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Echoes of the Architects — patch notes and updates

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Dated developer announcements recorded from Steam. Open the source for the complete update.

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My new strategy game has a free Steam demo! 🧟2026-10-27Hey everyone!I'm happy to share that the free demo of my new game, Respect the Horde, is now available on Steam as part of Steam Scream V! 🎃It's a different take on strategy, mixing zombie survival, tower-defense planning, and extraction-shooter risk/reward.Instead of commanding an army, you'll be manipulating hundreds of zombies with obstacles and traps, earning XP with every kill, and trying to escape before getting overwhelmed.It's called Respect the Horde for a reason. 😅I hope you'll give it a try, and as always, any feedback is welcome!Thanks for your support! ❤️Sébastien / GFX47
Try Endless Escalation Now!2025-11-25Hi everyone!I’m thrilled to announce that the Endless Escalation demo is now available!In case you missed it, Endless Escalation is a strategy-driven incremental game where you must carefully choose your army composition, buildings and upgrades to overcome ever-evolving enemy forces.🎥 Check out the trailer:If you enjoyed my previous games, long-term strategy, automation, or escalation mechanics, this one might be for you.This demo offers about 30-60 minutes of core gameplay so you can get a feel for the systems and pacing.▶️ Play the demo:I’d really appreciate any feedback (balance, pacing, UI clarity, anything).Also, don't forget to wishlis
Announcement: My New Game “Endless Escalation” Is Now on Steam!2025-11-18Hi everyone!I’m excited to share my new game: Endless Escalation.A strategy-driven incremental game where you must carefully choose your army composition, buildings and upgrades to overcome ever-evolving enemy forces.Key FeaturesStrategic Depth: Specialize your units to enhance their offensive and defensive power and counter your enemy. Will you focus on durable tanks, high-damage snipers, or balanced forces? Every upgrade path shapes your strategy.Battlefield Interactions: Unlock advanced buildings that alter combat dynamics and place them strategically on the map. Boost nearby troops, disrupt enemy waves, or even bend bullet trajectories to
🔄 Update 1.22025-08-06Thank you for your feedback on discord and the forums!Here's the new update addressing some of them:All modules, classes and tactics are now unlocked (no more unlock points).Competitive mode is unlocked at level 3.When time runs out and both bases took the same amount of damage, the game switches to Sudden Death mode: the first player to damage the enemy base wins and the unit budget maluses are removed.Your opponent AIs are visible in training and campaign modes.
🔄 Update 1.1 - Unlock Points Respec + Fixes2025-07-29Thank you for your feedback.Here's the first update addressing some of them:Implemented unlock points respecImproved spawn bar text color when the unit color is darkFixed the simple "Self Destruct" priority not checking if any enemy is in rangeFixed the lava SFX playing after leaving a game in the middle of an eruptionFixed the shield SFX playing when hovering it
Echoes of the Architects is Out Now with a -20% Discount!2025-07-28After months of design, iteration with playtesters, and caffeine-fueled solo development, it’s finally here! 🥳I’m excited to announce that Echoes of the Architects is now available on Steam! If you’ve ever wanted to build your own army and program its behavior from the ground up, this game is for you.🧠 What is it?Echoes of the Architects is an Autobattler RTS game where creativity is your greatest weapon. You don’t just command units, you design them with modular parts, define their logic, and deploy them in strategic, real-time battles.This is the evolution of the ideas behind my first game, Gladiabots, but more customizable, more scalable
Echoes of the Architects - Release Date + Demo at Tacticon!2025-07-18I’m excited to finally share that Echoes of the Architects launches on July 25! 🎉In case you're lost here, it's a fast-paced RTS where you build modular, programmable units and win through creativity and strategy.You’ll be able to try it early during Tacticon with a free demo that will be available throughout the whole event (July 17-21)!🛒 Wishlist now to stay updated:🔑 Press or content creator?Request a key here: https://forms.gle/EgNvSjpWQGWiWicS8Stay tactical,GFX47
Echoes of the Architects Demo - Update 0.1162025-06-18Integrated new musics for the Acid Desert and Colossal Heart mapsStats now show armor per unit instead of total group armor in the unit editorThe unit editor play button now launches the next campaign mission if the previous one was wonImproved the language list in the options menuAdded the demo intro panelFixed the tutorial instruction sometimes appearing in freeplay missions
Echoes of the Architects Demo - Update 0.1152025-06-16Shield module damage reductions now stack with a soft max of 60%Integrated new lava sound effects on Forgotten DeterrenceIntegrated new ambience effects on Colossal HeartIntegrated new queue/unqueue unit sound effectsFixed the demo quit panel not always appearing when quitting the game
Echoes of the Architects Demo - Update 0.1122025-05-28Added build queue mode shortcut (left click by default) Added the build queue to the opponent's side in sandbox mode Updated translations Fixed errors when enabling advanced behaviors Fixed errors when unqueuing an already unqueued build order Fixed unit editor play button launching sandbox mode after playing a sandbox game Fixed the retry/new game button behavior in sandbox mode​
Echoes of the Architects Demo - Update 0.1092025-05-23Integrated new sound effects Added the training chapter Implemented build queue
