Adventurezator: When Pigs Fly — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Wishlist Kegs of Eternity! | 2026-05-06 | Petrucio here - former Overlord of Pigasus Games, went solo recently. Check out my new game, Kegs of Eternity: |
| 1.0.3 Update | 2021-03-22 | Bug fixing update: 1.0.3: --Fixed: Achievements unlocking --Fixed: UI sizing and placement on high resolution screens --Small changes and fixes to the main campaign --Other minor fixes and performance improvements |
| 1.0.1 Update | 2015-09-28 | Bug fixing update: 1.0.1: --Fixed: Alternative level 3 objective now reads "Get Near Portal" instead of "Pass Through Door" --Fixed: You can no longer walk through locked gates --Fixed: Moonlight setting is now properly saved and loaded --Fixed: Quick load during death spinning animation no longer makes it stick --Fixed: Exceptions when saving levels should no longer lock the game up and lose the save |
| 1.0.1 Update | 2015-09-28 | Bug fixing update: 1.0.1: --Fixed: Alternative level 3 objective now reads "Get Near Portal" instead of "Pass Through Door" --Fixed: You can no longer walk through locked gates --Fixed: Moonlight setting is now properly saved and loaded --Fixed: Quick load during death spinning animation no longer makes it stick --Fixed: Exceptions when saving levels should no longer lock the game up and lose the save |
| Build 1.0.0 released | 2015-09-17 | Tell your friends, tell your mom, post reviews, tweet the tweets, facebook the facebooks (?), watch the new trailer, and enjoy the game! We hope this is a beginning and not and end - we want to keep improving and adding new things to the game for a long time. |
| Build 1.0.0 released | 2015-09-17 | Tell your friends, tell your mom, post reviews, tweet the tweets, facebook the facebooks (?), watch the new trailer, and enjoy the game! We hope this is a beginning and not and end - we want to keep improving and adding new things to the game for a long time. |
| Update 0.25.0 (Aug 31th) - Last major update before 1.0! | 2015-08-31 | This update adds two new levels and a bunch of fixes, and is the last major update before the official release next month! Change log follows: - LEVEL: New level - Ed's Path - LEVEL: New level - Zook's Path - Added: Achievement: Paradox - Added: New weapon: axe B - Fixed several issues |
| Update 0.25.0 (Aug 31th) - Last major update before 1.0! | 2015-08-31 | This update adds two new levels and a bunch of fixes, and is the last major update before the official release next month! Change log follows: - LEVEL: New level - Ed's Path - LEVEL: New level - Zook's Path - Added: Achievement: Paradox - Added: New weapon: axe B - Fixed several issues |
| Update 0.24 (Aug 26) - The Dwarves update! | 2015-08-26 | Lots of new content on this update! Mines - a new level type with VERY dark environment, and a new level showcasing it! A list with the goods follows: 0.24.0, Aug 26th - LEVEL: New level - Blackrock Mines - Added: New Level type - Mines - Added: Dungeon walls - Added: 4 new floor types - Added: 2 new rock types - Added: Reagent - Diamong - Added: New 'road' - Minetracks - Added: New 'light' - Minecart - Added: New weapon: pickaxe - Added: Dwarven bed - Added: Dwarven door - Added: Small bathroom window - Added: New shelf - Added: Wall mirror - Added: Wooden Arch - Fixed several issues |
| Update 0.24 (Aug 26) - The Dwarves update! | 2015-08-26 | Lots of new content on this update! Mines - a new level type with VERY dark environment, and a new level showcasing it! A list with the goods follows: 0.24.0, Aug 26th - LEVEL: New level - Blackrock Mines - Added: New Level type - Mines - Added: Dungeon walls - Added: 4 new floor types - Added: 2 new rock types - Added: Reagent - Diamong - Added: New 'road' - Minetracks - Added: New 'light' - Minecart - Added: New weapon: pickaxe - Added: Dwarven bed - Added: Dwarven door - Added: Small bathroom window - Added: New shelf - Added: Wall mirror - Added: Wooden Arch - Fixed several issues |
| Update 0.23.0 (July 31) - Orkatraz! | 2015-07-31 | 0.23.0, Jul 31th: - LEVEL: New level - Orkatraz - Changed: Completely redone and improved the notes UI - Added: Notes can now show images instead of text |
| Update 0.23.0 (July 31) - Orkatraz! | 2015-07-31 | 0.23.0, Jul 31th: - LEVEL: New level - Orkatraz - Changed: Completely redone and improved the notes UI - Added: Notes can now show images instead of text |
| Make a level with the Adventurezator and win $700! | 2015-07-20 | The Adventurezator is taking part in the Indie Game Maker Contest 2015 (http://contest.gamedevfort.com/), with a special "Prize Pig" for the best level created using the Adventurezator! Q: When is the deadline? A: August 7th, so you've only got a week, get to it! Q: How do I submit? A: Instead of using the regular submission form on the contest site, just publish your level to the Workshop, and add to the title. Q: How will the winner be announced/contacted? A: The winner will be announced on the contest site, and on Adventurezator's Steam forums. I'll also personally contact the winner through his Steam profile to get additional information |
