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The Tome of All Tales — patch notes and updates

The Tome of All Tales Steam game key art
The Tome of All Tales official Steam game artwork

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Version 1.1022025-09-09Fixed a bug with the "saga" achievement not triggering
Hack away with ToAT's first free content pack, "Go melee!"2024-12-07The first free content pack for The Tome of All Tales, "Go melee!" (aka ToAT version 1.1), is finally here, just in time for the holiday season! The main feature of this upgrade is the addition of ten melee weapons to the weapons roster, which completely change the flow of the game. All melee weapons are extremely powerful and can one-shot most low-level enemies, but require clever use of positioning: make good use of the dash and don't hesitate to ambush enemies in doors and tight corridors. In addition to the all new melee weapons, this update contains four new settings, which will take you from Neolithic Europe to the medieval Middle East,
Patch 1.01 and future updates plan2024-10-06Hi everyone! One week since launch, time for the first balancing patch (version 1.01) to go live. Balancing a game with so many elements is no small feat, and community feedback has been really useful. While small balancing patches will continue to be deployed as needed in the coming weeks, I also plan to release a free content update with new enemies, weapons, areas and stories later this fall. Have fun! Changelog: Damage reduction in "very easy" mode reduced from 75% to 65% Increased power for player weapons affected by gravity, such as throwing axes