com/bGG6mGP.gif It uses the same driving system as our shopping cart, and it is still bugged a little bit but still, you will be able to move crates faster! We will use it in certain scenar
Devlog #9 - “Dear Diary, he didn’t fire me today…2024-07-12Customers! We are making progress with the gameplay scenarios that you will encounter in the game. We don’t want to spoil anything, but there are first indicators about your cause in this shop! https://i.imgur.com/dgtZ4q3.jpeg (those one in Polish, we didn't have translations yet. Sorry!) Of course, those are not your only sources about what to do in the game, but a large part of the tasks will require that you deduce them from the environment or guess them based on the right setting. The first note is a static objective list, it tells you what you should check first if you want to complete each evening. This note is more of a signpost than a
Devlog #8 - Products and brands2024-07-10Hello again everyone! Every game starts with a concept, which must be expressed with a certain art style. In the modern game dev industry, you can see that even indie studios can produce beautiful games with thoughtful gameplay - look at Hades 2 and Balatro from this year's launches, for example! But still, those games were produced by relatively big teams either creator alone made the game himself, which gave him freedom in fine-tuning his creation. We, on the other hand, are trying to create something in a limited time, with a team that previously worked in different technologies and engine, with limited resources. Great. Fortunately, there
Devlog #7 - Door stuck!2024-07-08Hello gamers! Doors have always been a challenge for game designers. Our first approach to door design took place in Electrician Simulator, our previous project. Players cannot expect what will happen after interacting with doors unlike real life - Will it open outwards or inwards? Outwards would be perfect for every door because it is the easiest scenario. But what if doors are opened inwards of the player? Sometimes it will bump up the player and push him away, or mess up with the camera. Maybe we should play an animation of opening doors? What if the player stays too close for doors when closing them, should we push him, or should doors st
Devlog #6 - Tilt me out!2024-07-03Hello customers! This week I have another batch of stories from the development of our game! https://i.imgur.com/TwlbL4z.gif We have added fireworks! Although we don't have anything to celebrate, fireworks are always fun. Tilting problem. We are implementing more and more stuff, if you follow our devlogs you probably noticed that we have Shopping Carts. These bad boys are the first vehicle that we managed to add to the game and well, those are not perfect. https://i.imgur.com/cIx1ftt.gif A tilted camera like that is not what We wanted! But that was just another day in the office, bugs like that will probably haunt us till release day. The pla
Devlog #5 - Exit rules in practise2024-06-27Hello again, Last week We showed you some mechanics that we created to prepare scenarios inside the shop which player will complete. This time We want to show you those mechanics in-game where we already implemented them into a supermarket level. Let’s dive in! First one are fridges! Customers unfortunately happen to leave refrigerator doors open, which unfortunately costs a bit. Be sure to close all doors before leaving the store. https://streamable.com/mpg4ce In this example VFX got a little bit broken, but quick fix from Piotr and everything is back to normal: https://streamable.com/dvljyy Putting shopping carts in place is much more inter
Devlog #4 - Looking at exit rules2024-06-24Hello customers! Before we begin today’s devlog, there is a quick look at our Main Menu! Of course, it’s still mostly WIP since the scene behind Menus is not ready but we have begun work on this part of the game and wanted to share that. Let’s focus on the job. In our first devlog (you can read it here: https://store.steampowered.com/news/app/2983730/view/4146206839075089789?l=english) we write about our inspiration for the game and ideas for the gameplay. Today we will talk about the first mechanics that are coming into the game and how it all slowly comes together. We want to build our game around scenarios that will take place before the p
Devlog #3 - Why Supermarket?!2024-06-20Hello shoppers! In today's developer log, we want to look at our action site and what inspired us to choose it. Super Duper Mart I must admit, I’ve started researching this devlog by searching for “most famous games supermarkets” in the internet browser BUT even before that I knew that games historically speaking had some pretty epic grocery stores. For me, one from the headline of this paragraph is the most memorable one. Till today I can recall excitement and fear going there at the beginning of my journey in Fallout 3, it was the great early game location that taught you how to act inside interiors, where you look for loot, and how to snea
Devlog #2 - Everyone Out, now!2024-06-17Hello customers, Today we want to give you some glimpse on what was on our minds when coming with design of “Before Exit” and present more upcoming content! Everyone Out, now! As a studio, we are working fully stationary, directly from the office. Our working hours are very flexible, so when it comes to closing the office, there is no permanent person who holds this duty. Our place is always closed by the last person to leave. That forced us to prepare a special procedure of “closing the office”, where the last person has to check if every device is switched off, windows are properly closed, the water dispenser is disconnected from the socket
Devlog #1 - Hello… Boss?2024-06-12Hello… Boss? https://i.imgur.com/TrJa2l8.png Surely you have once visited a supermarket moments before it closes, in need of that one IMPORTANT thing. The employees already practically have to close the cash registers, clean the aisles, and clear the floors, but you still haven't decided whether you prefer strawberry or vanilla yogurt! Their impatient gaze and firm tone are supposed to mobilize you to leave because after all, the last customer does not mean the end of their shift. Have you ever wondered what they do literally BEFORE they leave? This is where our player's story begins. Immediately after the last person leaves the store, at the