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Deadly Days: Roadtrip — patch notes and updates

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Dated developer announcements recorded from Steam. Open the source for the complete update.

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Full Release 1.0 - LOOT & SHOOT!2026-10-29Dear Survivors,We have some great news! After one year in Early Access and six major updates, we’re releasing our biggest update yet today: Version 1.0. We hope all new players have a great time, and we’d like to thank everyone who participated in and supported Early Access: Thank you! By the way, your existing savegames will also work in 1.0, there might be a flood of achievement unlocks on your first load though. To kick things off before you hit the road, feel free to check out our 1.0 release trailer:New Character: VampireAs a vampire, you start without a weapon, but with a handful of bats. With each level-up, another one is added to the
Tomorrow: 1.0 release - The exact times (by time zone)2026-10-28Dear Survivors,we're honored to have players from all over the world. Tomorrow is our 1.0 release, and we've created a world map showing the launch times:Update #07 will include:A new survivor: The Vampire. Starts without a weapon, but with a swarm of life-stealing bats that grows with every level-upA new boss: Laz. A former IT freelancer who stole a fast-food chain's cleaning robots and built a robot army25+ new weapons and items (including a Flamethrower, the Grinder, a Hammer and a Lottery Ticket)New maps, a revamped base camp with a coffee stand, new intro video, 30+ new achievements, new memos, music and reworked tutorials and...Hundreds
We're launching into 1.0 on October 29!2026-10-06Dear Survivors,We’re excited to announce that, after a year of Early Access, we’ll be releasing version 1.0. The release date is October 29, 2026. Mark your calendars! What happened before...Since the Early Access release last fall, we’ve released six major updates. It would be impossible to list all the content here, but in addition to new characters, zombie types, and Biomes, we’ve developed and implemented tons of new items, stage modifiers, and even a Weekly Mode. With the Headquarters Run, we’ve created an entirely new endgame area and—the most requested feature—built a couch co-op mode that can even be played online via Steam Remote Pla
Patch 0.22.12026-09-05We just released a patch for the Bite & Bright (0.22.0) update. Added: Notifications in the inventory when it's your turn in coopChanged: World space cursor is the crosshair again (not the small dot)Changed: Player HUD is now centered (again) in single playerChanged: Updated dash bar and level display on the HUDImproved: Software cursor now scales with UI scaleImproved: Smaller coop inventory button bar so it no longer overlaps on Steam DeckBalancing: Permanent Threat mission modifier reduced from 10 to 5Fixed: Canceling an inventory drag no longer leaves items rotated the wrong wayFixed: Spamming LB/RB no longer leaves bag management stuck h
Update 0.22 - Bite & Bright2026-08-31Dear Survivors,Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play. This means you can invite anyone on your friends list to play along, even if they don’t own the game. The only catch: One of you needs a controller.In addition, we’ve added a new coastal biome, perhaps our most beautiful one yet. To go along with it, you can unlock a new character with completely new gameplay mechanics and start surfing your way through hordes of zombies right away. More on that below.Everything is more fun when you're twoToday we
Patch 0.21.62026-06-240.21.6 (regression hotfix)Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5Fixed: Sometimes no boss would spawn on the Burger map.Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed buffs. This fix should make the game much easier again in those situations.Fixed: The research boss sometimes couldn't be killed because it got stuck in an invincible state.Fixed: Some animations could get stuck in very rare cases (e.g. the burger-destruction dyna
Hotfix 0.21.42026-06-11Balancing: We slightly lowered the threat level impact that the MKing Response Level hasChanged: MKing Response Level 6 is shown as MAX now (to make clear that it doesn't rise any further)
