Feastopia — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Version 1.3.0.1 Major Update | 2026-04-28 | Welcome to Feastopia! Lately we've deployed the following updates to the game:New Mode – Endless Mode: Unlocked after clearing Difficulty 3. Freely control the game difficulty by selecting your own challenge tags. In Endless Mode, Dango will not become enraged after the final cycle; instead, food offering requirements will keep increasing, putting your planning skills to the test.Endless Mode: Added a "Full Casual Mode" option to Endless Mode. Players looking for a relaxed experience can now jump straight into a stress‑free, laid‑back time.New Additions:Added 10 new challenge achievements related to Endless Mode.Added 6 new types of food.Adde |
| Version 1.2.0.8 Update Note | 2026-04-08 | Welcome to Feastopia! Lately we've deployed the following updates to the game:New Mechanics:Added 10 new decorative buildings. Once the decorations reach a specified area ratio, you can freely choose from optional effects.Wish Upon a Land:Changed the special node "Statistics Chart" to "Decorations". In the new version, the Statistics Chart can be used directly. After unlocking the Decorations node, "Decoration" type buildings can be constructed in the game.Optimizations:Optimized the island generation method, reducing the probability of island corners being completely covered by water, and lowering the chance of dense spawning of special even |
| Version 1.1.0.3 Major Update | 2026-03-19 | Long time no see~ Welcome back to the Feastopia! We've made a series of adjustments and updates to the game, hoping to bring you an even better gameplay experience. Here are the detailed updates:New Mechanisms:Added 22 new Dango's Traits. Now, each time Dango grows, you can select a trait-specific ability.Added Mist Events. Unlocking mist now has a chance to trigger a Mist Event.Mechanism Updates:Recipes will no longer be obtained through random drawing. Replaced by the Gourmet Codex. Recipes can now be acquired by increasing the number of Chefs, purchasing from the Merchant Guild, or supplying residents with food of a certain score. Consume |
| Version 1.0.9.2 Update Note | 2026-02-12 | Welcome to Feastopia! Lately we've deployed the following updates to the game:Optimized the Merchant Guild trading interface. All operations are now integrated into the Import/Export screen, accessible via the shortcut button in the bottom-left corner.Export limits for resources at the Merchant Guild can now be adjusted. Exports will automatically stop when the stock falls below the set limit.The game will now default to a paused state at the start of a new game.Fixed an efficiency bug occurring in foggy weather.Fixed an issue where skills for the Church and Alchemy Hut had incorrect initial states.Fixed a tooltip display error for resources |
| Version 1.0.8.2 Update Note | 2026-02-06 | Welcome to Feastopia! Lately we've deployed the following updates to the game:1. Added a toggle in Settings to skip Dango's offering animation.2. Added a toggle in Settings to skip Dango's playtime animation.3. Added an option to hide bonus information on the Population Info panel.4. Icons and numbers on the Population Info panel will now change color when Happiness is too high/low, causing Contentment/Wrath Gauges to rise.5. Food resource tooltips now display the corresponding food score.6. Fixed incorrect effect values for the Large Potted Plant.7. Fixed an issue where the "Sunspark Warmthe" effect did not disappear after boosting structure |
| Version 1.0.4.1 Update Note | 2026-02-02 | Welcome to Feastopia! Lately we've deployed the following updates to the game:Added a toggle in Settings: "Hide Food Shortage Icons on Dwellings"Fixed a display issue with population bonus tasks when the maximum is reachedFixed a bug where the submit button state did not refresh after changing materials in the WishlistFixed incorrect icons in the Land of WishFixed a missing warning when the Renderry is not connected to a Food HouseFixed an issue with the Redcloak Congregation II selection when Blacksmith is presentFixed the effect of the Merchant Guild item "Leeroy Jenkins' Bandana" – it now calculates total ContentmentBalance Change: Falcor’ |
| Version 1.0.1.0 Update Note | 2026-01-30 | Welcome to Feastopia! Lately we've deployed the following updates to the game:Increased the export speed for all low-tier raw materials at the Trade Guild (from 5s/item to 2s/item).Reduced food consumption of villagers in Difficulty Levels 1–3.Optimized the description of the Handicraft Shop blueprint to clearly state that it is a prerequisite building for the Church.Fixed an issue where Dango did not return uneaten food if satisfaction criteria were not met.Improved the sculpture animation of Dango after selecting "Continue Game".Temporarily added support for certain special screen resolutions.Join our community!We crave your feedback – shar |
