SanGuos3 — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update 3.9.6 | 2026-06-19 | * Adjust equipment (Iron armor physical defense increased from 10 to 12, Vine armor physical defense increased by 3, Weight of scaling ladder decreased from 3 to 2, Physical attack of halberd removed) * Transportation will only be changed to flee when the population exceeds 5 times the military strength * The three reserved save slots will not be deleted * Adjust the minimum zoom ratio of the city * Update the script "Asia - Vast Empire" * Optimize the pathfinding algorithm during human-machine combat |
| 3.9.5 Update | 2026-06-04 | * Fixed the bug where an error occurred after rejecting the event of famous scholars seeking refuge in the isolated city * Fix the bug where the artifact randomly gets assigned to the isolated city * The script supports up to 96 custom factions * The script supports a maximum of 60x60 custom terrain tiles * Some scripts with little or no content related to ancient Chinese history have been deleted, and 30 new player scripts have been added |
| 3.9.2 Update | 2026-01-20 | Add 20 new player chapters Update three player chapters |
| 3.9.0 Update | 2025-07-18 | *The weight of the warship has been changed to 1 (the old archive requires re equipping to update the value) *Delay returning to the homepage after closing the settings pop-up window to avoid occasional inability to close *Increase the frequency of executing war strategies for monarchs of all personalities *Add 8 new player scripts and update 4 player scripts |
| 3.8.8 Update | 2025-05-15 | *Reduce the probability of resigning, claiming credit, and reporting illness events *Fixed the bug of occasional event pop ups during novice guidance *Fix the bug where even without a ship, the defending team will randomly enter the water *Adding 'good argumentation' increases the probability of successful networking by 30% *Change 'Brave' to 'Physical Attack+10%, Critical Attack+5%' *Fix the bug where 'demand' leads to negative money *Nightmare mode changed back to player attack and defense -30% *Update player script |
| 3.8.0 Update | 2025-03-24 | *Realistic character personality *Implement undercover activities such as human-machine separation and poaching *Add 8 new player scripts and update one player script *Add events such as resigning from office, claiming credit, reporting illness, and seeking refuge *When the number of cities exceeds 100, the human-machine strategy skips the flashing animation of the city *Fix the bug of population NaN in cities with zero public support *Fixed the bug where the birth of twins would duplicate an additional military force *Fix the bug that manual conscription does not consume population *Add a "marriage ban" function to prohibit human-machine mar |
| 3.7.5 Update | 2025-01-23 | *Fixed a bug in the mN.png code when attacking the full text of the drone in Lonely City (the archive containing this bug is damaged) *Add the function of cheating and adding 5000 yuan and 5000 grains *Cheating with attribute function changed to once+10 attribute points *The initial lifespan of the generals in the lifespan mode has been changed to a random range of 20 to 50 years *Add reserve soldier attributes and manual recruitment function to the city *Increase the upper limit of money and food output by 20% *Add gender to the list of characters |
| 3.7.2 Update | 2024-10-12 | *Add 10 player scripts *Add some cheating features *Change the lifespan to random 20-50 years *Characters who die no longer recycle equipment *Editor adds the function of setting character levels and companions *Fix bugs that incite extinct forces through human opportunities *Adding disaster relief functions can enhance public sentiment and the prestige of the monarch *Improve the attack and defense value after the force (intelligence) exceeds 90 *Adjust the output value of resources, the more civil servants there are, the higher the output *Fixed the bug where players' generals retreat immediately when encountering a large number of enemy so |
| 3.6.8 Update content | 2024-08-13 | * Added a rebellion mode. If more than half of the generals have a popularity below 300 and a loyalty below 30, a rebellion will be triggered * Added a resurrection mode, allowing the AI to use the resurrection function. By default, AI cannot be resurrected * Added a lifespan mode, with a random lifespan of 20 to 30 years * Added diplomatic functions: alliance, visit, and instigate * Added briefings on the change of power and destruction of forces * The list of forces displays the names of past monarchs * The amount of rewards can be selected * Updated the help manual * Added 9 new player scenarios * Added a confidential gender to the edito |