The Overseer — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| [1.4.0] New map: Safe House! Separate Story Mode! | 2025-10-28 | Hello there! Long time no see, sure, but here come some bigger changes! Changes: Added new map: Safe House. Added short Story Mode that links maps together. "Old" way of playing became Casual Mode. Removed generic briefing screen. Now each map has custom briefing shown only during Story Mode. Some various fixes I didn't bother to write down :P What's next? I plan to finalize the game, that is go out of Early Access, in the following weeks. There will be a bit more explanation regarding the story and the overall setting, as well as some tweaks to UI and general improvements. I need to update translations, the store page, screenshots, trailers, |
| [1.3.0] New Entity anomalies on the menu! Happy Halloween! | 2024-10-28 | Hello there! Changes: Added two Entity anomalies to Bowling Alley map Added three Entity anomalies to Office map Temporal pumpkins for the Halloween season |
| [1.2.2] Report Menu QoL | 2024-08-03 | Hello there! Changes: Added settings option to enable/disable Report Menu keeping up after submitting a report |
| [1.2.1] Français! Русский! Portugues do Brasil! | 2024-07-26 | Hello there! Changes: Added French language Added Russian language Added Brazilian Portuguese language Fixed elevator doors a bit \o/ (still need some time spent on it, but it's been hours already) |
| [1.2.0] English (duh)! Polski! 日本語! | 2024-07-22 | Hello there! Changes: Added language support. Consider it a bit experimental, but it's there! Added Polish language. Added Japanese language. Known issues: Guess what, the elevator doors are still glitchy! |
| [1.1.1] A necessary one | 2024-07-20 | Hello there! Changes: Fixed camera anomalies in Office:Entrance causing game hangs Added one extra anomaly in Office Modified slightly one anomaly in House:KidsRoom to avoid confusion Known issues: I'll probably keep writing about the elevator doors sometimes being dark till the end of time |
| [1.1.0] Introducing difficulty settings! | 2024-07-18 | Hello there! Changes: Added difficulty settings: Kindergarten, Casual, Hard, Insane Kindergarten: Limited cameras to 3/4/5 (Bowling/House/Office) Kindergarten: Set game duration to 10 minutes Kindergarten: Intruder, Entity and any scary or disturbing anomalies are prevented from spawning Casual: Limited cameras to 4/4/5 (B/H/O) Casual: Set game duration to 15 minutes Hard: Limited cameras to 4/5/6 (B/H/O) Hard: Set game duration to 20 minutes Insane: All cameras available Insane: Set game duration to 20 minutes Reworked spawning logic to prevent semi-softlocks Small changes to several items' positions Known issues: Elevator doors on the Offic |
| [1.0.3] Yes, another one | 2024-07-15 | Hello there again! Changes: Increased time of initial "warmup" before the shift begins Added timer showing time left before the shift begins Added button allowing to skip the warmup and begin shift immediately Added confirmation modal on Main Menu and Restart Level buttons in Pause Menu Repositioned buttons on the Pause Menu Known Issues: Dark elevator doors on the Office level |
| [1.0.2] Smol update | 2024-07-14 | Hello there! Changes: Added setting to toggle directionality of music on the levels Slightly bumped probabilities of Entity, Intruder and Other anomalies Known Issues: Dark elevator doors on the Office level Forgot to update the build version shown in the Main Menu (keeps showing 1.0.1) |
| First post-launch update | 2024-07-13 | Hi! I've noticed a bug regarding gathering one statistic counting towards the achievements. This update should set up the current value to the same of the "all anomalies" achievement and from there it should persist and be updating on its own correctly. If anyone still notices issues with the numbers, please let me know. Additionally, in one or two places, I decided to remove some "noise" objects. Less distraction should ease the initial play a bit :) Happy spotting! |
| Early Access Release! | 2024-07-12 | Here we go! Hope you'll all enjoy the game |