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Deck of Haunts — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
V1.46b: Fixes.2026-10-26Monday, a good day for fixes!Fixed BugsFixed Soul Thief gives a Bell Witch card when killed.Fixed jittery text on building cards in some languages.Fixed Show of Strength increase does not get reset at the end of the turn.Fixed Twisted Menagerie creature slots do not reset properly.Fixed the collisions in the Well Room.If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻And again, a big thank you f
V1.46: Halloween brings new content 🎃 Become a haunted house, tonight!2026-10-23For those that have missed the contest, this is where we got more than a hundred of haunted ideas from players: Originally we wanted to include the best idea, but, since we couldn't resist, we've added three of them!We hope you like these new community driven additions, and that you have a haunted Halloween 👻ChangesNew RoomDecoy Heart: Humans with the Informed trait will target this room until it has been explored. New CreatureSoul Thief: A creature who doesn't do any damage, but when they hit a human, they remove a random trait. New Card:Twisted Menagerie: Adds 2 slots to your maximum amount of creatures and spawns a random card creature. I
Deck of Haunts X Monster Train 22026-10-22Can't get enough of monsters, card games, or both?Well... Now you can get or complete the Deck of Haunts X Monster Train 2 bundle with 10% discount!And, in case you missed it, there is also a bundle with the first installment of Monster Train!
V1.45b: Creature Slot fix2026-10-19ChangesUpdated the description of the Compass trait to better fit the new behavior system.Fixed BugsFixed reduced max creature slots.Fix missing Japanese fallback for one of the fonts to be blocked afterwards.If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻And again, a big thank you for playing and all your feedback ❤️
V1.45: Ten new missions and rewards!2026-10-16Cleared all the missions? Now there are more horrors to complete... filled with rewards!Besides all that, you now have a brightness slider as well, so you can adjust your screen if need be to still see all those scaredy cats walking around your haunted domain.Oh, one more thing... we're getting the domain ready for yet another Halloween update, based on cursed player ideas!ChangesAdded new cardsDevour MindEchoing BlowShow of StrengthTithe of ExhaustionPantophobiaAdded new RoomsMemorial RoomDollmaker’ RoomMission system:Added the last 10 sequential missions.Added a Brightness slider to the settings.Disable Patience rooms card widget when inves
V1.44c: Fixes!2026-10-13Fixed BugsFixed crash when a Disposal room without a card is investigated.Fixed some navmesh issues that could cause Humans to get visually stuck in props.Fixed Humans keep the reduced max tension from the flashlight trait when the owner turns insane.Fixed Disposal Room displays "UNLOCKED" instead of "REMOVED" when removing multiple cards.Fixed Human portrait failed to export.Fix the random room upgrade that should cost 0 charges its full price.If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)If you like the game an
V1.44b: Crashfix2026-10-08Fixed BugsFixed a crash when removing one of the Patience Room pack rooms.If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻And again, a big thank you for playing and all your feedback ❤️
V1.44: Patience Room Pack.2026-10-01Halloween is coming... which means the mansion is getting some new ways to manipulate those pesky humans!We have researched some old haunting scrolls and have found ways for everyone to manipulate their decks by selecting a card and stuffing it in the following rooms, a completely new mechanic:ChangesAdded new Rooms:Pantry - Choose a card, it becomes upgraded after 3 nights. Wine Cellar - Choose a card, transform it in a random card of increased rarity after 2 nights. Disposal Room - Choose a card, it gets removed after 4 nights. Fixed BugsFixed humans getting stuck at the entrance when the support pack visuals are active.Fixed a potential cr
V1.43d: Crashfix2026-09-25Also, if you want to leave your permanent mark on Deck of Haunts, check this out: Fixed BugsPotential startup crash fix. If it didn't fix it for you, let us know. This is a Temporary Fix:Go to Deck of Haunts in Steam and right click it -> Properties -> Installed Files -> Browse... -> Right click the "DeckOfHaunts.exe" or "DeckOfHaunts" -> Run as Administrator. Once you ran it like that, it should make it so that you can run it from Steam again as well.Fixed unique missions missing from the collection before entering the gameplay scene.If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a
Deck of Haunts Coming to Consoles on October 8!2026-09-24Haunt Your Visitors on Consoles This October!On October 8, 2026, Deck of Haunts is coming to Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox One, and Xbox Series X|S!And this isn’t simply the original game making the jump to consoles. The console versions will arrive packed with more than a year of major content updates and improvements, including new game modes, creatures, rooms, cards, missions, progression systems, gameplay improvements, and much more.Since Deck of Haunts first opened its doors in May 2025, your feedback has helped us continue building and expanding the game. Dozens of new cards, additional rooms and creatures, new
V1.42c: Changes and fixes.2026-09-23Apart from the changes below, we've launched a contest where you can, for this upcoming Halloween, get your creation built in Deck of Haunts: ChangesDisable rest night options that cost essence if the player does not have enough.Lunatics reward essence when they die in the Heart room.Added a stacking “hex” icon to show how many turns a Human is at max Tension when “In Despair’s Grip” is in the deck.Fixed BugsFixed missing Chaos and Tycoon cosmetic assets.Fixed unique mission 40 could repeat after being completed.If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discor
Dream up a terrifying Halloween addition, maybe we'll put it in Deck of Haunts!2026-09-21🎃 The House Demands Your Ideas 🎃 This Halloween, the mansion is getting hungry again.And this time, we're letting you decide what we feed it.For an upcoming Deck of Haunts Halloween update, we're inviting the community to dream up something new to add to the House.A new Creature to stalk the halls? A particularly cruel Card to torment investigators? A Room nobody in their right mind would enter? Or some other horrible little idea we haven't thought of yet?We want to hear it.🕯️ Here's how the ritual works 🕯️1. Offer your idea to the House Join the Deck of Haunts Discord and submit your creation during the idea phase.Don't worry too much ab
