Work Adventure — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| AUTOMATIONS + New ECOSYSTEM! | 2025-02-28 | A New Way to Play Through community feedback, whether from game reviews or posts, I realized that Work Adventure was too interactive when the main mechanic of a desktop game should be more automated. With that in mind, three 100% AUTOMATED units have been added to the game! One of them appears randomly when you start a session and roams the map, collecting resources and destroying objects! Thinking about a more Idle/AFK experience, this automated unit shares all the properties of the left mouse click, meaning it consumes energy when attacking, but its attack power/XP gain also increases according to attributes. Initial energy consumption valu |
| Saying Goodbye to the Christmas Event | Addition of the CULTISTS + New Creatures | 2025-01-31 | End of the Christmas Event The Christmas event has unfortunately come to an end! With that, we temporarily say goodbye to the special creatures and the festive Christmas theme! A New Group of Creatures! Cultists Have you ever wanted to create or join a cult? Your time has come! A new group of creatures has been added to the game, featuring exclusive units for your collection! They are: Necromancer Witch Cultist Bandit Spiders In addition to the cultists, the following creatures have been added and distributed among other groups: Humanoid Ogre Bats Alien Bug Fixes Some known bugs reported by the community have been fixed in this update! The ma |
| UPDATE 1.0.3 (THE FUTURE OF WORK ADVENTURE) | 2024-11-28 | GENERAL The Tutorial no longer opens automatically when starting the game (Instead, a constant animation is displayed on the button, encouraging the user to click it). Number of consumable items in the market 3 ~ 7 -> 5. Copies of consumable items in the market 1 ~ 5 -> 1. Price of consumable items in the market 10x -> 10 ~ 20x. ATTRIBUTES Energy consumption 0.5 -> 1.0 ... 1.1 ... 1.2 (Increases every 5 levels). Starting Energy 20 -> 50. TASK SYSTEM A TASK SYSTEM has been added to the game! The game now features random missions that can be obtained upon leveling up. Tasks are divided into groups: Gathering, Destruction, Building, and Taming. |
| UPDATE 1.0.2 | 2024-11-26 | IMPROVEMENTS Buildings now provide benefits to the player (Max Energy, Energy per Second, Attack, Experience Gain). The inventory now opens with a pre-selected filter. The Music icon has been replaced with a Volume icon. Tooltips have been added when hovering over the inventory filters. The Tutorial now opens when starting the game. A popup appears when starting a new game (Prevents accidental clicks from deleting the old save). BUG FIXES Fixed a bug that prevented consumable items from being placed on the ground. |
| UPDATE 1.0.1 | 2024-11-19 | In this update, several improvements have been made for users! These include: IMPROVEMENTS ENERGY COST PER ACTION HAS BEEN REDUCED: 1 -> 0.5 Right-click now moves the map (Mouse Pan) Hovering the mouse over a creature now displays its name! (This can be disabled in settings) Taming items left on the ground (with a visible aura) now return to the inventory after right-clicking Pressing the "X" on buildings or the inventory returns resources to the inventory and cancels the current action Minimum spawn time for resources has been reduced by 0.1 seconds for the minimum and 0.5 seconds for the maximum. With all points invested, the total cooldown |