Echoes of the Architects Demo - Update 0.1052025-05-13Fixed campaign opponents using tactic at the wrong time Tweaked some campaign levels Improved skill usage by the echoes Don't show the retry button in the game over screen when winning a ranked match Tweaked the game UI Updated translations
Echoes of the Architects Demo - Update 0.1042025-05-12Added the Campaign mode Added the simple behavior mode Added the lower/upper map position filters Added the map position conditions Added the in-game victory progress bars Increased the damage over time of the Acid Desert map Regrouped the distance filters into the same category Scaled the armor bars with the max armor value Show the enemy base as soon as it joins Stop highlighting the design button when leveling up after level 5 Tweaked the initial camera zoom on some maps Tweaked the module edition UI to leave more space to the unit viewer Updated translations Fixed errors when clicking on the building queue after losing a game Fixed player
Echoes of the Architects Demo - Update 0.98.12025-03-21Increased the collection speed and storage multiplier on the Pair unit class Increased the cooldown and reduced the initial cooldown of the Instant Build tactic Increased the price of the fast brain modules Reduced the damage reduction on the Protector and Shield defense modules Improved the order of the filter categories Added more Echo behavior overrides Added new "My Behavior" conditions Added new ally/enemy unit count conditions Auto-filters out out of range targets for bases Auto-select the target filter tab when editing a priority Retry failed server requests and display an error message after too many fails "More than x meters from clo
Echoes of the Architects Demo - Update 0.922025-03-12Added colors in the stats Added distance from closest ally/enemy/resource target filters Added more ally/enemy presence conditions Added target filter and condition parameters Added target filters invert option Added the Side filter category to the Approach and Self-Destruct action Improved the auto-definition of the action when changing a utility module Increased the armor and build duration of the Heavy Tank unit platform module Increased the build cost mutiplier of all the advanced unit classes Increased the build cost of the Basic brain module Increased the build cost of the Heavy Tank unit platform module Increased the build cost of the
Echoes of the Architects Demo - Update 0.882025-03-05Added the map selection panel for freeplay Added the "Approach and Selft-Destruct" action Changed the Forgotten Deterrence lava effects: each eruption now deals 75% damage to units and 20% to bases Reduced the build cost of all the self-destruct modules (-50%) Reduced the damage done by the Slash tactic (-50% -> -30%) Changed the Colossal Heart modifiers (increase attackers range instead of reducing their rate of fire) Decreased the max budget of all maps except Forgotten Deterrence (~-20%) Increased the build cost of the Fast brain module (75 -> 100) Increased the damage done by self-destruct modules (60 -> 100) Reduced Dropship move speed (
Echoes of the Architects Demo - Update 0.852025-02-26Fixed flanking Fixed the description of the Fast Large Memory and Small Memory brain modules
Echoes of the Architects Demo - Update 0.842025-02-26Added "Not/Moving Away From Me" target filters Added 1 priority slot to all the brain modules except the Huge Memory one Added a repair range multiplier on the unit classes Added a shield range multiplier on the unit classes Increased the build cost multiplier of the Swarm and Titan unit classes Increased the build duration multiplier of the advanced unit classes Reduced the collection speed multiplier for the Giant and Titan unit classes Reduced the range multiplier for the Pair and Swarm unit classes Added an initial cooldown of 60 seconds to the Hit Hard and Stealth tactics Increased the cooldown of the Stealth tactic (60 -> 120 seconds) I
Echoes of the Architects Demo - Update 0.832025-02-24Increased the build cost of Saw attack modules (300 -> 350 resources) Increase build duration of the advanced unit classes Implemented echo override when a brain module with not enough memory is detected
Echoes of the Architects Demo - Update 0.822025-02-24Fixed the unit platform cost and armor values (restoring balancing intented in 0.79) Implemented more echo decision overrides Added a tutorial panel when discovering a new map Added missing module filters Fixed the module filters order to match unit edition UI's Fix the resource label updates Removed the approach and dash ranges from bases stats Removed the sandbox map test modifiers Tweaked the Toxic Core map
Echoes of the Architects Demo is Live!2025-02-20Hello Architects, The wait is over! The demo for Echoes of the Architects is available on Steam. Echoes of the Architects is a fast-paced real-time strategy game that allows you to design your own modular and programmable units. Use strategic thinking and adaptability as you deploy your army and tactics to outsmart your opponents in dynamic skirmishes. The demo includes all core features of the game, offering 30 to 60 minutes of gameplay, where you can: Customize Modular Units: Design your army by choosing from a variety of modules to suit your strategy. Program Unit Behaviors: Set up advanced strategies with behavior scripting to outwit your
Echoes of the Architects Demo is Now Live!2025-01-20Hello Architects, The wait is over! The demo for Echoes of the Architects is now available on Steam. Dive into this unique real-time strategy experience where you can build, customize, and program your own units to create the ultimate battle strategies. 🛠 What's in the Demo? The demo includes all core features of the game, offering 30 to 60 minutes of gameplay, where you can: Customize Modular Units: Design your army by choosing from a variety of modules to suit your strategy. Program Unit Behaviors: Set up advanced strategies with behavior scripting to outwit your opponents. Test Your Tactics: Engage in challenging skirmishes that require s