| Make a level with the Adventurezator and win $700! | 2015-07-20 | The Adventurezator is taking part in the Indie Game Maker Contest 2015 (http://contest.gamedevfort.com/), with a special "Prize Pig" for the best level created using the Adventurezator! Q: When is the deadline? A: August 7th, so you've only got a week, get to it! Q: How do I submit? A: Instead of using the regular submission form on the contest site, just publish your level to the Workshop, and add to the title. Q: How will the winner be announced/contacted? A: The winner will be announced on the contest site, and on Adventurezator's Steam forums. I'll also personally contact the winner through his Steam profile to get additional information |
| Update 0.22.0 (July 15) - The Music Update! | 2015-07-15 | The Music Update is here, with 150 instrumental songs for you to choose for your levels! There's also path-finding preview on the editor, and these other goodies: 0.22.0, July 15: - MAJOR: Music Setlist setup on the Level Editor - Added: 150 songs - Added: Music ducking on dialogues and tutorials - Added: Audio & Video Settings on sandbox scenes - Added: Path-finding preview on the Level Editor (new button on top-right corner) - Added: Gameplay settings dialogue - Fixed: Several minor (and some not no minor) bugs |
| Update 0.22.0 (July 15) - The Music Update! | 2015-07-15 | The Music Update is here, with 150 instrumental songs for you to choose for your levels! There's also path-finding preview on the editor, and these other goodies: 0.22.0, July 15: - MAJOR: Music Setlist setup on the Level Editor - Added: 150 songs - Added: Music ducking on dialogues and tutorials - Added: Audio & Video Settings on sandbox scenes - Added: Path-finding preview on the Level Editor (new button on top-right corner) - Added: Gameplay settings dialogue - Fixed: Several minor (and some not no minor) bugs |
| Update 0.21 (July 6th) - Much explosions. Very castle. Such fixes. | 2015-07-06 | This month's update adds a lot of great stuff, rounds up the gameplay for several old levels, adds a new level, and fixes a LOT of stuff. It's full of awesome. - Major: added new level: Castle Crasher - Major: added new mechanic: explosions - Major: new mechanic: wall-breaking - Added: Bombs (classic, auto, big) - Added: Crying angels (new enemy with new mechanics) - Added: Flute - Finished/Fixed gameplay for levels: Arena, Prison Break (standalones), Newton's Balls, Village People - Fixed: more than 100 bugs (again) |
| Update 0.21 (July 6th) - Much explosions. Very castle. Such fixes. | 2015-07-06 | This month's update adds a lot of great stuff, rounds up the gameplay for several old levels, adds a new level, and fixes a LOT of stuff. It's full of awesome. - Major: added new level: Castle Crasher - Major: added new mechanic: explosions - Major: new mechanic: wall-breaking - Added: Bombs (classic, auto, big) - Added: Crying angels (new enemy with new mechanics) - Added: Flute - Finished/Fixed gameplay for levels: Arena, Prison Break (standalones), Newton's Balls, Village People - Fixed: more than 100 bugs (again) |
| Update 0.20.1 - Angry Bears revamp (June 10th) | 2015-06-10 | We strongly recommend a replay of the second level (Angry Bears) after today's update, as it has received a good revamping, getting rid of the pixel hunting annoyance (while you still need to hunt for objects, but you need only find 2 amongst the 5 available in the level), and adding some more puzzly puzzles with the fish, using the new Ignitable mechanics. 0.20.1, June 10th: - Added: Ignitables / Igniters (affects logs, torches, fireplace, cooking spot, firepit, torches) - Added: Mounted and wieldable torches - Added: Basic cooking - raw -> cooked meats (fish, steak, chicken) - Fixed: Some game breaking bugs on the Village Level. - Fixed: Se |
| Update 0.20.1 - Angry Bears revamp (June 10th) | 2015-06-10 | We strongly recommend a replay of the second level (Angry Bears) after today's update, as it has received a good revamping, getting rid of the pixel hunting annoyance (while you still need to hunt for objects, but you need only find 2 amongst the 5 available in the level), and adding some more puzzly puzzles with the fish, using the new Ignitable mechanics. 0.20.1, June 10th: - Added: Ignitables / Igniters (affects logs, torches, fireplace, cooking spot, firepit, torches) - Added: Mounted and wieldable torches - Added: Basic cooking - raw -> cooked meats (fish, steak, chicken) - Fixed: Some game breaking bugs on the Village Level. - Fixed: Se |
| Update 0.20.0 - Hundreds of fixes | 2015-05-26 | There is literally more than a hundred fixes on this update, so I won't post the change log here like I usually do. We've also added bombs, explosions and other very cool stuff to the game - an update with all that will be coming soon. |