| Feastopia Roadmap: Here's What's Next! | 2026-01-30 | Heya all contractors!How's your food empire doing? Ready to hear what better stuff we cooked up for you?Endless Challenge: Wanna take on a Dango with a crazy big appetite? Can you do it?Terrain Wonders: These special wonders are packed with incredible powers, and each terrain gets its own unique ones!Decorative Buildings: Build a town that's yummy AND gorgeous! Oh, and some of these buildings have mystery effects too.More Delicacies: Come cook up more amazing treats with us!Got ideas? Hot takes? Complaints? Feel free to reach out to us at indieark@support.com! Every single thought from you means a lot to us. Hope you're having an absolute bla |
| Feastopia is Finally Live! | 2026-01-29 | Hey brave contractors!After over two years of hard work, Feastopia is finally out there! From the very first idea to what you see today, it's all thanks to you guys sticking with us. Now it's time to jump in and start building your own food empire. You ready?Get It NowFeastopia is here and ready to play! It's $13.99, but for the first two weeks we're giving you 10% off with just $12.59. Don't forget to grab it while the sale's on!Want to go all in? We've got the Feastopia Supporter Package too. You get the game plus the official soundtrack. Really means a lot to us that you'd support us like this!Special Bundle DealsWe've teamed up with some |
| Feastopia Launches Tomorrow! | 2026-01-28 | All brave contractors, the wait is almost over, and we're finally meeting!We're thrilled to announce that Feastopia will officially launch on January 29th (Thursday) at 4:00 PM!Before launch, let us walk you through a quick Q&A to get you up to speed:What kind of game is Feastopia? A delightful food-themed business sim with roguelite mechanics. Build, cook, and conquer your way to culinary glory!What's in the game? Challenge 20 progressively tougher levels, then keep playing to develop your own culinary paradise at your own pace. Explore 5 unique maps and discover nearly 200 buildings, items, and power-ups. Plus, adorable Dango companions wit |
| Welcome to Feastopia: January 29! | 2026-01-05 | Greetings, Culinary Contractors! After two years of polish and iteration, Feastopia is finally ready to debut. We're thrilled to announce the full release on January 29, 2026. Feastopia is a roguelite simulation strategy game that fuses city building with progression mechanics. Built around food as its core pillar, our game features a rich cooking system and candy-colored, whimsical architecture, designed to make city management both engaging and endlessly varied. During development, we focused on seamlessly weaving growth mechanics into city building. This inspired the creation of Dango, your new companion. This round, squishy, and lovable c |
| Version 0.4.0.1 Demo Update Note | 2025-12-04 | Welcome to Feastopia! Lately we've deployed the following updates to the demo:Added multiple new theme tracks.Added Traditional Chinese and Japanese language options in Settings.Optimized text length display for certain English UI translations.Added options to purchase Blueprints and Recipes at the Merchant Guild.Adjusted the quantity of Blueprint and Recipe rewards from population milestones.Added mouse wheel support and fill animations when delivering resources or offering food.Added a quick "Locate Resource" button for the Gathering Hut and Mine on the building scroll.Optimized the Fog of Exploration visual effects.Improved the visual feed |
| Version 0.3.0.1 Demo Update Note | 2025-11-05 | Welcome to Feastopia! Lately we've deployed the following updates to the demo:Added profile management on the main menu. You can now create up to 4 separate profiles.Added a button in the building panel to highlight all buildings of the same type globally.Added a Borderless Window option in the Settings.Added new music tracks for various terrains, weather conditions, Dango's stages, near-defeat scenarios, Dango's enraged state, and when viewing illustrations!Improved the visual display for Plantation annex plots.Improved the visual display for Fishery Shack annex plots.Provided more detailed descriptions for acquiring Blueprints and Recipes i |
| Devlog II: It's True~ We Revised the Feastopia UI 4 Times! | 2025-11-03 | Hello again, Contractors of the Gourmet Capital!This is our second development log. Last time, we shared the inspiration behind Feastopia and how the project got started. Today, we're diving into the part of the development process that went through the most revisions and took the longest time to finalize—the UI design.So, without further ado, let's hand over to Reinhardt to tell this roller-coaster of a story.Hey everyone, I'm Reinhardt from White Star Studio.After Feastopia entered full production, things like gameplay design and building concept art progressed quite smoothly. With the experience from our previous simulation game under our |
