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Umblight — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
How does the game work?2025-10-22Umblight Gameplay Guide / Rule bookA detailed guide about what cards are, how card battles and combining cards work in Umblight. Thanks to @DD23_32 in our discord server for helping out with the initial draft!PlayersBoth players have a deck of cards they draw from and shadow coins that they spend to do most actions during gameplay. When drawing a card from the deck, that card will be exhausted from the deck, meaning that it will not be added back after it has been played.Modifications and the death of cards don’t influence the player’s deck after a battle. Once the battle is over, everything is reverted to its original state.Both players also
Join the discord!2025-10-19Hi there!Hope you're having a great day/night and thanks for checking out the game!JOIN THE DISCORD HERE
Update 1.4a - Huge gameplay changes, needs playtesting!2024-10-30Hi there! Update beta 1.4a released recently to my playtesters and now I'm looking for new players! This version isn't good enough for public playtesting yet (although that might be the next version 👀) 1.5 will focus around (finally) building the story of the game and making the room structure more interesting mainly with the addition of sub-areas. Apply for playtesting here! https://forms.gle/Um8MVLQVRRV9Bpio7 Join the Discord server! https://discord.com/invite/fBSrYde2qy So what changed? Firstly, most of the deckbuilding system was reworked. The main change came from the removal of the shadow deck which used to give a shadow card with a po
Experimenting with a gameplay rework2024-10-12Something that has been bothering me for a while is how boring the deckbuilding felt in Umblight. It doesn't really have much depth to it and it's quite one-sided. The problems with the current deckbuilding system: The 5 special card limit doesn't feel great and limits strategies. Random/shadow cards are hard to understand for new players. The best strategies revolve around maxing random card power, then skill chance, then special cards. This system isn't as dynamic as I would like it to be. Cost does not matter for special cards at all. Random/shadow cards are boring and cannot be upgraded further, going against the "endless scaling" that I'
Development progress during September - New Steam Page, Ingame Shop, Skill Tree2024-09-27September came and went, and I've been doing a lot of work on Umblight, even with school slowing down progress drastically. Unfortunately the plans for joining the October Next Fest failed, but this is probably for the better, as I didn't feel like the game would have been ready for a public demo release this early in development. Ok but what did I work on? New Steam Page The biggest thing that you can also see, is the brand new overhauled Steam page! The previous one was mostly based on slightly updated screenshots from the game jam version, but I've done enough progress on the game to finally be able to change them out to something cooler.