Hotfix 0.21.32026-06-10Added: Progress counter over memo list in bomb POI / investigation boardBalancing: Rat poison damage now not divided anymore by number of projectilesPerformance: Caching some high cost lookups when some enemy types spawn.Fixed: No more memos dropped after beating all the bossesFixed: A lot of items weren't tracked correctly regarding their kill attribution in the run historyFixed (potentially): Run history sometimes recording wrong character typeFixed: Rare crash when changing mapsFixed: Using mouse to click on a setting in the options menu jumped to the setting instead of toggling itFixed: Character sometimes dashed in random directions when
Update 0.21 - Sunscream2026-06-08Dear Survivors,Summer is just around the corner, and we want to give you a good reason not to expose yourself to the sun’s harmful UV rays. Instead, take a seat at your computer, draw the curtains, and check out the latest, comprehensive major update, “SUNSCREAM”.Headquarter Run — The Endgame FinaleThis update adds the Headquarter Run, the game's new endgame and story climax. After surviving enough runs, you'll have gathered everything you need to strike back at MKing Corp — the fast-food franchise whose "Secret Sauce" started the whole outbreak. Build a bomb, infiltrate the MKing headquarters across a multi-stage assault, defeat its CEO (fin
Hotfix 0.20.42026-05-01Improved: Leaderboards (Endless and Weekly Mode) now always pin your score when availableBalancing: Loot zombie now ignores pushbackFixed: Broken minigun didn't show tooltip in stash when playing with controller (thus not repairable)Fixed: Foliage settings not taking effectFixed: Loading screen tips missing spaces in some textsFixed: Loot zombie not dropping its kill rewardFixed: Bits of Weekly Mode UI sometimes appearing in the pause menu during non-weekly runsFixed: Tooltip rendering underneath the pause menu when opening View Inventory from pauseFixed: Missing flowers in the base centerFixed: Recoil could push enemies off the navmeshFixed:
Hotfix 0.20.32026-04-26Fixed: Crash caused by Luck rerolls in Weekly ModeFixed: Rare crash when a projectile was still in flight while its source item was being unequippedFixed: Player names overshooting weekly leaderboard entries — they now scale down when too longFixed: On-map events not generating in Weekly ModeFixed: Controller focus lost when closing the recipe panelFixed: Controller hover triggering on empty tiles under the Scythe's graphic that weren't actually occupiedFixed: Banish had to be manually activated when using older banish sets \Note: if you intentionally deactivated the banishing, you'll have to do that again now]Fixed: Threat occasionally bleed
Update 0.20 - Weekly Madness2026-04-24Dear Survivors, Good news! A surprise update featuring a brand-new - and somewhat questionably balanced - game mode: Weekly Mode is here, bringing you fresh challenges on a weekly basis. And yes, there’s a leaderboard. It’s wild; check it out and let us know what you think.Our tooltips and savegame stability have been enhanced, and several bugs have been fixed. In parallel, we’re working hard on our major summer update, which will let you travel to MKing Headquarters for the first time. Until then, stay safe and have fun in the new, amazing... Weekly ModeA new challenge starts every week. The same rules apply to everyone for each challenge, i
Hotfix 0.19.52026-03-26Balancing: Decreased the impact of item stickers on copyshop pricesFixed: Game continues to run in the background when pausing while boss defeat sequence is runningFixed: Franky boss could get stuck outside boss fight arenaFixed: Incorrect character being reset when resetting character item stickers (mouse only)Fixed: When leaving the game at the beginning of a mission and then continuing days could get skippedFixed (potentially): Titan enemies not spawning in titan blockageFixed: Several localization issuesFixed: Some item effects didn't trigger correctly under high loadFixed: Armor is capped, but speed debuff caused by armor was notFixed: C
Hotfix 0.19.42026-03-20Improved: The run history kill composition now includes an 'Other' row for unaccounted kills.Fixed: Too many elite zombies were spawning.Fixed: The dumbbell effect didn't reset when playing multiple runs in one session.Fixed: Due to the lowered incremental upgrade prices in version 0.19, some upgrades were stuck and could no longer be interacted with.Fixed: slight memory leak over multiple runs.Fixed: Some German translations.Fixed (potentially): A rare crash caused by the NNEDenoiser plugin triggering the D3D12 layer.Fixed (already included in hotfix 0.19.3): Twitch integration airdrops causing crashes.