| Update 0.20.0 - Hundreds of fixes | 2015-05-26 | There is literally more than a hundred fixes on this update, so I won't post the change log here like I usually do. We've also added bombs, explosions and other very cool stuff to the game - an update with all that will be coming soon. |
| Update 0.19.0 - Tutorials & Quick-saving | 2015-05-07 | Changes: 0.19.0, May 7th: - Added: Tutorials - Added: QuickSave/QuickLoad - New Achievement unlockable: Lord of the Arena - New Achievement unlockable: Boldly Go - Fixed several bugs |
| Update 0.19.0 - Tutorials & Quick-saving | 2015-05-07 | Changes: 0.19.0, May 7th: - Added: Tutorials - Added: QuickSave/QuickLoad - New Achievement unlockable: Lord of the Arena - New Achievement unlockable: Boldly Go - Fixed several bugs |
| Update 0.18.0 is live! | 2015-04-20 | This builds adds a massive new level to the campaign - the puzzles are not (yet) very hard, but the player is now left to his own devices in a large level, so it's a lot more open ended. There are three finishes to this level (only two currently reachable), and they are all important in the campaign, but they'll only make sense together in the story once the surrounding levels are added. There are LOTS of new improvements to this build, but I've been bad at updating my change.log properly, so this lists the major changes, but doesn't do it justice: 0.18.0, April 20th: - MAJOR: New campaign level - Village People - Fixed: A LOT of bugs and iss |
| Update 0.18.0 is live! | 2015-04-20 | This builds adds a massive new level to the campaign - the puzzles are not (yet) very hard, but the player is now left to his own devices in a large level, so it's a lot more open ended. There are three finishes to this level (only two currently reachable), and they are all important in the campaign, but they'll only make sense together in the story once the surrounding levels are added. There are LOTS of new improvements to this build, but I've been bad at updating my change.log properly, so this lists the major changes, but doesn't do it justice: 0.18.0, April 20th: - MAJOR: New campaign level - Village People - Fixed: A LOT of bugs and iss |
| Update 0.17 - Merchants, crafting, and lots of new content | 2015-03-07 | This is kinda old news to our players looking at the forums, but we realized today that we should really be posting announcements for our major updates here too so that everyone else knows what's up with the game. The merchants where our last major gameplay feature, and we also added a lot of new content, including two new crafting modes, and fixed and improved a lot of stuff. The next update will come with a new campaign level putting all of this together, which means that the next update announcement here will be prettier, with nice screenshots for you to look at. :) Forum thread with all the gory details and change logs of the 0.17 updates |
| Update 0.17 - Merchants, crafting, and lots of new content | 2015-03-07 | This is kinda old news to our players looking at the forums, but we realized today that we should really be posting announcements for our major updates here too so that everyone else knows what's up with the game. The merchants where our last major gameplay feature, and we also added a lot of new content, including two new crafting modes, and fixed and improved a lot of stuff. The next update will come with a new campaign level putting all of this together, which means that the next update announcement here will be prettier, with nice screenshots for you to look at. :) Forum thread with all the gory details and change logs of the 0.17 updates |
| Release plan | 2015-03-07 | July 2015 is our planned month for release! We've got almost all the features in, but still got some additional content to add, and then we'll focus on cracking out all the remaining campaign levels. We've partnered with Degica, the publishers of the latest entries of the famous RPG Maker series, to help us out with our release campaign. The more people playing the game, the better it is for everyone, since there will be more adventures on the Workshop. Keep watching this space for more details on the latest development updates. (We'll post a new announcement for each major update from now on) |
| Release plan | 2015-03-07 | July 2015 is our planned month for release! We've got almost all the features in, but still got some additional content to add, and then we'll focus on cracking out all the remaining campaign levels. We've partnered with Degica, the publishers of the latest entries of the famous RPG Maker series, to help us out with our release campaign. The more people playing the game, the better it is for everyone, since there will be more adventures on the Workshop. Keep watching this space for more details on the latest development updates. (We'll post a new announcement for each major update from now on) |