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Royalty Free-For-All — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
FRANKENSTEIN Joins Royalty Free-For-All2026-10-26A new fighter, FRANKENSTEIN, is available with the Wet Floor Guys DLC passLoch Ness: Passthrough Platform collision adjusted to better match art.Various adjustments to hurtboxes - this should fix a number of odd issues with hit detection.Fixed various bugs involving Grabs.Fixed various crashes and desync related issues.Blackbeard:Air Special: Adjusted move functionality so that the animation continues without hitting the ground until Blackbeard begins to un-transform from the cannon.Hitbox size reduced by 50%.Knockback growth reduced 0.7 → 0.6.Fixed an issue that caused this move to have significantly more shieldstun than intended.Fixed an is
Blackbeard Joins the "Wet Floor Guys" DLC2026-10-13Today’s 1.2.0 patch notes include a few missed notes from 1.1.0, so marked.General:Tweaked collision in Mother Goose’s Target Test stage near the central targets. This should make it easier for other characters to hit the central targets.Fixed issues that caused Grabs to fail to hit opponents in certain scenarios.Made CPU difficulty more granular. This should make low level CPUs easier.A new fighter, Blackbeard, joins the Wet Floor Guys DLC passAs of 1.1.0:The existing burst movement rolls will now be fully invulnerable during travel time, but have an additional five frames of ending lag. This applies to Lilith and Colonel Bleep.Made many dif
BIG Changes and a New DLC Pass2026-10-01We’re releasing Royalty Free-For-All’s first major update in Version 1.1.0. We’ve been hard at work making gameplay and performance as tight as possible this past month, which you can read all about in previous patch notes. Today, we’re making some big changes. You can learn all about them in the video above, and dive into some finer details in the notes below.We’re adding physics modifiers for gravity, movement, knockback speed, you name it! This new submenu works just like our existing Rules presets, with eight pre-made files you can customize and rename to your liking. We’ve overhauled our systems for Item Toggles and Random Stage Lists to
Major Updates in Royalty Free-For-All — Ver. 1.0.92026-09-17Good morning Royalty! 👑We’re pleased to report our launch sales have been able to fund continued work on Royalty Free-For-All. In the meantime of new content announcements, we’re pushing a major patch focused around character adjustments and QOL issues. Please take a look:Reworked backend to fix Game Maker’s implementation of trig functions that causes desyncs online.Adjusted input delay handling. This should overall lead to a reduction in input delay when playing online.We believe the trig issue is responsible for the majority of online desyncs. We could foresee this needing further tweaks down the road to fully fix the issue, but this shou
Balance & Collision Patch2026-08-26Good evening everyone, and welcome to Royalty Free-For-All 1.0.8! This update issues a number of corrections to bring the game more in line with our vision, featuring primarily a number of revisions to character balance and collision data. Please take a look:Lancelot:Air Special: Last hit knockback growth increased from 0.2 → 0.4, and angle 70 → 65.Nessie:Ground Special: Hitting Nessie will cause the bubble to pop.Ground Special: Initial trap in the bubble will no longer deal damage. (Previously dealt 6% damage)Ground Special: On-hit Bubble Trap base duration and duration scaling reduced.Old scaling was 45-180 frames from 0-135 damageNew scal
Royalty Free-For-All Performance Patch: Aug. 21st2026-08-21Hello Royalty! Our adorable little indie game has had the ride of a lifetime here at launch, blowing past our expectations in both sales and critical reception. We've issued a number of improvements across this week and a half, culminating in one last update in time for the weekend. Let's catch you up to speed since our last post.Our small team optimized as much as we could on our limited number of computers before launch, but it appears nevertheless a number of players have experienced performance drops in its early days. Thanks to your diligent reporting on our Discord, we've been able to discover and patch sweeping performance improvements
Royalty Free-For-All - Patch Notes - Day 22026-08-13Good evening everyone! We can't thank you enough for enjoying Royalty Free-For-All.We're currently tracking at over 90% on Steam, and just a few more reviews will help propel us into Steam New & Trending list and secure additional fighters for the future of our game. If you're enjoying the game, or if the following adjustments improve your opinion, please consider leaving us a Steam review and increase our chances of lasting success!Tonight we're introducing the results of some hard work diagnosing and resolving some common feedback. The updated build is live on Steam now. Please be sure to screen-record any replays you've saved that you want