| Feastopia Joins Steam Next Fest! | 2025-10-13 | Hello everyone! Our game Feastopia is joining Steam Next Fest!Since the demo launch, we've optimized gameplay based on player feedback—including building blueprint usability and staff allocation—while fixing bugs like unresponsive structures during movement and interface display issues.The latest update introduces a new roguelite: "Grace Power", along with fresh challenge levels! Come try the new roguelite experience during Steam Next Fest!If you have any feedback – share bugs, ideas, or culinary fantasies, welcome to join our community in the Feastopia Discord! |
| Version 0.2.0.2 Demo Update Note | 2025-10-09 | Welcome to Feastopia! Lately we've deployed the following updates to the demo:Fixed incorrect Atmosphere Gauge calculation for the Gunpowder item.Fixed the Football item effect not activating.Fixed various miscalculations of the Atmosphere.Fixed abnormal display issues when some facilities were connected to the Market or Alfresco Eatery.Fixed Dango's eating animation incorrectly hiding nearby roads.Fixed the Christmas Gift Box item effect not activating.Fixed incorrect Wish Fruit settlement.Fixed display issues for the Banana item in the Book.Added a detailed effect description panel for Total Happiness calculation in the housing interface un |
| Version 0.1.5.3 Demo Update Note | 2025-10-03 | Welcome to Feastopia! Lately we've deployed the following updates to the demo:Fixed a bug where moving a building without placing it could make the UI unclickable.Fixed an exploit in the Grace Power system allowing infinite refreshes by spamming the "Think Over" button.Fixed a display error in statistics that incorrectly showed Wrath Gauge bonuses from Grace Power effects even when none were selected.Fixed a visual issue with the button display after refreshing the Merchant Guildhall item.Fixed a text display error for the Goldpaw in Difficulty 1.Fixed an incorrect effect applied by the Red Headband item.Fixed a game freeze caused by the Gem |
| Version 0.1.5.1 Demo Update Note | 2025-09-30 | Welcome to Feastopia! Lately we've deployed the following updates to the demo:1. Unlocked Difficulty 3 stages.2. Added the "Grace Power" system.3. Optimized the new player tutorial.4. Improved text display effects in certain areas.5. Optimized the content display in the Collection Book.6. Fixed an issue where continuously hovering to build would allow constructing multiple Merchant Guildhalls despite sufficient materials.Join our community!We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord! |
| Version 0.1.4.2 Demo Update Note | 2025-09-12 | Welcome to Feastopia! Lately we've deployed the following updates to the demo:The default priority for buildings during Auto-Assignment is now set to 4.Added tracking functionality and a dedicated panel for Mission and the Wishlist.Adjusted the random weighting for Blueprint acquisition.Optimized text descriptions for various in-game effects.Fixed an issue caused by drag-and-drop operations on Gathering-type buildings.Fixed a bug that prevented players from completing missions in the beginner's guide.Optimized the English display in the beginner's guide.Join our community!We crave your feedback – share bugs, ideas, or culinary fantasies in th |
| Devlog I: The Inspiration Behind the Project of Feastopia | 2025-09-10 | Hail, Contractors of the Culinary Capital!This is our very first development log, and we hope it gives you a deeper look into the journey behind the game. Our story begins with the initial spark of inspiration for Feastopia.Now, let Reinhart take it from here!Hello everyone, I’m Reinhart from WhiteStar Studio, producer of Thriving City: Song and Feastopia.The conception of Feastopia came at a rather delicate time—right after the full release of Thriving City: Song. Around then, the whole studio was in a state of burnout. For our programmers and artists, it was the fatigue that came with over four years of continuous development on one project |
| Version 0.1.3.4 Demo Update Note | 2025-09-05 | Welcome to Feastopia! Lately we've deployed the following updates to the demo:Fixed a flickering issue with the pause button for resource supply in the Market.Fixed display issues with resource count statistics.Adjusted values for residents' food consumption.Improved visual feedback for natural resources when placing Gathering Huts and Mines.Added detailed tooltips to the Total Population display.Reworked delivery logic and rewards for Population Reward Quests.Adjusted completion logic and rewards for Exploration Events.Reduced the resource cost to clear Fog of War.Fixed incorrect text descriptions after completing certain quests.Corrected er |