Update 0.19 - BLOOM & BOOM!2026-03-19Dear Survivors, Spring is just around the corner, while our next update is already available. What's new?The spring update has turned out to be quite extensive; there are lots of new features, as well as some improvements and changes. Feel free to browse through the overview below.Reminder: Don't forget to leave your feedback—during Early Access, your suggestions and bug reports can make all the difference. Thanks for your support, and have fun in the Apocalypse!New ContentNew Character: BushyA new survivor joins the roster! Bushy's mechanic revolves around Trap Seeds — plant seeds that sprout into deadly traps when enemies get close. Seeds c
The Deadly Road Ahead - What is next?2026-02-12Dear survivors, We hope you had a great start into the new year — and happy upcoming Lunar New Year to those celebrating!Our team has been working diligently on the further development of Deadly Days: Roadtrip since our "Snowverload" update in December. After a short holiday break to recharge, we're back with full energy! Today, we want to give you a little insight into what we've been working on and a preview of what's planned for upcoming updates.Updated RoadmapNext: Bloom & BoomOur next update is planned for March and will include several features that our wonderful community has been requesting for quite some time. Here's what we're worki
Hotfix 0.18.72025-12-11Hi everyone,we've just released another hotfix addressing some issues in the latest major update. ChangesFixed: Already finished achievements continue to popupFixed: Crashes after returning to menu with chicken character and santa characterFixed: When taking a lot of airdrops to the next level airdrops are not distributed gradually in a larger radius but use largest radius right away.Thanks for your continued support and feedback!— Team Pixelsplit
Hotfix 0.18.5 + 0.18.6.2025-12-06Hi everyone,we've just released another hotfix addressing some issues in the latest major update. ChangesBalancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.Balancing: Adjusted Copy Shop prices. Fixed an issue where lower rarity items sometimes cost more than higher rarity versions of the same item.Balancing: Loot Zombies now only flee when damaged, rather than immediately upon entering the viewport. They are also slightly slowed down after taking damage.Fixed: Switching between save slots could cause saving achievement progress to fail.Fixed: Save slot menu displaying outdated information.Fixed: De
Update 0.18 - Get ready for the SNOWVERLOAD2025-12-04Hello Survivors,2025 is drawing to a close. Together with our fantastic community, we had a great early access launch three months ago, and we are now delighted to present our second major update: Get ready for the SNOWVERLOAD.Last but not least, we have two pieces of good news: A 35% discount (the first significant discount since the early access launch) and official Steam Deck verification. Yay!What was important to us? In addition to new items and events, a powerful new character, and a new snowy biome, we wanted to add more depth to the game and give players more agency and weightier decisions to make on their road trip. ChangesNew Conten
Upcoming: Major Winter Update + STEAM Awards + Discount2025-11-27Dear Survivors, Winter is coming and so is our next major update. Mark 4th December in your calendars! To celebrate the occasion, we will be offering a substantial discount for the first time since our early access launch.Here's a little preview of what you can look forward to in the upcoming update: Nominate and Review our GameA small suggestion to bridge the waiting time until the update:Nominate Deadly Days: Roadtrip for a category of your choice. For example theBest Game You Suck At Award ːsteammockingːReview Deadly Days: Roadtrip. Did you know, that you do level up your badge, if you Review (or update your review) for a game you've nomin
Update 0.17 - Let's carve a pumpkin 🎃2025-10-27Hi everyone,we've brewed up a spooky seasonal update packed with a new character, new events, major performance experiments, and a whole graveyard's worth of fixes. Let's get to the treats!ChangesNew ContentNew Character: The CarverA new survivor joins the fight! His mechanic is all about spawning Pumpkin Turrets! These turrets function as "triggerable" items. When another item in your build triggers them, they fire. This system is a bit more complex than other characters, and we can't wait to see the crazy builds you all come up with!How to Unlock: Head to the "Fields" map in the meadow biome. Find and loot a Pumpkin Patch to get the Pumpkin
Great start to Early Access—here's what's next:2025-10-19Dear survivors,We launched Early Access four weeks ago. Over 100,000 players worldwide have joined the fight against the zombies. THANK YOU!!!We have released several patches and hotfixes in the meantime, but the first major update is still pending. Take a look at our roadmap, which is designed to be constantly evolving:We believe that we can only create the best possible game if we work together with our community and take their feedback seriously. That's why we've been using Opendecks since the beginning of development. The link to our Discord works great, and the ability to upvote ideas has been well received.Of course, we also read your r
