BIO Fault — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Ukrainian Games Festival 2026 | 2026-08-17 | From August 17 to 24, BIO Fault is taking part in the Ukrainian Games Festival 2026 — a celebration of Ukrainian game development. To mark the occasion, a special 25% discount is live all week!Immerse yourself in the atmosphere of mad scientific experiments, explore a dangerous laboratory, and face off against a "mistake of science" at the best price.Event details:Discount: 25% off BIO FaultDates: August 17–24 (ends at 10:00 AM PT / 8:00 PM EEST)Don't miss the chance to expand your library, recommend the game to friends, or add it to your wishlist! |
| Patch Note 1.0.4 | 2026-05-06 | Fixes: Fixed a fuse bug: the light will no longer turn on after using the fuse if it was previously off. Fixed a bug where the mutant continued attacking the player after cooldown without a target. Fixed other minor bugs. Changes: Added a checkpoint after preparing the acid. Increased collision boxes of tables and sideboards; ingredients will no longer fall behind them. Reduced the mutant’s maximum scanning radius (based on the distance-measuring device). Made other minor improvements. Thank you for your attention and enjoy the game! |
| Patch Note 1.0.3 | 2026-04-06 | Fixes: Fixed the mutant's reaction to the player's footsteps while the player is in another room. Fixed several potential causes of the game crashing. Fixed other minor issues. Changes: Changed the player's hearing range for the mutant, slightly increasing it. Changed the mutant's patrol logic. Now, at random intervals, it may change the direction of its patrol. Added a new tutorial step regarding the generator at the start of the game. Thank you for your attention, enjoy the game! |
| Patch Note 1.0.2 | 2026-04-03 | Fixes Fixed a bug where the mutant could detect the player from too great a distance. Fixed an issue where the mutant's scream sound played twice when the player was at a short distance. Fixed some of the mutant's animation transitions. Fixed a bug where dialogue in cutscenes was automatically skipped after restarting a level. Other minor fixes. Changes Added a flickering effect for sinks and other objects. Added a tutorial step explaining how players can create noise. Added a new waypoint to the mutant's patrol route. Added a new player shelter to the storage room. Moved the player shelter from the ventilation room to the hallway. Increased |
| BIO Fault is now available to everyone! | 2026-04-01 | The long-awaited day has finally arrived - the game is out! Immerse yourself in the protagonist’s story and experience all the horrors of the laboratory. Feel the cold stare of an unstoppable monster against which you stand almost no chance in a fair fight. Take on this immense responsibility and regain control. I wish you intense thrills and good luck - you’ll definitely need it.Enjoy the game!ːsteamfacepalmː |
| BIO Fault is coming out on April 1, 2026! | 2026-03-17 | Development of BIO Fault began in October 2022. At that time, the game had no plans for a Steam release and was created as a small project with a few simple mechanics. Development progress was shared across various platforms, one of which was Reddit.When I noticed the interest and positive feedback from members of different communities, I realized that I needed to expand the original scope to create a full and engaging project that would appeal to players.After two years, BIO Fault was registered on Steam and received its own store page! Before that, the game had been abandoned and put on hold several times, but I eventually found the strengt |