Soulfall — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Major Update #3 - Maps & Magic | 2026-06-06 | Maps & MagicHello again, Soulfallen. It's been quite a while since the last major update "Labyrinths & Loot", and I've kept myself very busy working on what I consider to be the largest update to Soulfall ever. I will list below some of the more prominent/noteworthy features, some QoL stuff, and then a collection of bug fixes at the end. Forsaken TrialsThis is one of the main features of the update, and the one I spent the most time working on by far. Forsaken Trials is a brand new infinitely scaling end-game mode, accessible from the second floor of Khelos. After defeating the Dark Lord in Act 4, your character can head South of the bonfire |
| Minor Hotfix Patch | 2026-02-28 | Very minor hotfix patch addressing/fixing the below issues: Equipment bug effecting stats negatively when equipping offhand items Beastmaster/wolf companion AI overhaul, feels much better to play now Energy shield cooldown timer was resetting on level up/stat change Equipment modifier "item rarity" wasn't effecting shrines that drop loot such as gargoyle or magic stone statue, this is now fixed |
| Major Update 2 - Labyrinths & Loot | 2026-02-12 | Labyrinths & LootHello, Soulfallen. It's been a couple months since my last major update, and I have been very busy slowly chipping away at the massive feature list I am implementing into Soulfall prior to any official "1.0" release. I am very excited for this one, as I think I have added a significant amount of depth, replayability, and build diversity that makes games like this shine. LabyrinthsThis will be the most immediately obvious aspect of the update. Previously, each Act was kind of a closed-off "open world" where there was no real direction or pathing. I have added a procedural labyrinth system that generates a completely new map/pa |
| Major Update 1 - Relics & Rot | 2025-12-19 | Relics & Rot (and so much more)Hello, Soulfallen. It's been almost three months since Soulfall released into Early Access, and I am extremely happy to announce the first major update. This update realistically should have released a month ago, but due to a combination of me being unwilling to push certain features to a future update, as well as my old PC dying and me having to port the entire game to a new computer and a newer engine version, it took a bit longer than I was hoping. Below I will include some features that have been added.RelicsProbably one of the most exciting parts of this update is relics. These are special items that can eq |
| Post-Launch Hotfix #01 | 2025-10-04 | Fixing some of the more common/critical bugs that have been reported so far: - Inferno mode final boss not spawning is now fixed - Rubies can now be crafted into crushed rubies, allowing for potions to be crafted - Crafting amulets now gives the actual item - Act 2 Flamemaiden boss now only awards steam achievement after she is killed - Certain shrines would cause dash cooldowns to "lock" which prevented dashing afterwards, this is now fixed - Auto-attacking no longer gets randomly paused/stops working - I am Experimenting with a fix for the forge not being able to be exited after crafting/salvaging, if this issue persists after you update pl |
| Final Demo Patch | 2025-08-11 | Hello again, Soulfallen.The Early Access launch date is fast approaching, and with it my efforts have shifted almost entirely to the final content additions that I have planned. I am incredibly excited for you all to see what I have in store, I hope to greatly exceed any expectations you may have. In this update post I will be listing some updates/fixes, as well as a general outline of major content planned for the Early Access launch.UpdatesI added an additional boss to the demo slice, making the demo version of the first Act 8 minutes, with 4 demi-bossesEnemy ability effects, including better visualizations for area of effect attacks to mak |
| Soulfall Demo Patch 3 | 2025-04-24 | It's been a while, Soulfallen. What's New? While it may have seemed like the game was abandoned due to my lack of updates over the past 3 months, I am extremely excited to announce the largest and most content-filled update I have released so far. In addition to entirely new systems such as skilling, crafting, and talent trees, many of the existing systems have been reworked from the ground up, including Abilities, Level-Up Traits, and enemy scaling. I went back to the drawing board regarding game difficulty and spent a lot of time thinking about what differentiates an unfair/overly punishing game from a difficult, challenging, but ultimately |
| Soulfall Demo Patch 2 | 2025-02-06 | Hello again, Soulfallen. What's New? Since adding controller and steam deck support I have been almost entirely focused on a fairly major addition to Soulfall, and that is: Class Specializations. Currently there is only one spec available for each class, but this will be expanded to 3 each prior to Early Access release. With these class specs come some new features. Firstly, class-specific traits. It may have seemed strange that each class had identical stats, after all why would a warrior and a mage have the same amount of base armor? With class specs, that is no longer the case. Each class spec also unlocks an Ultimate Ability, which can be |
| Soulfall Demo Patch 1.5 | 2025-01-19 | Hey everyone, I hope you're all having a great start to 2025. I've been keeping myself busy since the last patch, mostly focusing on adding controller and steam deck support. I'm very happy to announce that as of today both features are included in the free demo. The game is fully playable (and very fun) on a steam deck, as verified by my personal testing. I have not gotten a "Verified on Deck" badge from Valve yet but I'm hoping once they have time to review the steam deck build this will be added. In addition to controller and deck support I've also made some minor tweaks here and there, including bug fixes, a change to the inventory system |
| Soulfall Demo Patch 1 | 2024-12-30 | Greetings, Soulfallen. I have been very busy over the past 2 weeks implementing bug fixes, quality of life changes, and general improvements based on the incredible feedback I have received from you. I can't understate the appreciation I have for anyone who has played this game, and even moreso for those of you who have taken the time to offer feedback, criticisms, observations, etc. As a solo developer these issues can be hard to spot until someone else brings them up, so this really is incredibly valuable. Please do not hesitate to reach out if you find any issues with this current patch. Some of the more notabe changes listed below: A myst |