| Version 0.1.2.2 Demo Update Note | 2025-08-25 | Welcome to Feastopia! Lately we've deployed the following updates to the demo:Added population buffer mechanics: Population now gradually decreases over time when resources are insufficient (instead of instantly dropping to the target value).Optimized auto-assignment logic: Workers are now prioritarily reallocated from lower-priority buildings.Adjusted acquisition logic for Blueprints and Recipes.Reworked food quality requirements for Dango’s feeding phases – now scales with growth stage.Fixed animation layering issues where effect visuals persisted behind UI elements.Fixed repeated appearance of identical Merchant Guildhall items in selectio |
| Version 0.1.1.1 Demo Update Note | 2025-08-21 | Welcome to Feastopia! Over the past three days since launch, we've deployed the following updates to the demo:Optimized numeric display effects in the settings interface.Enhanced visual presentation of the "Atmosphere" value on certain UI elements.Improved quantity display logic for hospitals and cemeteries: now shown as Current Processing Count / Maximum Treatment Capacity (or Body Handling Capacity).Fixed issues related to Blueprint drawing mechanics.Resolved a bug limiting the maximum constructible Merchant Guilds. The cap will now scale up with Dango's growth stage.Join our community!We crave your feedback – share bugs, ideas, or culinary |
| Feastopia: Free Playable Demo Now Available! | 2025-08-19 | Feastopia Free Trial Demo is Live Now! Be the First to Experience Rogue-like City Management!In this lush and enigmatic fantasy realm, you will sign a covenant with an egg that cradles a budding divinity. By developing and running a dreamy, food-filled town to fend off natural and man-made disasters, you’ll initiate a truly unique god-rearing mission!Along the way, you’ll build fairytale houses topped with delightful edible decorations, tend to a sweet and silly little deity, and savor a dash of roguelike spice—ensuring each adventure brings new flavors of fun.Look! Your residents have already grabbed their gleaming mini spatulas and forks, b |
| FIRST PLAYTEST will be closed on August 8th. | 2025-08-04 | Hi, every players!Thank you all for your attention and participation in Feastopia's first playtest. Kindly remind that the playtest will be closed on August 8th.Please click follow and wishlist the game for latest information. Once again, thank you all! |
| Patch 0.0.6 update log. | 2025-08-01 | Huge thanks to everyone who jumped into the Feastopia playtest! Your feedback means the world to us, and we’re hard at work making the game even more awesome based on what you’ve shared. During this playtest, we’ve been squashing bugs and tackling the most urgent stuff. Here’s what we’ve polished up and fixed in the latest update:Tweaked how icons look for attached buildingsMade the fire station a starting building by defaultBoosted the odds of getting blueprints for buildings tied to common materials for constructionFixed a glitch where the livestock ranch blueprint wasn’t displaying rightAdded clearer explanations for atmosphere debuff rule |
| Recruiting for Feastopia FIRST Playtest: join it NOW! | 2025-07-22 | Hi, every players!After a long period of development, we've finally completed a version we can share with everyone recently. After careful consideration, we have decided to invites every players to the first public playtest of Feastopia on July 22, 2025 on Steam, this is Feastopia’s first open test. We will happy to hear any sounds. Your feedback will shape its future. Be a pioneer and help us craft an amazing experience!Test DetailsWhen: July 23, 2025 – August 8, 2025Where: Click the “Playtest” button to join!Join the Community & FeedbackHave ideas or feedback? Please join our Community:Discord: Feastopia Internal Testing (DM “Feastopia Play |
| Feastopia is Coming to WePlay Expo in China! | 2024-11-15 | Feastopia will be featured at China’s WePlay Expo from November 16-17. Come find us at Booth B09! P.S. Don’t forget to add Feastopia to your wishlist! https://store.steampowered.com/app/3085910 |
| The Store Page for Feastopia Has Just Been Released, With Roguelike Elements! | 2024-09-23 | https://store.steampowered.com/app/3085910/_Feastopia Feastopia is a roguelike simulation game. In this rich yet mysterious land, you sign a contract with an egg that fell from the sky and undertake the grand task of establishing a prosperous food capital. Make good on your promise as a contractor! Provide shelter for residents, secure food supply, weather natural and man-made disasters, and keep improving the industrial infrastructure to attract more people to join the believers in helping this peculiar egg grow. Uncover all kinds of recipes, discover an array of fun food supply mechanisms, and explore multi-dimensional development routes! |