V1.42b: Pre-weekend changes and crashfix.2026-09-18Because we have added so much new content since release, including rooms, we've had to edit the "Curator" achievement as it was a bit unclear to new players how to unlock it.ChangesAdded controller support for the search function when assembling a creative deck.Improved performance of the search function when assembling a creative deck.Added controller support to undo the last selection when assembling a creative deck.Changed the trigger for the “Curator” achievement to be more balanced with the added room types. "Have at least one of each room” → “Have 20 unique room upgrades or special rooms in one house”.Fixed BugsFixed crash when deleting
V1.42: Controller and Steam Deck Quality of Life Update.2026-09-10As you may know we're still working on a console release... and as such, we can use the same controller improvements we make there, for the PC and Steam Deck build!ChangesMenu cards now animate when hovered and selected with a controller.Skipping a card reward now requires a button hold on controllers.Added controller support for camera rotation (Left joystick horizontal while holding R3)Run manager and profile manager controller updates:Always show the info frame.Automatically highlight another button after deleting one.Use an animated button for highlight emphasis.Reselect the same button when canceling the remove popup.Show the highlight o
V1.41C: Small fixes and balances.2026-09-04(Did you know, you can now rotate your camera by holding the mousewheel 👀👻)ChangesUpdated the custom scenario “Influencer Purgatory” to be balanced for the updated systems and added “Pavolia Reine”.Only apply the pause when focus is lost on consoles.Fixed BugsFixed traps don’t trigger when the spill mechanic causes a Human to move to a different room.In case you missed the big update this week:
V1.41B: Spill no longer counts insane humans and bugfixes.2026-09-02ChangesSpill no longer counts insane Humans. For example: a room with 4 tiles and 4 insane Humans will no longer be skipped automatically.Grey out and disable controller selection for text size and auto scroll speed spin boxes when the Auto Scroll checkbox is not checked.Fixed BugsFixed the mission UI shows incorrectly when starting a Creative Deck run.Fixed undoing a build action leaves the affected room out of the highlighted targets.If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)If you like the game and the dir
V1.41: Massive human navigation and room building update!2026-09-01Tons of talking to players in the Steam Discussions & Discord, talking and testing internally with the team, we now have a massive update for all you haunters!With this new approach to the navigation system, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen from the community around mansion layout and room-building.Let's dive into some of the bigger new features... you can find the complete changes and bugfix list below.Bigger rooms mean extra human turnsBefore the update it didn't matter how large a room
Deck of Haunts now on GeForce Now2026-08-06If you own Deck of Haunts on Steam, you can now also spin it up in the cloud on GeForce NOW.Oh by the way, you can still join in as a community playtester to help shape the future of the game:If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)
Room size impacting humans and more. We need you as tester!2026-07-08After a lot of player feedback, design discussions, and internal testing, we believe we’ve finally landed on a system that gives larger rooms a meaningful purpose without forcing us to rebalance the entire game.With this new approach, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen from the community around mansion layout and room-building.But, as we don't just want to release this system into the wild, as we -know- it will haunt people, we would love some community feedback!Instructions as to how you ca
V1.40: Seven new missions and rewards!2026-07-02Apart from the changes you can find below, we are working on something big...After a lot of player feedback, design discussions, and internal testing, we believe we’ve finally landed on a system that gives larger rooms a meaningful purpose without forcing us to rebalance the entire game.With this new approach, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen from the community around mansion layout and room-building.More info on this later, including steps to join the community playtesting of the new syst
V1.39: New missions and rewards, such as story and content!2026-06-16Ever wanted to know more about some creatures or extend your card back cosmetic library? Now is your chance! If you can complete all ten new missions...Or, if you want a new room like the "Tinker" room, you'll have to kill 3 humans in the Weapons room and drive 3 humans insane in the Bathroom to gain access! Once unlocked and built into your house, you can Drain and Damage 1 more here per 3 tiles in this room.If you missed it, we recently had a big Quality of Life update as well:All items from this v1.39 new missions update:Changes10 new sequential missions (23-33).Add click and drag to build multiple tiles of the same type at once.Added new
V1.38: Big QoL Update2026-06-04While we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)!ChangesAdded more parameters to the Human sorting such as distance from the heart and the option to toggle between ascending and descending.Added a “fog of war” type effect on rooms where no humans have entered yet, to make it visually more clear the rooms are unexplored.Added a beam of lightning between the start and end positions of a teleporting effect (ex.: Shifting Hallways) to better visualize where the target ends up.Balance Card: Bell Crush: Change from Rare to Uncommon.Change vic
V1.37: Bugfixes before the weekend.2026-05-22Apart from this small batch of fixed bugs, we're also working on some new missions for a future update 👀Fixed BugsFix bug where missions would get skippedAdded failsafe for missions that were skipped because of a bugFix bug where Corpse Explosion VFX would play on room instead of corpsesFix bug where VFX was not played correctly on rehearsal roomsIf you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!