Royalty Free-For-All is Available Now!!2026-08-11Royalty Free-For-All is Available August 11th!at 10am EST... and, this hilarious hand-drawn party brawler is 30% off for its first two weeks!ALL YOU NEED TO KNOW:The bulk of this presentation covers information our longtime viewers already know. If you’re introducing a friend to our game for their first time, or need a quick refresher yourself, it’s an amazing crash course in everything you need to know before diving in to Royalty Free-For-All. As for the new announcements:SURPRISE STRETCH GOALSWhen our campaign concluded just shy of a few exciting stretch goals last year, I simply couldn’t envision the game without them. So I’ve personally s
Royalty Free-For-All Launches August 11!2026-07-21🗣️ ROYALTY FREE-FOR-ALL LAUNCHES ON STEAM AUGUST 11th! 💫Jam packed with over a dozen fighters reimagined from beloved public domain IP—plus even more stages, rollback netcode, and three fun-filled single-player modes—Royalty Free-For-All is a no-brainer! Especially at its Steam launch discount price of roughly $7.99!On Monday, August 10, we will release a new Feature Presentation, refreshing the world on the joys of Royalty Free-For-All and revealing the last piece of content expected to join our game.In the meantime, available now, Kickstarter backers will receive a new update patch which addresses the lion’s share of both bugs and feedbac
The FREE DEMO is NOW LIVE!!2026-02-23That's right: Royalty Free-For-All is available to play for FREE right now as part of Steam Next Fest!Join your friends in person or online with zany cartoon brawls full of timeless characters, in the world’s most approachable party brawler! You can give it a try right here: https://bit.ly/rffademo Try our new ITEMS like Zeus’ Bolt, Winged Sandals, and Spinach, or throw a party fit for Gatsby in our new PARTY MODE, which treats offscreen boundaries like warp zones and puts brand new players’ nerves right to rest. You can learn all about our progress since our last demo in September right here.With a new TRAINING MODE underway and fully custom
HUGE GLOWUP + a FREE DEMO coming to Steam Next Fest!2026-02-15Royalty Free-For-All's second Feature Presentation has aired today, debuting a new "COMING SOON" trailer and a wealth of information about the progress we've made since closing our Kickstarter campaign in September. Let's dive right in!UNIVERSAL GRABSWe heard the feedback, and we agreed! Now every character has a grapple attack that can GRAB enemies through their shield. GRAB Attacks are set by default to the right shoulder button, but of course you can customize controls any way you like. And characters whose grapple moves predated this decision have gained new attacks in their place!You may have noticed here that we've introduced new VFX. B
Colonel Bleep Joins the Battle!2026-02-15STAND BY FOR ADVENTURE! As television's first color cartoon character, COLONEL BLEEP, crash lands into Royalty Free-For-All. With his lovable companions and powerful Futomic Energy by his side, Colonel Bleep will surely make a big bang amongst the cast.Colonel Bleep is a spaceman from the planet Futura, a utopian society of peace and progress. He was sent to Earth to keep an eye on its humans, a primitive and war-hungry species endangering life across the universe with its developing nuclear technologies.You can learn all about Colonel Bleep and his inclusion in the closing segment of our Feature Presentation, linked to the proper timestamp r
PUBLIC DEMO + A NEW FIGHTER2025-09-20The beloved little pig from the Hundred-Acre Wood surely needs no introduction. Smash pots, trounce on your tail, and touch back down on land when this little piggy comes to market TODAY, free for all players!You can watch his announcement trailer here — and that's right, today is the day Royalty Free-For-All's public demo launches on Steam! We're running it through our Playtest branch at the moment, so visit our store page and click "Request Access"There's only FIVE DAYS LEFT to back the Kickstarter and help us reach our funding goals, and right now we're almost 90% of the way there!! Be sure to give the campaign a look and find wonderful ba
Royalty Free-For-All — CLOSED BETA WEEKEND2025-09-12Royalty rejoice! Royalty Free-For-All is running a closed beta weekend beginning TODAY!If you're one of the 11,000 (wow!!) people who have requested playtest access this month, you'll be able to enjoy a weekend of the complete eight-fighter build of Royalty Free-For-All, FREE!If you're one of our many new fans, not to worry—we're holding a wider public demo next week! Stay tuned for more exciting news as it develops.
Royalty Free-For-All is LIVE NOW on Kickstarter!2025-09-12ROYALTY FREE-FOR-ALL IS LIVE ON KICKSTARTER!!You heard that right—Royalty Free-For-All is on Kickstarter! Click the button above to find the campaign page.Backers can receive incredible rewards like early playtest access, behind-the-scenes art books with developer commentary, and the highest of donations can even introduce new bonus fighters to the game!The campaign seeks to improve online modes, visual polish, and fund console ports! But stretch goals expand the game's content in phenomenal ways, including Arcade Mode, guest music by David Wise, Grant Kirkhope, and Evelyn Lark, and new fighters like....There's an unbelievable amount of conte