Patch 0.16.22025-10-08Hi everyone,We've just released a new minor patch focused on improving save game stability and adding some early-game guidance. Your feedback has been invaluable, especially regarding initial player frustration and those pesky save bugs!ChangesAdded:Early Game Guidance: We've introduced a small amount of early-game tutorialization. We're committed to keeping discovery a core part of the experience, but we felt a few very basic mechanics weren't clear, leading to unnecessary player frustration. This new guidance should clear those hurdles!Improved:More Predictable Dash: The dash is now much more reliable. No more slipping around trees or, in t
Hotfix 0.15.2 + 0.15.32025-09-30Hi everyone,we've just released another hotfix addressing several key issues, especially performance problems with intense projectile builds. Performance ImprovementsIntense Projectile Builds: Late-game builds with many projectiles were causing significant lag. The game should now run much smoother with these types of builds.VFX/Audio Culling: We've optimized performance by preventing certain visual effects (VFX) and audio cues from triggering when they are out of sight.Bug FixesMega-Freeze Fix: Corrected a bug that caused a severe freeze when shooting many projectiles per frame while enemies were nearly stacked on the player.Armor Value Pers
Patch 0.15.12025-09-27Hi everyone,We've just released our latest patch, which includes major balancing changes!New Additions & UpdatesAdded: Apple Juicer to the base. This converts apples into Duct Tape with an exponential price increase.Added: A new pre-wipe leaderboard POI. We've also moved the main leaderboard POI slightly to the right in the base.Updated: The Endless Mode popup design and text. This now clearly communicates that the mode is experimental, is not the endgame, and is intended "just for fun."Balancing ChangesTreasure Chest Rework: Removed the broken exponential scaling. It now provides more Crit Chance and a flat income per day, instead of exponen
Hotfix 0.14.9 + 0.14.102025-09-25Hi everyone,another release week hotfix.ChangesFixed (regression): Astronaut was not unlockable anymore, even when finding spaceshuttle. Now you can unlock it again.Fixed (regression): Kola throwable was not attracting enemies anymoreHotfixed: Sometimes "continue" did not continue the game. Now these runs can be continued, but the mission choices can have changed for now.Fixed: Several localization issues, especially in German,Fixed: Sometimes one frame could get unpaused between mission selection screen and loading screen and audio snippets were audible,Fixed: Death unlock is unlocked on kill of reaper too now,Fixed: Resolution & anti aliasi
Hotfix 0.14.82025-09-24Hi everyone,What an incredible launch! We're blown away by the response and the peak of over 7,500 concurrent players. The amount of feedback we've received has been massive, and we're working hard to sort through it all. We're happy with how things are going and are already working on further updates while monitoring all reviews, discord and ingame bug reports.Of course, no launch is perfect. We've been working hard to address the most critical issues that popped up, and this patch includes fixes for some of the most pressing problems.Thank you for being part of this journey with us. We're excited to continue building the game alongside our
Suddenly Everything Is… Launch Day!2025-09-22Day One Numbers Coming In!7,000+ concurrent players and over 150+ reviews in the first 3 hours — you absolutely blew us away!!We never expected numbers like this on day one. Huge thanks for jumping on this wild roadtrip with us and making launch day so special! And yes: in between all the release partying we’re already pushing out the first patches and fixes. Keep the feedback coming. It helps us a ton! New Announcements, Sales & BundlesSuddenly Everything Is September Celebration! This September hit different. Delays, surprise launches, schedules all over the place — suddenly everything was September.Especially when one particular big title
DEADLY DAYS: ROADTRIP OUT NOW IN EARLY ACCESS!2025-09-22Dear Survivors, Deadly Days: Roadtrip is officially out in Early Acess - with a juicy launch discount! Check out our reworked launch trailer and get ready to hit the zombie-infested highways:Early Access Content UpdateFor our EA, we’ve loaded the game up with: A brand new Endless Mode Leaderboard to show off how many days you can survive65 unique Items (including 16 weapons)8 Biomes for over 16+ procedurally generated maps, 7 Enemy Types6 Powerups5 playable Characters4 Special event maps3 Bosses and still1 Bananaperson. And for those who still can’t get enough, there’s also a Support Pack with a flagpole for your base and two loyal dog compan
One Week until EA Launch: 1000 Reviews + 96% positive 😱2025-09-16Dear survivors, Deadly Days: Roadtrip is launching next week.The Early Access version will contain a ton of upgrades, content and chaos. A lot has been fixed, optimized and improved. But see for yourself next Monday, September, 22.. 1k+ Reviews, overwhelmingly positiveWe don't have words for the absolutely amazing support we received from our community on spreading the word about our demo. We're super proud and excited about the positive reviews on our Demo and confident, that the Early Access version will exceed expectations. By the way: The progress of things you unlock in the Demo will be transferred to the main game as soon as we release!