V1.36: Balances & Bugfixes2026-05-13As we're heading into a long weekend (at least in Belgium!), we first want to unleash some changes and fixes.ChangesBalance cards:Chasing Shadows: The Drain effect now triggers on Humans with the Steadfast trait. Because the condition that they can not move to an empty room will always be met.Reduce the chance of the Blessed trait showing up.Compel no longer plays on insane Humans if you target them (does not consume the card anymore).Improved the similarity check for the “Transform to a similar card of higher rarity” rest event action.Updated the German localization for Guttural Pain.Fixed BugsFixed loading curated scenarios “13 Warriors” an
V1.35c: Monday Bugfixes.2026-05-11Monday is back again to haunt us with bugs, that we're fixing!ChangesUpdated Influencer Purgatory curated scenario.Fixed BugsFixed unlock messages in the collection for cards unlocked with missions.Fixed the trigger for mission 18.Fixed crash in the building phase (moving around the Entrance)Fix overflowing text in menu buttons for certain languages.If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you thin
V1.35: Bugfixes.2026-05-08A batch of fixes to send Deck of Haunts into the weekend!By the way, if you were able to complete all the missions already, let us know in the discussions 👀.ChangesAdjusted the clamped area for the camera so it can better reach all the corners of the map.Fixed BugsAdjusted collisions in the Cave room.Adjusted collisions in the rehearsal room.Fixed controller building preview could leave the buildable area.Fixed controller cursor room selection not working when zoomed out fully.If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/
Deck of Haunts' Birthday Update 🥳: V1.34 Completely updated human navigation!2026-05-07Bring out the haunted candles, for Deck of Haunts has just become 1 year old today!🕯️And instead of receiving gifts, we're giving them out ourselves.The 7th of May 2025 is when the haunted domain first opened its gates to let in hapless humans and feed off of them. Since then, the game has grown immensely and we still have some things to come like the changes you can read about below. Thank you for haunting with us, for your feedback, reviews, workshop scenarios, videos, articles, shout outs, thumbs up and everything else. We read and watch practically all of them, and you have helped shape the game since release day. We hope this shows in a
V1.33: One Year Anniversary Update - New mission system, story and content!2026-05-04First off, thank all of you wonderful players that have been haunting with us since day 1, and of course all those that are opening up their haunted domains for the first time.We've got something special lined up for Deck of Haunts' one year anniversary: A free update containing a brand new mission system that brings more meta progression into the game and contains a boatload of content including a long awaited backstory!The mission system is something we think will greatly add to the meta-progression feel, while also giving players specific targets to achieve apart from surviving/growing.Rewards for missions will not be linked to your curren
V1.32: New rooms, a card blacklist and improved player feedback.2026-04-23Apart from the new rooms, we've now added a blacklist to your Collection (main menu). Here, you can select cards you do not want to see anymore in the post-night card picking screen. The amount of cards you can blacklist will depend on your current level.Here are all the changes for V1.32:ChangesAdded new RoomsLaboratorySeance RoomAdded card blacklist.Improved player feedback during building:The player can keep building, moving, removing, … even if the cost becomes larger than the current amount of Essence. The total cost above the end turn button will be highlighted red in this case.When breaking the connection to the Heart Room, the rooms t
V1.31: Scenario Builder full release and 2 new custom scenarios.2026-04-09The biggest chunk that was still missing was full controller support. So, now it's ready for your Steam Deck as well!While the Scenario Builder was still in "Early Access", some players already used it to create and upload some fun setups to our Steam Workshop: https://steamcommunity.com/app/3179730/workshop/A few of those were selected to be in the main Deck of Haunts game by default, under the "Curated Scenarios" game mode. If you'd like the chance for your creations to be featured to the entire Deck of Haunts community, be sure to upload your Scenario Builder scenarios to the Steam Workshop! (We'll be keeping an eye out 👀)We have added th